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			170 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			170 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  gdscript_extend_parser.h                                              */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#include "../gdscript_parser.h"
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#include "godot_lsp.h"
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#include "core/variant/variant.h"
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#ifndef LINE_NUMBER_TO_INDEX
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#define LINE_NUMBER_TO_INDEX(p_line) ((p_line) - 1)
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#endif
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#ifndef COLUMN_NUMBER_TO_INDEX
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#define COLUMN_NUMBER_TO_INDEX(p_column) ((p_column) - 1)
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#endif
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#ifndef SYMBOL_SEPARATOR
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#define SYMBOL_SEPARATOR "::"
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#endif
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#ifndef JOIN_SYMBOLS
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#define JOIN_SYMBOLS(p_path, name) ((p_path) + SYMBOL_SEPARATOR + (name))
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#endif
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typedef HashMap<String, const LSP::DocumentSymbol *> ClassMembers;
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/**
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 * Represents a Position as used by GDScript Parser. Used for conversion to and from `LSP::Position`.
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 *
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 * Difference to `LSP::Position`:
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 * * Line & Char/column: 1-based
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 * 		* LSP: both 0-based
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 * * Tabs are expanded to columns using tab size (`text_editor/behavior/indent/size`).
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 *   	* LSP: tab is single char
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 *
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 * Example:
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 * ```gdscript
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 * →→var my_value = 42
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 * ```
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 * `_` is at:
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 * * Godot: `column=12`
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 * 	* using `indent/size=4`
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 * 	* Note: counting starts at `1`
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 * * LSP: `character=8`
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 * 	* Note: counting starts at `0`
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 */
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struct GodotPosition {
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	int line;
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	int column;
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	GodotPosition(int p_line, int p_column) :
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			line(p_line), column(p_column) {}
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	LSP::Position to_lsp(const Vector<String> &p_lines) const;
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	static GodotPosition from_lsp(const LSP::Position p_pos, const Vector<String> &p_lines);
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	bool operator==(const GodotPosition &p_other) const {
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		return line == p_other.line && column == p_other.column;
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	}
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	String to_string() const {
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		return vformat("(%d,%d)", line, column);
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	}
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};
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struct GodotRange {
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	GodotPosition start;
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	GodotPosition end;
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	GodotRange(GodotPosition p_start, GodotPosition p_end) :
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			start(p_start), end(p_end) {}
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	LSP::Range to_lsp(const Vector<String> &p_lines) const;
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	static GodotRange from_lsp(const LSP::Range &p_range, const Vector<String> &p_lines);
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	bool operator==(const GodotRange &p_other) const {
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		return start == p_other.start && end == p_other.end;
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	}
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	String to_string() const {
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		return vformat("[%s:%s]", start.to_string(), end.to_string());
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	}
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};
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class ExtendGDScriptParser : public GDScriptParser {
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	String path;
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	Vector<String> lines;
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	LSP::DocumentSymbol class_symbol;
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	Vector<LSP::Diagnostic> diagnostics;
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	List<LSP::DocumentLink> document_links;
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	ClassMembers members;
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	HashMap<String, ClassMembers> inner_classes;
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	LSP::Range range_of_node(const GDScriptParser::Node *p_node) const;
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	void update_diagnostics();
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	void update_symbols();
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	void update_document_links(const String &p_code);
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	void parse_class_symbol(const GDScriptParser::ClassNode *p_class, LSP::DocumentSymbol &r_symbol);
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	void parse_function_symbol(const GDScriptParser::FunctionNode *p_func, LSP::DocumentSymbol &r_symbol);
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	Dictionary dump_function_api(const GDScriptParser::FunctionNode *p_func) const;
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	Dictionary dump_class_api(const GDScriptParser::ClassNode *p_class) const;
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	const LSP::DocumentSymbol *search_symbol_defined_at_line(int p_line, const LSP::DocumentSymbol &p_parent, const String &p_symbol_name = "") const;
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	Array member_completions;
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public:
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	_FORCE_INLINE_ const String &get_path() const { return path; }
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	_FORCE_INLINE_ const Vector<String> &get_lines() const { return lines; }
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	_FORCE_INLINE_ const LSP::DocumentSymbol &get_symbols() const { return class_symbol; }
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	_FORCE_INLINE_ const Vector<LSP::Diagnostic> &get_diagnostics() const { return diagnostics; }
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	_FORCE_INLINE_ const ClassMembers &get_members() const { return members; }
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	_FORCE_INLINE_ const HashMap<String, ClassMembers> &get_inner_classes() const { return inner_classes; }
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	Error get_left_function_call(const LSP::Position &p_position, LSP::Position &r_func_pos, int &r_arg_index) const;
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	String get_text_for_completion(const LSP::Position &p_cursor) const;
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	String get_text_for_lookup_symbol(const LSP::Position &p_cursor, const String &p_symbol = "", bool p_func_required = false) const;
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	String get_identifier_under_position(const LSP::Position &p_position, LSP::Range &r_range) const;
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	String get_uri() const;
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	/**
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	 * `p_symbol_name` gets ignored if empty. Otherwise symbol must match passed in named.
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	 *
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	 * Necessary when multiple symbols at same line for example with `func`:
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	 * `func handle_arg(arg: int):`
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	 * -> Without `p_symbol_name`: returns `handle_arg`. Even if parameter (`arg`) is wanted.
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	 *    With `p_symbol_name`: symbol name MUST match `p_symbol_name`: returns `arg`.
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	 */
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	const LSP::DocumentSymbol *get_symbol_defined_at_line(int p_line, const String &p_symbol_name = "") const;
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	const LSP::DocumentSymbol *get_member_symbol(const String &p_name, const String &p_subclass = "") const;
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	const List<LSP::DocumentLink> &get_document_links() const;
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	const Array &get_member_completions();
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	Dictionary generate_api() const;
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	Error parse(const String &p_code, const String &p_path);
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};
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