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			205 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			205 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  editor_preview_plugins.h                                              */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef EDITOR_PREVIEW_PLUGINS_H
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#define EDITOR_PREVIEW_PLUGINS_H
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#include "core/templates/safe_refcount.h"
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#include "editor/editor_resource_preview.h"
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void post_process_preview(Ref<Image> p_image);
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class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
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	GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator);
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public:
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	virtual bool handles(const String &p_type) const override;
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	virtual bool generate_small_preview_automatically() const override;
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	virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
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	EditorTexturePreviewPlugin();
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};
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class EditorImagePreviewPlugin : public EditorResourcePreviewGenerator {
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	GDCLASS(EditorImagePreviewPlugin, EditorResourcePreviewGenerator);
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public:
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	virtual bool handles(const String &p_type) const override;
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	virtual bool generate_small_preview_automatically() const override;
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	virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
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	EditorImagePreviewPlugin();
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};
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class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
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	GDCLASS(EditorBitmapPreviewPlugin, EditorResourcePreviewGenerator);
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public:
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	virtual bool handles(const String &p_type) const override;
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	virtual bool generate_small_preview_automatically() const override;
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	virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
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	EditorBitmapPreviewPlugin();
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};
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class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator {
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	GDCLASS(EditorPackedScenePreviewPlugin, EditorResourcePreviewGenerator);
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public:
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	virtual bool handles(const String &p_type) const override;
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	virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
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	virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const override;
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	EditorPackedScenePreviewPlugin();
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};
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class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
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	GDCLASS(EditorMaterialPreviewPlugin, EditorResourcePreviewGenerator);
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	RID scenario;
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	RID sphere;
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	RID sphere_instance;
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	RID viewport;
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	RID viewport_texture;
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	RID light;
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	RID light_instance;
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	RID light2;
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	RID light_instance2;
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	RID camera;
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	RID camera_attributes;
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	Semaphore preview_done;
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	void _generate_frame_started();
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	void _preview_done();
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public:
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	virtual bool handles(const String &p_type) const override;
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	virtual bool generate_small_preview_automatically() const override;
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	virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
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	EditorMaterialPreviewPlugin();
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	~EditorMaterialPreviewPlugin();
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};
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class EditorScriptPreviewPlugin : public EditorResourcePreviewGenerator {
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	GDCLASS(EditorScriptPreviewPlugin, EditorResourcePreviewGenerator);
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public:
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	virtual bool handles(const String &p_type) const override;
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	virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
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	EditorScriptPreviewPlugin();
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};
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class EditorAudioStreamPreviewPlugin : public EditorResourcePreviewGenerator {
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	GDCLASS(EditorAudioStreamPreviewPlugin, EditorResourcePreviewGenerator);
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public:
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	virtual bool handles(const String &p_type) const override;
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	virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
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	EditorAudioStreamPreviewPlugin();
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};
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class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
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	GDCLASS(EditorMeshPreviewPlugin, EditorResourcePreviewGenerator);
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	RID scenario;
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	RID mesh_instance;
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	RID viewport;
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	RID viewport_texture;
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	RID light;
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	RID light_instance;
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	RID light2;
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	RID light_instance2;
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	RID camera;
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	RID camera_attributes;
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	Semaphore preview_done;
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	void _generate_frame_started();
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	void _preview_done();
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public:
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	virtual bool handles(const String &p_type) const override;
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	virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
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	EditorMeshPreviewPlugin();
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	~EditorMeshPreviewPlugin();
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};
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class EditorFontPreviewPlugin : public EditorResourcePreviewGenerator {
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	GDCLASS(EditorFontPreviewPlugin, EditorResourcePreviewGenerator);
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	RID viewport;
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	RID viewport_texture;
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	RID canvas;
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	RID canvas_item;
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	Semaphore preview_done;
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	void _generate_frame_started();
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	void _preview_done();
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public:
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	virtual bool handles(const String &p_type) const override;
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	virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
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	virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const override;
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	EditorFontPreviewPlugin();
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	~EditorFontPreviewPlugin();
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};
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class EditorTileMapPatternPreviewPlugin : public EditorResourcePreviewGenerator {
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	GDCLASS(EditorTileMapPatternPreviewPlugin, EditorResourcePreviewGenerator);
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	Semaphore preview_done;
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	void _generate_frame_started();
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	void _preview_done();
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public:
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	virtual bool handles(const String &p_type) const override;
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	virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
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	EditorTileMapPatternPreviewPlugin();
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	~EditorTileMapPatternPreviewPlugin();
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};
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class EditorGradientPreviewPlugin : public EditorResourcePreviewGenerator {
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	GDCLASS(EditorGradientPreviewPlugin, EditorResourcePreviewGenerator);
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public:
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	virtual bool handles(const String &p_type) const override;
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	virtual bool generate_small_preview_automatically() const override;
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	virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const override;
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	EditorGradientPreviewPlugin();
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};
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#endif // EDITOR_PREVIEW_PLUGINS_H
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