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			2029 lines
		
	
	
	
		
			69 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2029 lines
		
	
	
	
		
			69 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  animation_player_editor_plugin.cpp                                    */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "animation_player_editor_plugin.h"
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/inspector_dock.h"
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#include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning.
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#include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning.
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#include "editor/scene_tree_dock.h"
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#include "scene/gui/separator.h"
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#include "scene/main/window.h"
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#include "scene/resources/animation.h"
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#include "scene/resources/image_texture.h"
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#include "scene/scene_string_names.h"
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#include "servers/rendering_server.h"
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///////////////////////////////////
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void AnimationPlayerEditor::_node_removed(Node *p_node) {
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	if (player && player == p_node) {
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		player = nullptr;
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		set_process(false);
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		track_editor->set_animation(Ref<Animation>(), true);
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		track_editor->set_root(nullptr);
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		track_editor->show_select_node_warning(true);
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		_update_player();
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	}
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}
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void AnimationPlayerEditor::_notification(int p_what) {
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	switch (p_what) {
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		case NOTIFICATION_PROCESS: {
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			if (!player) {
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				return;
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			}
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			updating = true;
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			if (player->is_playing()) {
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				{
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					String animname = player->get_assigned_animation();
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					if (player->has_animation(animname)) {
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						Ref<Animation> anim = player->get_animation(animname);
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						if (!anim.is_null()) {
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							frame->set_max((double)anim->get_length());
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						}
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					}
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				}
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				frame->set_value(player->get_current_animation_position());
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				track_editor->set_anim_pos(player->get_current_animation_position());
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			} else if (!player->is_valid()) {
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				// Reset timeline when the player has been stopped externally
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				frame->set_value(0);
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			} else if (last_active) {
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				// Need the last frame after it stopped.
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				frame->set_value(player->get_current_animation_position());
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				track_editor->set_anim_pos(player->get_current_animation_position());
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				stop->set_icon(stop_icon);
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			}
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			last_active = player->is_playing();
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			updating = false;
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		} break;
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		case NOTIFICATION_ENTER_TREE: {
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			tool_anim->get_popup()->connect("id_pressed", callable_mp(this, &AnimationPlayerEditor::_animation_tool_menu));
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			onion_skinning->get_popup()->connect("id_pressed", callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu));
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			blend_editor.next->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_blend_editor_next_changed));
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			get_tree()->connect("node_removed", callable_mp(this, &AnimationPlayerEditor::_node_removed));
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			add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
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		} break;
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		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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			add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
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		} break;
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		case NOTIFICATION_TRANSLATION_CHANGED:
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		case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
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		case NOTIFICATION_THEME_CHANGED: {
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			stop_icon = get_theme_icon(SNAME("Stop"), SNAME("EditorIcons"));
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			pause_icon = get_theme_icon(SNAME("Pause"), SNAME("EditorIcons"));
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			if (player && player->is_playing()) {
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				stop->set_icon(pause_icon);
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			} else {
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				stop->set_icon(stop_icon);
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			}
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			autoplay->set_icon(get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons")));
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			play->set_icon(get_theme_icon(SNAME("PlayStart"), SNAME("EditorIcons")));
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			play_from->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
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			play_bw->set_icon(get_theme_icon(SNAME("PlayStartBackwards"), SNAME("EditorIcons")));
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			play_bw_from->set_icon(get_theme_icon(SNAME("PlayBackwards"), SNAME("EditorIcons")));
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			autoplay_icon = get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons"));
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			reset_icon = get_theme_icon(SNAME("Reload"), SNAME("EditorIcons"));
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			{
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				Ref<Image> autoplay_img = autoplay_icon->get_image();
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				Ref<Image> reset_img = reset_icon->get_image();
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				Size2 icon_size = autoplay_img->get_size();
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				Ref<Image> autoplay_reset_img = Image::create_empty(icon_size.x * 2, icon_size.y, false, autoplay_img->get_format());
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				autoplay_reset_img->blit_rect(autoplay_img, Rect2i(Point2i(), icon_size), Point2i());
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				autoplay_reset_img->blit_rect(reset_img, Rect2i(Point2i(), icon_size), Point2i(icon_size.x, 0));
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				autoplay_reset_icon = ImageTexture::create_from_image(autoplay_reset_img);
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			}
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			onion_toggle->set_icon(get_theme_icon(SNAME("Onion"), SNAME("EditorIcons")));
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			onion_skinning->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
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			pin->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")));
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			tool_anim->add_theme_style_override("normal", get_theme_stylebox(SNAME("normal"), SNAME("Button")));
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			track_editor->get_edit_menu()->add_theme_style_override("normal", get_theme_stylebox(SNAME("normal"), SNAME("Button")));
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#define ITEM_ICON(m_item, m_icon) tool_anim->get_popup()->set_item_icon(tool_anim->get_popup()->get_item_index(m_item), get_theme_icon(SNAME(m_icon), SNAME("EditorIcons")))
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			ITEM_ICON(TOOL_NEW_ANIM, "New");
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			ITEM_ICON(TOOL_ANIM_LIBRARY, "AnimationLibrary");
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			ITEM_ICON(TOOL_DUPLICATE_ANIM, "Duplicate");
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			ITEM_ICON(TOOL_RENAME_ANIM, "Rename");
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			ITEM_ICON(TOOL_EDIT_TRANSITIONS, "Blend");
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			ITEM_ICON(TOOL_EDIT_RESOURCE, "Edit");
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			ITEM_ICON(TOOL_REMOVE_ANIM, "Remove");
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			_update_animation_list_icons();
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		} break;
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	}
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}
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void AnimationPlayerEditor::_autoplay_pressed() {
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	if (updating) {
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		return;
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	}
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	if (animation->has_selectable_items() == 0) {
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		return;
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	}
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	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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	String current = animation->get_item_text(animation->get_selected());
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	if (player->get_autoplay() == current) {
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		//unset
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		undo_redo->create_action(TTR("Toggle Autoplay"));
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		undo_redo->add_do_method(player, "set_autoplay", "");
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		undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
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		undo_redo->add_do_method(this, "_animation_player_changed", player);
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		undo_redo->add_undo_method(this, "_animation_player_changed", player);
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		undo_redo->commit_action();
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	} else {
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		//set
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		undo_redo->create_action(TTR("Toggle Autoplay"));
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		undo_redo->add_do_method(player, "set_autoplay", current);
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		undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
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		undo_redo->add_do_method(this, "_animation_player_changed", player);
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		undo_redo->add_undo_method(this, "_animation_player_changed", player);
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		undo_redo->commit_action();
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	}
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}
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void AnimationPlayerEditor::_play_pressed() {
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	String current = _get_current();
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	if (!current.is_empty()) {
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		if (current == player->get_assigned_animation()) {
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			player->stop(); //so it won't blend with itself
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		}
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		ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
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		player->play(current);
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	}
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	//unstop
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	stop->set_icon(pause_icon);
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}
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void AnimationPlayerEditor::_play_from_pressed() {
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	String current = _get_current();
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	if (!current.is_empty()) {
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		float time = player->get_current_animation_position();
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		if (current == player->get_assigned_animation() && player->is_playing()) {
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			player->stop(); //so it won't blend with itself
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		}
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		ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
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		player->seek(time);
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		player->play(current);
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	}
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	//unstop
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	stop->set_icon(pause_icon);
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}
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String AnimationPlayerEditor::_get_current() const {
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	String current;
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	if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count() && !animation->is_item_separator(animation->get_selected())) {
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		current = animation->get_item_text(animation->get_selected());
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	}
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	return current;
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}
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void AnimationPlayerEditor::_play_bw_pressed() {
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	String current = _get_current();
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	if (!current.is_empty()) {
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		if (current == player->get_assigned_animation()) {
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			player->stop(); //so it won't blend with itself
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		}
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		ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
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		player->play_backwards(current);
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	}
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	//unstop
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	stop->set_icon(pause_icon);
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}
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void AnimationPlayerEditor::_play_bw_from_pressed() {
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	String current = _get_current();
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	if (!current.is_empty()) {
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		float time = player->get_current_animation_position();
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		if (current == player->get_assigned_animation()) {
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			player->stop(); //so it won't blend with itself
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		}
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		ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
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		player->seek(time);
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		player->play_backwards(current);
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	}
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	//unstop
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	stop->set_icon(pause_icon);
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}
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void AnimationPlayerEditor::_stop_pressed() {
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	if (!player) {
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		return;
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	}
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	if (player->is_playing()) {
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		player->pause();
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	} else {
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		String current = _get_current();
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		player->stop();
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		player->set_assigned_animation(current);
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		frame->set_value(0);
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		track_editor->set_anim_pos(0);
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	}
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	stop->set_icon(stop_icon);
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}
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void AnimationPlayerEditor::_animation_selected(int p_which) {
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	if (updating) {
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		return;
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	}
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	// when selecting an animation, the idea is that the only interesting behavior
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	// ui-wise is that it should play/blend the next one if currently playing
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	String current = _get_current();
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	if (!current.is_empty()) {
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		player->set_assigned_animation(current);
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		Ref<Animation> anim = player->get_animation(current);
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		{
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			bool animation_library_is_foreign = EditorNode::get_singleton()->is_resource_read_only(anim);
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			track_editor->set_animation(anim, animation_library_is_foreign);
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			Node *root = player->get_node(player->get_root());
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			if (root) {
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				track_editor->set_root(root);
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			}
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		}
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		frame->set_max((double)anim->get_length());
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	} else {
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		track_editor->set_animation(Ref<Animation>(), true);
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		track_editor->set_root(nullptr);
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	}
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	autoplay->set_pressed(current == player->get_autoplay());
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	AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
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	_animation_key_editor_seek(timeline_position, false);
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	emit_signal("animation_selected", current);
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}
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void AnimationPlayerEditor::_animation_new() {
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	int count = 1;
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	String base = "new_animation";
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	String current_library_name = "";
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	if (animation->has_selectable_items()) {
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		String current_animation_name = animation->get_item_text(animation->get_selected());
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		Ref<Animation> current_animation = player->get_animation(current_animation_name);
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		if (current_animation.is_valid()) {
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			current_library_name = player->find_animation_library(current_animation);
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		}
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	}
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	String attempt_prefix = (current_library_name == "") ? "" : current_library_name + "/";
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	while (true) {
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		String attempt = base;
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						|
		if (count > 1) {
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			attempt += vformat("_%d", count);
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		}
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		if (player->has_animation(attempt_prefix + attempt)) {
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			count++;
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			continue;
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		}
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		base = attempt;
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		break;
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						|
	}
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	_update_name_dialog_library_dropdown();
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						|
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						|
	name_dialog_op = TOOL_NEW_ANIM;
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	name_dialog->set_title(TTR("Create New Animation"));
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	name_dialog->popup_centered(Size2(300, 90));
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	name_title->set_text(TTR("New Animation Name:"));
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	name->set_text(base);
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	name->select_all();
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	name->grab_focus();
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}
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void AnimationPlayerEditor::_animation_rename() {
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	if (!animation->has_selectable_items()) {
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		return;
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	}
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	int selected = animation->get_selected();
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	String selected_name = animation->get_item_text(selected);
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	// Remove library prefix if present.
