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		81064cc239
		
			
		
	
	
	
	
		
			
			We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
		
			
				
	
	
		
			100 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="PhysicsDirectSpaceState2DExtension" inherits="PhysicsDirectSpaceState2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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| 	<brief_description>
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| 		Provides virtual methods that can be overridden to create custom [PhysicsDirectSpaceState2D] implementations.
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| 	</brief_description>
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| 	<description>
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| 		This class extends [PhysicsDirectSpaceState2D] by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.
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| 		Intended for use with GDExtension to create custom implementations of [PhysicsDirectSpaceState2D].
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="_cast_motion" qualifiers="virtual">
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| 			<return type="bool" />
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| 			<param index="0" name="shape_rid" type="RID" />
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| 			<param index="1" name="transform" type="Transform2D" />
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| 			<param index="2" name="motion" type="Vector2" />
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| 			<param index="3" name="margin" type="float" />
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| 			<param index="4" name="collision_mask" type="int" />
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| 			<param index="5" name="collide_with_bodies" type="bool" />
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| 			<param index="6" name="collide_with_areas" type="bool" />
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| 			<param index="7" name="closest_safe" type="float*" />
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| 			<param index="8" name="closest_unsafe" type="float*" />
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| 			<description>
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| 			</description>
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| 		</method>
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| 		<method name="_collide_shape" qualifiers="virtual">
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| 			<return type="bool" />
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| 			<param index="0" name="shape_rid" type="RID" />
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| 			<param index="1" name="transform" type="Transform2D" />
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| 			<param index="2" name="motion" type="Vector2" />
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| 			<param index="3" name="margin" type="float" />
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| 			<param index="4" name="collision_mask" type="int" />
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| 			<param index="5" name="collide_with_bodies" type="bool" />
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| 			<param index="6" name="collide_with_areas" type="bool" />
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| 			<param index="7" name="results" type="void*" />
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| 			<param index="8" name="max_results" type="int" />
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| 			<param index="9" name="result_count" type="int32_t*" />
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| 			<description>
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| 			</description>
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| 		</method>
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| 		<method name="_intersect_point" qualifiers="virtual">
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| 			<return type="int" />
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| 			<param index="0" name="position" type="Vector2" />
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| 			<param index="1" name="canvas_instance_id" type="int" />
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| 			<param index="2" name="collision_mask" type="int" />
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| 			<param index="3" name="collide_with_bodies" type="bool" />
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| 			<param index="4" name="collide_with_areas" type="bool" />
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| 			<param index="5" name="results" type="PhysicsServer2DExtensionShapeResult*" />
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| 			<param index="6" name="max_results" type="int" />
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| 			<description>
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| 			</description>
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| 		</method>
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| 		<method name="_intersect_ray" qualifiers="virtual">
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| 			<return type="bool" />
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| 			<param index="0" name="from" type="Vector2" />
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| 			<param index="1" name="to" type="Vector2" />
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| 			<param index="2" name="collision_mask" type="int" />
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| 			<param index="3" name="collide_with_bodies" type="bool" />
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| 			<param index="4" name="collide_with_areas" type="bool" />
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| 			<param index="5" name="hit_from_inside" type="bool" />
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| 			<param index="6" name="result" type="PhysicsServer2DExtensionRayResult*" />
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| 			<description>
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| 			</description>
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| 		</method>
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| 		<method name="_intersect_shape" qualifiers="virtual">
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| 			<return type="int" />
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| 			<param index="0" name="shape_rid" type="RID" />
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| 			<param index="1" name="transform" type="Transform2D" />
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| 			<param index="2" name="motion" type="Vector2" />
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| 			<param index="3" name="margin" type="float" />
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| 			<param index="4" name="collision_mask" type="int" />
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| 			<param index="5" name="collide_with_bodies" type="bool" />
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| 			<param index="6" name="collide_with_areas" type="bool" />
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| 			<param index="7" name="result" type="PhysicsServer2DExtensionShapeResult*" />
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| 			<param index="8" name="max_results" type="int" />
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| 			<description>
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| 			</description>
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| 		</method>
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| 		<method name="_rest_info" qualifiers="virtual">
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| 			<return type="bool" />
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| 			<param index="0" name="shape_rid" type="RID" />
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| 			<param index="1" name="transform" type="Transform2D" />
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| 			<param index="2" name="motion" type="Vector2" />
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| 			<param index="3" name="margin" type="float" />
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| 			<param index="4" name="collision_mask" type="int" />
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| 			<param index="5" name="collide_with_bodies" type="bool" />
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| 			<param index="6" name="collide_with_areas" type="bool" />
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| 			<param index="7" name="rest_info" type="PhysicsServer2DExtensionShapeRestInfo*" />
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| 			<description>
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| 			</description>
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| 		</method>
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| 		<method name="is_body_excluded_from_query" qualifiers="const">
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| 			<return type="bool" />
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| 			<param index="0" name="body" type="RID" />
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| 			<description>
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| 			</description>
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| 		</method>
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| 	</methods>
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| </class>
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