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			2267 lines
		
	
	
	
		
			76 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2267 lines
		
	
	
	
		
			76 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  animation_tree.cpp                                                    */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "animation_tree.h"
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#include "animation_blend_tree.h"
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#include "core/config/engine.h"
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#include "scene/resources/animation.h"
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#include "scene/scene_string_names.h"
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#include "servers/audio/audio_stream.h"
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void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const {
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	Array parameters;
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	if (GDVIRTUAL_CALL(_get_parameter_list, parameters)) {
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		for (int i = 0; i < parameters.size(); i++) {
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			Dictionary d = parameters[i];
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			ERR_CONTINUE(d.is_empty());
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			r_list->push_back(PropertyInfo::from_dict(d));
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		}
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	}
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}
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Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const {
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	Variant ret;
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	GDVIRTUAL_CALL(_get_parameter_default_value, p_parameter, ret);
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	return ret;
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}
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bool AnimationNode::is_parameter_read_only(const StringName &p_parameter) const {
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	bool ret = false;
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	GDVIRTUAL_CALL(_is_parameter_read_only, p_parameter, ret);
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	return ret;
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}
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void AnimationNode::set_parameter(const StringName &p_name, const Variant &p_value) {
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	if (is_testing) {
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		return;
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	}
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	ERR_FAIL_NULL(state);
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	ERR_FAIL_COND(!state->tree->property_parent_map.has(base_path));
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	ERR_FAIL_COND(!state->tree->property_parent_map[base_path].has(p_name));
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	StringName path = state->tree->property_parent_map[base_path][p_name];
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	state->tree->property_map[path].first = p_value;
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}
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Variant AnimationNode::get_parameter(const StringName &p_name) const {
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	ERR_FAIL_NULL_V(state, Variant());
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	ERR_FAIL_COND_V(!state->tree->property_parent_map.has(base_path), Variant());
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	ERR_FAIL_COND_V(!state->tree->property_parent_map[base_path].has(p_name), Variant());
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	StringName path = state->tree->property_parent_map[base_path][p_name];
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	return state->tree->property_map[path].first;
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}
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void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
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	Dictionary cn;
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	if (GDVIRTUAL_CALL(_get_child_nodes, cn)) {
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		List<Variant> keys;
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		cn.get_key_list(&keys);
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		for (const Variant &E : keys) {
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			ChildNode child;
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			child.name = E;
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			child.node = cn[E];
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			r_child_nodes->push_back(child);
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		}
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	}
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}
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void AnimationNode::blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_is_external_seeking, real_t p_blend, Animation::LoopedFlag p_looped_flag) {
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	ERR_FAIL_NULL(state);
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	ERR_FAIL_COND(!state->player->has_animation(p_animation));
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	Ref<Animation> animation = state->player->get_animation(p_animation);
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	if (animation.is_null()) {
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		AnimationNodeBlendTree *btree = Object::cast_to<AnimationNodeBlendTree>(parent);
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		if (btree) {
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			String node_name = btree->get_node_name(Ref<AnimationNodeAnimation>(this));
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			make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), node_name, p_animation));
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		} else {
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			make_invalid(vformat(RTR("Invalid animation: '%s'."), p_animation));
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		}
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		return;
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	}
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	ERR_FAIL_COND(!animation.is_valid());
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	AnimationState anim_state;
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	anim_state.blend = p_blend;
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	anim_state.track_blends = blends;
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	anim_state.delta = p_delta;
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	anim_state.time = p_time;
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	anim_state.animation = animation;
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	anim_state.seeked = p_seeked;
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	anim_state.looped_flag = p_looped_flag;
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	anim_state.is_external_seeking = p_is_external_seeking;
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	state->animation_states.push_back(anim_state);
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}
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double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_is_external_seeking, const Vector<StringName> &p_connections, bool p_test_only) {
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	base_path = p_base_path;
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	parent = p_parent;
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	connections = p_connections;
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	state = p_state;
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	double t = process(p_time, p_seek, p_is_external_seeking, p_test_only);
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	state = nullptr;
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	parent = nullptr;
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	base_path = StringName();
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	connections.clear();
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	return t;
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}
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AnimationTree *AnimationNode::get_animation_tree() const {
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	ERR_FAIL_NULL_V(state, nullptr);
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	return state->tree;
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}
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void AnimationNode::make_invalid(const String &p_reason) {
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	ERR_FAIL_NULL(state);
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	state->valid = false;
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	if (!state->invalid_reasons.is_empty()) {
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		state->invalid_reasons += "\n";
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	}
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	state->invalid_reasons += String::utf8("•  ") + p_reason;
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}
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double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter, bool p_sync, bool p_test_only) {
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	ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
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	ERR_FAIL_NULL_V(state, 0);
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	AnimationNodeBlendTree *blend_tree = Object::cast_to<AnimationNodeBlendTree>(parent);
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	ERR_FAIL_NULL_V(blend_tree, 0);
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	StringName node_name = connections[p_input];
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	if (!blend_tree->has_node(node_name)) {
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		String node_name2 = blend_tree->get_node_name(Ref<AnimationNode>(this));
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		make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), node_name2));
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		return 0;
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	}
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	Ref<AnimationNode> node = blend_tree->get_node(node_name);
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	//inputs.write[p_input].last_pass = state->last_pass;
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	real_t activity = 0.0;
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	double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_is_external_seeking, p_blend, p_filter, p_sync, &activity, p_test_only);
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	Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
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	if (activity_ptr && p_input < activity_ptr->size()) {
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		activity_ptr->write[p_input].last_pass = state->last_pass;
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		activity_ptr->write[p_input].activity = activity;
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	}
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	return ret;
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}
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double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter, bool p_sync, bool p_test_only) {
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	return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_is_external_seeking, p_blend, p_filter, p_sync, nullptr, p_test_only);
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}
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double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter, bool p_sync, real_t *r_max, bool p_test_only) {
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	ERR_FAIL_COND_V(!p_node.is_valid(), 0);
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	ERR_FAIL_NULL_V(state, 0);
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	int blend_count = blends.size();
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	if (p_node->blends.size() != blend_count) {
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		p_node->blends.resize(blend_count);
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	}
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	real_t *blendw = p_node->blends.ptrw();
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	const real_t *blendr = blends.ptr();
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	bool any_valid = false;
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	if (has_filter() && is_filter_enabled() && p_filter != FILTER_IGNORE) {
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		for (int i = 0; i < blend_count; i++) {
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			blendw[i] = 0.0; //all to zero by default
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		}
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		for (const KeyValue<NodePath, bool> &E : filter) {
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			if (!state->track_map.has(E.key)) {
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				continue;
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			}
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			int idx = state->track_map[E.key];
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			blendw[idx] = 1.0; //filtered goes to one
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		}
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		switch (p_filter) {
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			case FILTER_IGNORE:
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				break; //will not happen anyway
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			case FILTER_PASS: {
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				//values filtered pass, the rest don't
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				for (int i = 0; i < blend_count; i++) {
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					if (blendw[i] == 0) { //not filtered, does not pass
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						continue;
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					}
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					blendw[i] = blendr[i] * p_blend;
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					if (!Math::is_zero_approx(blendw[i])) {
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						any_valid = true;
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					}
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				}
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			} break;
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			case FILTER_STOP: {
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				//values filtered don't pass, the rest are blended
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				for (int i = 0; i < blend_count; i++) {
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					if (blendw[i] > 0) { //filtered, does not pass
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						continue;
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					}
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					blendw[i] = blendr[i] * p_blend;
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					if (!Math::is_zero_approx(blendw[i])) {
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						any_valid = true;
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					}
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				}
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			} break;
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			case FILTER_BLEND: {
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				//filtered values are blended, the rest are passed without blending
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				for (int i = 0; i < blend_count; i++) {
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					if (blendw[i] == 1.0) {
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						blendw[i] = blendr[i] * p_blend; //filtered, blend
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					} else {
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						blendw[i] = blendr[i]; //not filtered, do not blend
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					}
 | 
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 | 
						|
					if (!Math::is_zero_approx(blendw[i])) {
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						|
						any_valid = true;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
			} break;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		for (int i = 0; i < blend_count; i++) {
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			//regular blend
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						|
			blendw[i] = blendr[i] * p_blend;
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						|
			if (!Math::is_zero_approx(blendw[i])) {
 | 
						|
				any_valid = true;
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						|
			}
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						|
		}
 | 
						|
	}
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						|
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	if (r_max) {
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		*r_max = 0;
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						|
		for (int i = 0; i < blend_count; i++) {
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						|
			*r_max = MAX(*r_max, Math::abs(blendw[i]));
 | 
						|
		}
 | 
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	}
 | 
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 | 
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	String new_path;
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	AnimationNode *new_parent;
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 | 
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	// This is the slowest part of processing, but as strings process in powers of 2, and the paths always exist, it will not result in that many allocations.
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	if (p_new_parent) {
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		new_parent = p_new_parent;
 | 
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		new_path = String(base_path) + String(p_subpath) + "/";
 | 
						|
	} else {
 | 
						|
		ERR_FAIL_NULL_V(parent, 0);
 | 
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		new_parent = parent;
 | 
						|
		new_path = String(parent->base_path) + String(p_subpath) + "/";
 | 
						|
	}
 | 
						|
 | 
						|
	// This process, which depends on p_sync is needed to process sync correctly in the case of
 | 
						|
	// that a synced AnimationNodeSync exists under the un-synced AnimationNodeSync.
