godot/demos/3d/platformer/engine.cfg
Juan Linietsky 703004f830 More 3D Work
-=-=-=-=-=-

-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
2014-06-16 10:22:26 -03:00

26 lines
369 B
INI

[application]
name="Platformer 3D"
main_scene="res://stage.xml"
icon="res://icon.png"
[display]
height=450
stretch_2d=true
[input]
move_forward=[key(Up)]
move_backwards=[key(Down)]
move_left=[key(Left)]
move_right=[key(Right)]
jump=[key(Space)]
shoot=[key(Z)]
[rasterizer]
max_shadow_buffer_size=1024
framebuffer_shrink=1
shadow_filter=3
debug_shadow_maps=false