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			C++
		
	
	
	
	
	
			
		
		
	
	
			304 lines
		
	
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  animation_player_editor_plugin.h                                      */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef ANIMATION_PLAYER_EDITOR_PLUGIN_H
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#define ANIMATION_PLAYER_EDITOR_PLUGIN_H
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#include "editor/animation_track_editor.h"
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#include "editor/editor_plugin.h"
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#include "editor/plugins/animation_library_editor.h"
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#include "scene/animation/animation_player.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/texture_button.h"
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#include "scene/gui/tree.h"
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class AnimationPlayerEditorPlugin;
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class ImageTexture;
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class AnimationPlayerEditor : public VBoxContainer {
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	GDCLASS(AnimationPlayerEditor, VBoxContainer);
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	AnimationPlayerEditorPlugin *plugin = nullptr;
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	AnimationPlayer *player = nullptr;
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	enum {
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		TOOL_NEW_ANIM,
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		TOOL_ANIM_LIBRARY,
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		TOOL_DUPLICATE_ANIM,
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		TOOL_RENAME_ANIM,
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		TOOL_EDIT_TRANSITIONS,
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		TOOL_REMOVE_ANIM,
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		TOOL_EDIT_RESOURCE
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	};
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	enum {
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		ONION_SKINNING_ENABLE,
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		ONION_SKINNING_PAST,
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		ONION_SKINNING_FUTURE,
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		ONION_SKINNING_1_STEP,
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		ONION_SKINNING_2_STEPS,
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		ONION_SKINNING_3_STEPS,
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		ONION_SKINNING_LAST_STEPS_OPTION = ONION_SKINNING_3_STEPS,
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		ONION_SKINNING_DIFFERENCES_ONLY,
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		ONION_SKINNING_FORCE_WHITE_MODULATE,
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		ONION_SKINNING_INCLUDE_GIZMOS,
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	};
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	enum {
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		ANIM_OPEN,
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		ANIM_SAVE,
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		ANIM_SAVE_AS
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	};
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	enum {
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		RESOURCE_LOAD,
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		RESOURCE_SAVE
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	};
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	OptionButton *animation = nullptr;
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	Button *stop = nullptr;
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	Button *play = nullptr;
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	Button *play_from = nullptr;
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	Button *play_bw = nullptr;
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	Button *play_bw_from = nullptr;
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	Button *autoplay = nullptr;
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	MenuButton *tool_anim = nullptr;
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	Button *onion_toggle = nullptr;
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	MenuButton *onion_skinning = nullptr;
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	Button *pin = nullptr;
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	SpinBox *frame = nullptr;
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	LineEdit *scale = nullptr;
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	LineEdit *name = nullptr;
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	OptionButton *library = nullptr;
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	Label *name_title = nullptr;
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	Ref<Texture2D> stop_icon;
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	Ref<Texture2D> pause_icon;
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	Ref<Texture2D> autoplay_icon;
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	Ref<Texture2D> reset_icon;
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	Ref<ImageTexture> autoplay_reset_icon;
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	bool last_active;
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	float timeline_position;
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	EditorFileDialog *file = nullptr;
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	ConfirmationDialog *delete_dialog = nullptr;
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	AnimationLibraryEditor *library_editor = nullptr;
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	struct BlendEditor {
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		AcceptDialog *dialog = nullptr;
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		Tree *tree = nullptr;
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		OptionButton *next = nullptr;
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	} blend_editor;
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	ConfirmationDialog *name_dialog = nullptr;
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	ConfirmationDialog *error_dialog = nullptr;
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	int name_dialog_op = TOOL_NEW_ANIM;
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	bool updating;
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	bool updating_blends;
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	AnimationTrackEditor *track_editor = nullptr;
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	static AnimationPlayerEditor *singleton;
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	bool hack_disable_onion_skinning = true; // Temporary hack for GH-53870.
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	// Onion skinning.
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	struct {
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		// Settings.
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		bool enabled = false;
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		bool past = false;
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		bool future = false;
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		int steps = 0;
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		bool differences_only = false;
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		bool force_white_modulate = false;
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		bool include_gizmos = false;
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		int get_needed_capture_count() const {
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			// 'Differences only' needs a capture of the present.
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			return (past && future ? 2 * steps : steps) + (differences_only ? 1 : 0);
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		}
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		// Rendering.
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		int64_t last_frame = 0;
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		int can_overlay = 0;
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		Size2 capture_size;
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		Vector<RID> captures;
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		Vector<bool> captures_valid;
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		struct {
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			RID canvas;
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			RID canvas_item;
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			Ref<ShaderMaterial> material;
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			Ref<Shader> shader;
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		} capture;
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	} onion;
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	void _select_anim_by_name(const String &p_anim);
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	float _get_editor_step() const;
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	void _play_pressed();
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	void _play_from_pressed();
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	void _play_bw_pressed();