 | 
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	if (!p_seek && !p_sync && !any_valid) {
 | 
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		return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_is_external_seeking, p_connections, p_test_only);
 | 
						|
	}
 | 
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	return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_is_external_seeking, p_connections, p_test_only);
 | 
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}
 | 
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 | 
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String AnimationNode::get_caption() const {
 | 
						|
	String ret = "Node";
 | 
						|
	GDVIRTUAL_CALL(_get_caption, ret);
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
bool AnimationNode::add_input(const String &p_name) {
 | 
						|
	//root nodes can't add inputs
 | 
						|
	ERR_FAIL_COND_V(Object::cast_to<AnimationRootNode>(this) != nullptr, false);
 | 
						|
	Input input;
 | 
						|
	ERR_FAIL_COND_V(p_name.contains(".") || p_name.contains("/"), false);
 | 
						|
	input.name = p_name;
 | 
						|
	inputs.push_back(input);
 | 
						|
	emit_changed();
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationNode::remove_input(int p_index) {
 | 
						|
	ERR_FAIL_INDEX(p_index, inputs.size());
 | 
						|
	inputs.remove_at(p_index);
 | 
						|
	emit_changed();
 | 
						|
}
 | 
						|
 | 
						|
bool AnimationNode::set_input_name(int p_input, const String &p_name) {
 | 
						|
	ERR_FAIL_INDEX_V(p_input, inputs.size(), false);
 | 
						|
	ERR_FAIL_COND_V(p_name.contains(".") || p_name.contains("/"), false);
 | 
						|
	inputs.write[p_input].name = p_name;
 | 
						|
	emit_changed();
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
String AnimationNode::get_input_name(int p_input) const {
 | 
						|
	ERR_FAIL_INDEX_V(p_input, inputs.size(), String());
 | 
						|
	return inputs[p_input].name;
 | 
						|
}
 | 
						|
 | 
						|
int AnimationNode::get_input_count() const {
 | 
						|
	return inputs.size();
 | 
						|
}
 | 
						|
 | 
						|
int AnimationNode::find_input(const String &p_name) const {
 | 
						|
	int idx = -1;
 | 
						|
	for (int i = 0; i < inputs.size(); i++) {
 | 
						|
		if (inputs[i].name == p_name) {
 | 
						|
			idx = i;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return idx;
 | 
						|
}
 | 
						|
 | 
						|
double AnimationNode::process(double p_time, bool p_seek, bool p_is_external_seeking, bool p_test_only) {
 | 
						|
	is_testing = p_test_only;
 | 
						|
	return _process(p_time, p_seek, p_is_external_seeking, p_test_only);
 | 
						|
}
 | 
						|
 | 
						|
double AnimationNode::_process(double p_time, bool p_seek, bool p_is_external_seeking, bool p_test_only) {
 | 
						|
	double ret = 0;
 | 
						|
	GDVIRTUAL_CALL(_process, p_time, p_seek, p_is_external_seeking, p_test_only, ret);
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationNode::set_filter_path(const NodePath &p_path, bool p_enable) {
 | 
						|
	if (p_enable) {
 | 
						|
		filter[p_path] = true;
 | 
						|
	} else {
 | 
						|
		filter.erase(p_path);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AnimationNode::set_filter_enabled(bool p_enable) {
 | 
						|
	filter_enabled = p_enable;
 | 
						|
}
 | 
						|
 | 
						|
bool AnimationNode::is_filter_enabled() const {
 | 
						|
	return filter_enabled;
 | 
						|
}
 | 
						|
 | 
						|
bool AnimationNode::is_path_filtered(const NodePath &p_path) const {
 | 
						|
	return filter.has(p_path);
 | 
						|
}
 | 
						|
 | 
						|
bool AnimationNode::has_filter() const {
 | 
						|
	bool ret = false;
 | 
						|
	GDVIRTUAL_CALL(_has_filter, ret);
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
Array AnimationNode::_get_filters() const {
 | 
						|
	Array paths;
 | 
						|
 | 
						|
	for (const KeyValue<NodePath, bool> &E : filter) {
 | 
						|
		paths.push_back(String(E.key)); //use strings, so sorting is possible
 | 
						|
	}
 | 
						|
	paths.sort(); //done so every time the scene is saved, it does not change
 | 
						|
 | 
						|
	return paths;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationNode::_set_filters(const Array &p_filters) {
 | 
						|
	filter.clear();
 | 
						|
	for (int i = 0; i < p_filters.size(); i++) {
 | 
						|
		set_filter_path(p_filters[i], true);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AnimationNode::_validate_property(PropertyInfo &p_property) const {
 | 
						|
	if (!has_filter() && (p_property.name == "filter_enabled" || p_property.name == "filters")) {
 | 
						|
		p_property.usage = PROPERTY_USAGE_NONE;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) const {
 | 
						|
	Ref<AnimationNode> ret;
 | 
						|
	GDVIRTUAL_CALL(_get_child_by_name, p_name, ret);
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
Ref<AnimationNode> AnimationNode::find_node_by_path(const String &p_name) const {
 | 
						|
	Vector<String> split = p_name.split("/");
 | 
						|
	Ref<AnimationNode> ret = const_cast<AnimationNode *>(this);
 | 
						|
	for (int i = 0; i < split.size(); i++) {
 | 
						|
		ret = ret->get_child_by_name(split[i]);
 | 
						|
		if (!ret.is_valid()) {
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationNode::_bind_methods() {
 | 
						|
	ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input);
 | 
						|
	ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input);
 | 
						|
	ClassDB::bind_method(D_METHOD("set_input_name", "input", "name"), &AnimationNode::set_input_name);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count);
 | 
						|
	ClassDB::bind_method(D_METHOD("find_input", "name"), &AnimationNode::find_input);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path);
 | 
						|
	ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled);
 | 
						|
	ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
 | 
						|
	ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "is_external_seeking", "blend", "looped_flag"), &AnimationNode::blend_animation, DEFVAL(Animation::LOOPED_FLAG_NONE));
 | 
						|
	ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "is_external_seeking", "blend", "filter", "sync", "test_only"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true), DEFVAL(false));
 | 
						|
	ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "is_external_seeking", "blend", "filter", "sync", "test_only"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true), DEFVAL(false));
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter);
 | 
						|
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_filter_enabled", "is_filter_enabled");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
 | 
						|
 | 
						|
	GDVIRTUAL_BIND(_get_child_nodes);
 | 
						|
	GDVIRTUAL_BIND(_get_parameter_list);
 | 
						|
	GDVIRTUAL_BIND(_get_child_by_name, "name");
 | 
						|
	GDVIRTUAL_BIND(_get_parameter_default_value, "parameter");
 | 
						|
	GDVIRTUAL_BIND(_is_parameter_read_only, "parameter");
 | 
						|
	GDVIRTUAL_BIND(_process, "time", "seek", "is_external_seeking", "test_only");
 | 
						|
	GDVIRTUAL_BIND(_get_caption);
 | 
						|
	GDVIRTUAL_BIND(_has_filter);
 | 
						|
 | 
						|
	ADD_SIGNAL(MethodInfo("tree_changed"));
 | 
						|
	ADD_SIGNAL(MethodInfo("animation_node_renamed", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
 | 
						|
	ADD_SIGNAL(MethodInfo("animation_node_removed", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "name")));
 | 
						|
 | 
						|
	BIND_ENUM_CONSTANT(FILTER_IGNORE);
 | 
						|
	BIND_ENUM_CONSTANT(FILTER_PASS);
 | 
						|
	BIND_ENUM_CONSTANT(FILTER_STOP);
 | 
						|
	BIND_ENUM_CONSTANT(FILTER_BLEND);
 | 
						|
}
 | 
						|
 | 
						|
AnimationNode::AnimationNode() {
 | 
						|
}
 | 
						|
 | 
						|
////////////////////
 | 
						|
 | 
						|
void AnimationRootNode::_tree_changed() {
 | 
						|
	emit_signal(SNAME("tree_changed"));
 | 
						|
}
 | 
						|
 | 
						|
void AnimationRootNode::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
 | 
						|
	emit_signal(SNAME("animation_node_renamed"), p_oid, p_old_name, p_new_name);
 | 
						|
}
 | 
						|
 | 
						|
void AnimationRootNode::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
 | 
						|
	emit_signal(SNAME("animation_node_removed"), p_oid, p_node);
 | 
						|
}
 | 
						|
 | 
						|
////////////////////
 | 
						|
 | 
						|
void AnimationTree::set_tree_root(const Ref<AnimationNode> &p_root) {
 | 
						|
	if (root.is_valid()) {
 | 
						|
		root->disconnect("tree_changed", callable_mp(this, &AnimationTree::_tree_changed));
 | 
						|
		root->disconnect("animation_node_renamed", callable_mp(this, &AnimationTree::_animation_node_renamed));
 | 
						|
		root->disconnect("animation_node_removed", callable_mp(this, &AnimationTree::_animation_node_removed));
 | 
						|
	}
 | 
						|
 | 
						|
	root = p_root;
 | 
						|
 | 
						|
	if (root.is_valid()) {
 | 
						|
		root->connect("tree_changed", callable_mp(this, &AnimationTree::_tree_changed));
 | 
						|
		root->connect("animation_node_renamed", callable_mp(this, &AnimationTree::_animation_node_renamed));
 | 
						|
		root->connect("animation_node_removed", callable_mp(this, &AnimationTree::_animation_node_removed));
 | 
						|
	}
 | 
						|
 | 
						|
	properties_dirty = true;
 | 
						|
 | 
						|
	update_configuration_warnings();
 | 
						|
}
 | 
						|
 | 
						|
Ref<AnimationNode> AnimationTree::get_tree_root() const {
 | 
						|
	return root;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::set_active(bool p_active) {
 | 
						|
	if (active == p_active) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	active = p_active;
 | 
						|
	started = active;
 | 
						|
 | 
						|
	if (process_callback == ANIMATION_PROCESS_IDLE) {
 | 
						|
		set_process_internal(active);
 | 
						|
	} else {
 | 
						|
		set_physics_process_internal(active);
 | 
						|
	}
 | 
						|
 | 
						|
	if (!active && is_inside_tree()) {
 | 
						|
		_clear_caches();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool AnimationTree::is_active() const {
 | 
						|
	return active;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::set_process_callback(AnimationProcessCallback p_mode) {
 | 
						|
	if (process_callback == p_mode) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	bool was_active = is_active();
 | 
						|
	if (was_active) {
 | 
						|
		set_active(false);
 | 
						|
	}
 | 
						|
 | 
						|
	process_callback = p_mode;
 | 
						|
 | 
						|
	if (was_active) {
 | 
						|
		set_active(true);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
AnimationTree::AnimationProcessCallback AnimationTree::get_process_callback() const {
 | 
						|
	return process_callback;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::_node_removed(Node *p_node) {
 | 
						|
	cache_valid = false;
 | 
						|
}
 | 
						|
 | 
						|
bool AnimationTree::_update_caches(AnimationPlayer *player) {
 | 
						|
	setup_pass++;
 | 
						|
 | 
						|
	if (!player->has_node(player->get_root())) {
 | 
						|
		ERR_PRINT("AnimationTree: AnimationPlayer root is invalid.");
 | 
						|
		set_active(false);
 | 
						|
		_clear_caches();
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	Node *parent = player->get_node(player->get_root());
 | 
						|
 | 
						|
	List<StringName> sname;
 | 
						|
	player->get_animation_list(&sname);
 | 
						|
 | 
						|
	root_motion_cache.loc = Vector3(0, 0, 0);
 | 
						|
	root_motion_cache.rot = Quaternion(0, 0, 0, 1);
 | 
						|
	root_motion_cache.scale = Vector3(1, 1, 1);
 | 
						|
 | 
						|
	Ref<Animation> reset_anim;
 | 
						|
	bool has_reset_anim = player->has_animation(SceneStringNames::get_singleton()->RESET);
 | 
						|
	if (has_reset_anim) {
 | 
						|
		reset_anim = player->get_animation(SceneStringNames::get_singleton()->RESET);
 | 
						|
	}
 | 
						|
	for (const StringName &E : sname) {
 | 
						|
		Ref<Animation> anim = player->get_animation(E);
 | 
						|
		for (int i = 0; i < anim->get_track_count(); i++) {
 | 
						|
			NodePath path = anim->track_get_path(i);
 | 
						|
			Animation::TrackType track_type = anim->track_get_type(i);
 | 
						|
 | 
						|
			Animation::TrackType track_cache_type = track_type;
 | 
						|
			if (track_cache_type == Animation::TYPE_POSITION_3D || track_cache_type == Animation::TYPE_ROTATION_3D || track_cache_type == Animation::TYPE_SCALE_3D) {
 | 
						|
				track_cache_type = Animation::TYPE_POSITION_3D; //reference them as position3D tracks, even if they modify rotation or scale
 | 
						|
			}
 | 
						|
 | 
						|
			TrackCache *track = nullptr;
 | 
						|
			if (track_cache.has(path)) {
 | 
						|
				track = track_cache.get(path);
 | 
						|
			}
 | 
						|
 | 
						|
			//if not valid, delete track
 | 
						|
			if (track && (track->type != track_cache_type || ObjectDB::get_instance(track->object_id) == nullptr)) {
 | 
						|
				playing_caches.erase(track);
 | 
						|
				memdelete(track);
 | 
						|
				track_cache.erase(path);
 | 
						|
				track = nullptr;
 | 
						|
			}
 | 
						|
 | 
						|
			if (!track) {
 | 
						|
				Ref<Resource> resource;
 | 
						|
				Vector<StringName> leftover_path;
 | 
						|
				Node *child = parent->get_node_and_resource(path, resource, leftover_path);
 | 
						|
 | 
						|
				if (!child) {
 | 
						|
					ERR_PRINT("AnimationTree: '" + String(E) + "', couldn't resolve track:  '" + String(path) + "'");
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
 | 
						|
				if (!child->is_connected("tree_exited", callable_mp(this, &AnimationTree::_node_removed))) {
 | 
						|
					child->connect("tree_exited", callable_mp(this, &AnimationTree::_node_removed).bind(child));
 | 
						|
				}
 | 
						|
 | 
						|
				switch (track_type) {
 | 
						|
					case Animation::TYPE_VALUE: {
 | 
						|
						TrackCacheValue *track_value = memnew(TrackCacheValue);
 | 
						|
 | 
						|
						if (resource.is_valid()) {
 | 
						|
							track_value->object = resource.ptr();
 | 
						|
						} else {
 | 
						|
							track_value->object = child;
 | 
						|
						}
 | 
						|
 | 
						|
						track_value->is_discrete = anim->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE;
 | 
						|
						track_value->is_using_angle = anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
 | 
						|
 | 
						|
						track_value->subpath = leftover_path;
 | 
						|
						track_value->object_id = track_value->object->get_instance_id();
 | 
						|
 | 
						|
						track = track_value;
 | 
						|
 | 
						|
						// If a value track without a key is cached first, the initial value cannot be determined.
