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			2333 lines
		
	
	
	
		
			62 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2333 lines
		
	
	
	
		
			62 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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						|
/*  gdscript.cpp                                                         */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "gdscript.h"
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#include "core/core_string_names.h"
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#include "core/engine.h"
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#include "core/global_constants.h"
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#include "core/io/file_access_encrypted.h"
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "gdscript_compiler.h"
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///////////////////////////
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GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
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	name = p_name;
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}
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bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
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	bool ok;
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	int v = ClassDB::get_integer_constant(name, p_name, &ok);
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	if (ok) {
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		r_ret = v;
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		return true;
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	} else {
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		return false;
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	}
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}
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void GDScriptNativeClass::_bind_methods() {
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	ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);
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}
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Variant GDScriptNativeClass::_new() {
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	Object *o = instance();
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	ERR_FAIL_COND_V_MSG(!o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");
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	Reference *ref = Object::cast_to<Reference>(o);
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	if (ref) {
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		return REF(ref);
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	} else {
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		return o;
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	}
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}
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Object *GDScriptNativeClass::instance() {
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	return ClassDB::instance(name);
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}
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GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) {
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	/* STEP 1, CREATE */
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	GDScriptInstance *instance = memnew(GDScriptInstance);
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	instance->base_ref = p_isref;
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	instance->members.resize(member_indices.size());
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	instance->script = Ref<GDScript>(this);
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	instance->owner = p_owner;
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#ifdef DEBUG_ENABLED
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	//needed for hot reloading
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	for (Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {
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		instance->member_indices_cache[E->key()] = E->get().index;
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	}
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#endif
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	instance->owner->set_script_instance(instance);
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	/* STEP 2, INITIALIZE AND CONSTRUCT */
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#ifndef NO_THREADS
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	GDScriptLanguage::singleton->lock->lock();
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#endif
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	instances.insert(instance->owner);
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#ifndef NO_THREADS
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	GDScriptLanguage::singleton->lock->unlock();
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#endif
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	initializer->call(instance, p_args, p_argcount, r_error);
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	if (r_error.error != Variant::CallError::CALL_OK) {
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		instance->script = Ref<GDScript>();
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		instance->owner->set_script_instance(NULL);
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#ifndef NO_THREADS
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		GDScriptLanguage::singleton->lock->lock();
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#endif
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		instances.erase(p_owner);
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#ifndef NO_THREADS
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		GDScriptLanguage::singleton->lock->unlock();
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#endif
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		ERR_FAIL_COND_V(r_error.error != Variant::CallError::CALL_OK, NULL); //error constructing
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	}
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	//@TODO make thread safe
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	return instance;
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}
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Variant GDScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
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	/* STEP 1, CREATE */
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	if (!valid) {
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		r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
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		return Variant();
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	}
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	r_error.error = Variant::CallError::CALL_OK;
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	REF ref;
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	Object *owner = NULL;
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	GDScript *_baseptr = this;
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	while (_baseptr->_base) {
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		_baseptr = _baseptr->_base;
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	}
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	ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
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	if (_baseptr->native.ptr()) {
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		owner = _baseptr->native->instance();
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	} else {
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		owner = memnew(Reference); //by default, no base means use reference
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	}
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	ERR_FAIL_COND_V_MSG(!owner, Variant(), "Can't inherit from a virtual class.");
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	Reference *r = Object::cast_to<Reference>(owner);
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	if (r) {
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		ref = REF(r);
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	}
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	GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != NULL, r_error);
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	if (!instance) {
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		if (ref.is_null()) {
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			memdelete(owner); //no owner, sorry
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		}
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		return Variant();
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	}
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	if (ref.is_valid()) {
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		return ref;
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	} else {
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		return owner;
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	}
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}
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bool GDScript::can_instance() const {
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#ifdef TOOLS_ENABLED
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	return valid && (tool || ScriptServer::is_scripting_enabled());
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#else
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	return valid;
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#endif
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}
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Ref<Script> GDScript::get_base_script() const {
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	if (_base) {
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		return Ref<GDScript>(_base);
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	} else {
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		return Ref<Script>();
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	}
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}
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StringName GDScript::get_instance_base_type() const {
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	if (native.is_valid())
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		return native->get_name();
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	if (base.is_valid() && base->is_valid())
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		return base->get_instance_base_type();
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	return StringName();
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}
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struct _GDScriptMemberSort {
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	int index;
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	StringName name;
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	_FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }
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};
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#ifdef TOOLS_ENABLED
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void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
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	placeholders.erase(p_placeholder);
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}
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#endif
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void GDScript::get_script_method_list(List<MethodInfo> *p_list) const {
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	const GDScript *current = this;
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	while (current) {
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		for (const Map<StringName, GDScriptFunction *>::Element *E = current->member_functions.front(); E; E = E->next()) {
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			GDScriptFunction *func = E->get();
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			MethodInfo mi;
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			mi.name = E->key();
