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	 27f22b29f8
			
		
	
	
		27f22b29f8
		
	
	
	
	
		
			
			- "Definitive" fix for ENOENT randomly disappearing from emscripten. - Proper shutdown when setup fails. - Re-enable WebGL explicit buffer swap. - Re-enable optional per-pixel transparency. - Add type cast to make closure compiler happy. - Remove emscripten Safari WebGL workaround. - Improve AudioWorklet cleanup.
		
			
				
	
	
		
			233 lines
		
	
	
	
		
			8.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			233 lines
		
	
	
	
		
			8.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import os
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| import sys
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| 
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| from emscripten_helpers import (
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|     run_closure_compiler,
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|     create_engine_file,
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|     add_js_libraries,
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|     add_js_pre,
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|     add_js_externs,
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|     create_template_zip,
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| )
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| from methods import get_compiler_version
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| from SCons.Util import WhereIs
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| 
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| 
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| def is_active():
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|     return True
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| 
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| 
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| def get_name():
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|     return "Web"
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| 
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| 
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| def can_build():
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|     return WhereIs("emcc") is not None
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| 
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| 
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| def get_opts():
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|     from SCons.Variables import BoolVariable
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| 
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|     return [
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|         ("initial_memory", "Initial WASM memory (in MiB)", 32),
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|         BoolVariable("use_assertions", "Use Emscripten runtime assertions", False),
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|         BoolVariable("use_ubsan", "Use Emscripten undefined behavior sanitizer (UBSAN)", False),
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|         BoolVariable("use_asan", "Use Emscripten address sanitizer (ASAN)", False),
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|         BoolVariable("use_lsan", "Use Emscripten leak sanitizer (LSAN)", False),
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|         BoolVariable("use_safe_heap", "Use Emscripten SAFE_HEAP sanitizer", False),
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|         # eval() can be a security concern, so it can be disabled.
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|         BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
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|         BoolVariable(
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|             "dlink_enabled", "Enable WebAssembly dynamic linking (GDExtension support). Produces bigger binaries", False
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|         ),
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|         BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
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|     ]
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| 
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| 
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| def get_flags():
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|     return [
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|         ("arch", "wasm32"),
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|         ("tools", False),
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|         ("builtin_pcre2_with_jit", False),
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|         ("vulkan", False),
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|         # Use -Os to prioritize optimizing for reduced file size. This is
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|         # particularly valuable for the web platform because it directly
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|         # decreases download time.
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|         # -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
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|         # 100 KiB over -Os, which does not justify the negative impact on
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|         # run-time performance.
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|         ("optimize", "size"),
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|     ]
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| 
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| 
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| def configure(env):
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|     # Validate arch.
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|     supported_arches = ["wasm32"]
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|     if env["arch"] not in supported_arches:
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|         print(
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|             'Unsupported CPU architecture "%s" for iOS. Supported architectures are: %s.'
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|             % (env["arch"], ", ".join(supported_arches))
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|         )
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|         sys.exit()
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| 
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|     try:
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|         env["initial_memory"] = int(env["initial_memory"])
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|     except Exception:
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|         print("Initial memory must be a valid integer")
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|         sys.exit(255)
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| 
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|     ## Build type
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|     if env["target"].startswith("release"):
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|         if env["optimize"] == "size":
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|             env.Append(CCFLAGS=["-Os"])
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|             env.Append(LINKFLAGS=["-Os"])
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|         elif env["optimize"] == "speed":
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|             env.Append(CCFLAGS=["-O3"])
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|             env.Append(LINKFLAGS=["-O3"])
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| 
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|         if env["target"] == "release_debug":
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|             # Retain function names for backtraces at the cost of file size.
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|             env.Append(LINKFLAGS=["--profiling-funcs"])
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|     else:  # "debug"
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|         env.Append(CCFLAGS=["-O1", "-g"])
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|         env.Append(LINKFLAGS=["-O1", "-g"])
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|         env["use_assertions"] = True
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| 
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|     if env["use_assertions"]:
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|         env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])
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| 
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|     if env["tools"]:
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|         if env["initial_memory"] < 64:
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|             print('Note: Forcing "initial_memory=64" as it is required for the web editor.')
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|             env["initial_memory"] = 64
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|     else:
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|         env.Append(CPPFLAGS=["-fno-exceptions"])
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| 
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|     env.Append(LINKFLAGS=["-s", "INITIAL_MEMORY=%sMB" % env["initial_memory"]])
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| 
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|     ## Copy env variables.
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|     env["ENV"] = os.environ
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| 
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|     # LTO
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|     if env["lto"] != "none":
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|         if env["lto"] == "thin":
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|             env.Append(CCFLAGS=["-flto=thin"])
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|             env.Append(LINKFLAGS=["-flto=thin"])
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|         else:
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|             env.Append(CCFLAGS=["-flto"])
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|             env.Append(LINKFLAGS=["-flto"])
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| 
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|     # Sanitizers
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|     if env["use_ubsan"]:
