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		767e374dce
		
	
	
	
	
		
			
			Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
		
			
				
	
	
		
			517 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			517 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009-2021 Intel Corporation
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| // SPDX-License-Identifier: Apache-2.0
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| 
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| #pragma once
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| 
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| #include "../common/ray.h"
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| #include "../common/scene_grid_mesh.h"
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| #include "../bvh/bvh.h"
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| 
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| namespace embree
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| {
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|     /* Stores M quads from an indexed face set */
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|       struct SubGrid
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|       {
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|         /* Virtual interface to query information about the quad type */
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|         struct Type : public PrimitiveType
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|         {
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|           const char* name() const;
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|           size_t sizeActive(const char* This) const;
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|           size_t sizeTotal(const char* This) const;
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|           size_t getBytes(const char* This) const;
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|         };
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|         static Type type;
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| 
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|       public:
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| 
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|         /* primitive supports multiple time segments */
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|         static const bool singleTimeSegment = false;
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| 
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|         /* Returns maximum number of stored quads */
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|         static __forceinline size_t max_size() { return 1; }
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| 
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|         /* Returns required number of primitive blocks for N primitives */
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|         static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); }
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| 
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|       public:
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| 
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|         /* Default constructor */
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|         __forceinline SubGrid() {  }
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| 
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|         /* Construction from vertices and IDs */
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|         __forceinline SubGrid(const unsigned int x,
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|                               const unsigned int y,
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|                               const unsigned int geomID,
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|                               const unsigned int primID)
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|           : _x(x), _y(y), _geomID(geomID), _primID(primID)
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|         {
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|         }
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| 
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|         __forceinline bool invalid3x3X() const { return (unsigned int)_x & (1<<15); }
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|         __forceinline bool invalid3x3Y() const { return (unsigned int)_y & (1<<15); }
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| 
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|         /* Gather the quads */
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|         __forceinline void gather(Vec3vf4& p0,
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|                                   Vec3vf4& p1,
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|                                   Vec3vf4& p2,
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|                                   Vec3vf4& p3,
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|                                   const GridMesh* const mesh,
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|                                   const GridMesh::Grid &g) const
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|         {
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|           /* first quad always valid */
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|           const size_t vtxID00 = g.startVtxID + x() + y() * g.lineVtxOffset;
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|           const size_t vtxID01 = vtxID00 + 1;
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|           const vfloat4 vtx00  = vfloat4::loadu(mesh->vertexPtr(vtxID00));
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|           const vfloat4 vtx01  = vfloat4::loadu(mesh->vertexPtr(vtxID01));
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|           const size_t vtxID10 = vtxID00 + g.lineVtxOffset;
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|           const size_t vtxID11 = vtxID01 + g.lineVtxOffset;
