mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			102 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
 | |
| /*  nav_region.h                                                          */
 | |
| /**************************************************************************/
 | |
| /*                         This file is part of:                          */
 | |
| /*                             GODOT ENGINE                               */
 | |
| /*                        https://godotengine.org                         */
 | |
| /**************************************************************************/
 | |
| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | |
| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | |
| /*                                                                        */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining  */
 | |
| /* a copy of this software and associated documentation files (the        */
 | |
| /* "Software"), to deal in the Software without restriction, including    */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,    */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to     */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to  */
 | |
| /* the following conditions:                                              */
 | |
| /*                                                                        */
 | |
| /* The above copyright notice and this permission notice shall be         */
 | |
| /* included in all copies or substantial portions of the Software.        */
 | |
| /*                                                                        */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | |
| /**************************************************************************/
 | |
| 
 | |
| #ifndef NAV_REGION_H
 | |
| #define NAV_REGION_H
 | |
| 
 | |
| #include "nav_base.h"
 | |
| #include "nav_utils.h"
 | |
| 
 | |
| #include "scene/resources/navigation_mesh.h"
 | |
| 
 | |
| class NavRegion : public NavBase {
 | |
| 	NavMap *map = nullptr;
 | |
| 	Transform3D transform;
 | |
| 	Ref<NavigationMesh> mesh;
 | |
| 	Vector<gd::Edge::Connection> connections;
 | |
| 	bool enabled = true;
 | |
| 
 | |
| 	bool use_edge_connections = true;
 | |
| 
 | |
| 	bool polygons_dirty = true;
 | |
| 
 | |
| 	/// Cache
 | |
| 	LocalVector<gd::Polygon> polygons;
 | |
| 
 | |
| public:
 | |
| 	NavRegion() {
 | |
| 		type = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_REGION;
 | |
| 	}
 | |
| 
 | |
| 	void scratch_polygons() {
 | |
| 		polygons_dirty = true;
 | |
| 	}
 | |
| 
 | |
| 	void set_enabled(bool p_enabled);
 | |
| 	bool get_enabled() const { return enabled; }
 | |
| 
 | |
| 	void set_map(NavMap *p_map);
 | |
| 	NavMap *get_map() const {
 | |
| 		return map;
 | |
| 	}
 | |
| 
 | |
| 	void set_use_edge_connections(bool p_enabled);
 | |
| 	bool get_use_edge_connections() const {
 | |
| 		return use_edge_connections;
 | |
| 	}
 | |
| 
 | |
| 	void set_transform(Transform3D transform);
 | |
| 	const Transform3D &get_transform() const {
 | |
| 		return transform;
 | |
| 	}
 | |
| 
 | |
| 	void set_mesh(Ref<NavigationMesh> p_mesh);
 | |
| 	const Ref<NavigationMesh> get_mesh() const {
 | |
| 		return mesh;
 | |
| 	}
 | |
| 
 | |
| 	Vector<gd::Edge::Connection> &get_connections() {
 | |
| 		return connections;
 | |
| 	}
 | |
| 	int get_connections_count() const;
 | |
| 	Vector3 get_connection_pathway_start(int p_connection_id) const;
 | |
| 	Vector3 get_connection_pathway_end(int p_connection_id) const;
 | |
| 
 | |
| 	LocalVector<gd::Polygon> const &get_polygons() const {
 | |
| 		return polygons;
 | |
| 	}
 | |
| 
 | |
| 	bool sync();
 | |
| 
 | |
| private:
 | |
| 	void update_polygons();
 | |
| };
 | |
| 
 | |
| #endif // NAV_REGION_H
 | 