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						|
	if (selected_name.contains("/")) {
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		selected_name = selected_name.get_slice("/", 1);
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	}
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						|
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	name_dialog->set_title(TTR("Rename Animation"));
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						|
	name_title->set_text(TTR("Change Animation Name:"));
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	name->set_text(selected_name);
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	name_dialog_op = TOOL_RENAME_ANIM;
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						|
	name_dialog->popup_centered(Size2(300, 90));
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						|
	name->select_all();
 | 
						|
	name->grab_focus();
 | 
						|
	library->hide();
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}
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void AnimationPlayerEditor::_animation_remove() {
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	if (!animation->has_selectable_items()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	String current = animation->get_item_text(animation->get_selected());
 | 
						|
 | 
						|
	delete_dialog->set_text(vformat(TTR("Delete Animation '%s'?"), current));
 | 
						|
	delete_dialog->popup_centered();
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_animation_remove_confirmed() {
 | 
						|
	String current = animation->get_item_text(animation->get_selected());
 | 
						|
	Ref<Animation> anim = player->get_animation(current);
 | 
						|
 | 
						|
	Ref<AnimationLibrary> al = player->get_animation_library(player->find_animation_library(anim));
 | 
						|
	ERR_FAIL_COND(al.is_null());
 | 
						|
 | 
						|
	// For names of form lib_name/anim_name, remove library name prefix.
 | 
						|
	if (current.contains("/")) {
 | 
						|
		current = current.get_slice("/", 1);
 | 
						|
	}
 | 
						|
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
 | 
						|
	undo_redo->create_action(TTR("Remove Animation"));
 | 
						|
	if (player->get_autoplay() == current) {
 | 
						|
		undo_redo->add_do_method(player, "set_autoplay", "");
 | 
						|
		undo_redo->add_undo_method(player, "set_autoplay", current);
 | 
						|
		// Avoid having the autoplay icon linger around if there is only one animation in the player.
 | 
						|
		undo_redo->add_do_method(this, "_animation_player_changed", player);
 | 
						|
	}
 | 
						|
	undo_redo->add_do_method(al.ptr(), "remove_animation", current);
 | 
						|
	undo_redo->add_undo_method(al.ptr(), "add_animation", current, anim);
 | 
						|
	undo_redo->add_do_method(this, "_animation_player_changed", player);
 | 
						|
	undo_redo->add_undo_method(this, "_animation_player_changed", player);
 | 
						|
	if (animation->has_selectable_items() && animation->get_selectable_item(false) == animation->get_selectable_item(true)) { // Last item remaining.
 | 
						|
		undo_redo->add_do_method(this, "_stop_onion_skinning");
 | 
						|
		undo_redo->add_undo_method(this, "_start_onion_skinning");
 | 
						|
	}
 | 
						|
	undo_redo->commit_action();
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_select_anim_by_name(const String &p_anim) {
 | 
						|
	int idx = -1;
 | 
						|
	for (int i = 0; i < animation->get_item_count(); i++) {
 | 
						|
		if (animation->get_item_text(i) == p_anim) {
 | 
						|
			idx = i;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	ERR_FAIL_COND(idx == -1);
 | 
						|
 | 
						|
	animation->select(idx);
 | 
						|
 | 
						|
	_animation_selected(idx);
 | 
						|
}
 | 
						|
 | 
						|
float AnimationPlayerEditor::_get_editor_step() const {
 | 
						|
	// Returns the effective snapping value depending on snapping modifiers, or 0 if snapping is disabled.
 | 
						|
	if (track_editor->is_snap_enabled()) {
 | 
						|
		const String current = player->get_assigned_animation();
 | 
						|
		const Ref<Animation> anim = player->get_animation(current);
 | 
						|
		ERR_FAIL_COND_V(!anim.is_valid(), 0.0);
 | 
						|
 | 
						|
		// Use more precise snapping when holding Shift
 | 
						|
		return Input::get_singleton()->is_key_pressed(Key::SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
 | 
						|
	}
 | 
						|
 | 
						|
	return 0.0f;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_animation_name_edited() {
 | 
						|
	if (player->is_playing()) {
 | 
						|
		player->stop();
 | 
						|
	}
 | 
						|
 | 
						|
	String new_name = name->get_text();
 | 
						|
	if (!AnimationLibrary::is_valid_animation_name(new_name)) {
 | 
						|
		error_dialog->set_text(TTR("Invalid animation name!"));
 | 
						|
		error_dialog->popup_centered();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (name_dialog_op == TOOL_RENAME_ANIM && animation->has_selectable_items() && animation->get_item_text(animation->get_selected()) == new_name) {
 | 
						|
		name_dialog->hide();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	String test_name_prefix = "";
 | 
						|
	if (library->is_visible() && library->get_selected_id() != -1) {
 | 
						|
		test_name_prefix = library->get_item_metadata(library->get_selected_id());
 | 
						|
		test_name_prefix += (test_name_prefix != "") ? "/" : "";
 | 
						|
	}
 | 
						|
 | 
						|
	if (player->has_animation(test_name_prefix + new_name)) {
 | 
						|
		error_dialog->set_text(vformat(TTR("Animation '%s' already exists!"), test_name_prefix + new_name));
 | 
						|
		error_dialog->popup_centered();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
 | 
						|
	switch (name_dialog_op) {
 | 
						|
		case TOOL_RENAME_ANIM: {
 | 
						|
			String current = animation->get_item_text(animation->get_selected());
 | 
						|
			Ref<Animation> anim = player->get_animation(current);
 | 
						|
 | 
						|
			Ref<AnimationLibrary> al = player->get_animation_library(player->find_animation_library(anim));
 | 
						|
			ERR_FAIL_COND(al.is_null());
 | 
						|
 | 
						|
			// Extract library prefix if present.
 | 
						|
			String new_library_prefix = "";
 | 
						|
			if (current.contains("/")) {
 | 
						|
				new_library_prefix = current.get_slice("/", 0) + "/";
 | 
						|
				current = current.get_slice("/", 1);
 | 
						|
			}
 | 
						|
 | 
						|
			undo_redo->create_action(TTR("Rename Animation"));
 | 
						|
			undo_redo->add_do_method(al.ptr(), "rename_animation", current, new_name);
 | 
						|
			undo_redo->add_do_method(anim.ptr(), "set_name", new_name);
 | 
						|
			undo_redo->add_undo_method(al.ptr(), "rename_animation", new_name, current);
 | 
						|
			undo_redo->add_undo_method(anim.ptr(), "set_name", current);
 | 
						|
			undo_redo->add_do_method(this, "_animation_player_changed", player);
 | 
						|
			undo_redo->add_undo_method(this, "_animation_player_changed", player);
 | 
						|
			undo_redo->commit_action();
 | 
						|
 | 
						|
			_select_anim_by_name(new_library_prefix + new_name);
 | 
						|
		} break;
 | 
						|
 | 
						|
		case TOOL_NEW_ANIM: {
 | 
						|
			Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
 | 
						|
			new_anim->set_name(new_name);
 | 
						|
			String library_name;
 | 
						|
			Ref<AnimationLibrary> al;
 | 
						|
			if (library->is_visible()) {
 | 
						|
				library_name = library->get_item_metadata(library->get_selected());
 | 
						|
				// It's possible that [Global] was selected, but doesn't exist yet.
 | 
						|
				if (player->has_animation_library(library_name)) {
 | 
						|
					al = player->get_animation_library(library_name);
 | 
						|
				}
 | 
						|
 | 
						|
			} else {
 | 
						|
				if (player->has_animation_library("")) {
 | 
						|
					al = player->get_animation_library("");
 | 
						|
					library_name = "";
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			undo_redo->create_action(TTR("Add Animation"));
 | 
						|
 | 
						|
			bool lib_added = false;
 | 
						|
			if (al.is_null()) {
 | 
						|
				al.instantiate();
 | 
						|
				lib_added = true;
 | 
						|
				undo_redo->add_do_method(player, "add_animation_library", "", al);
 | 
						|
				library_name = "";
 | 
						|
			}
 | 
						|
 | 
						|
			undo_redo->add_do_method(al.ptr(), "add_animation", new_name, new_anim);
 | 
						|
			undo_redo->add_undo_method(al.ptr(), "remove_animation", new_name);
 | 
						|
			undo_redo->add_do_method(this, "_animation_player_changed", player);
 | 
						|
			undo_redo->add_undo_method(this, "_animation_player_changed", player);
 | 
						|
			if (!animation->has_selectable_items()) {
 | 
						|
				undo_redo->add_do_method(this, "_start_onion_skinning");
 | 
						|
				undo_redo->add_undo_method(this, "_stop_onion_skinning");
 | 
						|
			}
 | 
						|
			if (lib_added) {
 | 
						|
				undo_redo->add_undo_method(player, "remove_animation_library", "");
 | 
						|
			}
 | 
						|
			undo_redo->commit_action();
 | 
						|
 | 
						|
			if (library_name != "") {
 | 
						|
				library_name = library_name + "/";
 | 
						|
			}
 | 
						|
			_select_anim_by_name(library_name + new_name);
 | 
						|
 | 
						|
		} break;
 | 
						|
 | 
						|
		case TOOL_DUPLICATE_ANIM: {
 | 
						|
			String current = animation->get_item_text(animation->get_selected());
 | 
						|
			Ref<Animation> anim = player->get_animation(current);
 | 
						|
 | 
						|
			Ref<Animation> new_anim = _animation_clone(anim);
 | 
						|
			new_anim->set_name(new_name);
 | 
						|
 | 
						|
			String library_name;
 | 
						|
			Ref<AnimationLibrary> al;
 | 
						|
			if (library->is_visible()) {
 | 
						|
				library_name = library->get_item_metadata(library->get_selected());
 | 
						|
				// It's possible that [Global] was selected, but doesn't exist yet.