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|           const vfloat4 vtx10  = vfloat4::loadu(mesh->vertexPtr(vtxID10));
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|           const vfloat4 vtx11  = vfloat4::loadu(mesh->vertexPtr(vtxID11));
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| 
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|           /* deltaX => vtx02, vtx12 */
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|           const size_t deltaX  = invalid3x3X() ? 0 : 1;
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|           const size_t vtxID02 = vtxID01 + deltaX;       
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|           const vfloat4 vtx02  = vfloat4::loadu(mesh->vertexPtr(vtxID02));
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|           const size_t vtxID12 = vtxID11 + deltaX;       
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|           const vfloat4 vtx12  = vfloat4::loadu(mesh->vertexPtr(vtxID12));
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| 
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|           /* deltaY => vtx20, vtx21 */
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|           const size_t deltaY  = invalid3x3Y() ? 0 : g.lineVtxOffset;
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|           const size_t vtxID20 = vtxID10 + deltaY;
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|           const size_t vtxID21 = vtxID11 + deltaY;
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|           const vfloat4 vtx20  = vfloat4::loadu(mesh->vertexPtr(vtxID20));
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|           const vfloat4 vtx21  = vfloat4::loadu(mesh->vertexPtr(vtxID21));
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| 
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|           /* deltaX/deltaY => vtx22 */
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|           const size_t vtxID22 = vtxID11 + deltaX + deltaY;       
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|           const vfloat4 vtx22  = vfloat4::loadu(mesh->vertexPtr(vtxID22));
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| 
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|           transpose(vtx00,vtx01,vtx11,vtx10,p0.x,p0.y,p0.z);
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|           transpose(vtx01,vtx02,vtx12,vtx11,p1.x,p1.y,p1.z);
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|           transpose(vtx11,vtx12,vtx22,vtx21,p2.x,p2.y,p2.z);
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|           transpose(vtx10,vtx11,vtx21,vtx20,p3.x,p3.y,p3.z);                    
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|         }
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| 
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|         template<typename T>
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|         __forceinline vfloat4 getVertexMB(const GridMesh* const mesh, const size_t offset, const size_t itime, const float ftime) const
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|         {
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|           const T v0 = T::loadu(mesh->vertexPtr(offset,itime+0));
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|           const T v1 = T::loadu(mesh->vertexPtr(offset,itime+1));
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|           return lerp(v0,v1,ftime);
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|         }
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| 
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|         /* Gather the quads */
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|         __forceinline void gatherMB(Vec3vf4& p0,
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|                                     Vec3vf4& p1,
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|                                     Vec3vf4& p2,
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|                                     Vec3vf4& p3,
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|                                     const GridMesh* const mesh,
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|                                     const GridMesh::Grid &g,
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|                                     const size_t itime, 
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|                                     const float ftime) const
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|         {
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|           /* first quad always valid */
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|           const size_t vtxID00 = g.startVtxID + x() + y() * g.lineVtxOffset;
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|           const size_t vtxID01 = vtxID00 + 1;
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|           const vfloat4 vtx00  = getVertexMB<vfloat4>(mesh,vtxID00,itime,ftime);
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|           const vfloat4 vtx01  = getVertexMB<vfloat4>(mesh,vtxID01,itime,ftime);
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|           const size_t vtxID10 = vtxID00 + g.lineVtxOffset;
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|           const size_t vtxID11 = vtxID01 + g.lineVtxOffset;
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|           const vfloat4 vtx10  = getVertexMB<vfloat4>(mesh,vtxID10,itime,ftime);
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|           const vfloat4 vtx11  = getVertexMB<vfloat4>(mesh,vtxID11,itime,ftime);
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| 
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|           /* deltaX => vtx02, vtx12 */
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|           const size_t deltaX  = invalid3x3X() ? 0 : 1;
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|           const size_t vtxID02 = vtxID01 + deltaX;       
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|           const vfloat4 vtx02  = getVertexMB<vfloat4>(mesh,vtxID02,itime,ftime);
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|           const size_t vtxID12 = vtxID11 + deltaX;       
