godot/editor/plugins
2025-03-17 21:20:02 +01:00
..
gizmos Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
shader Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
tiles Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
abstract_polygon_2d_editor.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
abstract_polygon_2d_editor.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
animation_blend_space_1d_editor.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
animation_blend_space_1d_editor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
animation_blend_space_2d_editor.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
animation_blend_space_2d_editor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
animation_blend_tree_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
animation_blend_tree_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
animation_library_editor.cpp Fix get_item_area_rect when tree is scrolled 2025-01-30 12:27:03 +01:00
animation_library_editor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
animation_player_editor_plugin.cpp Add editor setting for default animation step 2025-03-11 23:16:27 +01:00
animation_player_editor_plugin.h Merge pull request #102189 from KoBeWi/frames_per_setting 2025-03-11 16:54:04 -05:00
animation_state_machine_editor.cpp Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase. 2025-02-07 14:57:48 +01:00
animation_state_machine_editor.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
animation_tree_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
animation_tree_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
asset_library_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
asset_library_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
audio_stream_editor_plugin.cpp Make editor's shortcut names translated on-site 2024-12-18 13:00:30 +08:00
audio_stream_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_stream_randomizer_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
audio_stream_randomizer_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
bit_map_editor_plugin.cpp Add borders to BitMap in BitMapEditor 2025-03-12 20:41:01 +03:00
bit_map_editor_plugin.h Add borders to BitMap in BitMapEditor 2025-03-12 20:41:01 +03:00
bone_map_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
bone_map_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
camera_2d_editor_plugin.cpp Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
camera_2d_editor_plugin.h Improve usability of Camera2D 2025-03-12 09:57:31 +08:00
camera_3d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
camera_3d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
canvas_item_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
canvas_item_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
cast_2d_editor_plugin.cpp Fix select and edit invisble items in SubViewports 2024-12-02 17:12:51 -05:00
cast_2d_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
collision_polygon_2d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
collision_polygon_2d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
collision_shape_2d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
collision_shape_2d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
color_channel_selector.cpp Add color channel filter to editor texture previews 2025-01-11 23:27:48 +00:00
color_channel_selector.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
control_editor_plugin.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
control_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
curve_editor_plugin.cpp Extend Curve to allow for arbitrary domains 2024-11-02 08:25:40 -04:00
curve_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
debugger_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
debugger_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
dedicated_server_export_plugin.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
dedicated_server_export_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_context_menu_plugin.cpp Merge pull request #100556 from KoBeWi/unlimited_contextizer 2025-01-07 23:17:23 +01:00
editor_context_menu_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_debugger_plugin.cpp Expose several EngineDebugger methods and signals as plugin callbacks 2024-06-10 19:46:23 -04:00
editor_debugger_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_plugin.compat.inc Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
editor_plugin.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_plugin_settings.cpp Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
editor_plugin_settings.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_preview_plugins.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_preview_plugins.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_resource_conversion_plugin.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_resource_conversion_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_resource_tooltip_plugins.cpp Add tooltip plugin for AudioStream 2024-04-15 22:14:21 +02:00
editor_resource_tooltip_plugins.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
embedded_process.cpp Merge pull request #103105 from Hilderin/fix-embedded-game-window-first-startup-location-size 2025-02-23 12:12:51 +01:00
embedded_process.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
font_config_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
font_config_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
game_view_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
game_view_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
gdextension_export_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gpu_particles_collision_sdf_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
gpu_particles_collision_sdf_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
gradient_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
gradient_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gradient_texture_2d_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
gradient_texture_2d_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
input_event_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
input_event_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
light_occluder_2d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
light_occluder_2d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
lightmap_gi_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
lightmap_gi_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
line_2d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
line_2d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
material_editor_plugin.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
material_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
mesh_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_instance_3d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
