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	 e021097c80
			
		
	
	
		e021097c80
		
	
	
	
	
		
			
			This Commit fixes the corrupted file preview described in #12220. Added DecompressColourBc5 function to squish.
		
			
				
	
	
		
			44 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -----------------------------------------------------------------------------
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| 
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|     Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk
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| 
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|     Permission is hereby granted, free of charge, to any person obtaining
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|     a copy of this software and associated documentation files (the
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|     "Software"), to deal in the Software without restriction, including
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|     without limitation the rights to use, copy, modify, merge, publish,
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|     distribute, sublicense, and/or sell copies of the Software, and to
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|     permit persons to whom the Software is furnished to do so, subject to
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|     the following conditions:
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| 
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|     The above copyright notice and this permission notice shall be included
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|     in all copies or substantial portions of the Software.
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| 
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|     THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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|     OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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|     MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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|     IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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|     CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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|     TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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|     SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 
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|    -------------------------------------------------------------------------- */
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| 
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| #ifndef SQUISH_COLOURBLOCK_H
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| #define SQUISH_COLOURBLOCK_H
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| 
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| #include "squish.h"
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| #include "maths.h"
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| 
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| namespace squish {
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| 
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| void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block );
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| void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block );
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| 
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| void DecompressColour( u8* rgba, void const* block, bool isDxt1 );
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| // -- GODOT start --
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| void DecompressColourBc5( u8* rgba, void const* block );
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| // -- GODOT end --
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| 
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| } // namespace squish
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| 
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| #endif // ndef SQUISH_COLOURBLOCK_H
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