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			for (int i = 0; i < func->get_argument_count(); i++) {
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				mi.arguments.push_back(func->get_argument_type(i));
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			}
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			mi.return_val = func->get_return_type();
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			p_list->push_back(mi);
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		}
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		current = current->_base;
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	}
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}
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void GDScript::get_script_property_list(List<PropertyInfo> *p_list) const {
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	const GDScript *sptr = this;
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	List<PropertyInfo> props;
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	while (sptr) {
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		Vector<_GDScriptMemberSort> msort;
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		for (Map<StringName, PropertyInfo>::Element *E = sptr->member_info.front(); E; E = E->next()) {
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			_GDScriptMemberSort ms;
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			ERR_CONTINUE(!sptr->member_indices.has(E->key()));
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			ms.index = sptr->member_indices[E->key()].index;
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			ms.name = E->key();
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			msort.push_back(ms);
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		}
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		msort.sort();
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		msort.invert();
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		for (int i = 0; i < msort.size(); i++) {
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			props.push_front(sptr->member_info[msort[i].name]);
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		}
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		sptr = sptr->_base;
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	}
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	for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
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		p_list->push_back(E->get());
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	}
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}
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bool GDScript::has_method(const StringName &p_method) const {
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	return member_functions.has(p_method);
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}
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MethodInfo GDScript::get_method_info(const StringName &p_method) const {
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	const Map<StringName, GDScriptFunction *>::Element *E = member_functions.find(p_method);
 | 
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	if (!E)
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		return MethodInfo();
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 | 
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	GDScriptFunction *func = E->get();
 | 
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	MethodInfo mi;
 | 
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	mi.name = E->key();
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	for (int i = 0; i < func->get_argument_count(); i++) {
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		mi.arguments.push_back(func->get_argument_type(i));
 | 
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	}
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	mi.return_val = func->get_return_type();
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	return mi;
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}
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bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
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#ifdef TOOLS_ENABLED
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	const Map<StringName, Variant>::Element *E = member_default_values_cache.find(p_property);
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	if (E) {
 | 
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		r_value = E->get();
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		return true;
 | 
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	}
 | 
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 | 
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	if (base_cache.is_valid()) {
 | 
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		return base_cache->get_property_default_value(p_property, r_value);
 | 
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	}
 | 
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#endif
 | 
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	return false;
 | 
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}
 | 
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 | 
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ScriptInstance *GDScript::instance_create(Object *p_this) {
 | 
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 | 
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	GDScript *top = this;
 | 
						|
	while (top->_base)
 | 
						|
		top = top->_base;
 | 
						|
 | 
						|
	if (top->native.is_valid()) {
 | 
						|
		if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
 | 
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 | 
						|
			if (ScriptDebugger::get_singleton()) {
 | 
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				GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
 | 
						|
			}
 | 
						|
			ERR_FAIL_V_MSG(NULL, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type '" + p_this->get_class() + "'" + ".");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	Variant::CallError unchecked_error;
 | 
						|
	return _create_instance(NULL, 0, p_this, Object::cast_to<Reference>(p_this) != NULL, unchecked_error);
 | 
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}
 | 
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 | 
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PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {
 | 
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#ifdef TOOLS_ENABLED
 | 
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	PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
 | 
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	placeholders.insert(si);
 | 
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	_update_exports();
 | 
						|
	return si;
 | 
						|
#else
 | 
						|
	return NULL;
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
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bool GDScript::instance_has(const Object *p_this) const {
 | 
						|
 | 
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#ifndef NO_THREADS
 | 
						|
	GDScriptLanguage::singleton->lock->lock();
 | 
						|
#endif
 | 
						|
	bool hasit = instances.has((Object *)p_this);
 | 
						|
 | 
						|
#ifndef NO_THREADS
 | 
						|
	GDScriptLanguage::singleton->lock->unlock();
 | 
						|
#endif
 | 
						|
 | 
						|
	return hasit;
 | 
						|
}
 | 
						|
 | 
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bool GDScript::has_source_code() const {
 | 
						|
 | 
						|
	return source != "";
 | 
						|
}
 | 
						|
String GDScript::get_source_code() const {
 | 
						|
 | 
						|
	return source;
 | 
						|
}
 | 
						|
void GDScript::set_source_code(const String &p_code) {
 | 
						|
 | 
						|
	if (source == p_code)
 | 
						|
		return;
 | 
						|
	source = p_code;
 | 
						|
#ifdef TOOLS_ENABLED
 | 
						|
	source_changed_cache = true;
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
#ifdef TOOLS_ENABLED
 | 
						|
void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
 | 
						|
 | 
						|
	if (base_cache.is_valid()) {
 | 
						|
		base_cache->_update_exports_values(values, propnames);
 | 
						|
	}
 | 
						|
 | 
						|
	for (Map<StringName, Variant>::Element *E = member_default_values_cache.front(); E; E = E->next()) {
 | 
						|
		values[E->key()] = E->get();
 | 
						|
	}
 | 
						|
 | 
						|
	for (List<PropertyInfo>::Element *E = members_cache.front(); E; E = E->next()) {
 | 
						|
		propnames.push_back(E->get());
 | 
						|
	}
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
bool GDScript::_update_exports() {
 | 
						|
 | 
						|
#ifdef TOOLS_ENABLED
 | 
						|
 | 
						|
	bool changed = false;
 | 
						|
 | 
						|
	if (source_changed_cache) {
 | 
						|
		source_changed_cache = false;
 | 
						|
		changed = true;
 | 
						|
 | 
						|
		String basedir = path;
 | 
						|
 | 
						|
		if (basedir == "")
 | 
						|
			basedir = get_path();
 | 
						|
 | 
						|
		if (basedir != "")
 | 
						|
			basedir = basedir.get_base_dir();
 | 
						|
 | 
						|
		GDScriptParser parser;
 | 
						|
		Error err = parser.parse(source, basedir, true, path);
 | 
						|
 | 
						|
		if (err == OK) {
 | 
						|
 | 
						|
			const GDScriptParser::Node *root = parser.get_parse_tree();
 | 
						|
			ERR_FAIL_COND_V(root->type != GDScriptParser::Node::TYPE_CLASS, false);
 | 
						|
 | 
						|
			const GDScriptParser::ClassNode *c = static_cast<const GDScriptParser::ClassNode *>(root);
 | 
						|
 | 
						|
			if (base_cache.is_valid()) {
 | 
						|
				base_cache->inheriters_cache.erase(get_instance_id());
 | 
						|
				base_cache = Ref<GDScript>();
 | 
						|
			}
 | 
						|
 | 
						|
			if (c->extends_used) {
 | 
						|
				String path = "";
 | 
						|
				if (String(c->extends_file) != "" && String(c->extends_file) != get_path()) {
 | 
						|
					path = c->extends_file;
 | 
						|
					if (path.is_rel_path()) {
 | 
						|
 | 
						|
						String base = get_path();
 | 
						|
						if (base == "" || base.is_rel_path()) {
 | 
						|
 | 
						|
							ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
 | 
						|
						} else {
 | 
						|
							path = base.get_base_dir().plus_file(path);
 | 
						|
						}
 | 
						|
					}
 | 
						|
				} else if (c->extends_class.size() != 0) {
 | 
						|
					String base = c->extends_class[0];
 | 
						|
 | 
						|
					if (ScriptServer::is_global_class(base))
 | 
						|
						path = ScriptServer::get_global_class_path(base);
 | 
						|
				}
 | 
						|
 | 
						|
				if (path != "") {
 | 
						|
					if (path != get_path()) {
 | 
						|
 | 
						|
						Ref<GDScript> bf = ResourceLoader::load(path);
 | 
						|
 | 
						|
						if (bf.is_valid()) {
 | 
						|
 | 
						|
							base_cache = bf;
 | 
						|
							bf->inheriters_cache.insert(get_instance_id());
 | 
						|
						}
 | 
						|
					} else {
 | 
						|
						ERR_PRINT(("Path extending itself in  " + path).utf8().get_data());
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			members_cache.clear();
 | 
						|
			member_default_values_cache.clear();
 | 
						|
 | 
						|
			for (int i = 0; i < c->variables.size(); i++) {
 | 
						|
				if (c->variables[i]._export.type == Variant::NIL)
 | 
						|
					continue;
 | 
						|
 | 
						|
				members_cache.push_back(c->variables[i]._export);
 | 
						|
				member_default_values_cache[c->variables[i].identifier] = c->variables[i].default_value;
 | 
						|
			}
 | 
						|
 | 
						|
			_signals.clear();
 | 
						|
 | 
						|
			for (int i = 0; i < c->_signals.size(); i++) {
 | 
						|
				_signals[c->_signals[i].name] = c->_signals[i].arguments;
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			placeholder_fallback_enabled = true;
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	} else if (placeholder_fallback_enabled) {
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	placeholder_fallback_enabled = false;
 | 
						|
 | 
						|
	if (base_cache.is_valid() && base_cache->is_valid()) {
 | 
						|
		if (base_cache->_update_exports()) {
 | 
						|
			changed = true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (placeholders.size()) { //hm :(
 | 
						|
 | 
						|
		// update placeholders if any
 | 
						|
		Map<StringName, Variant> values;
 | 
						|
		List<PropertyInfo> propnames;
 | 
