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			101 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  mesh_editor_plugin.h                                                  */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef MESH_EDITOR_PLUGIN_H
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#define MESH_EDITOR_PLUGIN_H
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#include "editor/editor_inspector.h"
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#include "editor/editor_plugin.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/light_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/resources/camera_attributes.h"
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#include "scene/resources/material.h"
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class SubViewport;
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class Button;
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class MeshEditor : public SubViewportContainer {
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	GDCLASS(MeshEditor, SubViewportContainer);
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	float rot_x;
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	float rot_y;
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	SubViewport *viewport = nullptr;
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	MeshInstance3D *mesh_instance = nullptr;
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	Node3D *rotation = nullptr;
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	DirectionalLight3D *light1 = nullptr;
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	DirectionalLight3D *light2 = nullptr;
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	Camera3D *camera = nullptr;
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	Ref<CameraAttributesPractical> camera_attributes;
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	Ref<Mesh> mesh;
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	Button *light_1_switch = nullptr;
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	Button *light_2_switch = nullptr;
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	struct ThemeCache {
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		Ref<Texture2D> light_1_icon;
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		Ref<Texture2D> light_2_icon;
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	} theme_cache;
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	void _on_light_1_switch_pressed();
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	void _on_light_2_switch_pressed();
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	void _update_rotation();
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protected:
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	virtual void _update_theme_item_cache() override;
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	void _notification(int p_what);
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	void gui_input(const Ref<InputEvent> &p_event) override;
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public:
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	void edit(Ref<Mesh> p_mesh);
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	MeshEditor();
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};
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class EditorInspectorPluginMesh : public EditorInspectorPlugin {
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	GDCLASS(EditorInspectorPluginMesh, EditorInspectorPlugin);
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public:
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	virtual bool can_handle(Object *p_object) override;
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	virtual void parse_begin(Object *p_object) override;
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};
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class MeshEditorPlugin : public EditorPlugin {
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	GDCLASS(MeshEditorPlugin, EditorPlugin);
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public:
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	virtual String get_name() const override { return "Mesh"; }
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	MeshEditorPlugin();
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};
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#endif // MESH_EDITOR_PLUGIN_H
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