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|           const vfloat4 vtx12  = getVertexMB<vfloat4>(mesh,vtxID12,itime,ftime);
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| 
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|           /* deltaY => vtx20, vtx21 */
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|           const size_t deltaY  = invalid3x3Y() ? 0 : g.lineVtxOffset;
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|           const size_t vtxID20 = vtxID10 + deltaY;
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|           const size_t vtxID21 = vtxID11 + deltaY;
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|           const vfloat4 vtx20  = getVertexMB<vfloat4>(mesh,vtxID20,itime,ftime);
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|           const vfloat4 vtx21  = getVertexMB<vfloat4>(mesh,vtxID21,itime,ftime);
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| 
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|           /* deltaX/deltaY => vtx22 */
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|           const size_t vtxID22 = vtxID11 + deltaX + deltaY;       
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|           const vfloat4 vtx22  = getVertexMB<vfloat4>(mesh,vtxID22,itime,ftime);
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| 
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|           transpose(vtx00,vtx01,vtx11,vtx10,p0.x,p0.y,p0.z);
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|           transpose(vtx01,vtx02,vtx12,vtx11,p1.x,p1.y,p1.z);
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|           transpose(vtx11,vtx12,vtx22,vtx21,p2.x,p2.y,p2.z);
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|           transpose(vtx10,vtx11,vtx21,vtx20,p3.x,p3.y,p3.z);                    
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|         }
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| 
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| 
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| 
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|         /* Gather the quads */
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|         __forceinline void gather(Vec3vf4& p0,
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|                                   Vec3vf4& p1,
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|                                   Vec3vf4& p2,
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|                                   Vec3vf4& p3,
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|                                   const Scene *const scene) const
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|         {
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|           const GridMesh* const mesh = scene->get<GridMesh>(geomID());
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|           const GridMesh::Grid &g    = mesh->grid(primID());
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|           gather(p0,p1,p2,p3,mesh,g);
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|         }
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| 
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|         /* Gather the quads in the motion blur case */
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|         __forceinline void gatherMB(Vec3vf4& p0,
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|                                     Vec3vf4& p1,
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|                                     Vec3vf4& p2,
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|                                     Vec3vf4& p3,
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|                                     const Scene *const scene,
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|                                     const size_t itime, 
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|                                     const float ftime) const
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|         {
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|           const GridMesh* const mesh = scene->get<GridMesh>(geomID());
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|           const GridMesh::Grid &g    = mesh->grid(primID());
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|           gatherMB(p0,p1,p2,p3,mesh,g,itime,ftime);
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|         }
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| 
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|         /* Gather the quads */
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|         __forceinline void gather(Vec3fa vtx[16], const Scene *const scene) const
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|         {
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|           const GridMesh* mesh     = scene->get<GridMesh>(geomID());
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|           const GridMesh::Grid &g  = mesh->grid(primID());
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| 
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|           /* first quad always valid */
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|           const size_t vtxID00 = g.startVtxID + x() + y() * g.lineVtxOffset;
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|           const size_t vtxID01 = vtxID00 + 1;
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|           const Vec3fa vtx00  = Vec3fa::loadu(mesh->vertexPtr(vtxID00));
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|           const Vec3fa vtx01  = Vec3fa::loadu(mesh->vertexPtr(vtxID01));
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|           const size_t vtxID10 = vtxID00 + g.lineVtxOffset;
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|           const size_t vtxID11 = vtxID01 + g.lineVtxOffset;
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|           const Vec3fa vtx10  = Vec3fa::loadu(mesh->vertexPtr(vtxID10));
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|           const Vec3fa vtx11  = Vec3fa::loadu(mesh->vertexPtr(vtxID11));
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| 
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|           /* deltaX => vtx02, vtx12 */