						|
		_update_exports_values(values, propnames);
 | 
						|
 | 
						|
		for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
 | 
						|
			E->get()->update(propnames, values);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return changed;
 | 
						|
 | 
						|
#else
 | 
						|
	return false;
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void GDScript::update_exports() {
 | 
						|
 | 
						|
#ifdef TOOLS_ENABLED
 | 
						|
 | 
						|
	_update_exports();
 | 
						|
 | 
						|
	Set<ObjectID> copy = inheriters_cache; //might get modified
 | 
						|
 | 
						|
	for (Set<ObjectID>::Element *E = copy.front(); E; E = E->next()) {
 | 
						|
		Object *id = ObjectDB::get_instance(E->get());
 | 
						|
		GDScript *s = Object::cast_to<GDScript>(id);
 | 
						|
		if (!s)
 | 
						|
			continue;
 | 
						|
		s->update_exports();
 | 
						|
	}
 | 
						|
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
 | 
						|
 | 
						|
	p_sc->path = p_path;
 | 
						|
	for (Map<StringName, Ref<GDScript> >::Element *E = p_sc->subclasses.front(); E; E = E->next()) {
 | 
						|
 | 
						|
		_set_subclass_path(E->get(), p_path);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Error GDScript::reload(bool p_keep_state) {
 | 
						|
 | 
						|
#ifndef NO_THREADS
 | 
						|
	GDScriptLanguage::singleton->lock->lock();
 | 
						|
#endif
 | 
						|
	bool has_instances = instances.size();
 | 
						|
 | 
						|
#ifndef NO_THREADS
 | 
						|
	GDScriptLanguage::singleton->lock->unlock();
 | 
						|
#endif
 | 
						|
 | 
						|
	ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
 | 
						|
 | 
						|
	String basedir = path;
 | 
						|
 | 
						|
	if (basedir == "")
 | 
						|
		basedir = get_path();
 | 
						|
 | 
						|
	if (basedir != "")
 | 
						|
		basedir = basedir.get_base_dir();
 | 
						|
 | 
						|
	if (source.find("%BASE%") != -1) {
 | 
						|
		//loading a template, don't parse
 | 
						|
		return OK;
 | 
						|
	}
 | 
						|
 | 
						|
	valid = false;
 | 
						|
	GDScriptParser parser;
 | 
						|
	Error err = parser.parse(source, basedir, false, path);
 | 
						|
	if (err) {
 | 
						|
		if (ScriptDebugger::get_singleton()) {
 | 
						|
			GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_error_line(), "Parser Error: " + parser.get_error());
 | 
						|
		}
 | 
						|
		_err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_error_line(), ("Parse Error: " + parser.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
 | 
						|
		ERR_FAIL_V(ERR_PARSE_ERROR);
 | 
						|
	}
 | 
						|
 | 
						|
	bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool_script();
 | 
						|
 | 
						|
	GDScriptCompiler compiler;
 | 
						|
	err = compiler.compile(&parser, this, p_keep_state);
 | 
						|
 | 
						|
	if (err) {
 | 
						|
 | 
						|
		if (can_run) {
 | 
						|
			if (ScriptDebugger::get_singleton()) {
 | 
						|
				GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
 | 
						|
			}
 | 
						|
			_err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
 | 
						|
			ERR_FAIL_V(ERR_COMPILATION_FAILED);
 | 
						|
		} else {
 | 
						|
			return err;
 | 
						|
		}
 | 
						|
	}
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	for (const List<GDScriptWarning>::Element *E = parser.get_warnings().front(); E; E = E->next()) {
 | 
						|
		const GDScriptWarning &warning = E->get();
 | 
						|
		if (ScriptDebugger::get_singleton()) {
 | 
						|
			Vector<ScriptLanguage::StackInfo> si;
 | 
						|
			ScriptDebugger::get_singleton()->send_error("", get_path(), warning.line, warning.get_name(), warning.get_message(), ERR_HANDLER_WARNING, si);
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	valid = true;
 | 
						|
 | 
						|
	for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
 | 
						|
 | 
						|
		_set_subclass_path(E->get(), path);
 | 
						|
	}
 | 
						|
 | 
						|
	return OK;
 | 
						|
}
 | 
						|
 | 
						|
ScriptLanguage *GDScript::get_language() const {
 | 
						|
 | 
						|
	return GDScriptLanguage::get_singleton();
 | 
						|
}
 | 
						|
 | 
						|
void GDScript::get_constants(Map<StringName, Variant> *p_constants) {
 | 
						|
 | 
						|
	if (p_constants) {
 | 
						|
		for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) {
 | 
						|
			(*p_constants)[E->key()] = E->value();
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void GDScript::get_members(Set<StringName> *p_members) {
 | 
						|
	if (p_members) {
 | 
						|
		for (Set<StringName>::Element *E = members.front(); E; E = E->next()) {
 | 
						|
			p_members->insert(E->get());
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
 | 
						|
 | 
						|
	GDScript *top = this;
 | 
						|
	while (top) {
 | 
						|
 | 
						|
		Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);
 | 
						|
		if (E) {
 | 
						|
 | 
						|
			ERR_FAIL_COND_V_MSG(!E->get()->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");
 | 
						|
 | 
						|
			return E->get()->call(NULL, p_args, p_argcount, r_error);
 | 
						|
		}
 | 
						|
		top = top->_base;
 | 
						|
	}
 | 
						|
 | 
						|
	//none found, regular
 | 
						|
 | 
						|
	return Script::call(p_method, p_args, p_argcount, r_error);
 | 
						|
}
 | 
						|
 | 
						|
bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
 | 
						|
 | 
						|
	{
 | 
						|
 | 
						|
		const GDScript *top = this;
 | 
						|
		while (top) {
 | 
						|
 | 
						|
			{
 | 
						|
				const Map<StringName, Variant>::Element *E = top->constants.find(p_name);
 | 
						|
				if (E) {
 | 
						|
 | 
						|
					r_ret = E->get();
 | 
						|
					return true;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			{
 | 
						|
				const Map<StringName, Ref<GDScript> >::Element *E = subclasses.find(p_name);
 | 
						|
				if (E) {
 | 
						|
 | 
						|
					r_ret = E->get();
 | 
						|
					return true;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			top = top->_base;
 | 
						|
		}
 | 
						|
 | 
						|
		if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
 | 
						|
 | 
						|
			r_ret = get_source_code();
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
bool GDScript::_set(const StringName &p_name, const Variant &p_value) {
 | 
						|
 | 
						|
	if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
 | 
						|
 | 
						|
		set_source_code(p_value);
 | 
						|
		reload();
 | 
						|
	} else
 | 
						|
		return false;
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
 | 
						|
 | 
						|
	p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
 | 
						|
}
 | 
						|
 | 
						|
void GDScript::_bind_methods() {
 | 
						|
 | 
						|
	ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);
 | 
						|
}
 | 
						|
 | 
						|
Vector<uint8_t> GDScript::get_as_byte_code() const {
 | 
						|
 | 
						|
	GDScriptTokenizerBuffer tokenizer;
 | 
						|
	return tokenizer.parse_code_string(source);
 | 
						|
};
 | 
						|
 | 
						|
Error GDScript::load_byte_code(const String &p_path) {
 | 
						|
 | 
						|
	Vector<uint8_t> bytecode;
 | 
						|
 | 
						|
	if (p_path.ends_with("gde")) {
 | 
						|
 | 
						|
		FileAccess *fa = FileAccess::open(p_path, FileAccess::READ);
 | 
						|
		ERR_FAIL_COND_V(!fa, ERR_CANT_OPEN);
 | 
						|
 | 
						|
		FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
 | 
						|
		ERR_FAIL_COND_V(!fae, ERR_CANT_OPEN);
 | 
						|
 | 
						|
		Vector<uint8_t> key;
 | 
						|
		key.resize(32);
 | 
						|
		for (int i = 0; i < key.size(); i++) {
 | 
						|
			key.write[i] = script_encryption_key[i];
 | 
						|
		}
 | 
						|
 | 
						|
		Error err = fae->open_and_parse(fa, key, FileAccessEncrypted::MODE_READ);
 | 
						|
 | 
						|
		if (err) {
 | 
						|
			fa->close();
 | 
						|
			memdelete(fa);
 | 
						|
			memdelete(fae);
 | 
						|
 | 
						|
			ERR_FAIL_COND_V(err, err);
 | 
						|
		}
 | 
						|
 | 
						|
		bytecode.resize(fae->get_len());
 | 
						|
		fae->get_buffer(bytecode.ptrw(), bytecode.size());
 | 
						|
		fae->close();
 | 
						|
		memdelete(fae);
 | 
						|
 | 
						|
	} else {
 | 
						|
 | 
						|
		bytecode = FileAccess::get_file_as_array(p_path);
 | 
						|
	}
 | 
						|
 | 
						|
	ERR_FAIL_COND_V(bytecode.size() == 0, ERR_PARSE_ERROR);
 | 
						|
	path = p_path;
 | 
						|
 | 
						|
	String basedir = path;
 | 
						|
 | 
						|
	if (basedir == "")
 | 
						|
		basedir = get_path();
 | 
						|
 | 
						|
	if (basedir != "")
 | 
						|
		basedir = basedir.get_base_dir();
 | 
						|
 | 
						|
	valid = false;
 | 
						|
	GDScriptParser parser;
 | 
						|
	Error err = parser.parse_bytecode(bytecode, basedir, get_path());
 | 
						|
	if (err) {
 | 
						|
		_err_print_error("GDScript::load_byte_code", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_error_line(), ("Parse Error: " + parser.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
 | 
						|
		ERR_FAIL_V(ERR_PARSE_ERROR);
 | 
						|
	}
 | 
						|
 | 
						|
	GDScriptCompiler compiler;
 | 
						|
	err = compiler.compile(&parser, this);
 | 
						|
 | 
						|
	if (err) {
 | 
						|
		_err_print_error("GDScript::load_byte_code", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
 | 
						|
		ERR_FAIL_V(ERR_COMPILATION_FAILED);
 | 
						|
	}
 | 
						|
 | 
						|
	valid = true;
 | 
						|
 | 
						|
	for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
 | 
						|
 | 
						|
		_set_subclass_path(E->get(), path);
 | 
						|
	}
 | 
						|
 | 
						|
	return OK;
 | 
						|
}
 | 
						|
 | 
						|
Error GDScript::load_source_code(const String &p_path) {
 | 
						|
 | 
						|
	PoolVector<uint8_t> sourcef;
 | 
						|
	Error err;
 | 
						|
	FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
 | 
						|
	if (err) {
 | 
						|
 | 
						|
		ERR_FAIL_COND_V(err, err);
 | 
						|
	}
 | 
						|
 | 
						|
	int len = f->get_len();
 | 
						|
	sourcef.resize(len + 1);
 | 
						|
	PoolVector<uint8_t>::Write w = sourcef.write();
 | 
						|
	int r = f->get_buffer(w.ptr(), len);
 | 
						|
	f->close();
 | 
						|
	memdelete(f);
 | 
						|
	ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
 | 
						|
	w[len] = 0;
 | 
						|
 | 
						|
	String s;
 | 
						|
	if (s.parse_utf8((const char *)w.ptr())) {
 | 
						|
 | 
						|
		ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
 | 
						|
	}
 | 
						|
 | 
						|
	source = s;
 | 
						|
#ifdef TOOLS_ENABLED
 | 
						|
	source_changed_cache = true;
 | 
						|
#endif
 | 
						|
	path = p_path;
 | 
						|
	return OK;
 | 
						|
}
 | 
						|
 | 
						|
const Map<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {
 | 
						|
 | 
						|
	return member_functions;
 | 
						|
}
 | 
						|
 | 
						|
StringName GDScript::debug_get_member_by_index(int p_idx) const {
 | 
						|
 | 
						|
	for (const Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {
 | 
						|
 | 
						|
		if (E->get().index == p_idx)
 | 
						|
			return E->key();
 | 
						|
	}
 | 
						|
 | 
						|
	return "<error>";
 | 
						|
}
 | 
						|
 | 
						|
Ref<GDScript> GDScript::get_base() const {
 | 
						|
 | 
						|
	return base;
 | 
						|
}
 | 
						|
 | 
						|
bool GDScript::has_script_signal(const StringName &p_signal) const {
 | 
						|
	if (_signals.has(p_signal))
 | 
						|
		return true;
 | 
						|
	if (base.is_valid()) {
 | 
						|
		return base->has_script_signal(p_signal);
 | 
						|
	}
 | 
						|
#ifdef TOOLS_ENABLED
 | 
						|
	else if (base_cache.is_valid()) {
 | 
						|
		return base_cache->has_script_signal(p_signal);
 | 
						|
	}
 | 
						|
#endif
 | 
						|
	return false;
 | 
						|
}
 | 
						|
void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
 | 
						|
 | 
						|
	for (const Map<StringName, Vector<StringName> >::Element *E = _signals.front(); E; E = E->next()) {
 | 
						|
 | 
						|
		MethodInfo mi;
 | 
						|
		mi.name = E->key();
 | 
						|
		for (int i = 0; i < E->get().size(); i++) {
 | 
						|
			PropertyInfo arg;
 | 
						|
			arg.name = E->get()[i];
 | 
						|
			mi.arguments.push_back(arg);
 | 
						|
		}
 | 
						|
		r_signals->push_back(mi);
 | 
						|
	}
 | 
						|
 | 
						|
	if (base.is_valid()) {
 | 
						|
		base->get_script_signal_list(r_signals);
 | 
						|
	}
 | 
						|
#ifdef TOOLS_ENABLED
 | 
						|
	else if (base_cache.is_valid()) {
