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			418 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			418 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  rect3.cpp                                                            */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "rect3.h"
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| 
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| #include "print_string.h"
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| 
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| real_t Rect3::get_area() const {
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| 
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| 	return size.x*size.y*size.z;
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| 
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| }
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| 
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| bool Rect3::operator==(const Rect3& p_rval) const {
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| 
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| 	return ((pos==p_rval.pos) && (size==p_rval.size));
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| 
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| }
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| bool Rect3::operator!=(const Rect3& p_rval) const {
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| 
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| 	return ((pos!=p_rval.pos) || (size!=p_rval.size));
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| 
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| }
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| 
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| void Rect3::merge_with(const Rect3& p_aabb) {
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| 
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| 	Vector3 beg_1,beg_2;
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| 	Vector3 end_1,end_2;
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|         Vector3 min,max;
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| 
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| 	beg_1=pos;
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| 	beg_2=p_aabb.pos;
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| 	end_1=Vector3(size.x,size.y,size.z)+beg_1;
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| 	end_2=Vector3(p_aabb.size.x,p_aabb.size.y,p_aabb.size.z)+beg_2;
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| 
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| 	min.x=(beg_1.x<beg_2.x)?beg_1.x:beg_2.x;
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| 	min.y=(beg_1.y<beg_2.y)?beg_1.y:beg_2.y;
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| 	min.z=(beg_1.z<beg_2.z)?beg_1.z:beg_2.z;
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| 
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| 	max.x=(end_1.x>end_2.x)?end_1.x:end_2.x;
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| 	max.y=(end_1.y>end_2.y)?end_1.y:end_2.y;
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| 	max.z=(end_1.z>end_2.z)?end_1.z:end_2.z;
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| 
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| 	pos=min;
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| 	size=max-min;
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| }
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| 
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| Rect3 Rect3::intersection(const Rect3& p_aabb) const {
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| 
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| 	Vector3 src_min=pos;
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| 	Vector3 src_max=pos+size;
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| 	Vector3 dst_min=p_aabb.pos;
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| 	Vector3 dst_max=p_aabb.pos+p_aabb.size;
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| 
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| 	Vector3 min,max;
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| 
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| 	if (src_min.x > dst_max.x || src_max.x < dst_min.x )
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| 		return Rect3();
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| 	else {
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| 
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| 		min.x= ( src_min.x > dst_min.x ) ? src_min.x :dst_min.x;
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| 		max.x= ( src_max.x < dst_max.x ) ? src_max.x :dst_max.x;
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| 
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| 	}
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| 
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| 	if (src_min.y > dst_max.y || src_max.y < dst_min.y )
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| 		return Rect3();
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| 	else {
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| 
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| 		min.y= ( src_min.y > dst_min.y ) ? src_min.y :dst_min.y;
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| 		max.y= ( src_max.y < dst_max.y ) ? src_max.y :dst_max.y;
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| 
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| 	}
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| 
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| 	if (src_min.z > dst_max.z || src_max.z < dst_min.z )
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| 		return Rect3();
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| 	else {
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| 
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| 		min.z= ( src_min.z > dst_min.z ) ? src_min.z :dst_min.z;
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| 		max.z= ( src_max.z < dst_max.z ) ? src_max.z :dst_max.z;
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| 
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| 	}
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| 
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| 
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| 	return Rect3( min, max-min );
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| }
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| 
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| bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const {
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| 
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| 	Vector3 c1, c2;
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| 	Vector3 end = pos+size;
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| 	real_t near=-1e20;
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| 	real_t far=1e20;
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| 	int axis=0;
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| 
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| 	for (int i=0;i<3;i++){
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| 		if (p_dir[i] == 0){
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| 			if ((p_from[i] < pos[i]) || (p_from[i] > end[i])) {
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| 				return false;
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| 			}
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| 		} else { // ray not parallel to planes in this direction
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| 			c1[i] = (pos[i] - p_from[i]) / p_dir[i];
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| 			c2[i] = (end[i] - p_from[i]) / p_dir[i];
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| 
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| 			if(c1[i] > c2[i]){
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| 				SWAP(c1,c2);
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| 			}
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| 			if (c1[i] > near){
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| 				near = c1[i];
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| 				axis=i;
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| 			}
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| 			if (c2[i] < far){
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| 				far = c2[i];
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| 			}
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| 			if( (near > far) || (far < 0) ){
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| 				return false;
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| 			}
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| 		}
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| 	}
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| 
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| 	if (r_clip)
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| 		*r_clip=c1;
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| 	if (r_normal) {
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| 		*r_normal=Vector3();
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| 		(*r_normal)[axis]=p_dir[axis]?-1:1;
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| 	}
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| 
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| 	return true;
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| 