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|           const size_t deltaX  = invalid3x3X() ? 0 : 1;
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|           const size_t vtxID02 = vtxID01 + deltaX;       
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|           const Vec3fa vtx02  = Vec3fa::loadu(mesh->vertexPtr(vtxID02));
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|           const size_t vtxID12 = vtxID11 + deltaX;       
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|           const Vec3fa vtx12  = Vec3fa::loadu(mesh->vertexPtr(vtxID12));
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| 
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|           /* deltaY => vtx20, vtx21 */
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|           const size_t deltaY  = invalid3x3Y() ? 0 : g.lineVtxOffset;
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|           const size_t vtxID20 = vtxID10 + deltaY;
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|           const size_t vtxID21 = vtxID11 + deltaY;
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|           const Vec3fa vtx20  = Vec3fa::loadu(mesh->vertexPtr(vtxID20));
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|           const Vec3fa vtx21  = Vec3fa::loadu(mesh->vertexPtr(vtxID21));
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| 
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|           /* deltaX/deltaY => vtx22 */
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|           const size_t vtxID22 = vtxID11 + deltaX + deltaY;       
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|           const Vec3fa vtx22  = Vec3fa::loadu(mesh->vertexPtr(vtxID22));
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| 
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|           vtx[ 0] = vtx00; vtx[ 1] = vtx01; vtx[ 2] = vtx11; vtx[ 3] = vtx10;
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|           vtx[ 4] = vtx01; vtx[ 5] = vtx02; vtx[ 6] = vtx12; vtx[ 7] = vtx11;
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|           vtx[ 8] = vtx10; vtx[ 9] = vtx11; vtx[10] = vtx21; vtx[11] = vtx20;
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|           vtx[12] = vtx11; vtx[13] = vtx12; vtx[14] = vtx22; vtx[15] = vtx21;
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|         }
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| 
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|         /* Gather the quads */
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|         __forceinline void gatherMB(vfloat4 vtx[16], const Scene *const scene, const size_t itime, const float ftime) const
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|         {
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|           const GridMesh* mesh     = scene->get<GridMesh>(geomID());
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|           const GridMesh::Grid &g  = mesh->grid(primID());
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| 
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|           /* first quad always valid */
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|           const size_t vtxID00 = g.startVtxID + x() + y() * g.lineVtxOffset;
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|           const size_t vtxID01 = vtxID00 + 1;
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|           const vfloat4 vtx00  = getVertexMB<vfloat4>(mesh,vtxID00,itime,ftime);
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|           const vfloat4 vtx01  = getVertexMB<vfloat4>(mesh,vtxID01,itime,ftime);
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|           const size_t vtxID10 = vtxID00 + g.lineVtxOffset;
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|           const size_t vtxID11 = vtxID01 + g.lineVtxOffset;
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|           const vfloat4 vtx10  = getVertexMB<vfloat4>(mesh,vtxID10,itime,ftime);
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|           const vfloat4 vtx11  = getVertexMB<vfloat4>(mesh,vtxID11,itime,ftime);
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| 
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|           /* deltaX => vtx02, vtx12 */
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|           const size_t deltaX  = invalid3x3X() ? 0 : 1;
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|           const size_t vtxID02 = vtxID01 + deltaX;       
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|           const vfloat4 vtx02  = getVertexMB<vfloat4>(mesh,vtxID02,itime,ftime);
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|           const size_t vtxID12 = vtxID11 + deltaX;       
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|           const vfloat4 vtx12  = getVertexMB<vfloat4>(mesh,vtxID12,itime,ftime);
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| 
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|           /* deltaY => vtx20, vtx21 */
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|           const size_t deltaY  = invalid3x3Y() ? 0 : g.lineVtxOffset;
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|           const size_t vtxID20 = vtxID10 + deltaY;
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|           const size_t vtxID21 = vtxID11 + deltaY;
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|           const vfloat4 vtx20  = getVertexMB<vfloat4>(mesh,vtxID20,itime,ftime);
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|           const vfloat4 vtx21  = getVertexMB<vfloat4>(mesh,vtxID21,itime,ftime);
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| 
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|           /* deltaX/deltaY => vtx22 */
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|           const size_t vtxID22 = vtxID11 + deltaX + deltaY;       
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|           const vfloat4 vtx22  = getVertexMB<vfloat4>(mesh,vtxID22,itime,ftime);
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| 
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|           vtx[ 0] = vtx00; vtx[ 1] = vtx01; vtx[ 2] = vtx11; vtx[ 3] = vtx10;
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|           vtx[ 4] = vtx01; vtx[ 5] = vtx02; vtx[ 6] = vtx12; vtx[ 7] = vtx11;
