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			127 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  pluginscript_script.h                                                */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef PLUGINSCRIPT_SCRIPT_H
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| #define PLUGINSCRIPT_SCRIPT_H
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| 
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| // Godot imports
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| #include "core/script_language.h"
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| // PluginScript imports
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| #include "pluginscript_language.h"
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| #include <pluginscript/godot_pluginscript.h>
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| 
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| class PyInstance;
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| 
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| class PluginScript : public Script {
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| 
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| 	GDCLASS(PluginScript, Script);
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| 
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| 	friend class PluginScriptInstance;
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| 	friend class PluginScriptLanguage;
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| 
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| private:
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| 	godot_pluginscript_script_data *_data;
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| 	const godot_pluginscript_script_desc *_desc;
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| 	PluginScriptLanguage *_language;
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| 	bool _tool;
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| 	bool _valid;
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| 
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| 	Ref<Script> _ref_base_parent;
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| 	StringName _native_parent;
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| 	SelfList<PluginScript> _script_list;
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| 
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| 	Map<StringName, int> _member_lines;
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| 	Map<StringName, Variant> _properties_default_values;
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| 	Map<StringName, PropertyInfo> _properties_info;
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| 	Map<StringName, MethodInfo> _signals_info;
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| 	Map<StringName, MethodInfo> _methods_info;
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| 	Map<StringName, MultiplayerAPI::RPCMode> _variables_rset_mode;
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| 	Map<StringName, MultiplayerAPI::RPCMode> _methods_rpc_mode;
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| 
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| 	Set<Object *> _instances;
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| 	//exported members
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| 	String _source;
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| 	String _path;
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| 	StringName _name;
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| #ifdef TOOLS_ENABLED
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| 	Set<PlaceHolderScriptInstance *> placeholders;
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| 	//void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
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| 	virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
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| #endif
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| public:
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| 	virtual bool can_instance() const;
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| 
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| 	virtual Ref<Script> get_base_script() const; //for script inheritance
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| 
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| 	virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
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| 	virtual ScriptInstance *instance_create(Object *p_this);
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| 	virtual bool instance_has(const Object *p_this) const;
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| 
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| 	virtual bool has_source_code() const;
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| 	virtual String get_source_code() const;
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| 	virtual void set_source_code(const String &p_code);
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| 	virtual Error reload(bool p_keep_state = false);
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| 	// TODO: load_source_code only allow utf-8 file, should handle bytecode as well ?
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| 	virtual Error load_source_code(const String &p_path);
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| 
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| 	virtual bool has_method(const StringName &p_method) const;
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| 	virtual MethodInfo get_method_info(const StringName &p_method) const;
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| 
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| 	bool has_property(const StringName &p_method) const;
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| 	PropertyInfo get_property_info(const StringName &p_property) const;
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| 
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| 	bool is_tool() const { return _tool; }
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| 
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| 	virtual ScriptLanguage *get_language() const;
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| 
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| 	virtual bool has_script_signal(const StringName &p_signal) const;
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| 	virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
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| 
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| 	virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
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| 
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| 	virtual void update_exports();
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| 	virtual void get_script_method_list(List<MethodInfo> *r_methods) const;
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| 	virtual void get_script_property_list(List<PropertyInfo> *r_properties) const;
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| 
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| 	virtual int get_member_line(const StringName &p_member) const;
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| 
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| 	MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
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| 	MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
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| 
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| 	PluginScript();
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| 	void init(PluginScriptLanguage *language);
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| 	virtual ~PluginScript();
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| };
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| 
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| #endif // PLUGINSCRIPT_SCRIPT_H
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