 | 
						|
		base_cache->get_script_signal_list(r_signals);
 | 
						|
	}
 | 
						|
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
GDScript::GDScript() :
 | 
						|
		script_list(this) {
 | 
						|
 | 
						|
	_static_ref = this;
 | 
						|
	valid = false;
 | 
						|
	subclass_count = 0;
 | 
						|
	initializer = NULL;
 | 
						|
	_base = NULL;
 | 
						|
	_owner = NULL;
 | 
						|
	tool = false;
 | 
						|
#ifdef TOOLS_ENABLED
 | 
						|
	source_changed_cache = false;
 | 
						|
	placeholder_fallback_enabled = false;
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	if (GDScriptLanguage::get_singleton()->lock) {
 | 
						|
		GDScriptLanguage::get_singleton()->lock->lock();
 | 
						|
	}
 | 
						|
	GDScriptLanguage::get_singleton()->script_list.add(&script_list);
 | 
						|
 | 
						|
	if (GDScriptLanguage::get_singleton()->lock) {
 | 
						|
		GDScriptLanguage::get_singleton()->lock->unlock();
 | 
						|
	}
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void GDScript::_save_orphaned_subclasses() {
 | 
						|
	struct ClassRefWithName {
 | 
						|
		ObjectID id;
 | 
						|
		String fully_qualified_name;
 | 
						|
	};
 | 
						|
	Vector<ClassRefWithName> weak_subclasses;
 | 
						|
	// collect subclasses ObjectID and name
 | 
						|
	for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
 | 
						|
		E->get()->_owner = NULL; //bye, you are no longer owned cause I died
 | 
						|
		ClassRefWithName subclass;
 | 
						|
		subclass.id = E->get()->get_instance_id();
 | 
						|
		subclass.fully_qualified_name = E->get()->fully_qualified_name;
 | 
						|
		weak_subclasses.push_back(subclass);
 | 
						|
	}
 | 
						|
 | 
						|
	// clear subclasses to allow unused subclasses to be deleted
 | 
						|
	subclasses.clear();
 | 
						|
	// subclasses are also held by constants, clear those as well
 | 
						|
	constants.clear();
 | 
						|
 | 
						|
	// keep orphan subclass only for subclasses that are still in use
 | 
						|
	for (int i = 0; i < weak_subclasses.size(); i++) {
 | 
						|
		ClassRefWithName subclass = weak_subclasses[i];
 | 
						|
		Object *obj = ObjectDB::get_instance(subclass.id);
 | 
						|
		if (!obj)
 | 
						|
			continue;
 | 
						|
		// subclass is not released
 | 
						|
		GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
GDScript::~GDScript() {
 | 
						|
	for (Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
 | 
						|
		memdelete(E->get());
 | 
						|
	}
 | 
						|
 | 
						|
	_save_orphaned_subclasses();
 | 
						|
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	if (GDScriptLanguage::get_singleton()->lock) {
 | 
						|
		GDScriptLanguage::get_singleton()->lock->lock();
 | 
						|
	}
 | 
						|
	GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
 | 
						|
 | 
						|
	if (GDScriptLanguage::get_singleton()->lock) {
 | 
						|
		GDScriptLanguage::get_singleton()->lock->unlock();
 | 
						|
	}
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
//////////////////////////////
 | 
						|
//         INSTANCE         //
 | 
						|
//////////////////////////////
 | 
						|
 | 
						|
bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
 | 
						|
 | 
						|
	//member
 | 
						|
	{
 | 
						|
		const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
 | 
						|
		if (E) {
 | 
						|
			const GDScript::MemberInfo *member = &E->get();
 | 
						|
			if (member->setter) {
 | 
						|
				const Variant *val = &p_value;
 | 
						|
				Variant::CallError err;
 | 
						|
				call(member->setter, &val, 1, err);
 | 
						|
				if (err.error == Variant::CallError::CALL_OK) {
 | 
						|
					return true; //function exists, call was successful
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				if (!member->data_type.is_type(p_value)) {
 | 
						|
					// Try conversion
 | 
						|
					Variant::CallError ce;
 | 
						|
					const Variant *value = &p_value;
 | 
						|
					Variant converted = Variant::construct(member->data_type.builtin_type, &value, 1, ce);
 | 
						|
					if (ce.error == Variant::CallError::CALL_OK) {
 | 
						|
						members.write[member->index] = converted;
 | 
						|
						return true;
 | 
						|
					} else {
 | 
						|
						return false;
 | 
						|
					}
 | 
						|
				} else {
 | 
						|
					members.write[member->index] = p_value;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	GDScript *sptr = script.ptr();
 | 
						|
	while (sptr) {
 | 
						|
 | 
						|
		Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
 | 
						|
		if (E) {
 | 
						|
 | 
						|
			Variant name = p_name;
 | 
						|
			const Variant *args[2] = { &name, &p_value };
 | 
						|
 | 
						|
			Variant::CallError err;
 | 
						|
			Variant ret = E->get()->call(this, (const Variant **)args, 2, err);
 | 
						|
			if (err.error == Variant::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool())
 | 
						|
				return true;
 | 
						|
		}
 | 
						|
		sptr = sptr->_base;
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
 | 
						|
 | 
						|
	const GDScript *sptr = script.ptr();
 | 
						|
	while (sptr) {
 | 
						|
 | 
						|
		{
 | 
						|
			const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
 | 
						|
			if (E) {
 | 
						|
				if (E->get().getter) {
 | 
						|
					Variant::CallError err;
 | 
						|
					r_ret = const_cast<GDScriptInstance *>(this)->call(E->get().getter, NULL, 0, err);
 | 
						|
					if (err.error == Variant::CallError::CALL_OK) {
 | 
						|
						return true;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				r_ret = members[E->get().index];
 | 
						|
				return true; //index found
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		{
 | 
						|
 | 
						|
			const GDScript *sl = sptr;
 | 
						|
			while (sl) {
 | 
						|
				const Map<StringName, Variant>::Element *E = sl->constants.find(p_name);
 | 
						|
				if (E) {
 | 
						|
					r_ret = E->get();
 | 
						|
					return true; //index found
 | 
						|
				}
 | 
						|
				sl = sl->_base;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		{
 | 
						|
			const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
 | 
						|
			if (E) {
 | 
						|
 | 
						|
				Variant name = p_name;
 | 
						|
				const Variant *args[1] = { &name };
 | 
						|
 | 
						|
				Variant::CallError err;
 | 
						|
				Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
 | 
						|
				if (err.error == Variant::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
 | 
						|
					r_ret = ret;
 | 
						|
					return true;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		sptr = sptr->_base;
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
 | 
						|
 | 
						|
	const GDScript *sptr = script.ptr();
 | 
						|
	while (sptr) {
 | 
						|
 | 
						|
		if (sptr->member_info.has(p_name)) {
 | 
						|
			if (r_is_valid)
 | 
						|
				*r_is_valid = true;
 | 
						|
			return sptr->member_info[p_name].type;
 | 
						|
		}
 | 
						|
		sptr = sptr->_base;
 | 
						|
	}
 | 
						|
 | 
						|
	if (r_is_valid)
 | 
						|
		*r_is_valid = false;
 | 
						|
	return Variant::NIL;
 | 
						|
}
 | 
						|
 | 
						|
void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
 | 
						|
	// exported members, not done yet!
 | 
						|
 | 
						|
	const GDScript *sptr = script.ptr();
 | 
						|
	List<PropertyInfo> props;
 | 
						|
 | 
						|
	while (sptr) {
 | 
						|
 | 
						|
		const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
 | 
						|
		if (E) {
 | 
						|
 | 
						|
			Variant::CallError err;
 | 
						|
			Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), NULL, 0, err);
 | 
						|
			if (err.error == Variant::CallError::CALL_OK) {
 | 
						|
 | 
						|
				ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");
 | 
						|
 | 
						|
				Array arr = ret;
 | 
						|
				for (int i = 0; i < arr.size(); i++) {
 | 
						|
 | 
						|
					Dictionary d = arr[i];
 | 
						|
					ERR_CONTINUE(!d.has("name"));
 | 
						|
					ERR_CONTINUE(!d.has("type"));
 | 
						|
					PropertyInfo pinfo;
 | 
						|
					pinfo.type = Variant::Type(d["type"].operator int());
 | 
						|
					ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
 | 
						|
					pinfo.name = d["name"];
 | 
						|
					ERR_CONTINUE(pinfo.name == "");
 | 
						|
					if (d.has("hint"))
 | 
						|
						pinfo.hint = PropertyHint(d["hint"].operator int());
 | 
						|
					if (d.has("hint_string"))
 | 
						|
						pinfo.hint_string = d["hint_string"];
 | 
						|
					if (d.has("usage"))
 | 
						|
						pinfo.usage = d["usage"];
 | 
						|
 | 
						|
					props.push_back(pinfo);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		//instance a fake script for editing the values
 | 
						|
 | 
						|
		Vector<_GDScriptMemberSort> msort;
 | 
						|
		for (Map<StringName, PropertyInfo>::Element *F = sptr->member_info.front(); F; F = F->next()) {
 | 
						|
 | 
						|
			_GDScriptMemberSort ms;
 | 
						|
			ERR_CONTINUE(!sptr->member_indices.has(F->key()));
 | 
						|
			ms.index = sptr->member_indices[F->key()].index;
 | 
						|
			ms.name = F->key();
 | 
						|
			msort.push_back(ms);
 | 
						|
		}
 | 
						|
 | 
						|
		msort.sort();
 | 
						|
		msort.invert();
 | 
						|
		for (int i = 0; i < msort.size(); i++) {
 | 
						|
 | 
						|
			props.push_front(sptr->member_info[msort[i].name]);
 | 
						|
		}
 | 
						|
 | 
						|
		sptr = sptr->_base;
 | 
						|
	}
 | 
						|
 | 
						|
	for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
 | 
						|
 | 
						|
		p_properties->push_back(E->get());
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
 | 
						|
 | 
						|
	const GDScript *sptr = script.ptr();
 | 
						|
	while (sptr) {
 | 
						|
 | 
						|
		for (Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.front(); E; E = E->next()) {
 | 
						|
 | 
						|
			MethodInfo mi;
 | 
						|
			mi.name = E->key();
 | 
						|
			mi.flags |= METHOD_FLAG_FROM_SCRIPT;
 | 
						|
			for (int i = 0; i < E->get()->get_argument_count(); i++)
 | 
						|
				mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));
 | 
						|
			p_list->push_back(mi);
 | 
						|
		}
 | 
						|
		sptr = sptr->_base;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool GDScriptInstance::has_method(const StringName &p_method) const {
 | 
						|
 | 
						|
	const GDScript *sptr = script.ptr();
 | 
						|
	while (sptr) {
 | 
						|
		const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
 | 
						|
		if (E)
 | 
						|
			return true;
 | 
						|
		sptr = sptr->_base;
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
 | 
						|
 | 
						|
	GDScript *sptr = script.ptr();
 | 
						|
	while (sptr) {
 | 
						|
		Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
 | 
						|
		if (E) {
 | 
						|
			return E->get()->call(this, p_args, p_argcount, r_error);
 | 
						|
		}
 | 
						|
		sptr = sptr->_base;
 | 
						|
	}
 | 
						|
	r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
 | 
						|
	return Variant();
 | 
						|
}
 | 
						|
 | 
						|
void GDScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
 | 
						|
 | 
						|
	GDScript *sptr = script.ptr();
 | 
						|
	Variant::CallError ce;
 | 
						|
 | 
						|
	while (sptr) {
 | 
						|
		Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
 | 
						|
		if (E) {
 | 
						|
			E->get()->call(this, p_args, p_argcount, ce);
 | 
						|
		}
 | 
						|
		sptr = sptr->_base;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void GDScriptInstance::_ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount) {
 | 
						|
 | 
						|
	if (sptr->_base)
 | 
						|
		_ml_call_reversed(sptr->_base, p_method, p_args, p_argcount);
 | 
						|
 | 
						|
	Variant::CallError ce;
 | 
						|
 | 
						|
	Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
 | 
						|
	if (E) {
 | 
						|
		E->get()->call(this, p_args, p_argcount, ce);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void GDScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
 | 
						|
 | 
						|
	if (script.ptr()) {
 | 
						|
		_ml_call_reversed(script.ptr(), p_method, p_args, p_argcount);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void GDScriptInstance::notification(int p_notification) {
 | 
						|
 | 
						|
	//notification is not virtual, it gets called at ALL levels just like in C.