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|           vtx[ 8] = vtx10; vtx[ 9] = vtx11; vtx[10] = vtx21; vtx[11] = vtx20;
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|           vtx[12] = vtx11; vtx[13] = vtx12; vtx[14] = vtx22; vtx[15] = vtx21;
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|         }        
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|           
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| 
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|         /* Calculate the bounds of the subgrid */
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|         __forceinline const BBox3fa bounds(const Scene *const scene, const size_t itime=0) const
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|         {
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|           BBox3fa bounds = empty;
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|           FATAL("not implemented yet");
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|           return bounds;
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|         }
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| 
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|         /* Calculate the linear bounds of the primitive */
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|         __forceinline LBBox3fa linearBounds(const Scene* const scene, const size_t itime)
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|         {
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|           return LBBox3fa(bounds(scene,itime+0),bounds(scene,itime+1));
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|         }
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| 
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|         __forceinline LBBox3fa linearBounds(const Scene *const scene, size_t itime, size_t numTimeSteps)
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|         {
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|           LBBox3fa allBounds = empty;
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|           FATAL("not implemented yet");
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|           return allBounds;
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|         }
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| 
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|         __forceinline LBBox3fa linearBounds(const Scene *const scene, const BBox1f time_range)
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|         {
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|           LBBox3fa allBounds = empty;
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|           FATAL("not implemented yet");
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|           return allBounds;
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|         }
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| 
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| 
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|         friend embree_ostream operator<<(embree_ostream cout, const SubGrid& sg) {
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|           return cout << "SubGrid " << " ( x " << sg.x() << ", y = " << sg.y() << ", geomID = " << sg.geomID() << ", primID = " << sg.primID() << " )";
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|         }
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| 
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|         __forceinline unsigned int geomID() const { return _geomID; }
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|         __forceinline unsigned int primID() const { return _primID; }
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|         __forceinline unsigned int x() const { return (unsigned int)_x & 0x7fff; }
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|         __forceinline unsigned int y() const { return (unsigned int)_y & 0x7fff; }
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| 
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|       private:
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|         unsigned short _x;
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|         unsigned short _y;
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|         unsigned int _geomID;    // geometry ID of mesh
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|         unsigned int _primID;    // primitive ID of primitive inside mesh
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|       };
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| 
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|       struct SubGridID {
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|         unsigned short x;
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|         unsigned short y;
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|         unsigned int primID;
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|         
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|         __forceinline SubGridID() {}
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|         __forceinline SubGridID(const unsigned int x, const unsigned int y, const unsigned int primID) :
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|         x(x), y(y), primID(primID) {}        
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|       };
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| 
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|       /* QuantizedBaseNode as large subgrid leaf */
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|       template<int N>
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|       struct SubGridQBVHN
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|       {
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|         /* Virtual interface to query information about the quad type */
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|         struct Type : public PrimitiveType
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|         {
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|           const char* name() const;
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|           size_t sizeActive(const char* This) const;