 | 
						|
						// It is a corner case, but which may cause problems with blending.
 | 
						|
						ERR_CONTINUE_MSG(anim->track_get_key_count(i) == 0, "AnimationTree: '" + String(E) + "', Value Track:  '" + String(path) + "' must have at least one key to cache for blending.");
 | 
						|
						track_value->init_value = anim->track_get_key_value(i, 0);
 | 
						|
						track_value->init_value.zero();
 | 
						|
 | 
						|
						// If there is a Reset Animation, it takes precedence by overwriting.
 | 
						|
						if (has_reset_anim) {
 | 
						|
							int rt = reset_anim->find_track(path, track_type);
 | 
						|
							if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
 | 
						|
								track_value->init_value = reset_anim->track_get_key_value(rt, 0);
 | 
						|
							}
 | 
						|
						}
 | 
						|
					} break;
 | 
						|
					case Animation::TYPE_POSITION_3D:
 | 
						|
					case Animation::TYPE_ROTATION_3D:
 | 
						|
					case Animation::TYPE_SCALE_3D: {
 | 
						|
#ifndef _3D_DISABLED
 | 
						|
						Node3D *node_3d = Object::cast_to<Node3D>(child);
 | 
						|
 | 
						|
						if (!node_3d) {
 | 
						|
							ERR_PRINT("AnimationTree: '" + String(E) + "', transform track does not point to Node3D:  '" + String(path) + "'");
 | 
						|
							continue;
 | 
						|
						}
 | 
						|
 | 
						|
						TrackCacheTransform *track_xform = memnew(TrackCacheTransform);
 | 
						|
						track_xform->type = Animation::TYPE_POSITION_3D;
 | 
						|
 | 
						|
						track_xform->node_3d = node_3d;
 | 
						|
						track_xform->skeleton = nullptr;
 | 
						|
						track_xform->bone_idx = -1;
 | 
						|
 | 
						|
						bool has_rest = false;
 | 
						|
						if (path.get_subname_count() == 1 && Object::cast_to<Skeleton3D>(node_3d)) {
 | 
						|
							Skeleton3D *sk = Object::cast_to<Skeleton3D>(node_3d);
 | 
						|
							track_xform->skeleton = sk;
 | 
						|
							int bone_idx = sk->find_bone(path.get_subname(0));
 | 
						|
							if (bone_idx != -1) {
 | 
						|
								has_rest = true;
 | 
						|
								track_xform->bone_idx = bone_idx;
 | 
						|
								Transform3D rest = sk->get_bone_rest(bone_idx);
 | 
						|
								track_xform->init_loc = rest.origin;
 | 
						|
								track_xform->init_rot = rest.basis.get_rotation_quaternion();
 | 
						|
								track_xform->init_scale = rest.basis.get_scale();
 | 
						|
							}
 | 
						|
						}
 | 
						|
 | 
						|
						track_xform->object = node_3d;
 | 
						|
						track_xform->object_id = track_xform->object->get_instance_id();
 | 
						|
 | 
						|
						track = track_xform;
 | 
						|
 | 
						|
						switch (track_type) {
 | 
						|
							case Animation::TYPE_POSITION_3D: {
 | 
						|
								track_xform->loc_used = true;
 | 
						|
							} break;
 | 
						|
							case Animation::TYPE_ROTATION_3D: {
 | 
						|
								track_xform->rot_used = true;
 | 
						|
							} break;
 | 
						|
							case Animation::TYPE_SCALE_3D: {
 | 
						|
								track_xform->scale_used = true;
 | 
						|
							} break;
 | 
						|
							default: {
 | 
						|
							}
 | 
						|
						}
 | 
						|
 | 
						|
						// For non Skeleton3D bone animation.
 | 
						|
						if (has_reset_anim && !has_rest) {
 | 
						|
							int rt = reset_anim->find_track(path, track_type);
 | 
						|
							if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
 | 
						|
								switch (track_type) {
 | 
						|
									case Animation::TYPE_POSITION_3D: {
 | 
						|
										track_xform->init_loc = reset_anim->track_get_key_value(rt, 0);
 | 
						|
									} break;
 | 
						|
									case Animation::TYPE_ROTATION_3D: {
 | 
						|
										track_xform->init_rot = reset_anim->track_get_key_value(rt, 0);
 | 
						|
									} break;
 | 
						|
									case Animation::TYPE_SCALE_3D: {
 | 
						|
										track_xform->init_scale = reset_anim->track_get_key_value(rt, 0);
 | 
						|
									} break;
 | 
						|
									default: {
 | 
						|
									}
 | 
						|
								}
 | 
						|
							}
 | 
						|
						}
 | 
						|
#endif // _3D_DISABLED
 | 
						|
					} break;
 | 
						|
					case Animation::TYPE_BLEND_SHAPE: {
 | 
						|
#ifndef _3D_DISABLED
 | 
						|
						if (path.get_subname_count() != 1) {
 | 
						|
							ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track does not contain a blend shape subname:  '" + String(path) + "'");
 | 
						|
							continue;
 | 
						|
						}
 | 
						|
						MeshInstance3D *mesh_3d = Object::cast_to<MeshInstance3D>(child);
 | 
						|
 | 
						|
						if (!mesh_3d) {
 | 
						|
							ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track does not point to MeshInstance3D:  '" + String(path) + "'");
 | 
						|
							continue;
 | 
						|
						}
 | 
						|
 | 
						|
						StringName blend_shape_name = path.get_subname(0);
 | 
						|
						int blend_shape_idx = mesh_3d->find_blend_shape_by_name(blend_shape_name);
 | 
						|
						if (blend_shape_idx == -1) {
 | 
						|
							ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track points to a non-existing name:  '" + String(blend_shape_name) + "'");
 | 
						|
							continue;
 | 
						|
						}
 | 
						|
 | 
						|
						TrackCacheBlendShape *track_bshape = memnew(TrackCacheBlendShape);
 | 
						|
 | 
						|
						track_bshape->mesh_3d = mesh_3d;
 | 
						|
						track_bshape->shape_index = blend_shape_idx;
 | 
						|
 | 
						|
						track_bshape->object = mesh_3d;
 | 
						|
						track_bshape->object_id = mesh_3d->get_instance_id();
 | 
						|
						track = track_bshape;
 | 
						|
 | 
						|
						if (has_reset_anim) {
 | 
						|
							int rt = reset_anim->find_track(path, track_type);
 | 
						|
							if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
 | 
						|
								track_bshape->init_value = reset_anim->track_get_key_value(rt, 0);
 | 
						|
							}
 | 
						|
						}
 | 
						|
#endif
 | 
						|
					} break;
 | 
						|
					case Animation::TYPE_METHOD: {
 | 
						|
						TrackCacheMethod *track_method = memnew(TrackCacheMethod);
 | 
						|
 | 
						|
						if (resource.is_valid()) {
 | 
						|
							track_method->object = resource.ptr();
 | 
						|
						} else {
 | 
						|
							track_method->object = child;
 | 
						|
						}
 | 
						|
 | 
						|
						track_method->object_id = track_method->object->get_instance_id();
 | 
						|
 | 
						|
						track = track_method;
 | 
						|
 | 
						|
					} break;
 | 
						|
					case Animation::TYPE_BEZIER: {
 | 
						|
						TrackCacheBezier *track_bezier = memnew(TrackCacheBezier);
 | 
						|
 | 
						|
						if (resource.is_valid()) {
 | 
						|
							track_bezier->object = resource.ptr();
 | 
						|
						} else {
 | 
						|
							track_bezier->object = child;
 | 
						|
						}
 | 
						|
 | 
						|
						track_bezier->subpath = leftover_path;
 | 
						|
						track_bezier->object_id = track_bezier->object->get_instance_id();
 | 
						|
 | 
						|
						track = track_bezier;
 | 
						|
 | 
						|
						if (has_reset_anim) {
 | 
						|
							int rt = reset_anim->find_track(path, track_type);
 | 
						|
							if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
 | 
						|
								track_bezier->init_value = (reset_anim->track_get_key_value(rt, 0).operator Array())[0];
 | 
						|
							}
 | 
						|
						}
 | 
						|
					} break;
 | 
						|
					case Animation::TYPE_AUDIO: {
 | 
						|
						TrackCacheAudio *track_audio = memnew(TrackCacheAudio);
 | 
						|
 | 
						|
						track_audio->object = child;
 | 
						|
						track_audio->object_id = track_audio->object->get_instance_id();
 | 
						|
						track_audio->audio_stream.instantiate();
 | 
						|
						track_audio->audio_stream->set_polyphony(audio_max_polyphony);
 | 
						|
 | 
						|
						track = track_audio;
 | 
						|
 | 
						|
					} break;
 | 
						|
					case Animation::TYPE_ANIMATION: {
 | 
						|
						TrackCacheAnimation *track_animation = memnew(TrackCacheAnimation);
 | 
						|
 | 
						|
						track_animation->object = child;
 | 
						|
						track_animation->object_id = track_animation->object->get_instance_id();
 | 
						|
 | 
						|
						track = track_animation;
 | 
						|
 | 
						|
					} break;
 | 
						|
					default: {
 | 
						|
						ERR_PRINT("Animation corrupted (invalid track type)");
 | 
						|
						continue;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				track_cache[path] = track;
 | 
						|
			} else if (track_cache_type == Animation::TYPE_POSITION_3D) {
 | 
						|
				TrackCacheTransform *track_xform = static_cast<TrackCacheTransform *>(track);
 | 
						|
				if (track->setup_pass != setup_pass) {
 | 
						|
					track_xform->loc_used = false;
 | 
						|
					track_xform->rot_used = false;
 | 
						|
					track_xform->scale_used = false;
 | 
						|
				}
 | 
						|
				switch (track_type) {
 | 
						|
					case Animation::TYPE_POSITION_3D: {
 | 
						|
						track_xform->loc_used = true;
 | 
						|
					} break;
 | 
						|
					case Animation::TYPE_ROTATION_3D: {
 | 
						|
						track_xform->rot_used = true;
 | 
						|
					} break;
 | 
						|
					case Animation::TYPE_SCALE_3D: {
 | 
						|
						track_xform->scale_used = true;
 | 
						|
					} break;
 | 
						|
					default: {
 | 
						|
					}
 | 
						|
				}
 | 
						|
			} else if (track_cache_type == Animation::TYPE_VALUE) {
 | 
						|
				// If it has at least one angle interpolation, it also uses angle interpolation for blending.