mesh_instance_3d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
mesh_library_editor_plugin.cpp Use get_slicec instead of get_slice for single character splitters 2025-03-08 20:36:37 +01:00
mesh_library_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multimesh_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
multimesh_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
navigation_link_2d_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
navigation_link_2d_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
navigation_obstacle_2d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
navigation_obstacle_2d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
navigation_obstacle_3d_editor_plugin.cpp Merge pull request #100708 from smix8/navobstacle2d_debug 2024-12-23 11:15:06 -06:00
navigation_obstacle_3d_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
navigation_polygon_editor_plugin.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
navigation_polygon_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
node_3d_editor_gizmos.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
node_3d_editor_gizmos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
node_3d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
node_3d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
occluder_instance_3d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
occluder_instance_3d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
packed_scene_editor_plugin.cpp EditorNode: Add function to load file as scene or resource 2025-03-12 23:59:48 +01:00
packed_scene_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
packed_scene_translation_parser_plugin.cpp Use get_slicec instead of get_slice for single character splitters 2025-03-08 20:36:37 +01:00
packed_scene_translation_parser_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
parallax_background_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
parallax_background_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
particle_process_material_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
particle_process_material_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
particles_editor_plugin.cpp Add emission shape gizmos to Particles2D 2025-02-18 11:29:29 +00:00
particles_editor_plugin.h Merge pull request #102249 from Arnklit/particles2d-emission-shapes 2025-03-11 14:01:00 -05:00
path_2d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
path_2d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
path_3d_editor_plugin.cpp Draw fewer fishbones to improve Path gizmo readability and performance 2025-01-09 16:08:29 +01:00
path_3d_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
physical_bone_3d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
physical_bone_3d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
plugin_config_dialog.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
plugin_config_dialog.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
polygon_2d_editor_plugin.cpp Move Polygon2D editor to bottom panel 2025-01-03 22:22:55 +02:00
polygon_2d_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
polygon_3d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
polygon_3d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_preloader_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_preloader_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
root_motion_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
root_motion_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
script_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
script_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
script_text_editor.cpp EditorNode: Add function to load file as scene or resource 2025-03-12 23:59:48 +01:00
script_text_editor.h Merge pull request #102469 from sockeye-d/warning-highlights 2025-03-11 14:00:33 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
shader_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
shader_file_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
shader_file_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
skeleton_2d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
skeleton_2d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
skeleton_3d_editor_plugin.cpp Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
skeleton_3d_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
skeleton_ik_3d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
skeleton_ik_3d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
sprite_2d_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
sprite_2d_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
sprite_frames_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
sprite_frames_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
style_box_editor_plugin.cpp Add tooltip for StyleBoxPreview grid button 2025-02-17 16:08:19 +03:00
style_box_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sub_viewport_preview_editor_plugin.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
sub_viewport_preview_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
text_editor.cpp Merge pull request #101616 from KoBeWi/how_was_it_even_functional 2025-01-26 11:49:20 -06:00
text_editor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
text_shader_editor.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
text_shader_editor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
texture_3d_editor_plugin.cpp Add color channel filter to editor texture previews 2025-01-11 23:27:48 +00:00
texture_3d_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
texture_editor_plugin.cpp editor: Fix AtlasTexture editor previews for compressed textures 2025-02-09 06:40:05 +11:00
texture_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
texture_layered_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
texture_layered_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
texture_region_editor_plugin.cpp Add warped panning to every ViewPanner instance 2024-12-20 17:40:27 +01:00
texture_region_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
theme_editor_plugin.cpp Implemented drag-and-drop logic for previewing themes 2025-01-10 22:28:10 +01:00
theme_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
theme_editor_preview.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
theme_editor_preview.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
tool_button_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
tool_button_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
version_control_editor_plugin.cpp EditorNode: Add function to load file as scene or resource 2025-03-12 23:59:48 +01:00
version_control_editor_plugin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
visual_shader_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
voxel_gi_editor_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
voxel_gi_editor_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00