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gizmos
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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shader
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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tiles
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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abstract_polygon_2d_editor.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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abstract_polygon_2d_editor.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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animation_blend_space_1d_editor.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
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animation_blend_space_1d_editor.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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animation_blend_space_2d_editor.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
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animation_blend_space_2d_editor.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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animation_blend_tree_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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animation_blend_tree_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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animation_library_editor.cpp
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Fix get_item_area_rect when tree is scrolled
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2025-01-30 12:27:03 +01:00 |
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animation_library_editor.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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animation_player_editor_plugin.cpp
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Add editor setting for default animation step
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2025-03-11 23:16:27 +01:00 |
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animation_player_editor_plugin.h
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Merge pull request #102189 from KoBeWi/frames_per_setting
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2025-03-11 16:54:04 -05:00 |
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animation_state_machine_editor.cpp
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Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase.
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2025-02-07 14:57:48 +01:00 |
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animation_state_machine_editor.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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animation_tree_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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animation_tree_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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asset_library_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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asset_library_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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audio_stream_editor_plugin.cpp
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Make editor's shortcut names translated on-site
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2024-12-18 13:00:30 +08:00 |
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audio_stream_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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audio_stream_randomizer_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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audio_stream_randomizer_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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bit_map_editor_plugin.cpp
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Add borders to BitMap in BitMapEditor
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2025-03-12 20:41:01 +03:00 |
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bit_map_editor_plugin.h
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Add borders to BitMap in BitMapEditor
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2025-03-12 20:41:01 +03:00 |
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bone_map_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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bone_map_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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camera_2d_editor_plugin.cpp
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Remove TOOLS_ENABLED checks from editor/
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2025-03-14 18:13:16 +01:00 |
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camera_2d_editor_plugin.h
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Improve usability of Camera2D
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2025-03-12 09:57:31 +08:00 |
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camera_3d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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camera_3d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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canvas_item_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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canvas_item_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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cast_2d_editor_plugin.cpp
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Fix select and edit invisble items in SubViewports
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2024-12-02 17:12:51 -05:00 |
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cast_2d_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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collision_polygon_2d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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collision_polygon_2d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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collision_shape_2d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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collision_shape_2d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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color_channel_selector.cpp
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Add color channel filter to editor texture previews
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2025-01-11 23:27:48 +00:00 |
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color_channel_selector.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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control_editor_plugin.cpp
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[Scene] Add SceneStringName::FlatButton
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2024-12-10 11:12:26 +03:00 |
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control_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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curve_editor_plugin.cpp
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Extend Curve to allow for arbitrary domains
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2024-11-02 08:25:40 -04:00 |
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curve_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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debugger_editor_plugin.cpp
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Remove unused header in editor.
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2024-12-24 00:40:38 +08:00 |
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debugger_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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dedicated_server_export_plugin.cpp
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Get rid of easily removable uses of const_cast
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2024-12-01 17:50:13 -08:00 |
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dedicated_server_export_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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editor_context_menu_plugin.cpp
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Merge pull request #100556 from KoBeWi/unlimited_contextizer
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2025-01-07 23:17:23 +01:00 |
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editor_context_menu_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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editor_debugger_plugin.cpp
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Expose several EngineDebugger methods and signals as plugin callbacks
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2024-06-10 19:46:23 -04:00 |
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editor_debugger_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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editor_plugin.compat.inc
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Organize existing code for editor plugins
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2024-04-27 11:59:58 -07:00 |
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editor_plugin.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
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editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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editor_plugin_settings.cpp
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Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization
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2025-01-03 10:50:15 +00:00 |
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editor_plugin_settings.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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editor_preview_plugins.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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editor_preview_plugins.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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editor_resource_conversion_plugin.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
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editor_resource_conversion_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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editor_resource_tooltip_plugins.cpp
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Add tooltip plugin for AudioStream
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2024-04-15 22:14:21 +02:00 |
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editor_resource_tooltip_plugins.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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embedded_process.cpp
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Merge pull request #103105 from Hilderin/fix-embedded-game-window-first-startup-location-size
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2025-02-23 12:12:51 +01:00 |
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embedded_process.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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font_config_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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font_config_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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game_view_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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game_view_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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gdextension_export_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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gpu_particles_collision_sdf_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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gpu_particles_collision_sdf_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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gradient_editor_plugin.cpp
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Rename internal Button icon to button_icon to match exposed methods
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2024-10-29 16:23:03 -07:00 |
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gradient_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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gradient_texture_2d_editor_plugin.cpp
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Remove unused header in editor.
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2024-12-24 00:40:38 +08:00 |
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gradient_texture_2d_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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input_event_editor_plugin.cpp
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Rename internal Button icon to button_icon to match exposed methods
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2024-10-29 16:23:03 -07:00 |
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input_event_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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light_occluder_2d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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light_occluder_2d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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lightmap_gi_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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lightmap_gi_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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line_2d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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line_2d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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material_editor_plugin.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
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material_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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mesh_editor_plugin.cpp
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Rename internal Button icon to button_icon to match exposed methods
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2024-10-29 16:23:03 -07:00 |
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mesh_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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mesh_instance_3d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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mesh_instance_3d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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mesh_library_editor_plugin.cpp
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Use get_slicec instead of get_slice for single character splitters
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2025-03-08 20:36:37 +01:00 |
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mesh_library_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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multimesh_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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multimesh_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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navigation_link_2d_editor_plugin.cpp
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Remove unused header in editor.