 | 
						|
				if (player->has_animation_library(library_name)) {
 | 
						|
					al = player->get_animation_library(library_name);
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				if (player->has_animation_library("")) {
 | 
						|
					al = player->get_animation_library("");
 | 
						|
					library_name = "";
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			undo_redo->create_action(TTR("Duplicate Animation"));
 | 
						|
 | 
						|
			bool lib_added = false;
 | 
						|
			if (al.is_null()) {
 | 
						|
				al.instantiate();
 | 
						|
				lib_added = true;
 | 
						|
				undo_redo->add_do_method(player, "add_animation_library", "", al);
 | 
						|
				library_name = "";
 | 
						|
			}
 | 
						|
 | 
						|
			undo_redo->add_do_method(al.ptr(), "add_animation", new_name, new_anim);
 | 
						|
			undo_redo->add_undo_method(al.ptr(), "remove_animation", new_name);
 | 
						|
			undo_redo->add_do_method(this, "_animation_player_changed", player);
 | 
						|
			undo_redo->add_undo_method(this, "_animation_player_changed", player);
 | 
						|
			if (lib_added) {
 | 
						|
				undo_redo->add_undo_method(player, "remove_animation_library", "");
 | 
						|
			}
 | 
						|
			undo_redo->commit_action();
 | 
						|
 | 
						|
			if (library_name != "") {
 | 
						|
				library_name = library_name + "/";
 | 
						|
			}
 | 
						|
			_select_anim_by_name(library_name + new_name);
 | 
						|
		} break;
 | 
						|
	}
 | 
						|
 | 
						|
	name_dialog->hide();
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) {
 | 
						|
	if (!animation->has_selectable_items()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	String current = animation->get_item_text(animation->get_selected());
 | 
						|
 | 
						|
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
 | 
						|
	undo_redo->create_action(TTR("Blend Next Changed"));
 | 
						|
	undo_redo->add_do_method(player, "animation_set_next", current, blend_editor.next->get_item_text(p_idx));
 | 
						|
	undo_redo->add_undo_method(player, "animation_set_next", current, player->animation_get_next(current));
 | 
						|
	undo_redo->add_do_method(this, "_animation_player_changed", player);
 | 
						|
	undo_redo->add_undo_method(this, "_animation_player_changed", player);
 | 
						|
	undo_redo->commit_action();
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_animation_blend() {
 | 
						|
	if (updating_blends) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	blend_editor.tree->clear();
 | 
						|
 | 
						|
	if (!animation->has_selectable_items()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	String current = animation->get_item_text(animation->get_selected());
 | 
						|
 | 
						|
	blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE);
 | 
						|
 | 
						|
	blend_editor.tree->set_hide_root(true);
 | 
						|
	blend_editor.tree->set_column_expand_ratio(0, 10);
 | 
						|
	blend_editor.tree->set_column_clip_content(0, true);
 | 
						|
	blend_editor.tree->set_column_expand_ratio(1, 3);
 | 
						|
	blend_editor.tree->set_column_clip_content(1, true);
 | 
						|
 | 
						|
	List<StringName> anims;
 | 
						|
	player->get_animation_list(&anims);
 | 
						|
	TreeItem *root = blend_editor.tree->create_item();
 | 
						|
	updating_blends = true;
 | 
						|
 | 
						|
	int i = 0;
 | 
						|
	bool anim_found = false;
 | 
						|
	blend_editor.next->clear();
 | 
						|
	blend_editor.next->add_item("", i);
 | 
						|
 | 
						|
	for (const StringName &to : anims) {
 | 
						|
		TreeItem *blend = blend_editor.tree->create_item(root);
 | 
						|
		blend->set_editable(0, false);
 | 
						|
		blend->set_editable(1, true);
 | 
						|
		blend->set_text(0, to);
 | 
						|
		blend->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
 | 
						|
		blend->set_range_config(1, 0, 3600, 0.001);
 | 
						|
		blend->set_range(1, player->get_blend_time(current, to));
 | 
						|
 | 
						|
		i++;
 | 
						|
		blend_editor.next->add_item(to, i);
 | 
						|
		if (to == player->animation_get_next(current)) {
 | 
						|
			blend_editor.next->select(i);
 | 
						|
			anim_found = true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// make sure we reset it else it becomes out of sync and could contain a deleted animation
 | 
						|
	if (!anim_found) {
 | 
						|
		blend_editor.next->select(0);
 | 
						|
		player->animation_set_next(current, blend_editor.next->get_item_text(0));
 | 
						|
	}
 | 
						|
 | 
						|
	updating_blends = false;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_blend_edited() {
 | 
						|
	if (updating_blends) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!animation->has_selectable_items()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	String current = animation->get_item_text(animation->get_selected());
 | 
						|
 | 
						|
	TreeItem *selected = blend_editor.tree->get_edited();
 | 
						|
	if (!selected) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	updating_blends = true;
 | 
						|
	String to = selected->get_text(0);
 | 
						|
	float blend_time = selected->get_range(1);
 | 
						|
	float prev_blend_time = player->get_blend_time(current, to);
 | 
						|
 | 
						|
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
 | 
						|
	undo_redo->create_action(TTR("Change Blend Time"));
 | 
						|
	undo_redo->add_do_method(player, "set_blend_time", current, to, blend_time);
 | 
						|
	undo_redo->add_undo_method(player, "set_blend_time", current, to, prev_blend_time);
 | 
						|
	undo_redo->add_do_method(this, "_animation_player_changed", player);
 | 
						|
	undo_redo->add_undo_method(this, "_animation_player_changed", player);
 | 
						|
	undo_redo->commit_action();
 | 
						|
	updating_blends = false;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::ensure_visibility() {
 | 
						|
	if (player && pin->is_pressed()) {
 | 
						|
		return; // another player is pinned, don't reset
 | 
						|
	}
 | 
						|
 | 
						|
	_animation_edit();
 | 
						|
}
 | 
						|
 | 
						|
Dictionary AnimationPlayerEditor::get_state() const {
 | 
						|
	Dictionary d;
 | 
						|
 | 
						|
	d["visible"] = is_visible_in_tree();
 | 
						|
	if (EditorNode::get_singleton()->get_edited_scene() && is_visible_in_tree() && player) {
 | 
						|
		d["player"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
 | 
						|
		d["animation"] = player->get_assigned_animation();
 | 
						|
		d["track_editor_state"] = track_editor->get_state();
 | 
						|
	}
 | 
						|
 | 
						|
	return d;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
 | 
						|
	if (!p_state.has("visible") || !p_state["visible"]) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	if (!EditorNode::get_singleton()->get_edited_scene()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (p_state.has("player")) {
 | 
						|
		Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
 | 
						|
		if (Object::cast_to<AnimationPlayer>(n) && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
 | 
						|
			if (player) {
 | 
						|
				if (player->is_connected("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
 | 
						|
					player->disconnect("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated));
 | 
						|
				}
 | 
						|
			}
 | 
						|
			player = Object::cast_to<AnimationPlayer>(n);
 | 
						|
			if (player) {
 | 
						|
				if (!player->is_connected("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
 | 
						|
					player->connect("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated));
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			_update_player();
 | 
						|
			EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
 | 
						|
			set_process(true);
 | 
						|
			ensure_visibility();
 | 
						|
 | 
						|
			if (p_state.has("animation")) {
 | 
						|
				String anim = p_state["animation"];
 | 
						|
				if (!anim.is_empty() && player->has_animation(anim)) {
 | 
						|
					_select_anim_by_name(anim);
 | 
						|
					_animation_edit();
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (p_state.has("track_editor_state")) {
 | 
						|
		track_editor->set_state(p_state["track_editor_state"]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_animation_resource_edit() {
 | 
						|
	String current = _get_current();
 | 
						|
	if (current != String()) {
 | 
						|
		Ref<Animation> anim = player->get_animation(current);
 | 
						|
		EditorNode::get_singleton()->edit_resource(anim);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_animation_edit() {
 | 
						|
	String current = _get_current();
 | 
						|
	if (current != String()) {
 | 
						|
		Ref<Animation> anim = player->get_animation(current);
 | 
						|
 | 
						|
		bool animation_library_is_foreign = EditorNode::get_singleton()->is_resource_read_only(anim);
 | 
						|
 | 
						|
		track_editor->set_animation(anim, animation_library_is_foreign);
 | 
						|
 | 
						|
		Node *root = player->get_node(player->get_root());
 | 
						|
		if (root) {
 | 
						|
			track_editor->set_root(root);
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		track_editor->set_animation(Ref<Animation>(), true);
 | 
						|
		track_editor->set_root(nullptr);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_scale_changed(const String &p_scale) {
 | 
						|
	player->set_speed_scale(p_scale.to_float());
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_update_animation() {
 | 
						|
	// the purpose of _update_animation is to reflect the current state
 | 
						|
	// of the animation player in the current editor..
 | 
						|
 | 
						|
	updating = true;
 | 
						|
 | 
						|
	if (player->is_playing()) {
 | 
						|
		stop->set_icon(pause_icon);
 | 
						|
	} else {
 | 
						|
		stop->set_icon(stop_icon);
 | 
						|
	}
 | 
						|
 | 
						|
	scale->set_text(String::num(player->get_speed_scale(), 2));
 | 
						|
	String current = player->get_assigned_animation();
 | 
						|
 | 
						|
	for (int i = 0; i < animation->get_item_count(); i++) {
 | 
						|
		if (animation->get_item_text(i) == current) {
 | 
						|
			animation->select(i);
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	updating = false;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_update_player() {
 | 
						|
	updating = true;
 | 
						|
 | 
						|
	animation->clear();
 | 
						|
 | 
						|
	tool_anim->set_disabled(player == nullptr);
 | 
						|
	pin->set_disabled(player == nullptr);
 | 
						|
 | 
						|
	if (!player) {
 | 
						|
		AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	List<StringName> libraries;
 | 
						|
	player->get_animation_library_list(&libraries);
 | 
						|
 | 
						|
	int active_idx = -1;
 | 
						|
	bool no_anims_found = true;
 | 
						|
	bool foreign_global_anim_lib = false;
 | 
						|
 | 
						|
	for (const StringName &K : libraries) {
 | 
						|
		if (K != StringName()) {
 | 
						|
			animation->add_separator(K);
 | 
						|
		}
 | 
						|
 | 
						|
		// Check if the global library is foreign since we want to disable options for adding/remove/renaming animations if it is.