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| }
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| 
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| 
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| bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const {
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| 
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| 	real_t min=0,max=1;
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| 	int axis=0;
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| 	real_t sign=0;
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| 
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| 	for(int i=0;i<3;i++) {
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| 		real_t seg_from=p_from[i];
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| 		real_t seg_to=p_to[i];
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| 		real_t box_begin=pos[i];
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| 		real_t box_end=box_begin+size[i];
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| 		real_t cmin,cmax;
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| 		real_t csign;
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| 
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| 		if (seg_from < seg_to) {
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| 
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| 			if (seg_from > box_end || seg_to < box_begin)
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| 				return false;
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| 			real_t length=seg_to-seg_from;
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| 			cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0;
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| 			cmax = (seg_to > box_end)?((box_end - seg_from)/length):1;
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| 			csign=-1.0;
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| 
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| 		} else {
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| 
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| 			if (seg_to > box_end || seg_from < box_begin)
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| 				return false;
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| 			real_t length=seg_to-seg_from;
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| 			cmin = (seg_from > box_end)?(box_end - seg_from)/length:0;
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| 			cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1;
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| 			csign=1.0;
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| 		}
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| 
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| 		if (cmin > min) {
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| 			min = cmin;
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| 			axis=i;
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| 			sign=csign;
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| 		}
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| 		if (cmax < max)
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| 			max = cmax;
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| 		if (max < min)
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| 			return false;
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| 	}
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| 
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| 
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| 	Vector3 rel=p_to-p_from;
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| 
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| 	if (r_normal) {
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| 		Vector3 normal;
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| 		normal[axis]=sign;
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| 		*r_normal=normal;
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| 	}
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| 
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| 	if (r_clip)
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| 		*r_clip=p_from+rel*min;
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| 
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| 	return true;
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| 
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| }
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| 
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| 
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| bool Rect3::intersects_plane(const Plane &p_plane) const {
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| 
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| 	Vector3 points[8] = {
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| 		Vector3( pos.x	, pos.y		, pos.z		),
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| 		Vector3( pos.x	, pos.y		, pos.z+size.z	),
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| 		Vector3( pos.x	, pos.y+size.y	, pos.z		),
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| 		Vector3( pos.x	, pos.y+size.y	, pos.z+size.z	),
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| 		Vector3( pos.x+size.x	, pos.y		, pos.z		),
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| 		Vector3( pos.x+size.x	, pos.y		, pos.z+size.z	),
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| 		Vector3( pos.x+size.x	, pos.y+size.y	, pos.z		),
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| 		Vector3( pos.x+size.x	, pos.y+size.y	, pos.z+size.z	),
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| 	};
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| 
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| 	bool over=false;
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| 	bool under=false;
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| 
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| 	for (int i=0;i<8;i++) {
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| 
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| 		if (p_plane.distance_to(points[i])>0)
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| 			over=true;
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| 		else
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| 			under=true;
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| 
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| 	}
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| 
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| 	return under && over;
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| }
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| 
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| 
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| 
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| Vector3 Rect3::get_longest_axis() const {
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| 
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| 	Vector3 axis(1,0,0);
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| 	real_t max_size=size.x;
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| 
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| 	if (size.y > max_size ) {
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| 		axis=Vector3(0,1,0);
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| 		max_size=size.y;
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| 	}
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| 
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| 	if (size.z > max_size ) {
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| 		axis=Vector3(0,0,1);
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| 		max_size=size.z;
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| 	}
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| 
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| 	return axis;
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| }
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| int Rect3::get_longest_axis_index() const {
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| 
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| 	int axis=0;
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| 	real_t max_size=size.x;
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| 
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| 	if (size.y > max_size ) {
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| 		axis=1;
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| 		max_size=size.y;
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| 	}
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| 
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| 	if (size.z > max_size ) {
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| 		axis=2;
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| 		max_size=size.z;
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| 	}
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| 
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| 	return axis;
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| }
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| 
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| 
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| Vector3 Rect3::get_shortest_axis() const {
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| 
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| 	Vector3 axis(1,0,0);
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| 	real_t max_size=size.x;
