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			121 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -----------------------------------------------------------------------------
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| 
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|     Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk
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| 
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|     Permission is hereby granted, free of charge, to any person obtaining
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|     a copy of this software and associated documentation files (the
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|     "Software"), to deal in the Software without restriction, including
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|     without limitation the rights to use, copy, modify, merge, publish,
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|     distribute, sublicense, and/or sell copies of the Software, and to
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|     permit persons to whom the Software is furnished to do so, subject to
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|     the following conditions:
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| 
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|     The above copyright notice and this permission notice shall be included
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|     in all copies or substantial portions of the Software.
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| 
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|     THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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|     OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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|     MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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|     IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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|     CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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|     TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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|     SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 
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|    -------------------------------------------------------------------------- */
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| 
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| #include "colourset.h"
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| 
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| namespace squish {
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| 
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| ColourSet::ColourSet( u8 const* rgba, int mask, int flags )
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|   : m_count( 0 ),
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|     m_transparent( false )
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| {
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|     // check the compression mode for dxt1
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|     bool isDxt1 = ( ( flags & kDxt1 ) != 0 );
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|     bool weightByAlpha = ( ( flags & kWeightColourByAlpha ) != 0 );
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| 
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|     // create the minimal set
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|     for( int i = 0; i < 16; ++i )
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|     {
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|         // check this pixel is enabled
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|         int bit = 1 << i;
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|         if( ( mask & bit ) == 0 )
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|         {
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|             m_remap[i] = -1;
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|             continue;
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|         }
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| 
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|         // check for transparent pixels when using dxt1
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|         if( isDxt1 && rgba[4*i + 3] < 128 )
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|         {
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|             m_remap[i] = -1;
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|             m_transparent = true;
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|             continue;
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|         }
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| 
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|         // loop over previous points for a match
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|         for( int j = 0;; ++j )
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|         {
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|             // allocate a new point
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|             if( j == i )
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|             {
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|                 // normalise coordinates to [0,1]
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|                 float x = ( float )rgba[4*i] / 255.0f;
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|                 float y = ( float )rgba[4*i + 1] / 255.0f;
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|                 float z = ( float )rgba[4*i + 2] / 255.0f;
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| 
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|                 // ensure there is always non-zero weight even for zero alpha
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|                 float w = ( float )( rgba[4*i + 3] + 1 ) / 256.0f;
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| 
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|                 // add the point
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|                 m_points[m_count] = Vec3( x, y, z );
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|                 m_weights[m_count] = ( weightByAlpha ? w : 1.0f );
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|                 m_remap[i] = m_count;
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| 
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|                 // advance
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|                 ++m_count;
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|                 break;
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|             }
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| 
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|             // check for a match
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|             int oldbit = 1 << j;
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|             bool match = ( ( mask & oldbit ) != 0 )
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|                 && ( rgba[4*i] == rgba[4*j] )
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|                 && ( rgba[4*i + 1] == rgba[4*j + 1] )
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|                 && ( rgba[4*i + 2] == rgba[4*j + 2] )
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|                 && ( rgba[4*j + 3] >= 128 || !isDxt1 );
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|             if( match )
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|             {
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|                 // get the index of the match
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|                 int index = m_remap[j];
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| 
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|                 // ensure there is always non-zero weight even for zero alpha
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|                 float w = ( float )( rgba[4*i + 3] + 1 ) / 256.0f;
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| 
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|                 // map to this point and increase the weight
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|                 m_weights[index] += ( weightByAlpha ? w : 1.0f );
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|                 m_remap[i] = index;
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|                 break;
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|             }
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|         }
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|     }
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| 
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|     // square root the weights
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|     for( int i = 0; i < m_count; ++i )
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|         m_weights[i] = std::sqrt( m_weights[i] );
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| }
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| 
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| void ColourSet::RemapIndices( u8 const* source, u8* target ) const
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| {
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|     for( int i = 0; i < 16; ++i )
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|     {
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|         int j = m_remap[i];
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|         if( j == -1 )
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|             target[i] = 3;
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|         else
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|             target[i] = source[j];
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|     }
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| }
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| 
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| } // namespace squish
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