 | 
						|
		Ref<AnimationLibrary> anim_library = player->get_animation_library(K);
 | 
						|
		if (K == "") {
 | 
						|
			foreign_global_anim_lib = EditorNode::get_singleton()->is_resource_read_only(anim_library);
 | 
						|
		}
 | 
						|
 | 
						|
		List<StringName> animlist;
 | 
						|
		anim_library->get_animation_list(&animlist);
 | 
						|
 | 
						|
		for (const StringName &E : animlist) {
 | 
						|
			String path = K;
 | 
						|
			if (path != "") {
 | 
						|
				path += "/";
 | 
						|
			}
 | 
						|
			path += E;
 | 
						|
			animation->add_item(path);
 | 
						|
			if (player->get_assigned_animation() == path) {
 | 
						|
				active_idx = animation->get_selectable_item(true);
 | 
						|
			}
 | 
						|
			no_anims_found = false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
#define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), foreign_global_anim_lib)
 | 
						|
 | 
						|
	ITEM_CHECK_DISABLED(TOOL_NEW_ANIM);
 | 
						|
 | 
						|
#undef ITEM_CHECK_DISABLED
 | 
						|
 | 
						|
#define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), no_anims_found || foreign_global_anim_lib)
 | 
						|
 | 
						|
	ITEM_CHECK_DISABLED(TOOL_DUPLICATE_ANIM);
 | 
						|
	ITEM_CHECK_DISABLED(TOOL_RENAME_ANIM);
 | 
						|
	ITEM_CHECK_DISABLED(TOOL_EDIT_TRANSITIONS);
 | 
						|
	ITEM_CHECK_DISABLED(TOOL_REMOVE_ANIM);
 | 
						|
	ITEM_CHECK_DISABLED(TOOL_EDIT_RESOURCE);
 | 
						|
 | 
						|
#undef ITEM_CHECK_DISABLED
 | 
						|
 | 
						|
	stop->set_disabled(no_anims_found);
 | 
						|
	play->set_disabled(no_anims_found);
 | 
						|
	play_bw->set_disabled(no_anims_found);
 | 
						|
	play_bw_from->set_disabled(no_anims_found);
 | 
						|
	play_from->set_disabled(no_anims_found);
 | 
						|
	frame->set_editable(!no_anims_found);
 | 
						|
	animation->set_disabled(no_anims_found);
 | 
						|
	autoplay->set_disabled(no_anims_found);
 | 
						|
	onion_toggle->set_disabled(no_anims_found);
 | 
						|
	onion_skinning->set_disabled(no_anims_found);
 | 
						|
 | 
						|
	if (hack_disable_onion_skinning) {
 | 
						|
		onion_toggle->set_disabled(true);
 | 
						|
		onion_skinning->set_disabled(true);
 | 
						|
	}
 | 
						|
 | 
						|
	_update_animation_list_icons();
 | 
						|
 | 
						|
	updating = false;
 | 
						|
	if (active_idx != -1) {
 | 
						|
		animation->select(active_idx);
 | 
						|
		autoplay->set_pressed(animation->get_item_text(active_idx) == player->get_autoplay());
 | 
						|
		_animation_selected(active_idx);
 | 
						|
	} else if (animation->has_selectable_items()) {
 | 
						|
		int item = animation->get_selectable_item();
 | 
						|
		animation->select(item);
 | 
						|
		autoplay->set_pressed(animation->get_item_text(item) == player->get_autoplay());
 | 
						|
		_animation_selected(item);
 | 
						|
	} else {
 | 
						|
		_animation_selected(0);
 | 
						|
	}
 | 
						|
 | 
						|
	if (!no_anims_found) {
 | 
						|
		String current = animation->get_item_text(animation->get_selected());
 | 
						|
		Ref<Animation> anim = player->get_animation(current);
 | 
						|
 | 
						|
		bool animation_library_is_foreign = EditorNode::get_singleton()->is_resource_read_only(anim);
 | 
						|
 | 
						|
		track_editor->set_animation(anim, animation_library_is_foreign);
 | 
						|
		Node *root = player->get_node(player->get_root());
 | 
						|
		if (root) {
 | 
						|
			track_editor->set_root(root);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	_update_animation();
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_update_animation_list_icons() {
 | 
						|
	for (int i = 0; i < animation->get_item_count(); i++) {
 | 
						|
		String anim_name = animation->get_item_text(i);
 | 
						|
		if (animation->is_item_disabled(i) || animation->is_item_separator(i)) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		Ref<Texture2D> icon;
 | 
						|
		if (anim_name == player->get_autoplay()) {
 | 
						|
			if (anim_name == SceneStringNames::get_singleton()->RESET) {
 | 
						|
				icon = autoplay_reset_icon;
 | 
						|
			} else {
 | 
						|
				icon = autoplay_icon;
 | 
						|
			}
 | 
						|
		} else if (anim_name == SceneStringNames::get_singleton()->RESET) {
 | 
						|
			icon = reset_icon;
 | 
						|
		}
 | 
						|
 | 
						|
		animation->set_item_icon(i, icon);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_update_name_dialog_library_dropdown() {
 | 
						|
	StringName current_library_name;
 | 
						|
	if (animation->has_selectable_items()) {
 | 
						|
		String current_animation_name = animation->get_item_text(animation->get_selected());
 | 
						|
		Ref<Animation> current_animation = player->get_animation(current_animation_name);
 | 
						|
		if (current_animation.is_valid()) {
 | 
						|
			current_library_name = player->find_animation_library(current_animation);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	List<StringName> libraries;
 | 
						|
	player->get_animation_library_list(&libraries);
 | 
						|
	library->clear();
 | 
						|
 | 
						|
	// When [Global] isn't present, but other libraries are, add option of creating [Global].
 | 
						|
	int index_offset = 0;
 | 
						|
	if (!player->has_animation_library(StringName())) {
 | 
						|
		library->add_item(String(TTR("[Global] (create)")));
 | 
						|
		library->set_item_metadata(0, "");
 | 
						|
		index_offset = 1;
 | 
						|
	}
 | 
						|
 | 
						|
	int current_lib_id = index_offset; // Don't default to [Global] if it doesn't exist yet.
 | 
						|
	for (int i = 0; i < libraries.size(); i++) {
 | 
						|
		StringName library_name = libraries[i];
 | 
						|
		library->add_item((library_name == StringName()) ? String(TTR("[Global]")) : String(library_name));
 | 
						|
		library->set_item_metadata(i + index_offset, String(library_name));
 | 
						|
		// Default to duplicating into same library.
 | 
						|
		if (library_name == current_library_name) {
 | 
						|
			current_lib_id = i + index_offset;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (library->get_item_count() > 1) {
 | 
						|
		library->select(current_lib_id);
 | 
						|
		library->show();
 | 
						|
	} else {
 | 
						|
		library->hide();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
 | 
						|
	if (player && pin->is_pressed()) {
 | 
						|
		return; // Ignore, pinned.
 | 
						|
	}
 | 
						|
 | 
						|
	if (player) {
 | 
						|
		if (player->is_connected("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
 | 
						|
			player->disconnect("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated));
 | 
						|
		}
 | 
						|
	}
 | 
						|
	player = p_player;
 | 
						|
 | 
						|
	if (player) {
 | 
						|
		if (!player->is_connected("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
 | 
						|
			player->connect("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated));
 | 
						|
		}
 | 
						|
		_update_player();
 | 
						|
 | 
						|
		if (onion.enabled) {
 | 
						|
			if (animation->has_selectable_items()) {
 | 
						|
				_start_onion_skinning();
 | 
						|
			} else {
 | 
						|
				_stop_onion_skinning();
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		track_editor->show_select_node_warning(false);
 | 
						|
	} else {
 | 
						|
		if (onion.enabled) {
 | 
						|
			_stop_onion_skinning();
 | 
						|
		}
 | 
						|
 | 
						|
		track_editor->show_select_node_warning(true);
 | 
						|
	}
 | 
						|
 | 
						|
	library_editor->set_animation_player(player);
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay) {
 | 
						|
	if (!onion.can_overlay) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	// Can happen on viewport resize, at least.
 | 
						|
	if (!_are_onion_layers_valid()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	RID ci = p_overlay->get_canvas_item();
 | 
						|
	Rect2 src_rect = p_overlay->get_global_rect();
 | 
						|
	// Re-flip since captures are already flipped.
 | 
						|
	src_rect.position.y = onion.capture_size.y - (src_rect.position.y + src_rect.size.y);
 | 
						|
	src_rect.size.y *= -1;
 | 
						|
 | 
						|
	Rect2 dst_rect = Rect2(Point2(), p_overlay->get_size());
 | 
						|
 | 
						|
	float alpha_step = 1.0 / (onion.steps + 1);
 | 
						|
 | 
						|
	int cidx = 0;
 | 
						|
	if (onion.past) {
 | 
						|
		float alpha = 0;
 | 
						|
		do {
 | 
						|
			alpha += alpha_step;
 | 
						|
 | 
						|
			if (onion.captures_valid[cidx]) {
 | 
						|
				RS::get_singleton()->canvas_item_add_texture_rect_region(
 | 
						|
						ci, dst_rect, RS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
 | 
						|
			}
 | 
						|
 | 
						|
			cidx++;
 | 
						|
		} while (cidx < onion.steps);
 | 
						|
	}
 | 
						|
	if (onion.future) {
 | 
						|
		float alpha = 1;
 | 
						|
		int base_cidx = cidx;
 | 
						|
		do {
 | 
						|
			alpha -= alpha_step;
 | 
						|
 | 
						|
			if (onion.captures_valid[cidx]) {
 | 
						|
				RS::get_singleton()->canvas_item_add_texture_rect_region(
 | 
						|
						ci, dst_rect, RS::get_singleton()->viewport_get_texture(onion.captures[cidx]), src_rect, Color(1, 1, 1, alpha));
 | 
						|
			}
 | 
						|
 | 
						|
			cidx++;
 | 
						|
		} while (cidx < base_cidx + onion.steps); // In case there's the present capture at the end, skip it.
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_animation_duplicate() {
 | 
						|
	if (!animation->has_selectable_items()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	String current = animation->get_item_text(animation->get_selected());
 | 
						|
	Ref<Animation> anim = player->get_animation(current);
 | 
						|
	if (!anim.is_valid()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	int count = 2;
 | 
						|
	String new_name = current;
 | 
						|
	PackedStringArray split = new_name.split("_");
 | 
						|
	int last_index = split.size() - 1;
 | 
						|
	if (last_index > 0 && split[last_index].is_valid_int() && split[last_index].to_int() >= 0) {
 | 
						|
		count = split[last_index].to_int();
 | 
						|
		split.remove_at(last_index);
 | 
						|
		new_name = String("_").join(split);
 | 
						|
	}
 | 
						|
	while (true) {
 | 
						|
		String attempt = new_name;
 | 
						|
		attempt += vformat("_%d", count);
 | 
						|
		if (player->has_animation(attempt)) {
 | 
						|
			count++;
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		new_name = attempt;
 | 
						|
		break;
 | 
						|
	}
 | 
						|
 | 
						|
	if (new_name.contains("/")) {
 | 
						|
		// Discard library prefix.
 | 
						|
		new_name = new_name.get_slice("/", 1);
 | 
						|
	}
 | 
						|
 | 
						|
	_update_name_dialog_library_dropdown();
 | 
						|
 | 
						|
	name_dialog_op = TOOL_DUPLICATE_ANIM;
 | 
						|
	name_dialog->set_title(TTR("Duplicate Animation"));
 | 
						|
	// TRANSLATORS: This is a label for the new name field in the "Duplicate Animation" dialog.