 | 
						|
	Variant value = p_notification;
 | 
						|
	const Variant *args[1] = { &value };
 | 
						|
 | 
						|
	GDScript *sptr = script.ptr();
 | 
						|
	while (sptr) {
 | 
						|
		Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
 | 
						|
		if (E) {
 | 
						|
			Variant::CallError err;
 | 
						|
			E->get()->call(this, args, 1, err);
 | 
						|
			if (err.error != Variant::CallError::CALL_OK) {
 | 
						|
				//print error about notification call
 | 
						|
			}
 | 
						|
		}
 | 
						|
		sptr = sptr->_base;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
String GDScriptInstance::to_string(bool *r_valid) {
 | 
						|
	if (has_method(CoreStringNames::get_singleton()->_to_string)) {
 | 
						|
		Variant::CallError ce;
 | 
						|
		Variant ret = call(CoreStringNames::get_singleton()->_to_string, NULL, 0, ce);
 | 
						|
		if (ce.error == Variant::CallError::CALL_OK) {
 | 
						|
			if (ret.get_type() != Variant::STRING) {
 | 
						|
				if (r_valid)
 | 
						|
					*r_valid = false;
 | 
						|
				ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
 | 
						|
			}
 | 
						|
			if (r_valid)
 | 
						|
				*r_valid = true;
 | 
						|
			return ret.operator String();
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if (r_valid)
 | 
						|
		*r_valid = false;
 | 
						|
	return String();
 | 
						|
}
 | 
						|
 | 
						|
Ref<Script> GDScriptInstance::get_script() const {
 | 
						|
 | 
						|
	return script;
 | 
						|
}
 | 
						|
 | 
						|
ScriptLanguage *GDScriptInstance::get_language() {
 | 
						|
 | 
						|
	return GDScriptLanguage::get_singleton();
 | 
						|
}
 | 
						|
 | 
						|
MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const {
 | 
						|
 | 
						|
	const GDScript *cscript = script.ptr();
 | 
						|
 | 
						|
	while (cscript) {
 | 
						|
		const Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.find(p_method);
 | 
						|
		if (E) {
 | 
						|
 | 
						|
			if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
 | 
						|
				return E->get()->get_rpc_mode();
 | 
						|
			}
 | 
						|
		}
 | 
						|
		cscript = cscript->_base;
 | 
						|
	}
 | 
						|
 | 
						|
	return MultiplayerAPI::RPC_MODE_DISABLED;
 | 
						|
}
 | 
						|
 | 
						|
MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const {
 | 
						|
 | 
						|
	const GDScript *cscript = script.ptr();
 | 
						|
 | 
						|
	while (cscript) {
 | 
						|
		const Map<StringName, GDScript::MemberInfo>::Element *E = cscript->member_indices.find(p_variable);
 | 
						|
		if (E) {
 | 
						|
 | 
						|
			if (E->get().rpc_mode) {
 | 
						|
				return E->get().rpc_mode;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		cscript = cscript->_base;
 | 
						|
	}
 | 
						|
 | 
						|
	return MultiplayerAPI::RPC_MODE_DISABLED;
 | 
						|
}
 | 
						|
 | 
						|
void GDScriptInstance::reload_members() {
 | 
						|
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
 | 
						|
	members.resize(script->member_indices.size()); //resize
 | 
						|
 | 
						|
	Vector<Variant> new_members;
 | 
						|
	new_members.resize(script->member_indices.size());
 | 
						|
 | 
						|
	//pass the values to the new indices
 | 
						|
	for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
 | 
						|
 | 
						|
		if (member_indices_cache.has(E->key())) {
 | 
						|
			Variant value = members[member_indices_cache[E->key()]];
 | 
						|
			new_members.write[E->get().index] = value;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	//apply
 | 
						|
	members = new_members;
 | 
						|
 | 
						|
	//pass the values to the new indices
 | 
						|
	member_indices_cache.clear();
 | 
						|
	for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
 | 
						|
 | 
						|
		member_indices_cache[E->key()] = E->get().index;
 | 
						|
	}
 | 
						|
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
GDScriptInstance::GDScriptInstance() {
 | 
						|
	owner = NULL;
 | 
						|
	base_ref = false;
 | 
						|
}
 | 
						|
 | 
						|
GDScriptInstance::~GDScriptInstance() {
 | 
						|
	if (script.is_valid() && owner) {
 | 
						|
#ifndef NO_THREADS
 | 
						|
		GDScriptLanguage::singleton->lock->lock();
 | 
						|
#endif
 | 
						|
 | 
						|
		script->instances.erase(owner);
 | 
						|
#ifndef NO_THREADS
 | 
						|
		GDScriptLanguage::singleton->lock->unlock();
 | 
						|
#endif
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/************* SCRIPT LANGUAGE **************/
 | 
						|
 | 
						|
GDScriptLanguage *GDScriptLanguage::singleton = NULL;
 | 
						|
 | 
						|
String GDScriptLanguage::get_name() const {
 | 
						|
 | 
						|
	return "GDScript";
 | 
						|
}
 | 
						|
 | 
						|
/* LANGUAGE FUNCTIONS */
 | 
						|
 | 
						|
void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {
 | 
						|
 | 
						|
	if (globals.has(p_name)) {
 | 
						|
		//overwrite existing
 | 
						|
		global_array.write[globals[p_name]] = p_value;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	globals[p_name] = global_array.size();
 | 
						|
	global_array.push_back(p_value);
 | 
						|
	_global_array = global_array.ptrw();
 | 
						|
}
 | 
						|
 | 
						|
void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
 | 
						|
 | 
						|
	_add_global(p_variable, p_value);
 | 
						|
}
 | 
						|
 | 
						|
void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const Variant &p_value) {
 | 
						|
	named_globals[p_name] = p_value;
 | 
						|
}
 | 
						|
 | 
						|
void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
 | 
						|
	ERR_FAIL_COND(!named_globals.has(p_name));
 | 
						|
	named_globals.erase(p_name);
 | 
						|
}
 | 
						|
 | 
						|
void GDScriptLanguage::init() {
 | 
						|
 | 
						|
	//populate global constants
 | 
						|
	int gcc = GlobalConstants::get_global_constant_count();
 | 
						|
	for (int i = 0; i < gcc; i++) {
 | 
						|
 | 
						|
		_add_global(StaticCString::create(GlobalConstants::get_global_constant_name(i)), GlobalConstants::get_global_constant_value(i));
 | 
						|
	}
 | 
						|
 | 
						|
	_add_global(StaticCString::create("PI"), Math_PI);
 | 
						|
	_add_global(StaticCString::create("TAU"), Math_TAU);
 | 
						|
	_add_global(StaticCString::create("INF"), Math_INF);
 | 
						|
	_add_global(StaticCString::create("NAN"), Math_NAN);
 | 
						|
 | 
						|
	//populate native classes
 | 
						|
 | 
						|
	List<StringName> class_list;
 | 
						|
	ClassDB::get_class_list(&class_list);
 | 
						|
	for (List<StringName>::Element *E = class_list.front(); E; E = E->next()) {
 | 
						|
 | 
						|
		StringName n = E->get();
 | 
						|
		String s = String(n);
 | 
						|
		if (s.begins_with("_"))
 | 
						|
			n = s.substr(1, s.length());
 | 
						|
 | 
						|
		if (globals.has(n))
 | 
						|
			continue;
 | 
						|
		Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(E->get()));
 | 
						|
		_add_global(n, nc);
 | 
						|
	}
 | 
						|
 | 
						|
	//populate singletons
 | 
						|
 | 
						|
	List<Engine::Singleton> singletons;
 | 
						|
	Engine::get_singleton()->get_singletons(&singletons);
 | 
						|
	for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
 | 
						|
 | 
						|
		_add_global(E->get().name, E->get().ptr);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
String GDScriptLanguage::get_type() const {
 | 
						|
 | 
						|
	return "GDScript";
 | 
						|
}
 | 
						|
String GDScriptLanguage::get_extension() const {
 | 
						|
 | 
						|
	return "gd";
 | 
						|
}
 | 
						|
Error GDScriptLanguage::execute_file(const String &p_path) {
 | 
						|
 | 
						|
	// ??
 | 
						|
	return OK;
 | 
						|
}
 | 
						|
void GDScriptLanguage::finish() {
 | 
						|
}
 | 
						|
 | 
						|
void GDScriptLanguage::profiling_start() {
 | 
						|
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	if (lock) {
 | 
						|
		lock->lock();
 | 
						|
	}
 | 
						|
 | 
						|
	SelfList<GDScriptFunction> *elem = function_list.first();
 | 
						|
	while (elem) {
 | 
						|
		elem->self()->profile.call_count = 0;
 | 
						|
		elem->self()->profile.self_time = 0;
 | 
						|
		elem->self()->profile.total_time = 0;
 | 
						|
		elem->self()->profile.frame_call_count = 0;
 | 
						|
		elem->self()->profile.frame_self_time = 0;
 | 
						|
		elem->self()->profile.frame_total_time = 0;
 | 
						|
		elem->self()->profile.last_frame_call_count = 0;
 | 
						|
		elem->self()->profile.last_frame_self_time = 0;
 | 
						|
		elem->self()->profile.last_frame_total_time = 0;
 | 
						|
		elem = elem->next();
 | 
						|
	}
 | 
						|
 | 
						|
	profiling = true;
 | 
						|
	if (lock) {
 | 
						|
		lock->unlock();
 | 
						|
	}
 | 
						|
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void GDScriptLanguage::profiling_stop() {
 | 
						|
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	if (lock) {
 | 
						|
		lock->lock();
 | 
						|
	}
 | 
						|
 | 
						|
	profiling = false;
 | 
						|
	if (lock) {
 | 
						|
		lock->unlock();
 | 
						|
	}
 | 
						|
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
 | 
						|
 | 
						|
	int current = 0;
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	if (lock) {
 | 
						|
		lock->lock();
 | 
						|
	}
 | 
						|
 | 
						|
	SelfList<GDScriptFunction> *elem = function_list.first();
 | 
						|
	while (elem) {
 | 
						|
		if (current >= p_info_max)
 | 
						|
			break;
 | 
						|
		p_info_arr[current].call_count = elem->self()->profile.call_count;
 | 
						|
		p_info_arr[current].self_time = elem->self()->profile.self_time;
 | 
						|
		p_info_arr[current].total_time = elem->self()->profile.total_time;
 | 
						|
		p_info_arr[current].signature = elem->self()->profile.signature;
 | 
						|
		elem = elem->next();
 | 
						|
		current++;
 | 
						|
	}
 | 
						|
 | 
						|
	if (lock) {
 | 
						|
		lock->unlock();
 | 
						|
	}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
	return current;
 | 
						|
}
 | 
						|
 | 
						|
int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
 | 
						|
 | 
						|
	int current = 0;
 | 
						|
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	if (lock) {
 | 
						|
		lock->lock();
 | 
						|
	}
 | 
						|
 | 
						|
	SelfList<GDScriptFunction> *elem = function_list.first();
 | 
						|
	while (elem) {
 | 
						|
		if (current >= p_info_max)
 | 
						|
			break;
 | 
						|
		if (elem->self()->profile.last_frame_call_count > 0) {
 | 
						|
			p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;
 | 
						|
			p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;
 | 
						|
			p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;
 | 
						|
			p_info_arr[current].signature = elem->self()->profile.signature;
 | 
						|
			current++;
 | 
						|
		}
 | 
						|
		elem = elem->next();
 | 
						|
	}
 | 
						|
 | 
						|
	if (lock) {
 | 
						|
		lock->unlock();
 | 
						|
	}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
	return current;
 | 
						|
}
 | 
						|
 | 
						|
struct GDScriptDepSort {
 | 
						|
 | 
						|
	//must support sorting so inheritance works properly (parent must be reloaded first)
 | 
						|
	bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {
 | 
						|
 | 
						|
		if (A == B)
 | 
						|
			return false; //shouldn't happen but..