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	void _play_bw_from_pressed();
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	void _autoplay_pressed();
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	void _stop_pressed();
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	void _animation_selected(int p_which);
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	void _animation_new();
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	void _animation_rename();
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	void _animation_name_edited();
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	void _animation_remove();
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	void _animation_remove_confirmed();
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	void _animation_blend();
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	void _animation_edit();
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	void _animation_duplicate();
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	Ref<Animation> _animation_clone(const Ref<Animation> p_anim);
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	void _animation_resource_edit();
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	void _scale_changed(const String &p_scale);
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	void _seek_value_changed(float p_value, bool p_set = false, bool p_timeline_only = false);
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	void _blend_editor_next_changed(const int p_idx);
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	void _list_changed();
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	void _update_animation();
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	void _update_player();
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	void _update_animation_list_icons();
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	void _update_name_dialog_library_dropdown();
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	void _blend_edited();
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	void _animation_player_changed(Object *p_pl);
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	void _animation_libraries_updated();
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	void _animation_key_editor_seek(float p_pos, bool p_drag, bool p_timeline_only = false);
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	void _animation_key_editor_anim_len_changed(float p_len);
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	virtual void shortcut_input(const Ref<InputEvent> &p_ev) override;
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	void _animation_tool_menu(int p_option);
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	void _onion_skinning_menu(int p_option);
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	void _editor_visibility_changed();
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	bool _are_onion_layers_valid();
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	void _allocate_onion_layers();
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	void _free_onion_layers();
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	void _prepare_onion_layers_1();
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	void _prepare_onion_layers_1_deferred();
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	void _prepare_onion_layers_2();
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	void _start_onion_skinning();
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	void _stop_onion_skinning();
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	bool _validate_tracks(const Ref<Animation> p_anim);
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	void _pin_pressed();
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	String _get_current() const;
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	~AnimationPlayerEditor();
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protected:
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	void _notification(int p_what);
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	void _node_removed(Node *p_node);
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	static void _bind_methods();
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public:
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	AnimationPlayer *get_player() const;
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	static AnimationPlayerEditor *get_singleton() { return singleton; }
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	bool is_pinned() const { return pin->is_pressed(); }
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	void unpin() { pin->set_pressed(false); }
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	AnimationTrackEditor *get_track_editor() { return track_editor; }
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	Dictionary get_state() const;
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	void set_state(const Dictionary &p_state);
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	void ensure_visibility();
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	void edit(AnimationPlayer *p_player);
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	void forward_force_draw_over_viewport(Control *p_overlay);
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	AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plugin);
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};
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class AnimationPlayerEditorPlugin : public EditorPlugin {
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	GDCLASS(AnimationPlayerEditorPlugin, EditorPlugin);
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	AnimationPlayerEditor *anim_editor = nullptr;
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protected:
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	void _notification(int p_what);
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	void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
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	void _transform_key_request(Object *sp, const String &p_sub, const Transform3D &p_key);
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	void _update_keying();
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public:
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	virtual Dictionary get_state() const override { return anim_editor->get_state(); }
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	virtual void set_state(const Dictionary &p_state) override { anim_editor->set_state(p_state); }
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	virtual String get_name() const override { return "Anim"; }
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	bool has_main_screen() const override { return false; }
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	virtual void edit(Object *p_object) override;
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	virtual bool handles(Object *p_object) const override;
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	virtual void make_visible(bool p_visible) override;
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	virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_force_draw_over_viewport(p_overlay); }
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	virtual void forward_3d_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_force_draw_over_viewport(p_overlay); }
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	AnimationPlayerEditorPlugin();
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	~AnimationPlayerEditorPlugin();
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};
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// AnimationTrackKeyEditEditorPlugin
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class EditorInspectorPluginAnimationTrackKeyEdit : public EditorInspectorPlugin {
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	GDCLASS(EditorInspectorPluginAnimationTrackKeyEdit, EditorInspectorPlugin);
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	AnimationTrackKeyEditEditor *atk_editor = nullptr;
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public:
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	virtual bool can_handle(Object *p_object) override;
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	virtual void parse_begin(Object *p_object) override;
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};
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class AnimationTrackKeyEditEditorPlugin : public EditorPlugin {
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	GDCLASS(AnimationTrackKeyEditEditorPlugin, EditorPlugin);
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	EditorInspectorPluginAnimationTrackKeyEdit *atk_plugin = nullptr;
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public:
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	bool has_main_screen() const override { return false; }
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	virtual bool handles(Object *p_object) const override;
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	virtual String get_name() const override { return "AnimationTrackKeyEdit"; }
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	AnimationTrackKeyEditEditorPlugin();
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};
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#endif // ANIMATION_PLAYER_EDITOR_PLUGIN_H
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