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| 
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| 	if (size.y < max_size ) {
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| 		axis=Vector3(0,1,0);
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| 		max_size=size.y;
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| 	}
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| 
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| 	if (size.z < max_size ) {
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| 		axis=Vector3(0,0,1);
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| 		max_size=size.z;
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| 	}
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| 
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| 	return axis;
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| }
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| int Rect3::get_shortest_axis_index() const {
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| 
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| 	int axis=0;
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| 	real_t max_size=size.x;
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| 
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| 	if (size.y < max_size ) {
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| 		axis=1;
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| 		max_size=size.y;
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| 	}
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| 
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| 	if (size.z < max_size ) {
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| 		axis=2;
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| 		max_size=size.z;
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| 	}
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| 
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| 	return axis;
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| }
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| 
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| Rect3 Rect3::merge(const Rect3& p_with) const {
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| 
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| 	Rect3 aabb=*this;
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| 	aabb.merge_with(p_with);
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| 	return aabb;
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| }
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| Rect3 Rect3::expand(const Vector3& p_vector) const {
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| 	Rect3 aabb=*this;
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| 	aabb.expand_to(p_vector);
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| 	return aabb;
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| 
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| }
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| Rect3 Rect3::grow(real_t p_by) const {
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| 
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| 	Rect3 aabb=*this;
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| 	aabb.grow_by(p_by);
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| 	return aabb;
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| }
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| 
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| void Rect3::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
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| 
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| 	ERR_FAIL_INDEX(p_edge,12);
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| 	switch(p_edge) {
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| 
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| 		case 0:{
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| 
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| 			r_from=Vector3( pos.x+size.x	, pos.y		, pos.z		);
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| 			r_to=Vector3( pos.x	, pos.y		, pos.z		);
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| 		} break;
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| 		case 1:{
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| 
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| 			r_from=Vector3( pos.x+size.x	, pos.y		, pos.z+size.z	);
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| 			r_to=Vector3( pos.x+size.x	, pos.y		, pos.z		);
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| 		} break;
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| 		case 2:{
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| 			r_from=Vector3( pos.x	, pos.y		, pos.z+size.z	);
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| 			r_to=Vector3( pos.x+size.x	, pos.y		, pos.z+size.z	);
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| 
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| 		} break;
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| 		case 3:{
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| 
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| 			r_from=Vector3( pos.x	, pos.y		, pos.z		);
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| 			r_to=Vector3( pos.x	, pos.y		, pos.z+size.z	);
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| 
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| 		} break;
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| 		case 4:{
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| 
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| 			r_from=Vector3( pos.x	, pos.y+size.y		, pos.z		);
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| 			r_to=Vector3( pos.x+size.x	, pos.y+size.y		, pos.z		);
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| 		} break;
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| 		case 5:{
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| 
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| 			r_from=Vector3( pos.x+size.x	, pos.y+size.y		, pos.z		);
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| 			r_to=Vector3( pos.x+size.x	, pos.y+size.y		, pos.z+size.z	);
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| 		} break;
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| 		case 6:{
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| 			r_from=Vector3( pos.x+size.x	, pos.y+size.y		, pos.z+size.z	);
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| 			r_to=Vector3( pos.x	, pos.y+size.y		, pos.z+size.z	);
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| 
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| 		} break;
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| 		case 7:{
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| 
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| 			r_from=Vector3( pos.x	, pos.y+size.y		, pos.z+size.z	);
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| 			r_to=Vector3( pos.x	, pos.y+size.y		, pos.z		);
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| 
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| 		} break;
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| 		case 8:{
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| 
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| 			r_from=Vector3( pos.x	, pos.y		, pos.z+size.z	);
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| 			r_to=Vector3( pos.x	, pos.y+size.y		, pos.z+size.z	);
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| 
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| 		} break;
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| 		case 9:{
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| 
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| 			r_from=Vector3( pos.x	, pos.y		, pos.z		);
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| 			r_to=Vector3( pos.x	, pos.y+size.y	, pos.z		);
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| 
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| 		} break;
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| 		case 10:{
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| 
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| 			r_from=Vector3( pos.x+size.x	, pos.y		, pos.z		);
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| 			r_to=Vector3( pos.x+size.x	, pos.y+size.y	, pos.z		);
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| 
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| 		} break;
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| 		case 11:{
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| 
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| 			r_from=Vector3( pos.x+size.x	, pos.y		, pos.z+size.z		);
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| 			r_to=Vector3( pos.x+size.x	, pos.y+size.y	, pos.z+size.z		);
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| 
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| 		} break;
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| 
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| 	}
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| 
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| }
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| 
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| Rect3::operator String() const {
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| 
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| 	return String()+pos +" - "+ size;
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| }
 | 