 | 
						|
		const GDScript *I = B->get_base().ptr();
 | 
						|
		while (I) {
 | 
						|
			if (I == A.ptr()) {
 | 
						|
				// A is a base of B
 | 
						|
				return true;
 | 
						|
			}
 | 
						|
 | 
						|
			I = I->get_base().ptr();
 | 
						|
		}
 | 
						|
 | 
						|
		return false; //not a base
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
void GDScriptLanguage::reload_all_scripts() {
 | 
						|
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	print_verbose("GDScript: Reloading all scripts");
 | 
						|
	if (lock) {
 | 
						|
		lock->lock();
 | 
						|
	}
 | 
						|
 | 
						|
	List<Ref<GDScript> > scripts;
 | 
						|
 | 
						|
	SelfList<GDScript> *elem = script_list.first();
 | 
						|
	while (elem) {
 | 
						|
		if (elem->self()->get_path().is_resource_file()) {
 | 
						|
			print_verbose("GDScript: Found: " + elem->self()->get_path());
 | 
						|
			scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
 | 
						|
		}
 | 
						|
		elem = elem->next();
 | 
						|
	}
 | 
						|
 | 
						|
	if (lock) {
 | 
						|
		lock->unlock();
 | 
						|
	}
 | 
						|
 | 
						|
	//as scripts are going to be reloaded, must proceed without locking here
 | 
						|
 | 
						|
	scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
 | 
						|
 | 
						|
	for (List<Ref<GDScript> >::Element *E = scripts.front(); E; E = E->next()) {
 | 
						|
 | 
						|
		print_verbose("GDScript: Reloading: " + E->get()->get_path());
 | 
						|
		E->get()->load_source_code(E->get()->get_path());
 | 
						|
		E->get()->reload(true);
 | 
						|
	}
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
 | 
						|
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
 | 
						|
	if (lock) {
 | 
						|
		lock->lock();
 | 
						|
	}
 | 
						|
 | 
						|
	List<Ref<GDScript> > scripts;
 | 
						|
 | 
						|
	SelfList<GDScript> *elem = script_list.first();
 | 
						|
	while (elem) {
 | 
						|
		if (elem->self()->get_path().is_resource_file()) {
 | 
						|
 | 
						|
			scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
 | 
						|
		}
 | 
						|
		elem = elem->next();
 | 
						|
	}
 | 
						|
 | 
						|
	if (lock) {
 | 
						|
		lock->unlock();
 | 
						|
	}
 | 
						|
 | 
						|
	//when someone asks you why dynamically typed languages are easier to write....
 | 
						|
 | 
						|
	Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant> > > > to_reload;
 | 
						|
 | 
						|
	//as scripts are going to be reloaded, must proceed without locking here
 | 
						|
 | 
						|
	scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
 | 
						|
 | 
						|
	for (List<Ref<GDScript> >::Element *E = scripts.front(); E; E = E->next()) {
 | 
						|
 | 
						|
		bool reload = E->get() == p_script || to_reload.has(E->get()->get_base());
 | 
						|
 | 
						|
		if (!reload)
 | 
						|
			continue;
 | 
						|
 | 
						|
		to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant> > >());
 | 
						|
 | 
						|
		if (!p_soft_reload) {
 | 
						|
 | 
						|
			//save state and remove script from instances
 | 
						|
			Map<ObjectID, List<Pair<StringName, Variant> > > &map = to_reload[E->get()];
 | 
						|
 | 
						|
			while (E->get()->instances.front()) {
 | 
						|
				Object *obj = E->get()->instances.front()->get();
 | 
						|
				//save instance info
 | 
						|
				List<Pair<StringName, Variant> > state;
 | 
						|
				if (obj->get_script_instance()) {
 | 
						|
 | 
						|
					obj->get_script_instance()->get_property_state(state);
 | 
						|
					map[obj->get_instance_id()] = state;
 | 
						|
					obj->set_script(RefPtr());
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
//same thing for placeholders
 | 
						|
#ifdef TOOLS_ENABLED
 | 
						|
 | 
						|
			while (E->get()->placeholders.size()) {
 | 
						|
				Object *obj = E->get()->placeholders.front()->get()->get_owner();
 | 
						|
 | 
						|
				//save instance info
 | 
						|
				if (obj->get_script_instance()) {
 | 
						|
 | 
						|
					map.insert(obj->get_instance_id(), List<Pair<StringName, Variant> >());
 | 
						|
					List<Pair<StringName, Variant> > &state = map[obj->get_instance_id()];
 | 
						|
					obj->get_script_instance()->get_property_state(state);
 | 
						|
					obj->set_script(RefPtr());
 | 
						|
				} else {
 | 
						|
					// no instance found. Let's remove it so we don't loop forever
 | 
						|
					E->get()->placeholders.erase(E->get()->placeholders.front()->get());
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
			for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
 | 
						|
				map[F->key()] = F->get(); //pending to reload, use this one instead
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
 | 
						|
 | 
						|
		Ref<GDScript> scr = E->key();
 | 
						|
		scr->reload(p_soft_reload);
 | 
						|
 | 
						|
		//restore state if saved
 | 
						|
		for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
 | 
						|
 | 
						|
			List<Pair<StringName, Variant> > &saved_state = F->get();
 | 
						|
 | 
						|
			Object *obj = ObjectDB::get_instance(F->key());
 | 
						|
			if (!obj)
 | 
						|
				continue;
 | 
						|
 | 
						|
			if (!p_soft_reload) {
 | 
						|
				//clear it just in case (may be a pending reload state)
 | 
						|
				obj->set_script(RefPtr());
 | 
						|
			}
 | 
						|
			obj->set_script(scr.get_ref_ptr());
 | 
						|
 | 
						|
			ScriptInstance *script_instance = obj->get_script_instance();
 | 
						|
 | 
						|
			if (!script_instance) {
 | 
						|
				//failed, save reload state for next time if not saved
 | 
						|
				if (!scr->pending_reload_state.has(obj->get_instance_id())) {
 | 
						|
					scr->pending_reload_state[obj->get_instance_id()] = saved_state;
 | 
						|
				}
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
 | 
						|
			if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
 | 
						|
				PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
 | 
						|
				for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) {
 | 
						|
					placeholder->property_set_fallback(G->get().first, G->get().second);
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) {
 | 
						|
					script_instance->set(G->get().first, G->get().second);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
 | 
						|
		}
 | 
						|
 | 
						|
		//if instance states were saved, set them!
 | 
						|
	}
 | 
						|
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void GDScriptLanguage::frame() {
 | 
						|
 | 
						|
	calls = 0;
 | 
						|
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	if (profiling) {
 | 
						|
		if (lock) {
 | 
						|
			lock->lock();
 | 
						|
		}
 | 
						|
 | 
						|
		SelfList<GDScriptFunction> *elem = function_list.first();
 | 
						|
		while (elem) {
 | 
						|
			elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count;
 | 
						|
			elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time;
 | 
						|
			elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time;
 | 
						|
			elem->self()->profile.frame_call_count = 0;
 | 
						|
			elem->self()->profile.frame_self_time = 0;
 | 
						|
			elem->self()->profile.frame_total_time = 0;
 | 
						|
			elem = elem->next();
 | 
						|
		}
 | 
						|
 | 
						|
		if (lock) {
 | 
						|
			lock->unlock();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
/* EDITOR FUNCTIONS */
 | 
						|
void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
 | 
						|
 | 
						|
	static const char *_reserved_words[] = {
 | 
						|
		// operators
 | 
						|
		"and",
 | 
						|
		"in",
 | 
						|
		"not",
 | 
						|
		"or",
 | 
						|
		// types and values
 | 
						|
		"false",
 | 
						|
		"float",
 | 
						|
		"int",
 | 
						|
		"bool",
 | 
						|
		"null",
 | 
						|
		"PI",
 | 
						|
		"TAU",
 | 
						|
		"INF",
 | 
						|
		"NAN",
 | 
						|
		"self",
 | 
						|
		"true",
 | 
						|
		"void",
 | 
						|
		// functions
 | 
						|
		"as",
 | 
						|
		"assert",
 | 
						|
		"breakpoint",
 | 
						|
		"class",
 | 
						|
		"class_name",
 | 
						|
		"extends",
 | 
						|
		"is",
 | 
						|
		"func",
 | 
						|
		"preload",
 | 
						|
		"setget",
 | 
						|
		"signal",
 | 
						|
		"tool",
 | 
						|
		"yield",
 | 
						|
		// var
 | 
						|
		"const",
 | 
						|
		"enum",
 | 
						|
		"export",
 | 
						|
		"onready",
 | 
						|
		"static",
 | 
						|
		"var",
 | 
						|
		// control flow
 | 
						|
		"break",
 | 
						|
		"continue",
 | 
						|
		"if",
 | 
						|
		"elif",
 | 
						|
		"else",
 | 
						|
		"for",
 | 
						|
		"pass",
 | 
						|
		"return",
 | 
						|
		"match",
 | 
						|
		"while",
 | 
						|
		"remote",
 | 
						|
		"sync",
 | 
						|
		"master",
 | 
						|
		"puppet",
 | 
						|
		"slave",
 | 
						|
		"remotesync",
 | 
						|
		"mastersync",
 | 
						|
		"puppetsync",
 | 
						|
		0
 | 
						|
	};
 | 
						|
 | 
						|
	const char **w = _reserved_words;
 | 
						|
 | 
						|
	while (*w) {
 | 
						|
 | 
						|
		p_words->push_back(*w);
 | 
						|
		w++;
 | 
						|
	}
 | 
						|
 | 
						|
	for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) {
 | 
						|
		p_words->push_back(GDScriptFunctions::get_func_name(GDScriptFunctions::Function(i)));
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
 | 
						|
 | 
						|
	return p_type == "GDScript";
 | 
						|
}
 | 
						|
 | 
						|
String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
 | 
						|
 | 
						|
	PoolVector<uint8_t> sourcef;
 | 
						|
	Error err;
 | 
						|
	FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
 | 
