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	 e021097c80
			
		
	
	
		e021097c80
		
	
	
	
	
		
			
			This Commit fixes the corrupted file preview described in #12220. Added DecompressColourBc5 function to squish.
		
			
				
	
	
		
			409 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			409 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -----------------------------------------------------------------------------
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| 
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|     Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk
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| 
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|     Permission is hereby granted, free of charge, to any person obtaining
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|     a copy of this software and associated documentation files (the
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|     "Software"), to deal in the Software without restriction, including
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|     without limitation the rights to use, copy, modify, merge, publish,
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|     distribute, sublicense, and/or sell copies of the Software, and to
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|     permit persons to whom the Software is furnished to do so, subject to
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|     the following conditions:
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| 
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|     The above copyright notice and this permission notice shall be included
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|     in all copies or substantial portions of the Software.
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| 
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|     THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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|     OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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|     MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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|     IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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|     CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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|     TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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|     SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 
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|    -------------------------------------------------------------------------- */
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| 
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| #include <string.h>
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| #include "squish.h"
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| #include "colourset.h"
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| #include "maths.h"
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| #include "rangefit.h"
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| #include "clusterfit.h"
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| #include "colourblock.h"
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| #include "alpha.h"
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| #include "singlecolourfit.h"
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| 
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| namespace squish {
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| 
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| static int FixFlags( int flags )
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| {
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|     // grab the flag bits
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|     int method = flags & ( kDxt1 | kDxt3 | kDxt5 | kBc4 | kBc5 );
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|     int fit = flags & ( kColourIterativeClusterFit | kColourClusterFit | kColourRangeFit );
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|     int extra = flags & kWeightColourByAlpha;
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| 
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|     // set defaults
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|     if ( method != kDxt3
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|     &&   method != kDxt5
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|     &&   method != kBc4
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|     &&   method != kBc5 )
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|     {
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|         method = kDxt1;
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|     }
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|     if( fit != kColourRangeFit && fit != kColourIterativeClusterFit )
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|         fit = kColourClusterFit;
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| 
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|     // done
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|     return method | fit | extra;
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| }
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| 
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| void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric )
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| {
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|     // fix any bad flags
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|     flags = FixFlags( flags );
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| 
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|     if ( ( flags & ( kBc4 | kBc5 ) ) != 0 )
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|     {
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|         u8 alpha[16*4];
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|         for( int i = 0; i < 16; ++i )
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|         {
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|             alpha[i*4 + 3] = rgba[i*4 + 0]; // copy R to A
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|         }
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| 
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|         u8* rBlock = reinterpret_cast< u8* >( block );
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|         CompressAlphaDxt5( alpha, mask, rBlock );
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| 
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|         if ( ( flags & ( kBc5 ) ) != 0 )
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|         {
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|             for( int i = 0; i < 16; ++i )
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|             {
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|                 alpha[i*4 + 3] = rgba[i*4 + 1]; // copy G to A
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|             }
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| 
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|             u8* gBlock = reinterpret_cast< u8* >( block ) + 8;
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|             CompressAlphaDxt5( alpha, mask, gBlock );
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|         }
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| 
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|         return;
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|     }
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| 
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|     // get the block locations
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|     void* colourBlock = block;
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|     void* alphaBlock = block;
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|     if( ( flags & ( kDxt3 | kDxt5 ) ) != 0 )
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|         colourBlock = reinterpret_cast< u8* >( block ) + 8;
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| 
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|     // create the minimal point set
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|     ColourSet colours( rgba, mask, flags );
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| 
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|     // check the compression type and compress colour
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|     if( colours.GetCount() == 1 )
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|     {
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|         // always do a single colour fit
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|         SingleColourFit fit( &colours, flags );
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|         fit.Compress( colourBlock );
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|     }
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|     else if( ( flags & kColourRangeFit ) != 0 || colours.GetCount() == 0 )