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2024-12-24 00:40:38 +08:00 |
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navigation_link_2d_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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navigation_obstacle_2d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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navigation_obstacle_2d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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navigation_obstacle_3d_editor_plugin.cpp
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Merge pull request #100708 from smix8/navobstacle2d_debug
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2024-12-23 11:15:06 -06:00 |
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navigation_obstacle_3d_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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navigation_polygon_editor_plugin.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
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navigation_polygon_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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node_3d_editor_gizmos.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
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node_3d_editor_gizmos.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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node_3d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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node_3d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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occluder_instance_3d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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occluder_instance_3d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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packed_scene_editor_plugin.cpp
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EditorNode: Add function to load file as scene or resource
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2025-03-12 23:59:48 +01:00 |
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packed_scene_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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packed_scene_translation_parser_plugin.cpp
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Use get_slicec instead of get_slice for single character splitters
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2025-03-08 20:36:37 +01:00 |
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packed_scene_translation_parser_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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parallax_background_editor_plugin.cpp
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Rename internal Button icon to button_icon to match exposed methods
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2024-10-29 16:23:03 -07:00 |
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parallax_background_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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particle_process_material_editor_plugin.cpp
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Remove unused header in editor.
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2024-12-24 00:40:38 +08:00 |
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particle_process_material_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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particles_editor_plugin.cpp
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Add emission shape gizmos to Particles2D
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2025-02-18 11:29:29 +00:00 |
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particles_editor_plugin.h
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Merge pull request #102249 from Arnklit/particles2d-emission-shapes
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2025-03-11 14:01:00 -05:00 |
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path_2d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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path_2d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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path_3d_editor_plugin.cpp
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Draw fewer fishbones to improve Path gizmo readability and performance
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2025-01-09 16:08:29 +01:00 |
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path_3d_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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physical_bone_3d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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physical_bone_3d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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plugin_config_dialog.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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plugin_config_dialog.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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polygon_2d_editor_plugin.cpp
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Move Polygon2D editor to bottom panel
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2025-01-03 22:22:55 +02:00 |
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polygon_2d_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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polygon_3d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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polygon_3d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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resource_preloader_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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resource_preloader_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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root_motion_editor_plugin.cpp
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Remove unused header in editor.
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2024-12-24 00:40:38 +08:00 |
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root_motion_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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script_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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script_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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script_text_editor.cpp
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EditorNode: Add function to load file as scene or resource
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2025-03-12 23:59:48 +01:00 |
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script_text_editor.h
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Merge pull request #102469 from sockeye-d/warning-highlights
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2025-03-11 14:00:33 -05:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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shader_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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shader_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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shader_file_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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shader_file_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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skeleton_2d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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skeleton_2d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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skeleton_3d_editor_plugin.cpp
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Remove TOOLS_ENABLED checks from editor/
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2025-03-14 18:13:16 +01:00 |
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skeleton_3d_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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skeleton_ik_3d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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skeleton_ik_3d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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sprite_2d_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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sprite_2d_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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sprite_frames_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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sprite_frames_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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style_box_editor_plugin.cpp
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Add tooltip for StyleBoxPreview grid button
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2025-02-17 16:08:19 +03:00 |
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style_box_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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sub_viewport_preview_editor_plugin.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
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sub_viewport_preview_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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text_editor.cpp
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Merge pull request #101616 from KoBeWi/how_was_it_even_functional
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2025-01-26 11:49:20 -06:00 |
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text_editor.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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text_shader_editor.cpp
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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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2025-03-12 11:11:38 -07:00 |
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text_shader_editor.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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texture_3d_editor_plugin.cpp
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Add color channel filter to editor texture previews
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2025-01-11 23:27:48 +00:00 |
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texture_3d_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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texture_editor_plugin.cpp
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editor: Fix AtlasTexture editor previews for compressed textures
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2025-02-09 06:40:05 +11:00 |
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texture_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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texture_layered_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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texture_layered_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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texture_region_editor_plugin.cpp
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Add warped panning to every ViewPanner instance
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2024-12-20 17:40:27 +01:00 |
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texture_region_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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theme_editor_plugin.cpp
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Implemented drag-and-drop logic for previewing themes
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2025-01-10 22:28:10 +01:00 |
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theme_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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theme_editor_preview.cpp
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Remove unused header in editor.
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2024-12-24 00:40:38 +08:00 |
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theme_editor_preview.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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tool_button_editor_plugin.cpp
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Rename internal Button icon to button_icon to match exposed methods
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2024-10-29 16:23:03 -07:00 |
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tool_button_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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version_control_editor_plugin.cpp
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EditorNode: Add function to load file as scene or resource
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2025-03-12 23:59:48 +01:00 |
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version_control_editor_plugin.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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visual_shader_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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visual_shader_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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voxel_gi_editor_plugin.cpp
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |
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voxel_gi_editor_plugin.h
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Remove empty constructors and destructors from editor/
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2025-03-17 21:20:02 +01:00 |