 | 
						|
				TrackCacheValue *track_value = static_cast<TrackCacheValue *>(track);
 | 
						|
				bool was_discrete = track_value->is_discrete;
 | 
						|
				bool was_using_angle = track_value->is_using_angle;
 | 
						|
				track_value->is_discrete |= anim->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE;
 | 
						|
				track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
 | 
						|
 | 
						|
				if (was_discrete != track_value->is_discrete) {
 | 
						|
					ERR_PRINT_ED("Value Track: " + String(path) + " with different update modes are blended. Blending prioritizes Discrete mode, so other update mode tracks will not be blended.");
 | 
						|
				}
 | 
						|
				if (was_using_angle != track_value->is_using_angle) {
 | 
						|
					WARN_PRINT_ED("Value Track: " + String(path) + " with different interpolation types for rotation are blended. Blending prioritizes angle interpolation, so the blending result uses the shortest path referenced to the initial (RESET animation) value.");
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			track->setup_pass = setup_pass;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	List<NodePath> to_delete;
 | 
						|
 | 
						|
	for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
 | 
						|
		TrackCache *tc = track_cache[K.key];
 | 
						|
		if (tc->setup_pass != setup_pass) {
 | 
						|
			to_delete.push_back(K.key);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	while (to_delete.front()) {
 | 
						|
		NodePath np = to_delete.front()->get();
 | 
						|
		memdelete(track_cache[np]);
 | 
						|
		track_cache.erase(np);
 | 
						|
		to_delete.pop_front();
 | 
						|
	}
 | 
						|
 | 
						|
	state.track_map.clear();
 | 
						|
 | 
						|
	int idx = 0;
 | 
						|
	for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
 | 
						|
		state.track_map[K.key] = idx;
 | 
						|
		idx++;
 | 
						|
	}
 | 
						|
 | 
						|
	state.track_count = idx;
 | 
						|
 | 
						|
	cache_valid = true;
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::_animation_player_changed() {
 | 
						|
	emit_signal(SNAME("animation_player_changed"));
 | 
						|
	_clear_caches();
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::_clear_caches() {
 | 
						|
	_clear_audio_streams();
 | 
						|
	_clear_playing_caches();
 | 
						|
	for (KeyValue<NodePath, TrackCache *> &K : track_cache) {
 | 
						|
		memdelete(K.value);
 | 
						|
	}
 | 
						|
	track_cache.clear();
 | 
						|
	cache_valid = false;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::_clear_audio_streams() {
 | 
						|
	for (int i = 0; i < playing_audio_stream_players.size(); i++) {
 | 
						|
		playing_audio_stream_players[i]->call(SNAME("stop"));
 | 
						|
		playing_audio_stream_players[i]->call(SNAME("set_stream"), Ref<AudioStream>());
 | 
						|
	}
 | 
						|
	playing_audio_stream_players.clear();
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::_clear_playing_caches() {
 | 
						|
	for (const TrackCache *E : playing_caches) {
 | 
						|
		if (ObjectDB::get_instance(E->object_id)) {
 | 
						|
			E->object->call(SNAME("stop"));
 | 
						|
		}
 | 
						|
	}
 | 
						|
	playing_caches.clear();
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::_call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) {
 | 
						|
	// Separate function to use alloca() more efficiently
 | 
						|
	const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * p_params.size());
 | 
						|
	const Variant *args = p_params.ptr();
 | 
						|
	uint32_t argcount = p_params.size();
 | 
						|
	for (uint32_t i = 0; i < argcount; i++) {
 | 
						|
		argptrs[i] = &args[i];
 | 
						|
	}
 | 
						|
	if (p_deferred) {
 | 
						|
		MessageQueue::get_singleton()->push_callp(p_object, p_method, argptrs, argcount);
 | 
						|
	} else {
 | 
						|
		Callable::CallError ce;
 | 
						|
		p_object->callp(p_method, argptrs, argcount, ce);
 | 
						|
	}
 | 
						|
}
 | 
						|
void AnimationTree::_process_graph(double p_delta) {
 | 
						|
	_update_properties(); //if properties need updating, update them
 | 
						|
 | 
						|
	//check all tracks, see if they need modification
 | 
						|
	root_motion_position = Vector3(0, 0, 0);
 | 
						|
	root_motion_rotation = Quaternion(0, 0, 0, 1);
 | 
						|
	root_motion_scale = Vector3(0, 0, 0);
 | 
						|
 | 
						|
	if (!root.is_valid()) {
 | 
						|
		ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback.");
 | 
						|
		set_active(false);
 | 
						|
		cache_valid = false;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!has_node(animation_player)) {
 | 
						|
		ERR_PRINT("AnimationTree: no valid AnimationPlayer path set, disabling playback");
 | 
						|
		set_active(false);
 | 
						|
		cache_valid = false;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
 | 
						|
 | 
						|
	ObjectID current_animation_player;
 | 
						|
 | 
						|
	if (player) {
 | 
						|
		current_animation_player = player->get_instance_id();
 | 
						|
	}
 | 
						|
 | 
						|
	if (last_animation_player != current_animation_player) {
 | 
						|
		if (last_animation_player.is_valid()) {
 | 
						|
			Object *old_player = ObjectDB::get_instance(last_animation_player);
 | 
						|
			if (old_player) {
 | 
						|
				old_player->disconnect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (player) {
 | 
						|
			player->connect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
 | 
						|
		}
 | 
						|
 | 
						|
		last_animation_player = current_animation_player;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!player) {
 | 
						|
		ERR_PRINT("AnimationTree: path points to a node not an AnimationPlayer, disabling playback");
 | 
						|
		set_active(false);
 | 
						|
		cache_valid = false;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!cache_valid) {
 | 
						|
		if (!_update_caches(player)) {
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	{ //setup
 | 
						|
 | 
						|
		process_pass++;
 | 
						|
 | 
						|
		state.valid = true;
 | 
						|
		state.invalid_reasons = "";
 | 
						|
		state.animation_states.clear(); //will need to be re-created
 | 
						|
		state.player = player;
 | 
						|
		state.last_pass = process_pass;
 | 
						|
		state.tree = this;
 | 
						|
 | 
						|
		// root source blends
 | 
						|
 | 
						|
		root->blends.resize(state.track_count);
 | 
						|
		real_t *src_blendsw = root->blends.ptrw();
 | 
						|
		for (int i = 0; i < state.track_count; i++) {
 | 
						|
			src_blendsw[i] = 1.0; //by default all go to 1 for the root input
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	//process
 | 
						|
 | 
						|
	{
 | 
						|
		if (started) {
 | 
						|
			//if started, seek
 | 
						|
			root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, 0, true, false, Vector<StringName>());
 | 
						|
			started = false;
 | 
						|
		}
 | 
						|
 | 
						|
		root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, p_delta, false, false, Vector<StringName>());
 | 
						|
	}
 | 
						|
 | 
						|
	if (!state.valid) {
 | 
						|
		return; //state is not valid. do nothing.
 | 
						|
	}
 | 
						|
 | 
						|
	// Init all value/transform/blend/bezier tracks that track_cache has.
 | 
						|
	{
 | 
						|
		for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
 | 
						|
			TrackCache *track = K.value;
 | 
						|
 | 
						|
			switch (track->type) {
 | 
						|
				case Animation::TYPE_POSITION_3D: {
 | 
						|
					TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
 | 
						|
					if (track->root_motion) {
 | 
						|
						root_motion_cache.loc = Vector3(0, 0, 0);
 | 
						|
						root_motion_cache.rot = Quaternion(0, 0, 0, 1);
 | 
						|
						root_motion_cache.scale = Vector3(1, 1, 1);
 | 
						|
					}
 | 
						|
					t->loc = t->init_loc;
 | 
						|
					t->rot = t->init_rot;
 | 
						|
					t->scale = t->init_scale;
 | 
						|
				} break;
 | 
						|
				case Animation::TYPE_BLEND_SHAPE: {
 | 
						|
					TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
 | 
						|
					t->value = t->init_value;
 | 
						|
				} break;
 | 
						|
				case Animation::TYPE_VALUE: {
 | 
						|
					TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
 | 
						|
					t->value = t->init_value;
 | 
						|
				} break;
 | 
						|
				case Animation::TYPE_BEZIER: {
 | 
						|
					TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
 | 
						|
					t->value = t->init_value;
 | 
						|
				} break;
 | 
						|
				case Animation::TYPE_AUDIO: {
 | 
						|
					TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
 | 
						|
					for (KeyValue<ObjectID, PlayingAudioTrackInfo> &L : t->playing_streams) {
 | 
						|
						PlayingAudioTrackInfo &track_info = L.value;
 | 
						|
						track_info.volume = 0.0;
 | 
						|
					}
 | 
						|
				} break;
 | 
						|
				default: {
 | 
						|
				} break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// Apply value/transform/blend/bezier blends to track caches and execute method/audio/animation tracks.
 | 
						|
	{
 | 
						|
#ifdef TOOLS_ENABLED
 | 
						|
		bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
 | 
						|
#endif // TOOLS_ENABLED
 | 
						|
		for (const AnimationNode::AnimationState &as : state.animation_states) {
 | 
						|
			Ref<Animation> a = as.animation;
 | 
						|
			double time = as.time;
 | 
						|
			double delta = as.delta;
 | 
						|
			real_t weight = as.blend;
 | 
						|
			bool seeked = as.seeked;
 | 
						|
			Animation::LoopedFlag looped_flag = as.looped_flag;
 | 
						|
			bool is_external_seeking = as.is_external_seeking;
 | 
						|
			bool backward = signbit(delta); // This flag is used by the root motion calculates or detecting the end of audio stream.
 | 
						|
#ifndef _3D_DISABLED
 | 
						|
			bool calc_root = !seeked || is_external_seeking;
 | 
						|
#endif // _3D_DISABLED
 | 
						|
 | 
						|
			for (int i = 0; i < a->get_track_count(); i++) {
 | 
						|
				if (!a->track_is_enabled(i)) {
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
 | 
						|
				NodePath path = a->track_get_path(i);
 | 
						|
				if (!track_cache.has(path)) {
 | 
						|
					continue; // No path, but avoid error spamming.
 | 
						|
				}
 | 
						|
				TrackCache *track = track_cache[path];
 | 
						|
 | 
						|
				ERR_CONTINUE(!state.track_map.has(path));
 | 
						|
				int blend_idx = state.track_map[path];
 | 
						|
				ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
 | 
						|
				real_t blend = (as.track_blends)[blend_idx] * weight;
 | 
						|
 | 
						|
				Animation::TrackType ttype = a->track_get_type(i);
 | 
						|
				if (ttype != Animation::TYPE_POSITION_3D && ttype != Animation::TYPE_ROTATION_3D && ttype != Animation::TYPE_SCALE_3D && track->type != ttype) {
 | 
						|
					//broken animation, but avoid error spamming
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
				track->root_motion = root_motion_track == path;
 | 
						|
 | 
						|
				switch (ttype) {
 | 
						|
					case Animation::TYPE_POSITION_3D: {
 | 
						|
#ifndef _3D_DISABLED
 | 
						|
						if (Math::is_zero_approx(blend)) {
 | 
						|
							continue; // Nothing to blend.
