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	Fix include paths to support both vendored and system-installed glslang. Remove usage of the private `StandAlone` bits. Requires us to vendor a copy of `DefaultTBuiltInResource` (or provide our own customized one) as glslang doesn't provide it in its public API. Also removes unused C interface as it's not well encapsulated and depends on `StandAlone`. Fixes #56307.
		
			
				
	
	
		
			88 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_glslang = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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if env["builtin_glslang"]:
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    thirdparty_dir = "#thirdparty/glslang/"
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    thirdparty_sources = [
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        "glslang/MachineIndependent/attribute.cpp",
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        "glslang/MachineIndependent/Constant.cpp",
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        "glslang/MachineIndependent/glslang_tab.cpp",
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        "glslang/MachineIndependent/InfoSink.cpp",
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        "glslang/MachineIndependent/Initialize.cpp",
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        "glslang/MachineIndependent/Intermediate.cpp",
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        "glslang/MachineIndependent/intermOut.cpp",
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        "glslang/MachineIndependent/IntermTraverse.cpp",
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        "glslang/MachineIndependent/iomapper.cpp",
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        "glslang/MachineIndependent/limits.cpp",
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        "glslang/MachineIndependent/linkValidate.cpp",
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        "glslang/MachineIndependent/parseConst.cpp",
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        "glslang/MachineIndependent/ParseContextBase.cpp",
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        "glslang/MachineIndependent/ParseHelper.cpp",
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        "glslang/MachineIndependent/PoolAlloc.cpp",
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        "glslang/MachineIndependent/preprocessor/PpAtom.cpp",
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        "glslang/MachineIndependent/preprocessor/PpContext.cpp",
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        "glslang/MachineIndependent/preprocessor/Pp.cpp",
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        "glslang/MachineIndependent/preprocessor/PpScanner.cpp",
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        "glslang/MachineIndependent/preprocessor/PpTokens.cpp",
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        "glslang/MachineIndependent/propagateNoContraction.cpp",
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        "glslang/MachineIndependent/reflection.cpp",
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        "glslang/MachineIndependent/RemoveTree.cpp",
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        "glslang/MachineIndependent/Scan.cpp",
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        "glslang/MachineIndependent/ShaderLang.cpp",
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        "glslang/MachineIndependent/SpirvIntrinsics.cpp",
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        "glslang/MachineIndependent/SymbolTable.cpp",
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        "glslang/MachineIndependent/Versions.cpp",
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        "glslang/GenericCodeGen/CodeGen.cpp",
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        "glslang/GenericCodeGen/Link.cpp",
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        "OGLCompilersDLL/InitializeDll.cpp",
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        "SPIRV/disassemble.cpp",
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        "SPIRV/doc.cpp",
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        "SPIRV/GlslangToSpv.cpp",
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        "SPIRV/InReadableOrder.cpp",
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        "SPIRV/Logger.cpp",
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        "SPIRV/SpvBuilder.cpp",
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        "SPIRV/SpvPostProcess.cpp",
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        "SPIRV/SPVRemapper.cpp",
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        "SPIRV/SpvTools.cpp",
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    ]
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    if env["platform"] == "windows":
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        thirdparty_sources.append("glslang/OSDependent/Windows/ossource.cpp")
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    else:
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        thirdparty_sources.append("glslang/OSDependent/Unix/ossource.cpp")
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    thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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    # Treat glslang headers as system headers to avoid raising warnings. Not supported on MSVC.
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    # Include `#thirdparty` to workaround mismatch between location of `SPIRV` in library source
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    # and in installed public headers.
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    if not env.msvc:
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        env_glslang.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path, "-isystem", Dir("#thirdparty").path])
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    else:
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        env_glslang.Prepend(CPPPATH=[thirdparty_dir, "#thirdparty"])
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    env_glslang.Append(CPPDEFINES=["ENABLE_OPT=0"])
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    env_thirdparty = env_glslang.Clone()
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    env_thirdparty.disable_warnings()
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    env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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    env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_glslang.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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