 | 
						|
	name_title->set_text(TTR("Duplicated Animation Name:"));
 | 
						|
	name->set_text(new_name);
 | 
						|
	name_dialog->popup_centered(Size2(300, 90));
 | 
						|
	name->select_all();
 | 
						|
	name->grab_focus();
 | 
						|
}
 | 
						|
 | 
						|
Ref<Animation> AnimationPlayerEditor::_animation_clone(Ref<Animation> p_anim) {
 | 
						|
	Ref<Animation> new_anim = memnew(Animation);
 | 
						|
	List<PropertyInfo> plist;
 | 
						|
	p_anim->get_property_list(&plist);
 | 
						|
 | 
						|
	for (const PropertyInfo &E : plist) {
 | 
						|
		if (E.usage & PROPERTY_USAGE_STORAGE) {
 | 
						|
			new_anim->set(E.name, p_anim->get(E.name));
 | 
						|
		}
 | 
						|
	}
 | 
						|
	new_anim->set_path("");
 | 
						|
 | 
						|
	return new_anim;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set, bool p_timeline_only) {
 | 
						|
	if (updating || !player || player->is_playing()) {
 | 
						|
		return;
 | 
						|
	};
 | 
						|
 | 
						|
	updating = true;
 | 
						|
	String current = player->get_assigned_animation();
 | 
						|
	if (current.is_empty() || !player->has_animation(current)) {
 | 
						|
		updating = false;
 | 
						|
		current = "";
 | 
						|
		return;
 | 
						|
	};
 | 
						|
 | 
						|
	Ref<Animation> anim;
 | 
						|
	anim = player->get_animation(current);
 | 
						|
 | 
						|
	float pos = CLAMP((double)anim->get_length() * (p_value / frame->get_max()), 0, (double)anim->get_length());
 | 
						|
	if (track_editor->is_snap_enabled()) {
 | 
						|
		pos = Math::snapped(pos, _get_editor_step());
 | 
						|
	}
 | 
						|
 | 
						|
	if (!p_timeline_only) {
 | 
						|
		if (player->is_valid() && !p_set) {
 | 
						|
			float cpos = player->get_current_animation_position();
 | 
						|
 | 
						|
			player->seek_delta(pos, pos - cpos);
 | 
						|
		} else {
 | 
						|
			player->stop();
 | 
						|
			player->seek(pos, true);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	track_editor->set_anim_pos(pos);
 | 
						|
};
 | 
						|
 | 
						|
void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {
 | 
						|
	if (player == p_pl && is_visible_in_tree()) {
 | 
						|
		_update_player();
 | 
						|
		if (blend_editor.dialog->is_visible()) {
 | 
						|
			_animation_blend(); // Update.
 | 
						|
		}
 | 
						|
		if (library_editor->is_visible()) {
 | 
						|
			library_editor->update_tree();
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_animation_libraries_updated() {
 | 
						|
	_animation_player_changed(player);
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_list_changed() {
 | 
						|
	if (is_visible_in_tree()) {
 | 
						|
		_update_player();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
 | 
						|
	frame->set_max(p_len);
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag, bool p_timeline_only) {
 | 
						|
	timeline_position = p_pos;
 | 
						|
 | 
						|
	if (!is_visible_in_tree()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!player) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (player->is_playing()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!player->has_animation(player->get_assigned_animation())) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	updating = true;
 | 
						|
	frame->set_value(Math::snapped(p_pos, _get_editor_step()));
 | 
						|
	updating = false;
 | 
						|
	_seek_value_changed(p_pos, !p_drag, p_timeline_only);
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
 | 
						|
	String current = _get_current();
 | 
						|
 | 
						|
	Ref<Animation> anim;
 | 
						|
	if (!current.is_empty()) {
 | 
						|
		anim = player->get_animation(current);
 | 
						|
	}
 | 
						|
 | 
						|
	switch (p_option) {
 | 
						|
		case TOOL_NEW_ANIM: {
 | 
						|
			_animation_new();
 | 
						|
		} break;
 | 
						|
		case TOOL_ANIM_LIBRARY: {
 | 
						|
			library_editor->set_animation_player(player);
 | 
						|
			library_editor->show_dialog();
 | 
						|
		} break;
 | 
						|
		case TOOL_DUPLICATE_ANIM: {
 | 
						|
			_animation_duplicate();
 | 
						|
		} break;
 | 
						|
		case TOOL_RENAME_ANIM: {
 | 
						|
			_animation_rename();
 | 
						|
		} break;
 | 
						|
		case TOOL_EDIT_TRANSITIONS: {
 | 
						|
			_animation_blend();
 | 
						|
		} break;
 | 
						|
		case TOOL_REMOVE_ANIM: {
 | 
						|
			_animation_remove();
 | 
						|
		} break;
 | 
						|
		case TOOL_EDIT_RESOURCE: {
 | 
						|
			if (anim.is_valid()) {
 | 
						|
				EditorNode::get_singleton()->edit_resource(anim);
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
 | 
						|
	PopupMenu *menu = onion_skinning->get_popup();
 | 
						|
	int idx = menu->get_item_index(p_option);
 | 
						|
 | 
						|
	switch (p_option) {
 | 
						|
		case ONION_SKINNING_ENABLE: {
 | 
						|
			onion.enabled = !onion.enabled;
 | 
						|
 | 
						|
			if (onion.enabled) {
 | 
						|
				_start_onion_skinning();
 | 
						|
			} else {
 | 
						|
				_stop_onion_skinning();
 | 
						|
			}
 | 
						|
 | 
						|
		} break;
 | 
						|
		case ONION_SKINNING_PAST: {
 | 
						|
			// Ensure at least one of past/future is checked.
 | 
						|
			onion.past = onion.future ? !onion.past : true;
 | 
						|
			menu->set_item_checked(idx, onion.past);
 | 
						|
		} break;
 | 
						|
		case ONION_SKINNING_FUTURE: {
 | 
						|
			// Ensure at least one of past/future is checked.
 | 
						|
			onion.future = onion.past ? !onion.future : true;
 | 
						|
			menu->set_item_checked(idx, onion.future);
 | 
						|
		} break;
 | 
						|
		case ONION_SKINNING_1_STEP: // Fall-through.
 | 
						|
		case ONION_SKINNING_2_STEPS:
 | 
						|
		case ONION_SKINNING_3_STEPS: {
 | 
						|
			onion.steps = (p_option - ONION_SKINNING_1_STEP) + 1;
 | 
						|
			int one_frame_idx = menu->get_item_index(ONION_SKINNING_1_STEP);
 | 
						|
			for (int i = 0; i <= ONION_SKINNING_LAST_STEPS_OPTION - ONION_SKINNING_1_STEP; i++) {
 | 
						|
				menu->set_item_checked(one_frame_idx + i, onion.steps == i + 1);
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
		case ONION_SKINNING_DIFFERENCES_ONLY: {
 | 
						|
			onion.differences_only = !onion.differences_only;
 | 
						|
			menu->set_item_checked(idx, onion.differences_only);
 | 
						|
		} break;
 | 
						|
		case ONION_SKINNING_FORCE_WHITE_MODULATE: {
 | 
						|
			onion.force_white_modulate = !onion.force_white_modulate;
 | 
						|
			menu->set_item_checked(idx, onion.force_white_modulate);
 | 
						|
		} break;
 | 
						|
		case ONION_SKINNING_INCLUDE_GIZMOS: {
 | 
						|
			onion.include_gizmos = !onion.include_gizmos;
 | 
						|
			menu->set_item_checked(idx, onion.include_gizmos);
 | 
						|
		} break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::shortcut_input(const Ref<InputEvent> &p_ev) {
 | 
						|
	ERR_FAIL_COND(p_ev.is_null());
 | 
						|
 | 
						|
	Ref<InputEventKey> k = p_ev;
 | 
						|
	if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->is_alt_pressed() && !k->is_ctrl_pressed() && !k->is_meta_pressed()) {
 | 
						|
		switch (k->get_keycode()) {
 | 
						|
			case Key::A: {
 | 
						|
				if (!k->is_shift_pressed()) {
 | 
						|
					_play_bw_from_pressed();
 | 
						|
				} else {
 | 
						|
					_play_bw_pressed();
 | 
						|
				}
 | 
						|
				accept_event();
 | 
						|
			} break;
 | 
						|
			case Key::S: {
 | 
						|
				_stop_pressed();
 | 
						|
				accept_event();
 | 
						|
			} break;
 | 
						|
			case Key::D: {
 | 
						|
				if (!k->is_shift_pressed()) {
 | 
						|
					_play_from_pressed();
 | 
						|
				} else {
 | 
						|
					_play_pressed();
 | 
						|
				}
 | 
						|
				accept_event();
 | 
						|
			} break;
 | 
						|
			default:
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_editor_visibility_changed() {
 | 
						|
	if (is_visible() && animation->has_selectable_items()) {
 | 
						|
		_start_onion_skinning();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool AnimationPlayerEditor::_are_onion_layers_valid() {
 | 
						|
	ERR_FAIL_COND_V(!onion.past && !onion.future, false);
 | 
						|
 | 
						|
	Point2 capture_size = get_tree()->get_root()->get_size();
 | 
						|
	return onion.captures.size() == onion.get_needed_capture_count() && onion.capture_size == capture_size;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_allocate_onion_layers() {
 | 
						|
	_free_onion_layers();
 | 
						|
 | 
						|
	int captures = onion.get_needed_capture_count();
 | 
						|
	Point2 capture_size = get_tree()->get_root()->get_size();
 | 
						|
 | 
						|
	onion.captures.resize(captures);
 | 
						|
	onion.captures_valid.resize(captures);
 | 
						|
 | 
						|
	for (int i = 0; i < captures; i++) {
 | 
						|
		bool is_present = onion.differences_only && i == captures - 1;
 | 
						|
 | 
						|
		// Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport.
 | 
						|
		onion.captures.write[i] = RS::get_singleton()->viewport_create();
 | 
						|
 | 
						|
		RS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height);
 | 
						|
		RS::get_singleton()->viewport_set_update_mode(onion.captures[i], RS::VIEWPORT_UPDATE_ALWAYS);
 | 
						|
		RS::get_singleton()->viewport_set_transparent_background(onion.captures[i], !is_present);
 | 
						|
		RS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas);
 | 
						|
	}
 | 
						|
 | 
						|
	// Reset the capture canvas item to the current root viewport texture (defensive).
 | 
						|
	RS::get_singleton()->canvas_item_clear(onion.capture.canvas_item);
 | 
						|
	RS::get_singleton()->canvas_item_add_texture_rect(onion.capture.canvas_item, Rect2(Point2(), capture_size), get_tree()->get_root()->get_texture()->get_rid());
 | 
						|
 | 
						|
	onion.capture_size = capture_size;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_free_onion_layers() {
 | 
						|
	for (int i = 0; i < onion.captures.size(); i++) {
 | 
						|
		if (onion.captures[i].is_valid()) {
 | 
						|
			RS::get_singleton()->free(onion.captures[i]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	onion.captures.clear();
 | 
						|
	onion.captures_valid.clear();
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_prepare_onion_layers_1() {
 | 
						|
	// This would be called per viewport and we want to act once only.
 | 
						|
	int64_t cur_frame = get_tree()->get_frame();
 | 
						|
	if (cur_frame == onion.last_frame) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!onion.enabled || !is_processing() || !is_visible() || !get_player()) {
 | 
						|
		_stop_onion_skinning();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	onion.last_frame = cur_frame;
 | 
						|
 | 
						|
	// Refresh viewports with no onion layers overlaid.
 | 
						|
	onion.can_overlay = false;
 | 
						|
	plugin->update_overlays();
 | 
						|
 | 
						|
	if (player->is_playing()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	// And go to next step afterwards.
 | 
						|
	call_deferred(SNAME("_prepare_onion_layers_2"));
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_prepare_onion_layers_1_deferred() {
 | 
						|
	call_deferred(SNAME("_prepare_onion_layers_1"));
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_prepare_onion_layers_2() {
 | 
						|
	Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
 | 
						|
	if (!anim.is_valid()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!_are_onion_layers_valid()) {
 | 
						|
		_allocate_onion_layers();
 | 
						|
	}
 | 
						|
 | 
						|
	// Hide superfluous elements that would make the overlay unnecessary cluttered.