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|         env.Append(CCFLAGS=["-fsanitize=undefined"])
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|         env.Append(LINKFLAGS=["-fsanitize=undefined"])
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|     if env["use_asan"]:
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|         env.Append(CCFLAGS=["-fsanitize=address"])
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|         env.Append(LINKFLAGS=["-fsanitize=address"])
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|     if env["use_lsan"]:
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|         env.Append(CCFLAGS=["-fsanitize=leak"])
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|         env.Append(LINKFLAGS=["-fsanitize=leak"])
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|     if env["use_safe_heap"]:
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|         env.Append(LINKFLAGS=["-s", "SAFE_HEAP=1"])
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| 
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|     # Closure compiler
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|     if env["use_closure_compiler"]:
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|         # For emscripten support code.
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|         env.Append(LINKFLAGS=["--closure", "1"])
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|         # Register builder for our Engine files
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|         jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
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|         env.Append(BUILDERS={"BuildJS": jscc})
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| 
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|     # Add helper method for adding libraries, externs, pre-js.
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|     env["JS_LIBS"] = []
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|     env["JS_PRE"] = []
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|     env["JS_EXTERNS"] = []
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|     env.AddMethod(add_js_libraries, "AddJSLibraries")
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|     env.AddMethod(add_js_pre, "AddJSPre")
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|     env.AddMethod(add_js_externs, "AddJSExterns")
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| 
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|     # Add method that joins/compiles our Engine files.
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|     env.AddMethod(create_engine_file, "CreateEngineFile")
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| 
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|     # Add method for creating the final zip file
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|     env.AddMethod(create_template_zip, "CreateTemplateZip")
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| 
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|     # Closure compiler extern and support for ecmascript specs (const, let, etc).
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|     env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT6"
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| 
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|     env["CC"] = "emcc"
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|     env["CXX"] = "em++"
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| 
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|     env["AR"] = "emar"
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|     env["RANLIB"] = "emranlib"
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| 
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|     # Use TempFileMunge since some AR invocations are too long for cmd.exe.
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|     # Use POSIX-style paths, required with TempFileMunge.
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|     env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
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|     env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
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| 
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|     # All intermediate files are just object files.
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|     env["OBJPREFIX"] = ""
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|     env["OBJSUFFIX"] = ".o"
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|     env["PROGPREFIX"] = ""
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|     # Program() output consists of multiple files, so specify suffixes manually at builder.
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|     env["PROGSUFFIX"] = ""
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|     env["LIBPREFIX"] = "lib"
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|     env["LIBSUFFIX"] = ".a"
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|     env["LIBPREFIXES"] = ["$LIBPREFIX"]
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|     env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
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| 
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|     env.Prepend(CPPPATH=["#platform/web"])
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|     env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED"])
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| 
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|     if env["opengl3"]:
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|         env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
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|         # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
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|         env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"])
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|         # Allow use to take control of swapping WebGL buffers.
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|         env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
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| 
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|     if env["javascript_eval"]:
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|         env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
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| 
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|     # Thread support (via SharedArrayBuffer).
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|     env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
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|     env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
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|     env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
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|     env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=8"])
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|     env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
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| 
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|     if env["dlink_enabled"]:
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|         cc_version = get_compiler_version(env)
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|         cc_semver = (int(cc_version["major"]), int(cc_version["minor"]), int(cc_version["patch"]))
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|         if cc_semver < (3, 1, 14):
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|             print("GDExtension support requires emscripten >= 3.1.14, detected: %s.%s.%s" % cc_semver)
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|             sys.exit(255)
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| 
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|         env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"])
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|         env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"])
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|         env.extra_suffix = ".dlink" + env.extra_suffix
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| 
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|     # Reduce code size by generating less support code (e.g. skip NodeJS support).
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|     env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])
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| 
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|     # Wrap the JavaScript support code around a closure named Godot.
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|     env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])
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| 
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|     # Allow increasing memory buffer size during runtime. This is efficient
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|     # when using WebAssembly (in comparison to asm.js) and works well for
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|     # us since we don't know requirements at compile-time.
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|     env.Append(LINKFLAGS=["-s", "ALLOW_MEMORY_GROWTH=1"])
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| 
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|     # Do not call main immediately when the support code is ready.
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|     env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])
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| 
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|     # callMain for manual start, cwrap for the mono version.
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|     env.Append(LINKFLAGS=["-s", "EXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
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| 
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|     # Add code that allow exiting runtime.
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|     env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
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| 
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|     # This workaround creates a closure that prevents the garbage collector from freeing the WebGL context.
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|     # We also only use WebGL2, and changing context version is not widely supported anyway.
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|     env.Append(LINKFLAGS=["-s", "GL_WORKAROUND_SAFARI_GETCONTEXT_BUG=0"])
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