 | 
						|
						}
 | 
						|
						TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
 | 
						|
 | 
						|
						if (track->root_motion && calc_root) {
 | 
						|
							double prev_time = time - delta;
 | 
						|
							if (!backward) {
 | 
						|
								if (prev_time < 0) {
 | 
						|
									switch (a->get_loop_mode()) {
 | 
						|
										case Animation::LOOP_NONE: {
 | 
						|
											prev_time = 0;
 | 
						|
										} break;
 | 
						|
										case Animation::LOOP_LINEAR: {
 | 
						|
											prev_time = Math::fposmod(prev_time, (double)a->get_length());
 | 
						|
										} break;
 | 
						|
										case Animation::LOOP_PINGPONG: {
 | 
						|
											prev_time = Math::pingpong(prev_time, (double)a->get_length());
 | 
						|
										} break;
 | 
						|
										default:
 | 
						|
											break;
 | 
						|
									}
 | 
						|
								}
 | 
						|
							} else {
 | 
						|
								if (prev_time > a->get_length()) {
 | 
						|
									switch (a->get_loop_mode()) {
 | 
						|
										case Animation::LOOP_NONE: {
 | 
						|
											prev_time = (double)a->get_length();
 | 
						|
										} break;
 | 
						|
										case Animation::LOOP_LINEAR: {
 | 
						|
											prev_time = Math::fposmod(prev_time, (double)a->get_length());
 | 
						|
										} break;
 | 
						|
										case Animation::LOOP_PINGPONG: {
 | 
						|
											prev_time = Math::pingpong(prev_time, (double)a->get_length());
 | 
						|
										} break;
 | 
						|
										default:
 | 
						|
											break;
 | 
						|
									}
 | 
						|
								}
 | 
						|
							}
 | 
						|
 | 
						|
							Vector3 loc[2];
 | 
						|
 | 
						|
							if (!backward) {
 | 
						|
								if (prev_time > time) {
 | 
						|
									Error err = a->try_position_track_interpolate(i, prev_time, &loc[0]);
 | 
						|
									if (err != OK) {
 | 
						|
										continue;
 | 
						|
									}
 | 
						|
									loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
 | 
						|
									a->try_position_track_interpolate(i, (double)a->get_length(), &loc[1]);
 | 
						|
									loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
 | 
						|
									root_motion_cache.loc += (loc[1] - loc[0]) * blend;
 | 
						|
									prev_time = 0;
 | 
						|
								}
 | 
						|
							} else {
 | 
						|
								if (prev_time < time) {
 | 
						|
									Error err = a->try_position_track_interpolate(i, prev_time, &loc[0]);
 | 
						|
									if (err != OK) {
 | 
						|
										continue;
 | 
						|
									}
 | 
						|
									loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
 | 
						|
									a->try_position_track_interpolate(i, 0, &loc[1]);
 | 
						|
									loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
 | 
						|
									root_motion_cache.loc += (loc[1] - loc[0]) * blend;
 | 
						|
									prev_time = (double)a->get_length();
 | 
						|
								}
 | 
						|
							}
 | 
						|
 | 
						|
							Error err = a->try_position_track_interpolate(i, prev_time, &loc[0]);
 | 
						|
							if (err != OK) {
 | 
						|
								continue;
 | 
						|
							}
 | 
						|
							loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
 | 
						|
							a->try_position_track_interpolate(i, time, &loc[1]);
 | 
						|
							loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
 | 
						|
							root_motion_cache.loc += (loc[1] - loc[0]) * blend;
 | 
						|
							prev_time = !backward ? 0 : (double)a->get_length();
 | 
						|
						}
 | 
						|
 | 
						|
						{
 | 
						|
							Vector3 loc;
 | 
						|
 | 
						|
							Error err = a->try_position_track_interpolate(i, time, &loc);
 | 
						|
							if (err != OK) {
 | 
						|
								continue;
 | 
						|
							}
 | 
						|
							loc = post_process_key_value(a, i, loc, t->object, t->bone_idx);
 | 
						|
 | 
						|
							t->loc += (loc - t->init_loc) * blend;
 | 
						|
						}
 | 
						|
#endif // _3D_DISABLED
 | 
						|
					} break;
 | 
						|
					case Animation::TYPE_ROTATION_3D: {
 | 
						|
#ifndef _3D_DISABLED
 | 
						|
						if (Math::is_zero_approx(blend)) {
 | 
						|
							continue; // Nothing to blend.
 | 
						|
						}
 | 
						|
						TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
 | 
						|
 | 
						|
						if (track->root_motion && calc_root) {
 | 
						|
							double prev_time = time - delta;
 | 
						|
							if (!backward) {
 | 
						|
								if (prev_time < 0) {
 | 
						|
									switch (a->get_loop_mode()) {
 | 
						|
										case Animation::LOOP_NONE: {
 | 
						|
											prev_time = 0;
 | 
						|
										} break;
 | 
						|
										case Animation::LOOP_LINEAR: {
 | 
						|
											prev_time = Math::fposmod(prev_time, (double)a->get_length());
 | 
						|
										} break;
 | 
						|
										case Animation::LOOP_PINGPONG: {
 | 
						|
											prev_time = Math::pingpong(prev_time, (double)a->get_length());
 | 
						|
										} break;
 | 
						|
										default:
 | 
						|
											break;
 | 
						|
									}
 | 
						|
								}
 | 
						|
							} else {
 | 
						|
								if (prev_time > a->get_length()) {
 | 
						|
									switch (a->get_loop_mode()) {
 | 
						|
										case Animation::LOOP_NONE: {
 | 
						|
											prev_time = (double)a->get_length();
 | 
						|
										} break;
 | 
						|
										case Animation::LOOP_LINEAR: {
 | 
						|
											prev_time = Math::fposmod(prev_time, (double)a->get_length());
 | 
						|
										} break;
 | 
						|
										case Animation::LOOP_PINGPONG: {
 | 
						|
											prev_time = Math::pingpong(prev_time, (double)a->get_length());
 | 
						|
										} break;
 | 
						|
										default:
 | 
						|
											break;
 | 
						|
									}
 | 
						|
								}
 | 
						|
							}
 | 
						|
 | 
						|
							Quaternion rot[2];
 | 
						|
 | 
						|
							if (!backward) {
 | 
						|
								if (prev_time > time) {
 | 
						|
									Error err = a->try_rotation_track_interpolate(i, prev_time, &rot[0]);
 | 
						|
									if (err != OK) {
 | 
						|
										continue;
 | 
						|
									}
 | 
						|
									rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
 | 
						|
									a->try_rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
 | 
						|
									rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
 | 
						|
									root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
 | 
						|
									prev_time = 0;
 | 
						|
								}
 | 
						|
							} else {
 | 
						|
								if (prev_time < time) {
 | 
						|
									Error err = a->try_rotation_track_interpolate(i, prev_time, &rot[0]);
 | 
						|
									if (err != OK) {
 | 
						|
										continue;
 | 
						|
									}
 | 
						|
									rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
 | 
						|
									a->try_rotation_track_interpolate(i, 0, &rot[1]);
 | 
						|
									root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
 | 
						|
									prev_time = (double)a->get_length();
 | 
						|
								}
 | 
						|
							}
 | 
						|
 | 
						|
							Error err = a->try_rotation_track_interpolate(i, prev_time, &rot[0]);
 | 
						|
							if (err != OK) {
 | 
						|
								continue;
 | 
						|
							}
 | 
						|
							rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
 | 
						|
 | 
						|
							a->try_rotation_track_interpolate(i, time, &rot[1]);
 | 
						|
							rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
 | 
						|
							root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
 | 
						|
							prev_time = !backward ? 0 : (double)a->get_length();
 | 
						|
						}
 | 
						|
 | 
						|
						{
 | 
						|
							Quaternion rot;
 | 
						|
 | 
						|
							Error err = a->try_rotation_track_interpolate(i, time, &rot);
 | 
						|
							if (err != OK) {
 | 
						|
								continue;
 | 
						|
							}
 | 
						|
							rot = post_process_key_value(a, i, rot, t->object, t->bone_idx);
 | 
						|
 | 
						|
							t->rot = (t->rot * Quaternion().slerp(t->init_rot.inverse() * rot, blend)).normalized();
 | 
						|
						}
 | 
						|
#endif // _3D_DISABLED
 | 
						|
					} break;
 | 
						|
					case Animation::TYPE_SCALE_3D: {
 | 
						|
#ifndef _3D_DISABLED
 | 
						|
						if (Math::is_zero_approx(blend)) {
 | 
						|
							continue; // Nothing to blend.
 | 
						|
						}
 | 
						|
						TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
 | 
						|
 | 
						|
						if (track->root_motion && calc_root) {
 | 
						|
							double prev_time = time - delta;
 | 
						|
							if (!backward) {
 | 
						|
								if (prev_time < 0) {
 | 
						|
									switch (a->get_loop_mode()) {
 | 
						|
										case Animation::LOOP_NONE: {
 | 
						|
											prev_time = 0;
 | 
						|
										} break;
 | 
						|
										case Animation::LOOP_LINEAR: {
 | 
						|
											prev_time = Math::fposmod(prev_time, (double)a->get_length());
 | 
						|
										} break;
 | 
						|
										case Animation::LOOP_PINGPONG: {
 | 
						|
											prev_time = Math::pingpong(prev_time, (double)a->get_length());
 | 
						|
										} break;
 | 
						|
										default:
 | 
						|
											break;
 | 
						|
									}
 | 
						|
								}
 | 
						|
							} else {
 | 
						|
								if (prev_time > a->get_length()) {
 | 
						|
									switch (a->get_loop_mode()) {
 | 
						|
										case Animation::LOOP_NONE: {
 | 
						|
											prev_time = (double)a->get_length();
 | 
						|
										} break;
 | 
						|
										case Animation::LOOP_LINEAR: {
 | 
						|
											prev_time = Math::fposmod(prev_time, (double)a->get_length());
 | 
						|
										} break;
 | 
						|
										case Animation::LOOP_PINGPONG: {
 | 
						|
											prev_time = Math::pingpong(prev_time, (double)a->get_length());
 | 
						|
										} break;
 | 
						|
										default:
 | 
						|
											break;
 | 
						|
									}
 | 
						|
								}
 | 
						|
							}
 | 
						|
 | 
						|
							Vector3 scale[2];
 | 
						|
 | 
						|
							if (!backward) {
 | 
						|
								if (prev_time > time) {
 | 
						|
									Error err = a->try_scale_track_interpolate(i, prev_time, &scale[0]);
 | 
						|
									if (err != OK) {
 | 
						|
										continue;
 | 
						|
									}
 | 
						|
									scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
 | 
						|
									a->try_scale_track_interpolate(i, (double)a->get_length(), &scale[1]);
 | 
						|
									root_motion_cache.scale += (scale[1] - scale[0]) * blend;
 | 
						|
									scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
 | 
						|
									prev_time = 0;
 | 
						|
								}
 | 
						|
							} else {
 | 
						|
								if (prev_time < time) {
 | 
						|
									Error err = a->try_scale_track_interpolate(i, prev_time, &scale[0]);
 | 
						|
									if (err != OK) {
 | 
						|
										continue;
 | 
						|
									}
 | 
						|
									scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
 | 
						|
									a->try_scale_track_interpolate(i, 0, &scale[1]);
 | 
						|
									scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
 | 
						|
									root_motion_cache.scale += (scale[1] - scale[0]) * blend;
 | 
						|
									prev_time = (double)a->get_length();
 | 
						|
								}
 | 
						|
							}
 | 
						|
 | 
						|
							Error err = a->try_scale_track_interpolate(i, prev_time, &scale[0]);
 | 
						|
							if (err != OK) {
 | 
						|
								continue;
 | 
						|
							}
 | 
						|
							scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
 | 
						|
 | 
						|
							a->try_scale_track_interpolate(i, time, &scale[1]);
 | 
						|
							scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
 | 
						|
							root_motion_cache.scale += (scale[1] - scale[0]) * blend;
 | 
						|
							prev_time = !backward ? 0 : (double)a->get_length();
 | 
						|
						}
 | 
						|
 | 
						|
						{
 | 
						|
							Vector3 scale;
 | 
						|
 | 
						|
							Error err = a->try_scale_track_interpolate(i, time, &scale);
 | 
						|
							if (err != OK) {
 | 
						|
								continue;
 | 
						|
							}
 | 
						|
							scale = post_process_key_value(a, i, scale, t->object, t->bone_idx);
 | 
						|
 | 
						|
							t->scale += (scale - t->init_scale) * blend;
 | 
						|
						}
 | 
						|
#endif // _3D_DISABLED
 | 
						|
					} break;
 | 
						|
					case Animation::TYPE_BLEND_SHAPE: {
 | 
						|
#ifndef _3D_DISABLED
 | 
						|
						if (Math::is_zero_approx(blend)) {
 | 
						|
							continue; // Nothing to blend.