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|           size_t sizeTotal(const char* This) const;
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|           size_t getBytes(const char* This) const;
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|         };
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|         static Type type;
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| 
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|       public:
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| 
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|         __forceinline size_t size() const
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|         {
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|           for (size_t i=0;i<N;i++)
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|             if (primID(i) == -1) return i;
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|           return N;
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|         }
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| 
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|       __forceinline void clear() {
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|         for (size_t i=0;i<N;i++)
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|           subgridIDs[i] = SubGridID(0,0,(unsigned int)-1);
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|         qnode.clear();
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|       }
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| 
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|         /* Default constructor */
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|         __forceinline SubGridQBVHN() {  }
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| 
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|         /* Construction from vertices and IDs */
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|         __forceinline SubGridQBVHN(const unsigned int x[N],
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|                                    const unsigned int y[N],
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|                                    const unsigned int primID[N],
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|                                    const BBox3fa * const subGridBounds,
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|                                    const unsigned int geomID,
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|                                    const unsigned int items)
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|         {
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|           clear();
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|           _geomID = geomID;
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| 
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|           __aligned(64) typename BVHN<N>::AABBNode node;
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|           node.clear();          
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|           for (size_t i=0;i<items;i++)
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|           {
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|             subgridIDs[i] = SubGridID(x[i],y[i],primID[i]);
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|             node.setBounds(i,subGridBounds[i]);
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|           }
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|           qnode.init_dim(node);
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|         }
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| 
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|         __forceinline unsigned int geomID() const { return _geomID; }
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|         __forceinline unsigned int primID(const size_t i) const { assert(i < N); return subgridIDs[i].primID; }
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|         __forceinline unsigned int x(const size_t i) const { assert(i < N); return subgridIDs[i].x; }
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|         __forceinline unsigned int y(const size_t i) const { assert(i < N); return subgridIDs[i].y; }
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| 
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|         __forceinline SubGrid subgrid(const size_t i) const {
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|           assert(i < N);
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|           assert(primID(i) != -1);
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|           return SubGrid(x(i),y(i),geomID(),primID(i));
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|         }
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| 
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|       public:
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|         SubGridID subgridIDs[N];
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| 
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|         typename BVHN<N>::QuantizedBaseNode qnode;
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| 
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|         unsigned int _geomID;    // geometry ID of mesh
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| 
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| 
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|         friend embree_ostream operator<<(embree_ostream cout, const SubGridQBVHN& sg) {
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|           cout << "SubGridQBVHN " << embree_endl;
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|           for (size_t i=0;i<N;i++)
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|             cout << i << " ( x = " << sg.subgridIDs[i].x << ", y = " << sg.subgridIDs[i].y << ", primID = " << sg.subgridIDs[i].primID << " )" << embree_endl;
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|           cout << "geomID " << sg._geomID << embree_endl;
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|           cout << "lowerX " << sg.qnode.dequantizeLowerX() << embree_endl;
