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-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
26 lines
369 B
INI
26 lines
369 B
INI
[application]
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name="Platformer 3D"
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main_scene="res://stage.xml"
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icon="res://icon.png"
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[display]
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height=450
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stretch_2d=true
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[input]
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move_forward=[key(Up)]
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move_backwards=[key(Down)]
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move_left=[key(Left)]
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move_right=[key(Right)]
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jump=[key(Space)]
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shoot=[key(Z)]
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[rasterizer]
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max_shadow_buffer_size=1024
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framebuffer_shrink=1
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shadow_filter=3
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debug_shadow_maps=false
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