 | 
						|
						}
 | 
						|
						TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
 | 
						|
 | 
						|
						float value;
 | 
						|
 | 
						|
						Error err = a->try_blend_shape_track_interpolate(i, time, &value);
 | 
						|
						//ERR_CONTINUE(err!=OK); //used for testing, should be removed
 | 
						|
 | 
						|
						if (err != OK) {
 | 
						|
							continue;
 | 
						|
						}
 | 
						|
						value = post_process_key_value(a, i, value, t->object, t->shape_index);
 | 
						|
 | 
						|
						t->value += (value - t->init_value) * blend;
 | 
						|
#endif // _3D_DISABLED
 | 
						|
					} break;
 | 
						|
					case Animation::TYPE_VALUE: {
 | 
						|
						if (Math::is_zero_approx(blend)) {
 | 
						|
							continue; // Nothing to blend.
 | 
						|
						}
 | 
						|
						TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
 | 
						|
 | 
						|
						Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
 | 
						|
 | 
						|
						if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) {
 | 
						|
							Variant value = a->value_track_interpolate(i, time);
 | 
						|
							value = post_process_key_value(a, i, value, t->object);
 | 
						|
 | 
						|
							if (value == Variant()) {
 | 
						|
								continue;
 | 
						|
							}
 | 
						|
 | 
						|
							// Special case for angle interpolation.
 | 
						|
							if (t->is_using_angle) {
 | 
						|
								// For blending consistency, it prevents rotation of more than 180 degrees from init_value.
 | 
						|
								// This is the same as for Quaternion blends.
 | 
						|
								float rot_a = t->value;
 | 
						|
								float rot_b = value;
 | 
						|
								float rot_init = t->init_value;
 | 
						|
								rot_a = Math::fposmod(rot_a, (float)Math_TAU);
 | 
						|
								rot_b = Math::fposmod(rot_b, (float)Math_TAU);
 | 
						|
								rot_init = Math::fposmod(rot_init, (float)Math_TAU);
 | 
						|
								if (rot_init < Math_PI) {
 | 
						|
									rot_a = rot_a > rot_init + Math_PI ? rot_a - Math_TAU : rot_a;
 | 
						|
									rot_b = rot_b > rot_init + Math_PI ? rot_b - Math_TAU : rot_b;
 | 
						|
								} else {
 | 
						|
									rot_a = rot_a < rot_init - Math_PI ? rot_a + Math_TAU : rot_a;
 | 
						|
									rot_b = rot_b < rot_init - Math_PI ? rot_b + Math_TAU : rot_b;
 | 
						|
								}
 | 
						|
								t->value = Math::fposmod(rot_a + (rot_b - rot_init) * (float)blend, (float)Math_TAU);
 | 
						|
							} else {
 | 
						|
								if (t->init_value.get_type() == Variant::BOOL) {
 | 
						|
									value = Animation::subtract_variant(value.operator real_t(), t->init_value.operator real_t());
 | 
						|
									t->value = Animation::blend_variant(t->value.operator real_t(), value.operator real_t(), blend);
 | 
						|
								} else {
 | 
						|
									value = Animation::subtract_variant(value, t->init_value);
 | 
						|
									t->value = Animation::blend_variant(t->value, value, blend);
 | 
						|
								}
 | 
						|
							}
 | 
						|
						} else {
 | 
						|
							if (seeked) {
 | 
						|
								int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
 | 
						|
								if (idx < 0) {
 | 
						|
									continue;
 | 
						|
								}
 | 
						|
								Variant value = a->track_get_key_value(i, idx);
 | 
						|
								value = post_process_key_value(a, i, value, t->object);
 | 
						|
								t->object->set_indexed(t->subpath, value);
 | 
						|
							} else {
 | 
						|
								List<int> indices;
 | 
						|
								a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag);
 | 
						|
								for (int &F : indices) {
 | 
						|
									Variant value = a->track_get_key_value(i, F);
 | 
						|
									value = post_process_key_value(a, i, value, t->object);
 | 
						|
									t->object->set_indexed(t->subpath, value);
 | 
						|
								}
 | 
						|
							}
 | 
						|
						}
 | 
						|
 | 
						|
					} break;
 | 
						|
					case Animation::TYPE_METHOD: {
 | 
						|
#ifdef TOOLS_ENABLED
 | 
						|
						if (!can_call) {
 | 
						|
							continue;
 | 
						|
						}
 | 
						|
#endif // TOOLS_ENABLED
 | 
						|
						if (Math::is_zero_approx(blend)) {
 | 
						|
							continue; // Nothing to blend.
 | 
						|
						}
 | 
						|
						TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
 | 
						|
 | 
						|
						if (seeked) {
 | 
						|
							int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
 | 
						|
							if (idx < 0) {
 | 
						|
								continue;
 | 
						|
							}
 | 
						|
							StringName method = a->method_track_get_name(i, idx);
 | 
						|
							Vector<Variant> params = a->method_track_get_params(i, idx);
 | 
						|
							_call_object(t->object, method, params, false);
 | 
						|
						} else {
 | 
						|
							List<int> indices;
 | 
						|
							a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag);
 | 
						|
							for (int &F : indices) {
 | 
						|
								StringName method = a->method_track_get_name(i, F);
 | 
						|
								Vector<Variant> params = a->method_track_get_params(i, F);
 | 
						|
								_call_object(t->object, method, params, true);
 | 
						|
							}
 | 
						|
						}
 | 
						|
					} break;
 | 
						|
					case Animation::TYPE_BEZIER: {
 | 
						|
						if (Math::is_zero_approx(blend)) {
 | 
						|
							continue; // Nothing to blend.
 | 
						|
						}
 | 
						|
						TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
 | 
						|
 | 
						|
						real_t bezier = a->bezier_track_interpolate(i, time);
 | 
						|
						bezier = post_process_key_value(a, i, bezier, t->object);
 | 
						|
 | 
						|
						t->value += (bezier - t->init_value) * blend;
 | 
						|
					} break;
 | 
						|
					case Animation::TYPE_AUDIO: {
 | 
						|
						TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
 | 
						|
 | 
						|
						Node *asp = Object::cast_to<Node>(t->object);
 | 
						|
						if (!asp) {
 | 
						|
							t->playing_streams.clear();
 | 
						|
							continue;
 | 
						|
						}
 | 
						|
 | 
						|
						ObjectID oid = a->get_instance_id();
 | 
						|
						if (!t->playing_streams.has(oid)) {
 | 
						|
							t->playing_streams[oid] = PlayingAudioTrackInfo();
 | 
						|
						}
 | 
						|
						// The end of audio should be observed even if the blend value is 0, build up the information and store to the cache for that.
 | 
						|
						PlayingAudioTrackInfo &track_info = t->playing_streams[oid];
 | 
						|
						track_info.length = a->get_length();
 | 
						|
						track_info.time = time;
 | 
						|
						track_info.volume += blend;
 | 
						|
						track_info.loop = a->get_loop_mode() != Animation::LOOP_NONE;
 | 
						|
						track_info.backward = backward;
 | 
						|
						track_info.use_blend = a->audio_track_is_use_blend(i);
 | 
						|
 | 
						|
						HashMap<int, PlayingAudioStreamInfo> &map = track_info.stream_info;
 | 
						|
						// Find stream.
 | 
						|
						int idx = -1;
 | 
						|
						if (seeked) {
 | 
						|
							idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
 | 
						|
							// Discard previous stream when seeking.
 | 
						|
							if (map.has(idx)) {
 | 
						|
								t->audio_stream_playback->stop_stream(map[idx].index);
 | 
						|
								map.erase(idx);
 | 
						|
							}
 | 
						|
						} else {
 | 
						|
							List<int> to_play;
 | 
						|
							a->track_get_key_indices_in_range(i, time, delta, &to_play, looped_flag);
 | 
						|
							if (to_play.size()) {
 | 
						|
								idx = to_play.back()->get();
 | 
						|
							}
 | 
						|
						}
 | 
						|
						if (idx < 0) {
 | 
						|
							continue;
 | 
						|
						}
 | 
						|
 | 
						|
						// Play stream.
 | 
						|
						Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
 | 
						|
						if (stream.is_valid()) {
 | 
						|
							double start_ofs = a->audio_track_get_key_start_offset(i, idx);
 | 
						|
							double end_ofs = a->audio_track_get_key_end_offset(i, idx);
 | 
						|
							double len = stream->get_length();
 | 
						|
 | 
						|
							if (seeked) {
 | 
						|
								start_ofs += time - a->track_get_key_time(i, idx);
 | 
						|
							}
 | 
						|
 | 
						|
							if (t->object->call(SNAME("get_stream")) != t->audio_stream) {
 | 
						|
								t->object->call(SNAME("set_stream"), t->audio_stream);
 | 
						|
								t->audio_stream_playback.unref();
 | 
						|
								if (!playing_audio_stream_players.has(asp)) {
 | 
						|
									playing_audio_stream_players.push_back(asp);
 | 
						|
								}
 | 
						|
							}
 | 
						|
							if (!t->object->call(SNAME("is_playing"))) {
 | 
						|
								t->object->call(SNAME("play"));
 | 
						|
							}
 | 
						|
							if (!t->object->call(SNAME("has_stream_playback"))) {
 | 
						|
								t->audio_stream_playback.unref();
 | 
						|
								continue;
 | 
						|
							}
 | 
						|
							if (t->audio_stream_playback.is_null()) {
 | 
						|
								t->audio_stream_playback = t->object->call(SNAME("get_stream_playback"));
 | 
						|
							}
 | 
						|
 | 
						|
							PlayingAudioStreamInfo pasi;
 | 
						|
							pasi.index = t->audio_stream_playback->play_stream(stream, start_ofs);
 | 
						|
							pasi.start = time;
 | 
						|
							if (len && end_ofs > 0) { // Force an end at a time.
 | 
						|
								pasi.len = len - start_ofs - end_ofs;
 | 
						|
							} else {
 | 
						|
								pasi.len = 0;
 | 
						|
							}
 | 
						|
							map[idx] = pasi;
 | 
						|
						}
 | 
						|
 | 
						|
					} break;
 | 
						|
					case Animation::TYPE_ANIMATION: {
 | 
						|
						if (Math::is_zero_approx(blend)) {
 | 
						|
							continue; // Nothing to blend.