						|
	if (err) {
 | 
						|
		return String();
 | 
						|
	}
 | 
						|
 | 
						|
	String source = f->get_as_utf8_string();
 | 
						|
 | 
						|
	GDScriptParser parser;
 | 
						|
	parser.parse(source, p_path.get_base_dir(), true, p_path, false, NULL, true);
 | 
						|
 | 
						|
	if (parser.get_parse_tree() && parser.get_parse_tree()->type == GDScriptParser::Node::TYPE_CLASS) {
 | 
						|
 | 
						|
		const GDScriptParser::ClassNode *c = static_cast<const GDScriptParser::ClassNode *>(parser.get_parse_tree());
 | 
						|
		if (r_icon_path) {
 | 
						|
			if (c->icon_path.empty() || c->icon_path.is_abs_path())
 | 
						|
				*r_icon_path = c->icon_path;
 | 
						|
			else if (c->icon_path.is_rel_path())
 | 
						|
				*r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
 | 
						|
		}
 | 
						|
		if (r_base_type) {
 | 
						|
 | 
						|
			const GDScriptParser::ClassNode *subclass = c;
 | 
						|
			String path = p_path;
 | 
						|
			GDScriptParser subparser;
 | 
						|
			while (subclass) {
 | 
						|
				if (subclass->extends_used) {
 | 
						|
					if (subclass->extends_file) {
 | 
						|
						if (subclass->extends_class.size() == 0) {
 | 
						|
							get_global_class_name(subclass->extends_file, r_base_type);
 | 
						|
							subclass = NULL;
 | 
						|
							break;
 | 
						|
						} else {
 | 
						|
							Vector<StringName> extend_classes = subclass->extends_class;
 | 
						|
 | 
						|
							FileAccessRef subfile = FileAccess::open(subclass->extends_file, FileAccess::READ);
 | 
						|
							if (!subfile) {
 | 
						|
								break;
 | 
						|
							}
 | 
						|
							String subsource = subfile->get_as_utf8_string();
 | 
						|
 | 
						|
							if (subsource.empty()) {
 | 
						|
								break;
 | 
						|
							}
 | 
						|
							String subpath = subclass->extends_file;
 | 
						|
							if (subpath.is_rel_path()) {
 | 
						|
								subpath = path.get_base_dir().plus_file(subpath).simplify_path();
 | 
						|
							}
 | 
						|
 | 
						|
							if (OK != subparser.parse(subsource, subpath.get_base_dir(), true, subpath, false, NULL, true)) {
 | 
						|
								break;
 | 
						|
							}
 | 
						|
							path = subpath;
 | 
						|
							if (!subparser.get_parse_tree() || subparser.get_parse_tree()->type != GDScriptParser::Node::TYPE_CLASS) {
 | 
						|
								break;
 | 
						|
							}
 | 
						|
							subclass = static_cast<const GDScriptParser::ClassNode *>(subparser.get_parse_tree());
 | 
						|
 | 
						|
							while (extend_classes.size() > 0) {
 | 
						|
								bool found = false;
 | 
						|
								for (int i = 0; i < subclass->subclasses.size(); i++) {
 | 
						|
									const GDScriptParser::ClassNode *inner_class = subclass->subclasses[i];
 | 
						|
									if (inner_class->name == extend_classes[0]) {
 | 
						|
										extend_classes.remove(0);
 | 
						|
										found = true;
 | 
						|
										subclass = inner_class;
 | 
						|
										break;
 | 
						|
									}
 | 
						|
								}
 | 
						|
								if (!found) {
 | 
						|
									subclass = NULL;
 | 
						|
									break;
 | 
						|
								}
 | 
						|
							}
 | 
						|
						}
 | 
						|
					} else if (subclass->extends_class.size() == 1) {
 | 
						|
						*r_base_type = subclass->extends_class[0];
 | 
						|
						subclass = NULL;
 | 
						|
					} else {
 | 
						|
						break;
 | 
						|
					}
 | 
						|
				} else {
 | 
						|
					*r_base_type = "Reference";
 | 
						|
					subclass = NULL;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return c->name;
 | 
						|
	}
 | 
						|
 | 
						|
	return String();
 | 
						|
}
 | 
						|
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
String GDScriptWarning::get_message() const {
 | 
						|
 | 
						|
#define CHECK_SYMBOLS(m_amount) ERR_FAIL_COND_V(symbols.size() < m_amount, String());
 | 
						|
 | 
						|
	switch (code) {
 | 
						|
		case UNASSIGNED_VARIABLE_OP_ASSIGN: {
 | 
						|
			CHECK_SYMBOLS(1);
 | 
						|
			return "Using assignment with operation but the variable '" + symbols[0] + "' was not previously assigned a value.";
 | 
						|
		} break;
 | 
						|
		case UNASSIGNED_VARIABLE: {
 | 
						|
			CHECK_SYMBOLS(1);
 | 
						|
			return "The variable '" + symbols[0] + "' was used but never assigned a value.";
 | 
						|
		} break;
 | 
						|
		case UNUSED_VARIABLE: {
 | 
						|
			CHECK_SYMBOLS(1);
 | 
						|
			return "The local variable '" + symbols[0] + "' is declared but never used in the block. If this is intended, prefix it with an underscore: '_" + symbols[0] + "'";
 | 
						|
		} break;
 | 
						|
		case SHADOWED_VARIABLE: {
 | 
						|
			CHECK_SYMBOLS(2);
 | 
						|
			return "The local variable '" + symbols[0] + "' is shadowing an already-defined variable at line " + symbols[1] + ".";
 | 
						|
		} break;
 | 
						|
		case UNUSED_CLASS_VARIABLE: {
 | 
						|
			CHECK_SYMBOLS(1);
 | 
						|
			return "The class variable '" + symbols[0] + "' is declared but never used in the script.";
 | 
						|
		} break;
 | 
						|
		case UNUSED_ARGUMENT: {
 | 
						|
			CHECK_SYMBOLS(2);
 | 
						|
			return "The argument '" + symbols[1] + "' is never used in the function '" + symbols[0] + "'. If this is intended, prefix it with an underscore: '_" + symbols[1] + "'";
 | 
						|
		} break;
 | 
						|
		case UNREACHABLE_CODE: {
 | 
						|
			CHECK_SYMBOLS(1);
 | 
						|
			return "Unreachable code (statement after return) in function '" + symbols[0] + "()'.";
 | 
						|
		} break;
 | 
						|
		case STANDALONE_EXPRESSION: {
 | 
						|
			return "Standalone expression (the line has no effect).";
 | 
						|
		} break;
 | 
						|
		case VOID_ASSIGNMENT: {
 | 
						|
			CHECK_SYMBOLS(1);
 | 
						|
			return "Assignment operation, but the function '" + symbols[0] + "()' returns void.";
 | 
						|
		} break;
 | 
						|
		case NARROWING_CONVERSION: {
 | 
						|
			return "Narrowing conversion (float is converted to int and loses precision).";
 | 
						|
		} break;
 | 
						|
		case FUNCTION_MAY_YIELD: {
 | 
						|
			CHECK_SYMBOLS(1);
 | 
						|
			return "Assigned variable is typed but the function '" + symbols[0] + "()' may yield and return a GDScriptFunctionState instead.";
 | 
						|
		} break;
 | 
						|
		case VARIABLE_CONFLICTS_FUNCTION: {
 | 
						|
			CHECK_SYMBOLS(1);
 | 
						|
			return "Variable declaration of '" + symbols[0] + "' conflicts with a function of the same name.";
 | 
						|
		} break;
 | 
						|
		case FUNCTION_CONFLICTS_VARIABLE: {
 | 
						|
			CHECK_SYMBOLS(1);
 | 
						|
			return "Function declaration of '" + symbols[0] + "()' conflicts with a variable of the same name.";
 | 
						|
		} break;
 | 
						|
		case FUNCTION_CONFLICTS_CONSTANT: {
 | 
						|
			CHECK_SYMBOLS(1);
 | 
						|
			return "Function declaration of '" + symbols[0] + "()' conflicts with a constant of the same name.";
 | 
						|
		} break;
 | 
						|
		case INCOMPATIBLE_TERNARY: {
 | 
						|
			return "Values of the ternary conditional are not mutually compatible.";
 | 
						|
		} break;
 | 
						|
		case UNUSED_SIGNAL: {
 | 
						|
			CHECK_SYMBOLS(1);
 | 
						|
			return "The signal '" + symbols[0] + "' is declared but never emitted.";
 | 
						|
		} break;
 | 
						|
		case RETURN_VALUE_DISCARDED: {
 | 
						|
			CHECK_SYMBOLS(1);
 | 
						|
			return "The function '" + symbols[0] + "()' returns a value, but this value is never used.";
 | 
						|
		} break;
 | 
						|
		case PROPERTY_USED_AS_FUNCTION: {
 | 
						|
			CHECK_SYMBOLS(2);
 | 
						|
			return "The method '" + symbols[0] + "()' was not found in base '" + symbols[1] + "' but there's a property with the same name. Did you mean to access it?";
 | 
						|
		} break;
 | 
						|
		case CONSTANT_USED_AS_FUNCTION: {
 | 
						|
			CHECK_SYMBOLS(2);
 | 
						|
			return "The method '" + symbols[0] + "()' was not found in base '" + symbols[1] + "' but there's a constant with the same name. Did you mean to access it?";
 | 
						|
		} break;
 | 
						|
		case FUNCTION_USED_AS_PROPERTY: {
 | 
						|
			CHECK_SYMBOLS(2);
 | 
						|
			return "The property '" + symbols[0] + "' was not found in base '" + symbols[1] + "' but there's a method with the same name. Did you mean to call it?";
 | 
						|
		} break;
 | 
						|
		case INTEGER_DIVISION: {
 | 
						|
			return "Integer division, decimal part will be discarded.";
 | 
						|
		} break;
 | 
						|
		case UNSAFE_PROPERTY_ACCESS: {
 | 
						|
			CHECK_SYMBOLS(2);
 | 
						|
			return "The property '" + symbols[0] + "' is not present on the inferred type '" + symbols[1] + "' (but may be present on a subtype).";
 | 
						|
		} break;
 | 
						|
		case UNSAFE_METHOD_ACCESS: {
 | 
						|
			CHECK_SYMBOLS(2);
 | 
						|
			return "The method '" + symbols[0] + "' is not present on the inferred type '" + symbols[1] + "' (but may be present on a subtype).";
 | 
						|
		} break;
 | 
						|
		case UNSAFE_CAST: {
 | 
						|
			CHECK_SYMBOLS(1);
 | 
						|
			return "The value is cast to '" + symbols[0] + "' but has an unknown type.";
 | 
						|
		} break;
 | 
						|
		case UNSAFE_CALL_ARGUMENT: {
 | 
						|
			CHECK_SYMBOLS(4);
 | 
						|
			return "The argument '" + symbols[0] + "' of the function '" + symbols[1] + "' requires a the subtype '" + symbols[2] + "' but the supertype '" + symbols[3] + "' was provided";
 | 
						|
		} break;
 | 
						|
		case DEPRECATED_KEYWORD: {
 | 
						|
			CHECK_SYMBOLS(2);
 | 
						|
			return "The '" + symbols[0] + "' keyword is deprecated and will be removed in a future release, please replace its uses by '" + symbols[1] + "'.";
 | 
						|
