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			101 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  navigation_polygon.h                                                  */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef NAVIGATION_POLYGON_H
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#define NAVIGATION_POLYGON_H
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#include "scene/2d/node_2d.h"
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#include "scene/resources/navigation_mesh.h"
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class NavigationPolygon : public Resource {
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	GDCLASS(NavigationPolygon, Resource);
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	Vector<Vector2> vertices;
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	struct Polygon {
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		Vector<int> indices;
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	};
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	Vector<Polygon> polygons;
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	Vector<Vector<Vector2>> outlines;
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	mutable Rect2 item_rect;
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	mutable bool rect_cache_dirty = true;
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	Mutex navigation_mesh_generation;
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	// Navigation mesh
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	Ref<NavigationMesh> navigation_mesh;
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	real_t cell_size = 1.0f; // Must match ProjectSettings default 2D cell_size.
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protected:
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	static void _bind_methods();
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	void _set_polygons(const TypedArray<Vector<int32_t>> &p_array);
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	TypedArray<Vector<int32_t>> _get_polygons() const;
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	void _set_outlines(const TypedArray<Vector<Vector2>> &p_array);
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	TypedArray<Vector<Vector2>> _get_outlines() const;
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public:
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#ifdef TOOLS_ENABLED
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	Rect2 _edit_get_rect() const;
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	bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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#endif
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	void set_vertices(const Vector<Vector2> &p_vertices);
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	Vector<Vector2> get_vertices() const;
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	void add_polygon(const Vector<int> &p_polygon);
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	int get_polygon_count() const;
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	void add_outline(const Vector<Vector2> &p_outline);
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	void add_outline_at_index(const Vector<Vector2> &p_outline, int p_index);
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	void set_outline(int p_idx, const Vector<Vector2> &p_outline);
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	Vector<Vector2> get_outline(int p_idx) const;
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	void remove_outline(int p_idx);
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	int get_outline_count() const;
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	void clear_outlines();
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	void make_polygons_from_outlines();
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	Vector<int> get_polygon(int p_idx);
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	void clear_polygons();
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	Ref<NavigationMesh> get_navigation_mesh();
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	void set_cell_size(real_t p_cell_size);
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	real_t get_cell_size() const;
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	void clear();
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	NavigationPolygon() {}
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	~NavigationPolygon() {}
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};
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#endif // NAVIGATION_POLYGON_H
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