 | 
						|
						}
 | 
						|
						TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
 | 
						|
 | 
						|
						AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
 | 
						|
 | 
						|
						if (!player2) {
 | 
						|
							continue;
 | 
						|
						}
 | 
						|
 | 
						|
						if (seeked) {
 | 
						|
							//seek
 | 
						|
							int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
 | 
						|
							if (idx < 0) {
 | 
						|
								continue;
 | 
						|
							}
 | 
						|
 | 
						|
							double pos = a->track_get_key_time(i, idx);
 | 
						|
 | 
						|
							StringName anim_name = a->animation_track_get_key_animation(i, idx);
 | 
						|
							if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) {
 | 
						|
								continue;
 | 
						|
							}
 | 
						|
 | 
						|
							Ref<Animation> anim = player2->get_animation(anim_name);
 | 
						|
 | 
						|
							double at_anim_pos = 0.0;
 | 
						|
 | 
						|
							switch (anim->get_loop_mode()) {
 | 
						|
								case Animation::LOOP_NONE: {
 | 
						|
									at_anim_pos = MAX((double)anim->get_length(), time - pos); //seek to end
 | 
						|
								} break;
 | 
						|
								case Animation::LOOP_LINEAR: {
 | 
						|
									at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop
 | 
						|
								} break;
 | 
						|
								case Animation::LOOP_PINGPONG: {
 | 
						|
									at_anim_pos = Math::pingpong(time - pos, (double)a->get_length());
 | 
						|
								} break;
 | 
						|
								default:
 | 
						|
									break;
 | 
						|
							}
 | 
						|
 | 
						|
							if (player2->is_playing() || seeked) {
 | 
						|
								player2->seek(at_anim_pos);
 | 
						|
								player2->play(anim_name);
 | 
						|
								t->playing = true;
 | 
						|
								playing_caches.insert(t);
 | 
						|
							} else {
 | 
						|
								player2->set_assigned_animation(anim_name);
 | 
						|
								player2->seek(at_anim_pos, true);
 | 
						|
							}
 | 
						|
						} else {
 | 
						|
							//find stuff to play
 | 
						|
							List<int> to_play;
 | 
						|
							a->track_get_key_indices_in_range(i, time, delta, &to_play, looped_flag);
 | 
						|
							if (to_play.size()) {
 | 
						|
								int idx = to_play.back()->get();
 | 
						|
 | 
						|
								StringName anim_name = a->animation_track_get_key_animation(i, idx);
 | 
						|
								if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) {
 | 
						|
									if (playing_caches.has(t)) {
 | 
						|
										playing_caches.erase(t);
 | 
						|
										player2->stop();
 | 
						|
										t->playing = false;
 | 
						|
									}
 | 
						|
								} else {
 | 
						|
									player2->play(anim_name);
 | 
						|
									t->playing = true;
 | 
						|
									playing_caches.insert(t);
 | 
						|
								}
 | 
						|
							}
 | 
						|
						}
 | 
						|
 | 
						|
					} break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	{
 | 
						|
		// finally, set the tracks
 | 
						|
		for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
 | 
						|
			TrackCache *track = K.value;
 | 
						|
 | 
						|
			switch (track->type) {
 | 
						|
				case Animation::TYPE_POSITION_3D: {
 | 
						|
#ifndef _3D_DISABLED
 | 
						|
					TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
 | 
						|
 | 
						|
					if (t->root_motion) {
 | 
						|
						root_motion_position = root_motion_cache.loc;
 | 
						|
						root_motion_rotation = root_motion_cache.rot;
 | 
						|
						root_motion_scale = root_motion_cache.scale - Vector3(1, 1, 1);
 | 
						|
						root_motion_position_accumulator = t->loc;
 | 
						|
						root_motion_rotation_accumulator = t->rot;
 | 
						|
						root_motion_scale_accumulator = t->scale;
 | 
						|
					} else if (t->skeleton && t->bone_idx >= 0) {
 | 
						|
						if (t->loc_used) {
 | 
						|
							t->skeleton->set_bone_pose_position(t->bone_idx, t->loc);
 | 
						|
						}
 | 
						|
						if (t->rot_used) {
 | 
						|
							t->skeleton->set_bone_pose_rotation(t->bone_idx, t->rot);
 | 
						|
						}
 | 
						|
						if (t->scale_used) {
 | 
						|
							t->skeleton->set_bone_pose_scale(t->bone_idx, t->scale);
 | 
						|
						}
 | 
						|
 | 
						|
					} else if (!t->skeleton) {
 | 
						|
						if (t->loc_used) {
 | 
						|
							t->node_3d->set_position(t->loc);
 | 
						|
						}
 | 
						|
						if (t->rot_used) {
 | 
						|
							t->node_3d->set_rotation(t->rot.get_euler());
 | 
						|
						}
 | 
						|
						if (t->scale_used) {
 | 
						|
							t->node_3d->set_scale(t->scale);
 | 
						|
						}
 | 
						|
					}
 | 
						|
#endif // _3D_DISABLED
 | 
						|
				} break;
 | 
						|
				case Animation::TYPE_BLEND_SHAPE: {
 | 
						|
#ifndef _3D_DISABLED
 | 
						|
					TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
 | 
						|
 | 
						|
					if (t->mesh_3d) {
 | 
						|
						t->mesh_3d->set_blend_shape_value(t->shape_index, t->value);
 | 
						|
					}
 | 
						|
#endif // _3D_DISABLED
 | 
						|
				} break;
 | 
						|
				case Animation::TYPE_VALUE: {
 | 
						|
					TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
 | 
						|
 | 
						|
					if (t->is_discrete) {
 | 
						|
						break; // Don't overwrite the value set by UPDATE_DISCRETE.
 | 
						|
					}
 | 
						|
 | 
						|
					if (t->init_value.get_type() == Variant::BOOL) {
 | 
						|
						t->object->set_indexed(t->subpath, t->value.operator real_t() >= 0.5);
 | 
						|
					} else {
 | 
						|
						t->object->set_indexed(t->subpath, t->value);
 | 
						|
					}
 | 
						|
 | 
						|
				} break;
 | 
						|
				case Animation::TYPE_BEZIER: {
 | 
						|
					TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
 | 
						|
 | 
						|
					t->object->set_indexed(t->subpath, t->value);
 | 
						|
 | 
						|
				} break;
 | 
						|
				case Animation::TYPE_AUDIO: {
 | 
						|
					TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
 | 
						|
 | 
						|
					// Audio ending process.
 | 
						|
					LocalVector<ObjectID> erase_maps;
 | 
						|
					for (KeyValue<ObjectID, PlayingAudioTrackInfo> &L : t->playing_streams) {
 | 
						|
						PlayingAudioTrackInfo &track_info = L.value;
 | 
						|
						float db = Math::linear_to_db(track_info.use_blend ? track_info.volume : 1.0);
 | 
						|
						LocalVector<int> erase_streams;
 | 
						|
						HashMap<int, PlayingAudioStreamInfo> &map = track_info.stream_info;
 | 
						|
						for (const KeyValue<int, PlayingAudioStreamInfo> &M : map) {
 | 
						|
							PlayingAudioStreamInfo pasi = M.value;
 | 
						|
 | 
						|
							bool stop = false;
 | 
						|
							if (!t->audio_stream_playback->is_stream_playing(pasi.index)) {
 | 
						|
								stop = true;
 | 
						|
							}
 | 
						|
							if (!track_info.loop) {
 | 
						|
								if (!track_info.backward) {
 | 
						|
									if (track_info.time < pasi.start) {
 | 
						|
										stop = true;
 | 
						|
									}
 | 
						|
								} else if (track_info.backward) {
 | 
						|
									if (track_info.time > pasi.start) {
 | 
						|
										stop = true;
 | 
						|
									}
 | 
						|
								}
 | 
						|
							}
 | 
						|
							if (pasi.len > 0) {
 | 
						|
								double len = 0.0;
 | 
						|
								if (!track_info.backward) {
 | 
						|
									len = pasi.start > track_info.time ? (track_info.length - pasi.start) + track_info.time : track_info.time - pasi.start;
 | 
						|
								} else {
 | 
						|
									len = pasi.start < track_info.time ? (track_info.length - track_info.time) + pasi.start : pasi.start - track_info.time;
 | 
						|
								}
 | 
						|
								if (len > pasi.len) {
 | 
						|
									stop = true;
 | 
						|
								}
 | 
						|
							}
 | 
						|
							if (stop) {
 | 
						|
								// Time to stop.
 | 
						|
								t->audio_stream_playback->stop_stream(pasi.index);
 | 
						|
								erase_streams.push_back(M.key);
 | 
						|
							} else {
 | 
						|
								t->audio_stream_playback->set_stream_volume(pasi.index, db);
 | 
						|
							}
 | 
						|
						}
 | 
						|
						for (uint32_t erase_idx = 0; erase_idx < erase_streams.size(); erase_idx++) {
 | 
						|
							map.erase(erase_streams[erase_idx]);
 | 
						|
						}
 | 
						|
						if (map.size() == 0) {
 | 
						|
							erase_maps.push_back(L.key);
 | 
						|
						}
 | 
						|
					}
 | 
						|
					for (uint32_t erase_idx = 0; erase_idx < erase_maps.size(); erase_idx++) {
 | 
						|
						t->playing_streams.erase(erase_maps[erase_idx]);
 | 
						|
					}
 | 
						|
				} break;
 | 
						|
				default: {
 | 
						|
				} //the rest don't matter
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Variant AnimationTree::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
 | 
						|
	Variant res;
 | 
						|
	if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, const_cast<Object *>(p_object), p_object_idx, res)) {
 | 
						|
		return res;
 | 
						|
	}
 | 
						|
 | 
						|
	return _post_process_key_value(p_anim, p_track, p_value, p_object, p_object_idx);
 | 
						|
}
 | 
						|
 | 
						|
Variant AnimationTree::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
 | 
						|
	switch (p_anim->track_get_type(p_track)) {
 | 
						|
#ifndef _3D_DISABLED
 | 
						|
		case Animation::TYPE_POSITION_3D: {
 | 
						|
			if (p_object_idx >= 0) {
 | 
						|
				const Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_object);
 | 
						|
				return Vector3(p_value) * skel->get_motion_scale();
 | 
						|
			}
 | 
						|
			return p_value;
 | 
						|
		} break;
 | 
						|
#endif // _3D_DISABLED
 | 
						|
		default: {
 | 
						|
		} break;
 | 
						|
	}
 | 
						|
	return p_value;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::advance(double p_time) {
 | 
						|
	_process_graph(p_time);
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::_notification(int p_what) {
 | 
						|
	switch (p_what) {
 | 
						|
		case NOTIFICATION_ENTER_TREE: {
 | 
						|
			_setup_animation_player();
 | 
						|
			if (last_animation_player.is_valid()) {
 | 
						|
				Object *player = ObjectDB::get_instance(last_animation_player);
 | 
						|
				if (player) {
 | 
						|
					player->connect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
 | 
						|
				}
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
 | 
						|
		case NOTIFICATION_EXIT_TREE: {
 | 
						|
			_clear_caches();
 | 
						|
			if (last_animation_player.is_valid()) {
 | 
						|
				Object *player = ObjectDB::get_instance(last_animation_player);
 | 
						|
				if (player) {
 | 
						|
					player->disconnect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
 | 
						|
				}
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
 | 
						|
		case NOTIFICATION_INTERNAL_PROCESS: {
 | 
						|
			if (active && process_callback == ANIMATION_PROCESS_IDLE) {
 | 
						|
				_process_graph(get_process_delta_time());
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
 | 
						|
		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
 | 
						|
			if (active && process_callback == ANIMATION_PROCESS_PHYSICS) {
 | 
						|
				_process_graph(get_physics_process_delta_time());
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::_setup_animation_player() {
 | 
						|
	if (!is_inside_tree()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	cache_valid = false;
 | 
						|
 | 
						|
	AnimationPlayer *new_player = nullptr;
 | 
						|
	if (!animation_player.is_empty()) {
 | 
						|
		new_player = Object::cast_to<AnimationPlayer>(get_node_or_null(animation_player));
 | 
						|
		if (new_player && !new_player->is_connected("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed))) {
 | 
						|
			new_player->connect("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed));
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (new_player) {
 | 
						|
		if (!last_animation_player.is_valid()) {
 | 
						|
			// Animation player set newly.
 | 
						|
			emit_signal(SNAME("animation_player_changed"));
 | 
						|
			return;
 | 
						|
		} else if (last_animation_player == new_player->get_instance_id()) {
 | 
						|
			// Animation player isn't changed.
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	} else if (!last_animation_player.is_valid()) {
 | 
						|
		// Animation player is being empty.