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|           cout << "upperX " << sg.qnode.dequantizeUpperX() << embree_endl;
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|           cout << "lowerY " << sg.qnode.dequantizeLowerY() << embree_endl;
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|           cout << "upperY " << sg.qnode.dequantizeUpperY() << embree_endl;
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|           cout << "lowerZ " << sg.qnode.dequantizeLowerZ() << embree_endl;
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|           cout << "upperZ " << sg.qnode.dequantizeUpperZ() << embree_endl;
 | |
|           return cout;
 | |
|         }
 | |
| 
 | |
|       };
 | |
| 
 | |
|       template<int N>
 | |
|         typename SubGridQBVHN<N>::Type SubGridQBVHN<N>::type;
 | |
| 
 | |
|       typedef SubGridQBVHN<4> SubGridQBVH4;
 | |
|       typedef SubGridQBVHN<8> SubGridQBVH8;
 | |
| 
 | |
| 
 | |
|       /* QuantizedBaseNode as large subgrid leaf */
 | |
|       template<int N>
 | |
|       struct SubGridMBQBVHN
 | |
|       {
 | |
|         /* Virtual interface to query information about the quad type */
 | |
|         struct Type : public PrimitiveType
 | |
|         {
 | |
|           const char* name() const;
 | |
|           size_t sizeActive(const char* This) const;
 | |
|           size_t sizeTotal(const char* This) const;
 | |
|           size_t getBytes(const char* This) const;
 | |
|         };
 | |
|         static Type type;
 | |
| 
 | |
|       public:
 | |
| 
 | |
|         __forceinline size_t size() const
 | |
|         {
 | |
|           for (size_t i=0;i<N;i++)
 | |
|             if (primID(i) == -1) return i;
 | |
|           return N;
 | |
|         }
 | |
| 
 | |
|       __forceinline void clear() {
 | |
|         for (size_t i=0;i<N;i++)
 | |
|           subgridIDs[i] = SubGridID(0,0,(unsigned int)-1);
 | |
|         qnode.clear();
 | |
|       }
 | |
| 
 | |
|         /* Default constructor */
 | |
|         __forceinline SubGridMBQBVHN() {  }
 | |
| 
 | |
|         /* Construction from vertices and IDs */
 | |
|         __forceinline SubGridMBQBVHN(const unsigned int x[N],
 | |
|                                      const unsigned int y[N],
 | |
|                                      const unsigned int primID[N],
 | |
|                                      const BBox3fa * const subGridBounds0,
 | |
|                                      const BBox3fa * const subGridBounds1,
 | |
|                                      const unsigned int geomID,
 | |
|                                      const float toffset,
 | |
|                                      const float tscale,
 | |
|                                      const unsigned int items)
 | |
|         {
 | |
|           clear();
 | |
|           _geomID = geomID;
 | |
|           time_offset = toffset;
 | |
|           time_scale  = tscale;
 | |
| 
 | |
|           __aligned(64) typename BVHN<N>::AABBNode node0,node1;
 | |
|           node0.clear();          
 | |
|           node1.clear();          
 | |
|           for (size_t i=0;i<items;i++)
 | |
|           {
 | |
|             subgridIDs[i] = SubGridID(x[i],y[i],primID[i]);
 | |
|             node0.setBounds(i,subGridBounds0[i]);
 | |
|             node1.setBounds(i,subGridBounds1[i]);
 | |
|           }
 | |
|           qnode.node0.init_dim(node0);
 | |
|           qnode.node1.init_dim(node1);
 | |
|         }
 | |
| 
 | |
|         __forceinline unsigned int geomID() const { return _geomID; }
 | |
|         __forceinline unsigned int primID(const size_t i) const { assert(i < N); return subgridIDs[i].primID; }
 | |
|         __forceinline unsigned int x(const size_t i) const { assert(i < N); return subgridIDs[i].x; }
 | |
|         __forceinline unsigned int y(const size_t i) const { assert(i < N); return subgridIDs[i].y; }
 | |
| 
 | |
|         __forceinline SubGrid subgrid(const size_t i) const {
 | |
|           assert(i < N);
 | |
|           assert(primID(i) != -1);
 | |
|           return SubGrid(x(i),y(i),geomID(),primID(i));
 | |
|         }
 | |
| 
 | |
|         __forceinline float adjustTime(const float t) const { return time_scale * (t-time_offset); }
 | |
| 
 | |
|         template<int K>
 | |
|         __forceinline vfloat<K> adjustTime(const vfloat<K> &t) const { return time_scale * (t-time_offset); }
 | |
| 
 | |
|       public:
 | |
|         SubGridID subgridIDs[N];
 | |
| 
 | |
|         typename BVHN<N>::QuantizedBaseNodeMB qnode;
 | |
| 
 | |
|         float time_offset;
 | |
|         float time_scale;
 | |
|         unsigned int _geomID;    // geometry ID of mesh
 | |
| 
 | |
| 
 | |
|         friend embree_ostream operator<<(embree_ostream cout, const SubGridMBQBVHN& sg) {
 | |
|           cout << "SubGridMBQBVHN " << embree_endl;
 | |
|           for (size_t i=0;i<N;i++)
 | |
|             cout << i << " ( x = " << sg.subgridIDs[i].x << ", y = " << sg.subgridIDs[i].y << ", primID = " << sg.subgridIDs[i].primID << " )" << embree_endl;
 | |
|           cout << "geomID      " << sg._geomID << embree_endl;
 | |
|           cout << "time_offset " << sg.time_offset << embree_endl;
 | |
|           cout << "time_scale  " << sg.time_scale << embree_endl;         
 | |
|           cout << "lowerX " << sg.qnode.node0.dequantizeLowerX() << embree_endl;
 | |
|           cout << "upperX " << sg.qnode.node0.dequantizeUpperX() << embree_endl;
 | |
|           cout << "lowerY " << sg.qnode.node0.dequantizeLowerY() << embree_endl;
 | |
|           cout << "upperY " << sg.qnode.node0.dequantizeUpperY() << embree_endl;
 | |
|           cout << "lowerZ " << sg.qnode.node0.dequantizeLowerZ() << embree_endl;
 | |
|           cout << "upperZ " << sg.qnode.node0.dequantizeUpperZ() << embree_endl;
 | |
|           cout << "lowerX " << sg.qnode.node1.dequantizeLowerX() << embree_endl;
 | |
|           cout << "upperX " << sg.qnode.node1.dequantizeUpperX() << embree_endl;
 | |
|           cout << "lowerY " << sg.qnode.node1.dequantizeLowerY() << embree_endl;
 | |
|           cout << "upperY " << sg.qnode.node1.dequantizeUpperY() << embree_endl;
 | |
|           cout << "lowerZ " << sg.qnode.node1.dequantizeLowerZ() << embree_endl;
 | |
|           cout << "upperZ " << sg.qnode.node1.dequantizeUpperZ() << embree_endl;
 | |
|           return cout;
 | |
|         }
 | |
| 
 | |
|       };
 | |
| 
 | |
| }
 |