 | 
						|
	Dictionary canvas_edit_state;
 | 
						|
	Dictionary spatial_edit_state;
 | 
						|
	if (Node3DEditor::get_singleton()->is_visible()) {
 | 
						|
		// 3D
 | 
						|
		spatial_edit_state = Node3DEditor::get_singleton()->get_state();
 | 
						|
		Dictionary new_state = spatial_edit_state.duplicate();
 | 
						|
		new_state["show_grid"] = false;
 | 
						|
		new_state["show_origin"] = false;
 | 
						|
		Array orig_vp = spatial_edit_state["viewports"];
 | 
						|
		Array vp;
 | 
						|
		vp.resize(4);
 | 
						|
		for (int i = 0; i < vp.size(); i++) {
 | 
						|
			Dictionary d = ((Dictionary)orig_vp[i]).duplicate();
 | 
						|
			d["use_environment"] = false;
 | 
						|
			d["doppler"] = false;
 | 
						|
			d["gizmos"] = onion.include_gizmos ? d["gizmos"] : Variant(false);
 | 
						|
			d["information"] = false;
 | 
						|
			vp[i] = d;
 | 
						|
		}
 | 
						|
		new_state["viewports"] = vp;
 | 
						|
		// TODO: Save/restore only affected entries.
 | 
						|
		Node3DEditor::get_singleton()->set_state(new_state);
 | 
						|
	} else { // CanvasItemEditor
 | 
						|
		// 2D
 | 
						|
		canvas_edit_state = CanvasItemEditor::get_singleton()->get_state();
 | 
						|
		Dictionary new_state = canvas_edit_state.duplicate();
 | 
						|
		new_state["show_grid"] = false;
 | 
						|
		new_state["show_rulers"] = false;
 | 
						|
		new_state["show_guides"] = false;
 | 
						|
		new_state["show_helpers"] = false;
 | 
						|
		new_state["show_zoom_control"] = false;
 | 
						|
		// TODO: Save/restore only affected entries.
 | 
						|
		CanvasItemEditor::get_singleton()->set_state(new_state);
 | 
						|
	}
 | 
						|
 | 
						|
	// Tweak the root viewport to ensure it's rendered before our target.
 | 
						|
	RID root_vp = get_tree()->get_root()->get_viewport_rid();
 | 
						|
	Rect2 root_vp_screen_rect = Rect2(Vector2(), get_tree()->get_root()->get_size());
 | 
						|
	RS::get_singleton()->viewport_attach_to_screen(root_vp, Rect2());
 | 
						|
	RS::get_singleton()->viewport_set_update_mode(root_vp, RS::VIEWPORT_UPDATE_ALWAYS);
 | 
						|
 | 
						|
	RID present_rid;
 | 
						|
	if (onion.differences_only) {
 | 
						|
		// Capture present scene as it is.
 | 
						|
		RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, RID());
 | 
						|
		present_rid = onion.captures[onion.captures.size() - 1];
 | 
						|
		RS::get_singleton()->viewport_set_active(present_rid, true);
 | 
						|
		RS::get_singleton()->viewport_set_parent_viewport(root_vp, present_rid);
 | 
						|
		RS::get_singleton()->draw(false);
 | 
						|
		RS::get_singleton()->viewport_set_active(present_rid, false);
 | 
						|
	}
 | 
						|
 | 
						|
	// Backup current animation state.
 | 
						|
	Ref<AnimatedValuesBackup> values_backup = player->backup_animated_values();
 | 
						|
	float cpos = player->get_current_animation_position();
 | 
						|
 | 
						|
	// Render every past/future step with the capture shader.
 | 
						|
 | 
						|
	RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid());
 | 
						|
	onion.capture.material->set_shader_parameter("bkg_color", GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
 | 
						|
	onion.capture.material->set_shader_parameter("differences_only", onion.differences_only);
 | 
						|
	onion.capture.material->set_shader_parameter("present", onion.differences_only ? RS::get_singleton()->viewport_get_texture(present_rid) : RID());
 | 
						|
 | 
						|
	int step_off_a = onion.past ? -onion.steps : 0;
 | 
						|
	int step_off_b = onion.future ? onion.steps : 0;
 | 
						|
	int cidx = 0;
 | 
						|
	onion.capture.material->set_shader_parameter("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color")));
 | 
						|
	for (int step_off = step_off_a; step_off <= step_off_b; step_off++) {
 | 
						|
		if (step_off == 0) {
 | 
						|
			// Skip present step and switch to the color of future.
 | 
						|
			if (!onion.force_white_modulate) {
 | 
						|
				onion.capture.material->set_shader_parameter("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color"));
 | 
						|
			}
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		float pos = cpos + step_off * anim->get_step();
 | 
						|
 | 
						|
		bool valid = anim->get_loop_mode() != Animation::LOOP_NONE || (pos >= 0 && pos <= anim->get_length());
 | 
						|
		onion.captures_valid.write[cidx] = valid;
 | 
						|
		if (valid) {
 | 
						|
			player->seek(pos, true);
 | 
						|
			get_tree()->flush_transform_notifications(); // Needed for transforms of Node3Ds.
 | 
						|
			values_backup->update_skeletons(); // Needed for Skeletons (2D & 3D).
 | 
						|
 | 
						|
			RS::get_singleton()->viewport_set_active(onion.captures[cidx], true);
 | 
						|
			RS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]);
 | 
						|
			RS::get_singleton()->draw(false);
 | 
						|
			RS::get_singleton()->viewport_set_active(onion.captures[cidx], false);
 | 
						|
		}
 | 
						|
 | 
						|
		cidx++;
 | 
						|
	}
 | 
						|
 | 
						|
	// Restore root viewport.
 | 
						|
	RS::get_singleton()->viewport_set_parent_viewport(root_vp, RID());
 | 
						|
	RS::get_singleton()->viewport_attach_to_screen(root_vp, root_vp_screen_rect);
 | 
						|
	RS::get_singleton()->viewport_set_update_mode(root_vp, RS::VIEWPORT_UPDATE_WHEN_VISIBLE);
 | 
						|
 | 
						|
	// Restore animation state
 | 
						|
	// (Seeking with update=true wouldn't do the trick because the current value of the properties
 | 
						|
	// may not match their value for the current point in the animation).
 | 
						|
	player->seek(cpos, false);
 | 
						|
	values_backup->restore();
 | 
						|
 | 
						|
	// Restore state of main editors.
 | 
						|
	if (Node3DEditor::get_singleton()->is_visible()) {
 | 
						|
		// 3D
 | 
						|
		Node3DEditor::get_singleton()->set_state(spatial_edit_state);
 | 
						|
	} else { // CanvasItemEditor
 | 
						|
		// 2D
 | 
						|
		CanvasItemEditor::get_singleton()->set_state(canvas_edit_state);
 | 
						|
	}
 | 
						|
 | 
						|
	// Update viewports with skin layers overlaid for the actual engine loop render.
 | 
						|
	onion.can_overlay = true;
 | 
						|
	plugin->update_overlays();
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_start_onion_skinning() {
 | 
						|
	// FIXME: Using "process_frame" makes onion layers update one frame behind the current.
 | 
						|
	if (!get_tree()->is_connected("process_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) {
 | 
						|
		get_tree()->connect("process_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred));
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_stop_onion_skinning() {
 | 
						|
	if (get_tree()->is_connected("process_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) {
 | 
						|
		get_tree()->disconnect("process_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred));
 | 
						|
 | 
						|
		_free_onion_layers();
 | 
						|
 | 
						|
		// Clean up the overlay.
 | 
						|
		onion.can_overlay = false;
 | 
						|
		plugin->update_overlays();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_pin_pressed() {
 | 
						|
	SceneTreeDock::get_singleton()->get_tree_editor()->update_tree();
 | 
						|
}
 | 
						|
 | 
						|
bool AnimationPlayerEditor::_validate_tracks(const Ref<Animation> p_anim) {
 | 
						|
	bool is_valid = true;
 | 
						|
	if (!p_anim.is_valid()) {
 | 
						|
		return true; // There is a problem outside of the animation track.