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	AnimationPlayer *old_player = Object::cast_to<AnimationPlayer>(ObjectDB::get_instance(last_animation_player));
 | 
						|
	if (old_player && old_player->is_connected("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed))) {
 | 
						|
		old_player->disconnect("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed));
 | 
						|
	}
 | 
						|
	emit_signal(SNAME("animation_player_changed"));
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::set_animation_player(const NodePath &p_player) {
 | 
						|
	animation_player = p_player;
 | 
						|
	_setup_animation_player();
 | 
						|
	update_configuration_warnings();
 | 
						|
}
 | 
						|
 | 
						|
NodePath AnimationTree::get_animation_player() const {
 | 
						|
	return animation_player;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::set_advance_expression_base_node(const NodePath &p_advance_expression_base_node) {
 | 
						|
	advance_expression_base_node = p_advance_expression_base_node;
 | 
						|
}
 | 
						|
 | 
						|
NodePath AnimationTree::get_advance_expression_base_node() const {
 | 
						|
	return advance_expression_base_node;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::set_audio_max_polyphony(int p_audio_max_polyphony) {
 | 
						|
	ERR_FAIL_COND(p_audio_max_polyphony < 0 || p_audio_max_polyphony > 128);
 | 
						|
	audio_max_polyphony = p_audio_max_polyphony;
 | 
						|
}
 | 
						|
 | 
						|
int AnimationTree::get_audio_max_polyphony() const {
 | 
						|
	return audio_max_polyphony;
 | 
						|
}
 | 
						|
 | 
						|
bool AnimationTree::is_state_invalid() const {
 | 
						|
	return !state.valid;
 | 
						|
}
 | 
						|
 | 
						|
String AnimationTree::get_invalid_state_reason() const {
 | 
						|
	return state.invalid_reasons;
 | 
						|
}
 | 
						|
 | 
						|
uint64_t AnimationTree::get_last_process_pass() const {
 | 
						|
	return process_pass;
 | 
						|
}
 | 
						|
 | 
						|
PackedStringArray AnimationTree::get_configuration_warnings() const {
 | 
						|
	PackedStringArray warnings = Node::get_configuration_warnings();
 | 
						|
 | 
						|
	if (!root.is_valid()) {
 | 
						|
		warnings.push_back(RTR("No root AnimationNode for the graph is set."));
 | 
						|
	}
 | 
						|
 | 
						|
	if (!has_node(animation_player)) {
 | 
						|
		warnings.push_back(RTR("Path to an AnimationPlayer node containing animations is not set."));
 | 
						|
	} else {
 | 
						|
		AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
 | 
						|
 | 
						|
		if (!player) {
 | 
						|
			warnings.push_back(RTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node."));
 | 
						|
		} else if (!player->has_node(player->get_root())) {
 | 
						|
			warnings.push_back(RTR("The AnimationPlayer root node is not a valid node."));
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return warnings;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::set_root_motion_track(const NodePath &p_track) {
 | 
						|
	root_motion_track = p_track;
 | 
						|
}
 | 
						|
 | 
						|
NodePath AnimationTree::get_root_motion_track() const {
 | 
						|
	return root_motion_track;
 | 
						|
}
 | 
						|
 | 
						|
Vector3 AnimationTree::get_root_motion_position() const {
 | 
						|
	return root_motion_position;
 | 
						|
}
 | 
						|
 | 
						|
Quaternion AnimationTree::get_root_motion_rotation() const {
 | 
						|
	return root_motion_rotation;
 | 
						|
}
 | 
						|
 | 
						|
Vector3 AnimationTree::get_root_motion_scale() const {
 | 
						|
	return root_motion_scale;
 | 
						|
}
 | 
						|
 | 
						|
Vector3 AnimationTree::get_root_motion_position_accumulator() const {
 | 
						|
	return root_motion_position_accumulator;
 | 
						|
}
 | 
						|
 | 
						|
Quaternion AnimationTree::get_root_motion_rotation_accumulator() const {
 | 
						|
	return root_motion_rotation_accumulator;
 | 
						|
}
 | 
						|
 | 
						|
Vector3 AnimationTree::get_root_motion_scale_accumulator() const {
 | 
						|
	return root_motion_scale_accumulator;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::_tree_changed() {
 | 
						|
	if (properties_dirty) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	call_deferred(SNAME("_update_properties"));
 | 
						|
	properties_dirty = true;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
 | 
						|
	ERR_FAIL_COND(!property_reference_map.has(p_oid));
 | 
						|
	String base_path = property_reference_map[p_oid];
 | 
						|
	String old_base = base_path + p_old_name;
 | 
						|
	String new_base = base_path + p_new_name;
 | 
						|
	for (const PropertyInfo &E : properties) {
 | 
						|
		if (E.name.begins_with(old_base)) {
 | 
						|
			String new_name = E.name.replace_first(old_base, new_base);
 | 
						|
			property_map[new_name] = property_map[E.name];
 | 
						|
			property_map.erase(E.name);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	//update tree second
 | 
						|
	properties_dirty = true;
 | 
						|
	_update_properties();
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
 | 
						|
	ERR_FAIL_COND(!property_reference_map.has(p_oid));
 | 
						|
	String base_path = String(property_reference_map[p_oid]) + String(p_node);
 | 
						|
	for (const PropertyInfo &E : properties) {
 | 
						|
		if (E.name.begins_with(base_path)) {
 | 
						|
			property_map.erase(E.name);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	//update tree second
 | 
						|
	properties_dirty = true;
 | 
						|
	_update_properties();
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node) {
 | 
						|
	ERR_FAIL_COND(node.is_null());
 | 
						|
	if (!property_parent_map.has(p_base_path)) {
 | 
						|
		property_parent_map[p_base_path] = HashMap<StringName, StringName>();
 | 
						|
	}
 | 
						|
	if (!property_reference_map.has(node->get_instance_id())) {
 | 
						|
		property_reference_map[node->get_instance_id()] = p_base_path;
 | 
						|
	}
 | 
						|
 | 
						|
	if (node->get_input_count() && !input_activity_map.has(p_base_path)) {
 | 
						|
		Vector<Activity> activity;
 | 
						|
		for (int i = 0; i < node->get_input_count(); i++) {
 | 
						|
			Activity a;
 | 
						|
			a.activity = 0;
 | 
						|
			a.last_pass = 0;
 | 
						|
			activity.push_back(a);
 | 
						|
		}
 | 
						|
		input_activity_map[p_base_path] = activity;
 | 
						|
		input_activity_map_get[String(p_base_path).substr(0, String(p_base_path).length() - 1)] = &input_activity_map[p_base_path];
 | 
						|
	}
 | 
						|
 | 
						|
	List<PropertyInfo> plist;
 | 
						|
	node->get_parameter_list(&plist);
 | 
						|
	for (PropertyInfo &pinfo : plist) {
 | 
						|
		StringName key = pinfo.name;
 | 
						|
 | 
						|
		if (!property_map.has(p_base_path + key)) {
 | 
						|
			Pair<Variant, bool> param;
 | 
						|
			param.first = node->get_parameter_default_value(key);
 | 
						|
			param.second = node->is_parameter_read_only(key);
 | 
						|
			property_map[p_base_path + key] = param;
 | 
						|
		}
 | 
						|
 | 
						|
		property_parent_map[p_base_path][key] = p_base_path + key;
 | 
						|
 | 
						|
		pinfo.name = p_base_path + key;
 | 
						|
		properties.push_back(pinfo);
 | 
						|
	}
 | 
						|
 | 
						|
	List<AnimationNode::ChildNode> children;
 | 
						|
	node->get_child_nodes(&children);
 | 
						|
 | 
						|
	for (const AnimationNode::ChildNode &E : children) {
 | 
						|
		_update_properties_for_node(p_base_path + E.name + "/", E.node);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::_update_properties() {
 | 
						|
	if (!properties_dirty) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	properties.clear();
 | 
						|
	property_reference_map.clear();
 | 
						|
	property_parent_map.clear();
 | 
						|
	input_activity_map.clear();
 | 
						|
	input_activity_map_get.clear();
 | 
						|
 | 
						|
	if (root.is_valid()) {
 | 
						|
		_update_properties_for_node(SceneStringNames::get_singleton()->parameters_base_path, root);
 | 
						|
	}
 | 
						|
 | 
						|
	properties_dirty = false;
 | 
						|
 | 
						|
	notify_property_list_changed();
 | 
						|
}
 | 
						|
 | 
						|
bool AnimationTree::_set(const StringName &p_name, const Variant &p_value) {
 | 
						|
	if (properties_dirty) {
 | 
						|
		_update_properties();
 | 
						|
	}
 | 
						|
 | 
						|
	if (property_map.has(p_name)) {
 | 
						|
		if (is_inside_tree() && property_map[p_name].second) {
 | 
						|
			return false; // Prevent to set property by user.
 | 
						|
		}
 | 
						|
		property_map[p_name].first = p_value;
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
bool AnimationTree::_get(const StringName &p_name, Variant &r_ret) const {
 | 
						|
	if (properties_dirty) {
 | 
						|
		const_cast<AnimationTree *>(this)->_update_properties();
 | 
						|
	}
 | 
						|
 | 
						|
	if (property_map.has(p_name)) {
 | 
						|
		r_ret = property_map[p_name].first;
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::_get_property_list(List<PropertyInfo> *p_list) const {
 | 
						|
	if (properties_dirty) {
 | 
						|
		const_cast<AnimationTree *>(this)->_update_properties();
 | 
						|
	}
 | 
						|
 | 
						|
	for (const PropertyInfo &E : properties) {
 | 
						|
		p_list->push_back(E);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
real_t AnimationTree::get_connection_activity(const StringName &p_path, int p_connection) const {
 | 
						|
	if (!input_activity_map_get.has(p_path)) {
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
	const Vector<Activity> *activity = input_activity_map_get[p_path];
 | 
						|
 | 
						|
	if (!activity || p_connection < 0 || p_connection >= activity->size()) {
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
 | 
						|
	if ((*activity)[p_connection].last_pass != process_pass) {
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
 | 
						|
	return (*activity)[p_connection].activity;
 | 
						|
}
 | 
						|
 | 
						|
void AnimationTree::_bind_methods() {
 | 
						|
	ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active);
 | 
						|
	ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_tree_root", "root"), &AnimationTree::set_tree_root);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_tree_root"), &AnimationTree::get_tree_root);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &AnimationTree::set_process_callback);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_process_callback"), &AnimationTree::get_process_callback);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_advance_expression_base_node", "node"), &AnimationTree::set_advance_expression_base_node);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_advance_expression_base_node"), &AnimationTree::get_advance_expression_base_node);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_audio_max_polyphony", "max_polyphony"), &AnimationTree::set_audio_max_polyphony);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_audio_max_polyphony"), &AnimationTree::get_audio_max_polyphony);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("get_root_motion_position"), &AnimationTree::get_root_motion_position);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_root_motion_rotation"), &AnimationTree::get_root_motion_rotation);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_root_motion_scale"), &AnimationTree::get_root_motion_scale);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_root_motion_position_accumulator"), &AnimationTree::get_root_motion_position_accumulator);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_root_motion_rotation_accumulator"), &AnimationTree::get_root_motion_rotation_accumulator);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_root_motion_scale_accumulator"), &AnimationTree::get_root_motion_scale_accumulator);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("_update_properties"), &AnimationTree::_update_properties);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTree::advance);
 | 
						|
 | 
						|
	GDVIRTUAL_BIND(_post_process_key_value, "animation", "track", "value", "object", "object_idx");
 | 
						|
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node"), "set_advance_expression_base_node", "get_advance_expression_base_node");
 | 
						|
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback");
 | 
						|
	ADD_GROUP("Audio", "audio_");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_max_polyphony", PROPERTY_HINT_RANGE, "1,127,1"), "set_audio_max_polyphony", "get_audio_max_polyphony");
 | 
						|
	ADD_GROUP("Root Motion", "root_motion_");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track");
 | 
						|
 | 
						|
	BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
 | 
						|
	BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
 | 
						|
	BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
 | 
						|
 | 
						|
	ADD_SIGNAL(MethodInfo("animation_player_changed"));
 | 
						|
 | 
						|
	// Signals from AnimationNodes.
 | 
						|
	ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING_NAME, "anim_name")));
 | 
						|
	ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING_NAME, "anim_name")));
 | 
						|
}
 | 
						|
 | 
						|
AnimationTree::AnimationTree() {
 | 
						|
}
 | 
						|
 | 
						|
AnimationTree::~AnimationTree() {
 | 
						|
}
 |