		} break;
 | 
						|
		case STANDALONE_TERNARY: {
 | 
						|
			return "Standalone ternary conditional operator: the return value is being discarded.";
 | 
						|
		}
 | 
						|
		case WARNING_MAX: break; // Can't happen, but silences warning
 | 
						|
	}
 | 
						|
	ERR_FAIL_V_MSG(String(), "Invalid GDScript warning code: " + get_name_from_code(code) + ".");
 | 
						|
 | 
						|
#undef CHECK_SYMBOLS
 | 
						|
}
 | 
						|
 | 
						|
String GDScriptWarning::get_name() const {
 | 
						|
	return get_name_from_code(code);
 | 
						|
}
 | 
						|
 | 
						|
String GDScriptWarning::get_name_from_code(Code p_code) {
 | 
						|
	ERR_FAIL_COND_V(p_code < 0 || p_code >= WARNING_MAX, String());
 | 
						|
 | 
						|
	static const char *names[] = {
 | 
						|
		"UNASSIGNED_VARIABLE",
 | 
						|
		"UNASSIGNED_VARIABLE_OP_ASSIGN",
 | 
						|
		"UNUSED_VARIABLE",
 | 
						|
		"SHADOWED_VARIABLE",
 | 
						|
		"UNUSED_CLASS_VARIABLE",
 | 
						|
		"UNUSED_ARGUMENT",
 | 
						|
		"UNREACHABLE_CODE",
 | 
						|
		"STANDALONE_EXPRESSION",
 | 
						|
		"VOID_ASSIGNMENT",
 | 
						|
		"NARROWING_CONVERSION",
 | 
						|
		"FUNCTION_MAY_YIELD",
 | 
						|
		"VARIABLE_CONFLICTS_FUNCTION",
 | 
						|
		"FUNCTION_CONFLICTS_VARIABLE",
 | 
						|
		"FUNCTION_CONFLICTS_CONSTANT",
 | 
						|
		"INCOMPATIBLE_TERNARY",
 | 
						|
		"UNUSED_SIGNAL",
 | 
						|
		"RETURN_VALUE_DISCARDED",
 | 
						|
		"PROPERTY_USED_AS_FUNCTION",
 | 
						|
		"CONSTANT_USED_AS_FUNCTION",
 | 
						|
		"FUNCTION_USED_AS_PROPERTY",
 | 
						|
		"INTEGER_DIVISION",
 | 
						|
		"UNSAFE_PROPERTY_ACCESS",
 | 
						|
		"UNSAFE_METHOD_ACCESS",
 | 
						|
		"UNSAFE_CAST",
 | 
						|
		"UNSAFE_CALL_ARGUMENT",
 | 
						|
		"DEPRECATED_KEYWORD",
 | 
						|
		"STANDALONE_TERNARY",
 | 
						|
		NULL
 | 
						|
	};
 | 
						|
 | 
						|
	return names[(int)p_code];
 | 
						|
}
 | 
						|
 | 
						|
GDScriptWarning::Code GDScriptWarning::get_code_from_name(const String &p_name) {
 | 
						|
	for (int i = 0; i < WARNING_MAX; i++) {
 | 
						|
		if (get_name_from_code((Code)i) == p_name) {
 | 
						|
			return (Code)i;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	ERR_FAIL_V_MSG(WARNING_MAX, "Invalid GDScript warning name: " + p_name);
 | 
						|
}
 | 
						|
 | 
						|
#endif // DEBUG_ENABLED
 | 
						|
 | 
						|
GDScriptLanguage::GDScriptLanguage() {
 | 
						|
 | 
						|
	calls = 0;
 | 
						|
	ERR_FAIL_COND(singleton);
 | 
						|
	singleton = this;
 | 
						|
	strings._init = StaticCString::create("_init");
 | 
						|
	strings._notification = StaticCString::create("_notification");
 | 
						|
	strings._set = StaticCString::create("_set");
 | 
						|
	strings._get = StaticCString::create("_get");
 | 
						|
	strings._get_property_list = StaticCString::create("_get_property_list");
 | 
						|
	strings._script_source = StaticCString::create("script/source");
 | 
						|
	_debug_parse_err_line = -1;
 | 
						|
	_debug_parse_err_file = "";
 | 
						|
 | 
						|
#ifdef NO_THREADS
 | 
						|
	lock = NULL;
 | 
						|
#else
 | 
						|
	lock = Mutex::create();
 | 
						|
#endif
 | 
						|
	profiling = false;
 | 
						|
	script_frame_time = 0;
 | 
						|
 | 
						|
	_debug_call_stack_pos = 0;
 | 
						|
	int dmcs = GLOBAL_DEF("debug/settings/gdscript/max_call_stack", 1024);
 | 
						|
	ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/gdscript/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
 | 
						|
 | 
						|
	if (ScriptDebugger::get_singleton()) {
 | 
						|
		//debugging enabled!
 | 
						|
 | 
						|
		_debug_max_call_stack = dmcs;
 | 
						|
		_call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
 | 
						|
 | 
						|
	} else {
 | 
						|
		_debug_max_call_stack = 0;
 | 
						|
		_call_stack = NULL;
 | 
						|
	}
 | 
						|
 | 
						|
#ifdef DEBUG_ENABLED
 | 
						|
	GLOBAL_DEF("debug/gdscript/warnings/enable", true);
 | 
						|
	GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false);
 | 
						|
	GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);
 | 
						|
	GLOBAL_DEF("debug/gdscript/completion/autocomplete_setters_and_getters", false);
 | 
						|
	for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
 | 
						|
		String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
 | 
						|
		bool default_enabled = !warning.begins_with("unsafe_") && i != GDScriptWarning::UNUSED_CLASS_VARIABLE;
 | 
						|
		GLOBAL_DEF("debug/gdscript/warnings/" + warning, default_enabled);
 | 
						|
	}
 | 
						|
#endif // DEBUG_ENABLED
 | 
						|
}
 | 
						|
 | 
						|
GDScriptLanguage::~GDScriptLanguage() {
 | 
						|
 | 
						|
	if (lock) {
 | 
						|
		memdelete(lock);
 | 
						|
		lock = NULL;
 | 
						|
	}
 | 
						|
	if (_call_stack) {
 | 
						|
		memdelete_arr(_call_stack);
 | 
						|
	}
 | 
						|
	singleton = NULL;
 | 
						|
}
 | 
						|
 | 
						|
void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
 | 
						|
	orphan_subclasses[p_qualified_name] = p_subclass;
 | 
						|
}
 | 
						|
 | 
						|
Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {
 | 
						|
	Map<String, ObjectID>::Element *orphan_subclass_element = orphan_subclasses.find(p_qualified_name);
 | 
						|
	if (!orphan_subclass_element)
 | 
						|
		return Ref<GDScript>();
 | 
						|
	ObjectID orphan_subclass = orphan_subclass_element->get();
 | 
						|
	Object *obj = ObjectDB::get_instance(orphan_subclass);
 | 
						|
	orphan_subclasses.erase(orphan_subclass_element);
 | 
						|
	if (!obj)
 | 
						|
		return Ref<GDScript>();
 | 
						|
	return Ref<GDScript>(Object::cast_to<GDScript>(obj));
 | 
						|
}
 | 
						|
 | 
						|
/*************** RESOURCE ***************/
 | 
						|
 | 
						|
RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
 | 
						|
 | 
						|
	if (r_error)
 | 
						|
		*r_error = ERR_FILE_CANT_OPEN;
 | 
						|
 | 
						|
	GDScript *script = memnew(GDScript);
 | 
						|
 | 
						|
	Ref<GDScript> scriptres(script);
 | 
						|
 | 
						|
	if (p_path.ends_with(".gde") || p_path.ends_with(".gdc")) {
 | 
						|
 | 
						|
		script->set_script_path(p_original_path); // script needs this.
 | 
						|
		script->set_path(p_original_path);
 | 
						|
		Error err = script->load_byte_code(p_path);
 | 
						|
		ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load byte code from file '" + p_path + "'.");
 | 
						|
 | 
						|
	} else {
 | 
						|
		Error err = script->load_source_code(p_path);
 | 
						|
		ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load source code from file '" + p_path + "'.");
 | 
						|
 | 
						|
		script->set_script_path(p_original_path); // script needs this.
 | 
						|
		script->set_path(p_original_path);
 | 
						|
 | 
						|
		script->reload();
 | 
						|
	}
 | 
						|
	if (r_error)
 | 
						|
		*r_error = OK;
 | 
						|
 | 
						|
	return scriptres;
 | 
						|
}
 | 
						|
 | 
						|
void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
 | 
						|
 | 
						|
	p_extensions->push_back("gd");
 | 
						|
	p_extensions->push_back("gdc");
 | 
						|
	p_extensions->push_back("gde");
 | 
						|
}
 | 
						|
 | 
						|
bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
 | 
						|
 | 
						|
	return (p_type == "Script" || p_type == "GDScript");
 | 
						|
}
 | 
						|
 | 
						|
String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
 | 
						|
 | 
						|
	String el = p_path.get_extension().to_lower();
 | 
						|
	if (el == "gd" || el == "gdc" || el == "gde")
 | 
						|
		return "GDScript";
 | 
						|
	return "";
 | 
						|
}
 | 
						|
 | 
						|
void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
 | 
						|
 | 
						|
	FileAccessRef file = FileAccess::open(p_path, FileAccess::READ);
 | 
						|
	ERR_FAIL_COND_MSG(!file, "Cannot open file '" + p_path + "'.");
 | 
						|
 | 
						|
	String source = file->get_as_utf8_string();
 | 
						|
	if (source.empty()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	GDScriptParser parser;
 | 
						|
	if (OK != parser.parse(source, p_path.get_base_dir(), true, p_path, false, NULL, true)) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	for (const List<String>::Element *E = parser.get_dependencies().front(); E; E = E->next()) {
 | 
						|
		p_dependencies->push_back(E->get());
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
 | 
						|
 | 
						|
	Ref<GDScript> sqscr = p_resource;
 | 
						|
	ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
 | 
						|
 | 
						|
	String source = sqscr->get_source_code();
 | 
						|
 | 
						|
	Error err;
 | 
						|
	FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
 | 
						|
 | 
						|
	ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");
 | 
						|
 | 
						|
	file->store_string(source);
 | 
						|
	if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
 | 
						|
		memdelete(file);
 | 
						|
		return ERR_CANT_CREATE;
 | 
						|
	}
 | 
						|
	file->close();
 | 
						|
	memdelete(file);
 | 
						|
 | 
						|
	if (ScriptServer::is_reload_scripts_on_save_enabled()) {
 | 
						|
		GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, false);
 | 
						|
	}
 | 
						|
 | 
						|
	return OK;
 | 
						|
}
 | 
						|
 | 
						|
void ResourceFormatSaverGDScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
 | 
						|
 | 
						|
	if (Object::cast_to<GDScript>(*p_resource)) {
 | 
						|
		p_extensions->push_back("gd");
 | 
						|
	}
 | 
						|
}
 | 
						|
bool ResourceFormatSaverGDScript::recognize(const RES &p_resource) const {
 | 
						|
 | 
						|
	return Object::cast_to<GDScript>(*p_resource) != NULL;
 | 
						|
}
 |