 | 
						|
	}
 | 
						|
	int len = p_anim->get_track_count();
 | 
						|
	for (int i = 0; i < len; i++) {
 | 
						|
		Animation::TrackType ttype = p_anim->track_get_type(i);
 | 
						|
		if (ttype == Animation::TYPE_ROTATION_3D) {
 | 
						|
			int key_len = p_anim->track_get_key_count(i);
 | 
						|
			for (int j = 0; j < key_len; j++) {
 | 
						|
				Quaternion q;
 | 
						|
				p_anim->rotation_track_get_key(i, j, &q);
 | 
						|
				ERR_BREAK_EDMSG(!q.is_normalized(), "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', 3D Rotation Track:  '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key.");
 | 
						|
			}
 | 
						|
		} else if (ttype == Animation::TYPE_VALUE) {
 | 
						|
			int key_len = p_anim->track_get_key_count(i);
 | 
						|
			if (key_len == 0) {
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
			switch (p_anim->track_get_key_value(i, 0).get_type()) {
 | 
						|
				case Variant::QUATERNION: {
 | 
						|
					for (int j = 0; j < key_len; j++) {
 | 
						|
						Quaternion q = Quaternion(p_anim->track_get_key_value(i, j));
 | 
						|
						if (!q.is_normalized()) {
 | 
						|
							is_valid = false;
 | 
						|
							ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', Value Track:  '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key.");
 | 
						|
						}
 | 
						|
					}
 | 
						|
				} break;
 | 
						|
				case Variant::TRANSFORM3D: {
 | 
						|
					for (int j = 0; j < key_len; j++) {
 | 
						|
						Transform3D t = Transform3D(p_anim->track_get_key_value(i, j));
 | 
						|
						if (!t.basis.orthonormalized().is_rotation()) {
 | 
						|
							is_valid = false;
 | 
						|
							ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', Value Track:  '" + p_anim->track_get_path(i) + "' contains corrupted basis (some axes are too close other axis or scaled by zero) Transform3D key.");
 | 
						|
						}
 | 
						|
					}
 | 
						|
				} break;
 | 
						|
				default: {
 | 
						|
				} break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return is_valid;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditor::_bind_methods() {
 | 
						|
	ClassDB::bind_method(D_METHOD("_animation_new"), &AnimationPlayerEditor::_animation_new);
 | 
						|
	ClassDB::bind_method(D_METHOD("_animation_rename"), &AnimationPlayerEditor::_animation_rename);
 | 
						|
	ClassDB::bind_method(D_METHOD("_animation_remove"), &AnimationPlayerEditor::_animation_remove);
 | 
						|
	ClassDB::bind_method(D_METHOD("_animation_blend"), &AnimationPlayerEditor::_animation_blend);
 | 
						|
	ClassDB::bind_method(D_METHOD("_animation_edit"), &AnimationPlayerEditor::_animation_edit);
 | 
						|
	ClassDB::bind_method(D_METHOD("_animation_resource_edit"), &AnimationPlayerEditor::_animation_resource_edit);
 | 
						|
	ClassDB::bind_method(D_METHOD("_animation_player_changed"), &AnimationPlayerEditor::_animation_player_changed);
 | 
						|
	ClassDB::bind_method(D_METHOD("_animation_libraries_updated"), &AnimationPlayerEditor::_animation_libraries_updated);
 | 
						|
	ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed);
 | 
						|
	ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("_prepare_onion_layers_1"), &AnimationPlayerEditor::_prepare_onion_layers_1);
 | 
						|
	ClassDB::bind_method(D_METHOD("_prepare_onion_layers_2"), &AnimationPlayerEditor::_prepare_onion_layers_2);
 | 
						|
	ClassDB::bind_method(D_METHOD("_start_onion_skinning"), &AnimationPlayerEditor::_start_onion_skinning);
 | 
						|
	ClassDB::bind_method(D_METHOD("_stop_onion_skinning"), &AnimationPlayerEditor::_stop_onion_skinning);
 | 
						|
 | 
						|
	ADD_SIGNAL(MethodInfo("animation_selected", PropertyInfo(Variant::STRING, "name")));
 | 
						|
}
 | 
						|
 | 
						|
AnimationPlayerEditor *AnimationPlayerEditor::singleton = nullptr;
 | 
						|
 | 
						|
AnimationPlayer *AnimationPlayerEditor::get_player() const {
 | 
						|
	return player;
 | 
						|
}
 | 
						|
 | 
						|
AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plugin) {
 | 
						|
	plugin = p_plugin;
 | 
						|
	singleton = this;
 | 
						|
 | 
						|
	updating = false;
 | 
						|
 | 
						|
	set_focus_mode(FOCUS_ALL);
 | 
						|
 | 
						|
	player = nullptr;
 | 
						|
 | 
						|
	HBoxContainer *hb = memnew(HBoxContainer);
 | 
						|
	add_child(hb);
 | 
						|
 | 
						|
	play_bw_from = memnew(Button);
 | 
						|
	play_bw_from->set_flat(true);
 | 
						|
	play_bw_from->set_tooltip_text(TTR("Play selected animation backwards from current pos. (A)"));
 | 
						|
	hb->add_child(play_bw_from);
 | 
						|
 | 
						|
	play_bw = memnew(Button);
 | 
						|
	play_bw->set_flat(true);
 | 
						|
	play_bw->set_tooltip_text(TTR("Play selected animation backwards from end. (Shift+A)"));
 | 
						|
	hb->add_child(play_bw);
 | 
						|
 | 
						|
	stop = memnew(Button);
 | 
						|
	stop->set_flat(true);
 | 
						|
	hb->add_child(stop);
 | 
						|
	stop->set_tooltip_text(TTR("Pause/stop animation playback. (S)"));
 | 
						|
 | 
						|
	play = memnew(Button);
 | 
						|
	play->set_flat(true);
 | 
						|
	play->set_tooltip_text(TTR("Play selected animation from start. (Shift+D)"));
 | 
						|
	hb->add_child(play);
 | 
						|
 | 
						|
	play_from = memnew(Button);
 | 
						|
	play_from->set_flat(true);
 | 
						|
	play_from->set_tooltip_text(TTR("Play selected animation from current pos. (D)"));
 | 
						|
	hb->add_child(play_from);
 | 
						|
 | 
						|
	frame = memnew(SpinBox);
 | 
						|
	hb->add_child(frame);
 | 
						|
	frame->set_custom_minimum_size(Size2(80, 0) * EDSCALE);
 | 
						|
	frame->set_stretch_ratio(2);
 | 
						|
	frame->set_step(0.0001);
 | 
						|
	frame->set_tooltip_text(TTR("Animation position (in seconds)."));
 | 
						|
 | 
						|
	hb->add_child(memnew(VSeparator));
 | 
						|
 | 
						|
	scale = memnew(LineEdit);
 | 
						|
	hb->add_child(scale);
 | 
						|
	scale->set_h_size_flags(SIZE_EXPAND_FILL);
 | 
						|
	scale->set_stretch_ratio(1);
 | 
						|
	scale->set_tooltip_text(TTR("Scale animation playback globally for the node."));
 | 
						|
	scale->hide();
 | 
						|
 | 
						|
	delete_dialog = memnew(ConfirmationDialog);
 | 
						|
	add_child(delete_dialog);
 | 
						|
	delete_dialog->connect("confirmed", callable_mp(this, &AnimationPlayerEditor::_animation_remove_confirmed));
 | 
						|
 | 
						|
	tool_anim = memnew(MenuButton);
 | 
						|
	tool_anim->set_shortcut_context(this);
 | 
						|
	tool_anim->set_flat(false);
 | 
						|
	tool_anim->set_tooltip_text(TTR("Animation Tools"));
 | 
						|
	tool_anim->set_text(TTR("Animation"));
 | 
						|
	tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/new_animation", TTR("New")), TOOL_NEW_ANIM);
 | 
						|
	tool_anim->get_popup()->add_separator();
 | 
						|
	tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/animation_libraries", TTR("Manage Animations...")), TOOL_ANIM_LIBRARY);
 | 
						|
	tool_anim->get_popup()->add_separator();
 | 
						|
	tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate...")), TOOL_DUPLICATE_ANIM);
 | 
						|
	tool_anim->get_popup()->add_separator();
 | 
						|
	tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename...")), TOOL_RENAME_ANIM);
 | 
						|
	tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/edit_transitions", TTR("Edit Transitions...")), TOOL_EDIT_TRANSITIONS);
 | 
						|
	tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/open_animation_in_inspector", TTR("Open in Inspector")), TOOL_EDIT_RESOURCE);
 | 
						|
	tool_anim->get_popup()->add_separator();
 | 
						|
	tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/remove_animation", TTR("Remove")), TOOL_REMOVE_ANIM);
 | 
						|
	tool_anim->set_disabled(true);
 | 
						|
	hb->add_child(tool_anim);
 | 
						|
 | 
						|
	animation = memnew(OptionButton);
 | 
						|
	hb->add_child(animation);
 | 
						|
	animation->set_h_size_flags(SIZE_EXPAND_FILL);
 | 
						|
	animation->set_tooltip_text(TTR("Display list of animations in player."));
 | 
						|
	animation->set_clip_text(true);
 | 
						|
	animation->set_auto_translate(false);
 | 
						|
 | 
						|
	autoplay = memnew(Button);
 | 
						|
	autoplay->set_flat(true);
 | 
						|
	hb->add_child(autoplay);
 | 
						|
	autoplay->set_tooltip_text(TTR("Autoplay on Load"));
 | 
						|
 | 
						|
	hb->add_child(memnew(VSeparator));
 | 
						|
 | 
						|
	track_editor = memnew(AnimationTrackEditor);
 | 
						|
 | 
						|
	hb->add_child(track_editor->get_edit_menu());
 | 
						|
 | 
						|
	hb->add_child(memnew(VSeparator));
 | 
						|
 | 
						|
	onion_toggle = memnew(Button);
 | 
						|
	onion_toggle->set_flat(true);
 | 
						|
	onion_toggle->set_toggle_mode(true);
 | 
						|
	onion_toggle->set_tooltip_text(TTR("Enable Onion Skinning"));
 | 
						|
	onion_toggle->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu).bind(ONION_SKINNING_ENABLE));
 | 
						|
	hb->add_child(onion_toggle);
 | 
						|
 | 
						|
	onion_skinning = memnew(MenuButton);
 | 
						|
	onion_skinning->set_tooltip_text(TTR("Onion Skinning Options"));
 | 
						|
	onion_skinning->get_popup()->add_separator(TTR("Directions"));
 | 
						|
	// TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
 | 
						|
	onion_skinning->get_popup()->add_check_item(TTR("Past"), ONION_SKINNING_PAST);
 | 
						|
	onion_skinning->get_popup()->set_item_checked(-1, true);
 | 
						|
	// TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
 | 
						|
	onion_skinning->get_popup()->add_check_item(TTR("Future"), ONION_SKINNING_FUTURE);
 | 
						|
	onion_skinning->get_popup()->add_separator(TTR("Depth"));
 | 
						|
	onion_skinning->get_popup()->add_radio_check_item(TTR("1 step"), ONION_SKINNING_1_STEP);
 | 
						|
	onion_skinning->get_popup()->set_item_checked(-1, true);
 | 
						|
	onion_skinning->get_popup()->add_radio_check_item(TTR("2 steps"), ONION_SKINNING_2_STEPS);
 | 
						|
	onion_skinning->get_popup()->add_radio_check_item(TTR("3 steps"), ONION_SKINNING_3_STEPS);
 | 
						|
	onion_skinning->get_popup()->add_separator();
 | 
						|
	onion_skinning->get_popup()->add_check_item(TTR("Differences Only"), ONION_SKINNING_DIFFERENCES_ONLY);
 | 
						|
	onion_skinning->get_popup()->add_check_item(TTR("Force White Modulate"), ONION_SKINNING_FORCE_WHITE_MODULATE);
 | 
						|
	onion_skinning->get_popup()->add_check_item(TTR("Include Gizmos (3D)"), ONION_SKINNING_INCLUDE_GIZMOS);
 | 
						|
	hb->add_child(onion_skinning);
 | 
						|
 | 
						|
	// FIXME: Onion skinning disabled for now as it's broken and triggers fast
 | 
						|
	// flickering red/blue modulation (GH-53870).
 | 
						|
	if (hack_disable_onion_skinning) {
 | 
						|
		onion_toggle->set_disabled(true);
 | 
						|
		onion_toggle->set_tooltip_text(TTR("Onion Skinning temporarily disabled due to rendering bug."));
 | 
						|
 | 
						|
		onion_skinning->set_disabled(true);
 | 
						|
		onion_skinning->set_tooltip_text(TTR("Onion Skinning temporarily disabled due to rendering bug."));
 | 
						|
	}
 | 
						|
 | 
						|
	hb->add_child(memnew(VSeparator));
 | 
						|
 | 
						|
	pin = memnew(Button);
 | 
						|
	pin->set_flat(true);
 | 
						|
	pin->set_toggle_mode(true);
 | 
						|
	pin->set_tooltip_text(TTR("Pin AnimationPlayer"));
 | 
						|
	hb->add_child(pin);
 | 
						|
	pin->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_pin_pressed));
 | 
						|
 | 
						|
	file = memnew(EditorFileDialog);
 | 
						|
	add_child(file);
 | 
						|
 | 
						|
	name_dialog = memnew(ConfirmationDialog);
 | 
						|
	name_dialog->set_title(TTR("Create New Animation"));
 | 
						|
	name_dialog->set_hide_on_ok(false);
 | 
						|
	add_child(name_dialog);
 | 
						|
	VBoxContainer *vb = memnew(VBoxContainer);
 | 
						|
	name_dialog->add_child(vb);
 | 
						|
 | 
						|
	name_title = memnew(Label(TTR("Animation Name:")));
 | 
						|
	vb->add_child(name_title);
 | 
						|
 | 
						|
	HBoxContainer *name_hb = memnew(HBoxContainer);
 | 
						|
	name = memnew(LineEdit);
 | 
						|
	name_hb->add_child(name);
 | 
						|
	name->set_h_size_flags(SIZE_EXPAND_FILL);
 | 
						|
	library = memnew(OptionButton);
 | 
						|
	name_hb->add_child(library);
 | 
						|
	library->hide();
 | 
						|
	vb->add_child(name_hb);
 | 
						|
	name_dialog->register_text_enter(name);
 | 
						|
 | 
						|
	error_dialog = memnew(ConfirmationDialog);
 | 
						|
	error_dialog->set_ok_button_text(TTR("Close"));
 | 
						|
	error_dialog->set_title(TTR("Error!"));
 | 
						|
	add_child(error_dialog);
 | 
						|
 | 
						|
	name_dialog->connect("confirmed", callable_mp(this, &AnimationPlayerEditor::_animation_name_edited));
 | 
						|
 | 
						|
	blend_editor.dialog = memnew(AcceptDialog);
 | 
						|
	add_child(blend_editor.dialog);
 | 
						|
	blend_editor.dialog->set_ok_button_text(TTR("Close"));
 | 
						|
	blend_editor.dialog->set_hide_on_ok(true);
 | 
						|
	VBoxContainer *blend_vb = memnew(VBoxContainer);
 | 
						|
	blend_editor.dialog->add_child(blend_vb);
 | 
						|
	blend_editor.tree = memnew(Tree);
 | 
						|
	blend_editor.tree->set_columns(2);
 | 
						|
	blend_vb->add_margin_child(TTR("Blend Times:"), blend_editor.tree, true);
 | 
						|
	blend_editor.next = memnew(OptionButton);
 | 
						|
	blend_editor.next->set_auto_translate(false);
 | 
						|
	blend_vb->add_margin_child(TTR("Next (Auto Queue):"), blend_editor.next);
 | 
						|
	blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times"));
 | 
						|
	updating_blends = false;
 | 
						|
 | 
						|
	blend_editor.tree->connect("item_edited", callable_mp(this, &AnimationPlayerEditor::_blend_edited));
 | 
						|
 | 
						|
	autoplay->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_autoplay_pressed));
 | 
						|
	autoplay->set_toggle_mode(true);
 | 
						|
	play->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_pressed));
 | 
						|
	play_from->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_from_pressed));
 | 
						|
	play_bw->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_bw_pressed));
 | 
						|
	play_bw_from->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_play_bw_from_pressed));
 | 
						|
	stop->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_stop_pressed));
 | 
						|
 | 
						|
	animation->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_animation_selected));
 | 
						|
 | 
						|
	frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed).bind(true, false));
 | 
						|
	scale->connect("text_submitted", callable_mp(this, &AnimationPlayerEditor::_scale_changed));
 | 
						|
 | 
						|
	last_active = false;
 | 
						|
	timeline_position = 0;
 | 
						|
 | 
						|
	set_process_shortcut_input(true);
 | 
						|
 | 
						|
	add_child(track_editor);
 | 
						|
	track_editor->set_v_size_flags(SIZE_EXPAND_FILL);
 | 
						|
	track_editor->connect("timeline_changed", callable_mp(this, &AnimationPlayerEditor::_animation_key_editor_seek));
 | 
						|
	track_editor->connect("animation_len_changed", callable_mp(this, &AnimationPlayerEditor::_animation_key_editor_anim_len_changed));
 | 
						|
 | 
						|
	_update_player();
 | 
						|
 | 
						|
	library_editor = memnew(AnimationLibraryEditor);
 | 
						|
	add_child(library_editor);
 | 
						|
	library_editor->connect("update_editor", callable_mp(this, &AnimationPlayerEditor::_animation_player_changed));
 | 
						|
 | 
						|
	// Onion skinning.
 | 
						|
 | 
						|
	track_editor->connect("visibility_changed", callable_mp(this, &AnimationPlayerEditor::_editor_visibility_changed));
 | 
						|
 | 
						|
	onion.enabled = false;
 | 
						|
	onion.past = true;
 | 
						|
	onion.future = false;
 | 
						|
	onion.steps = 1;
 | 
						|
	onion.differences_only = false;
 | 
						|
	onion.force_white_modulate = false;
 | 
						|
	onion.include_gizmos = false;
 | 
						|
 | 
						|
	onion.last_frame = 0;
 | 
						|
	onion.can_overlay = false;
 | 
						|
	onion.capture_size = Size2();
 | 
						|
	onion.capture.canvas = RS::get_singleton()->canvas_create();
 | 
						|
	onion.capture.canvas_item = RS::get_singleton()->canvas_item_create();
 | 
						|
	RS::get_singleton()->canvas_item_set_parent(onion.capture.canvas_item, onion.capture.canvas);
 | 
						|
 | 
						|
	onion.capture.material = Ref<ShaderMaterial>(memnew(ShaderMaterial));
 | 
						|
 | 
						|
	onion.capture.shader = Ref<Shader>(memnew(Shader));
 | 
						|
	onion.capture.shader->set_code(R"(
 | 
						|
// Animation editor onion skinning shader.
 | 
						|
 | 
						|
shader_type canvas_item;
 | 
						|
 | 
						|
uniform vec4 bkg_color;
 | 
						|
uniform vec4 dir_color;
 | 
						|
uniform bool differences_only;
 | 
						|
uniform sampler2D present;
 | 
						|
 | 
						|
float zero_if_equal(vec4 a, vec4 b) {
 | 
						|
	return smoothstep(0.0, 0.005, length(a.rgb - b.rgb) / sqrt(3.0));
 | 
						|
}
 | 
						|
 | 
						|
void fragment() {
 | 
						|
	vec4 capture_samp = texture(TEXTURE, UV);
 | 
						|
	vec4 present_samp = texture(present, UV);
 | 
						|
	float bkg_mask = zero_if_equal(capture_samp, bkg_color);
 | 
						|
	float diff_mask = 1.0 - zero_if_equal(present_samp, bkg_color);
 | 
						|
	diff_mask = min(1.0, diff_mask + float(!differences_only));
 | 
						|
	COLOR = vec4(capture_samp.rgb * dir_color.rgb, bkg_mask * diff_mask);
 | 
						|
}
 | 
						|
)");
 | 
						|
	RS::get_singleton()->material_set_shader(onion.capture.material->get_rid(), onion.capture.shader->get_rid());
 | 
						|
}
 | 
						|
 | 
						|
AnimationPlayerEditor::~AnimationPlayerEditor() {
 | 
						|
	_free_onion_layers();
 | 
						|
	RS::get_singleton()->free(onion.capture.canvas);
 | 
						|
	RS::get_singleton()->free(onion.capture.canvas_item);
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditorPlugin::_notification(int p_what) {
 | 
						|
	switch (p_what) {
 | 
						|
		case NOTIFICATION_ENTER_TREE: {
 | 
						|
			Node3DEditor::get_singleton()->connect("transform_key_request", callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request));
 | 
						|
			InspectorDock::get_inspector_singleton()->connect("property_keyed", callable_mp(this, &AnimationPlayerEditorPlugin::_property_keyed));
 | 
						|
			anim_editor->get_track_editor()->connect("keying_changed", callable_mp(this, &AnimationPlayerEditorPlugin::_update_keying));
 | 
						|
			InspectorDock::get_inspector_singleton()->connect("edited_object_changed", callable_mp(anim_editor->get_track_editor(), &AnimationTrackEditor::update_keying));
 | 
						|
			set_force_draw_over_forwarding_enabled();
 | 
						|
		} break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) {
 | 
						|
	AnimationTrackEditor *te = anim_editor->get_track_editor();
 | 
						|
	if (!te || !te->has_keying()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	te->_clear_selection();
 | 
						|
	te->insert_value_key(p_keyed, p_value, p_advance);
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditorPlugin::_transform_key_request(Object *sp, const String &p_sub, const Transform3D &p_key) {
 | 
						|
	if (!anim_editor->get_track_editor()->has_keying()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	Node3D *s = Object::cast_to<Node3D>(sp);
 | 
						|
	if (!s) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_POSITION_3D, p_key.origin);
 | 
						|
	anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_ROTATION_3D, p_key.basis.get_rotation_quaternion());
 | 
						|
	anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_SCALE_3D, p_key.basis.get_scale());
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditorPlugin::_update_keying() {
 | 
						|
	InspectorDock::get_inspector_singleton()->set_keying(anim_editor->get_track_editor()->has_keying());
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditorPlugin::edit(Object *p_object) {
 | 
						|
	if (!p_object) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	anim_editor->edit(Object::cast_to<AnimationPlayer>(p_object));
 | 
						|
}
 | 
						|
 | 
						|
bool AnimationPlayerEditorPlugin::handles(Object *p_object) const {
 | 
						|
	return p_object->is_class("AnimationPlayer");
 | 
						|
}
 | 
						|
 | 
						|
void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
 | 
						|
	if (p_visible) {
 | 
						|
		EditorNode::get_singleton()->make_bottom_panel_item_visible(anim_editor);
 | 
						|
		anim_editor->set_process(true);
 | 
						|
		anim_editor->ensure_visibility();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin() {
 | 
						|
	anim_editor = memnew(AnimationPlayerEditor(this));
 | 
						|
	EditorNode::get_singleton()->add_bottom_panel_item(TTR("Animation"), anim_editor);
 | 
						|
}
 | 
						|
 | 
						|
AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() {
 | 
						|
}
 | 
						|
 | 
						|
// AnimationTrackKeyEditEditorPlugin
 | 
						|
 | 
						|
bool EditorInspectorPluginAnimationTrackKeyEdit::can_handle(Object *p_object) {
 | 
						|
	return Object::cast_to<AnimationTrackKeyEdit>(p_object) != nullptr;
 | 
						|
}
 | 
						|
 | 
						|
void EditorInspectorPluginAnimationTrackKeyEdit::parse_begin(Object *p_object) {
 | 
						|
	AnimationTrackKeyEdit *atk = Object::cast_to<AnimationTrackKeyEdit>(p_object);
 | 
						|
	ERR_FAIL_COND(!atk);
 | 
						|
 | 
						|
	atk_editor = memnew(AnimationTrackKeyEditEditor(atk->animation, atk->track, atk->key_ofs, atk->use_fps));
 | 
						|
	add_custom_control(atk_editor);
 | 
						|
}
 | 
						|
 | 
						|
AnimationTrackKeyEditEditorPlugin::AnimationTrackKeyEditEditorPlugin() {
 | 
						|
	atk_plugin = memnew(EditorInspectorPluginAnimationTrackKeyEdit);
 | 
						|
	EditorInspector::add_inspector_plugin(atk_plugin);
 | 
						|
}
 | 
						|
 | 
						|
bool AnimationTrackKeyEditEditorPlugin::handles(Object *p_object) const {
 | 
						|
	return p_object->is_class("AnimationTrackKeyEdit");
 | 
						|
}
 |