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|     {
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|         // do a range fit
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|         RangeFit fit( &colours, flags, metric );
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|         fit.Compress( colourBlock );
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|     }
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|     else
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|     {
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|         // default to a cluster fit (could be iterative or not)
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|         ClusterFit fit( &colours, flags, metric );
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|         fit.Compress( colourBlock );
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|     }
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| 
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|     // compress alpha separately if necessary
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|     if( ( flags & kDxt3 ) != 0 )
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|         CompressAlphaDxt3( rgba, mask, alphaBlock );
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|     else if( ( flags & kDxt5 ) != 0 )
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|         CompressAlphaDxt5( rgba, mask, alphaBlock );
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| }
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| 
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| void Decompress( u8* rgba, void const* block, int flags )
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| {
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|     // fix any bad flags
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|     flags = FixFlags( flags );
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| 
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|     // get the block locations
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|     void const* colourBlock = block;
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|     void const* alphaBlock = block;
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|     if( ( flags & ( kDxt3 | kDxt5 ) ) != 0 )
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|         colourBlock = reinterpret_cast< u8 const* >( block ) + 8;
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| 
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|     // decompress colour
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|     // -- GODOT start --
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|     //DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
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|     if(( flags & ( kBc5 ) ) != 0)
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|         DecompressColourBc5( rgba, colourBlock);
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|     else
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|         DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
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|     // -- GODOT end --
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| 
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|     // decompress alpha separately if necessary
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|     if( ( flags & kDxt3 ) != 0 )
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|         DecompressAlphaDxt3( rgba, alphaBlock );
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|     else if( ( flags & kDxt5 ) != 0 )
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|         DecompressAlphaDxt5( rgba, alphaBlock );
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| }
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| 
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| int GetStorageRequirements( int width, int height, int flags )
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| {
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|     // fix any bad flags
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|     flags = FixFlags( flags );
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| 
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|     // compute the storage requirements
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|     int blockcount = ( ( width + 3 )/4 ) * ( ( height + 3 )/4 );
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|     int blocksize = ( ( flags & ( kDxt1 | kBc4 ) ) != 0 ) ? 8 : 16;
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|     return blockcount*blocksize;
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| }
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| 
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| void CopyRGBA( u8 const* source, u8* dest, int flags )
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| {
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|     if (flags & kSourceBGRA)
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|     {
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|         // convert from bgra to rgba
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|         dest[0] = source[2];
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|         dest[1] = source[1];
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|         dest[2] = source[0];
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|         dest[3] = source[3];
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|     }
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|     else
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|     {
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|         for( int i = 0; i < 4; ++i )
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|             *dest++ = *source++;
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|     }
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| }
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| 
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| void CompressImage( u8 const* rgba, int width, int height, int pitch, void* blocks, int flags, float* metric )
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| {
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|     // fix any bad flags
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|     flags = FixFlags( flags );
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| 
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|     // loop over blocks
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| #ifdef SQUISH_USE_OPENMP
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| #   pragma omp parallel for
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| #endif
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|     for( int y = 0; y < height; y += 4 )
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|     {
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|         // initialise the block output
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|         u8* targetBlock = reinterpret_cast< u8* >( blocks );
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|         int bytesPerBlock = ( ( flags & ( kDxt1 | kBc4 ) ) != 0 ) ? 8 : 16;
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|         targetBlock += ( (y / 4) * ( (width + 3) / 4) ) * bytesPerBlock;
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| 
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|         for( int x = 0; x < width; x += 4 )
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|         {
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|             // build the 4x4 block of pixels
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|             u8 sourceRgba[16*4];
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|             u8* targetPixel = sourceRgba;
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|             int mask = 0;
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|             for( int py = 0; py < 4; ++py )
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|             {
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|                 for( int px = 0; px < 4; ++px )
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|                 {
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|                     // get the source pixel in the image
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|                     int sx = x + px;
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|                     int sy = y + py;
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| 
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|                     // enable if we're in the image
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|                     if( sx < width && sy < height )
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|                     {
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|                         // copy the rgba value
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|                         u8 const* sourcePixel = rgba + pitch*sy + 4*sx;
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|                         CopyRGBA(sourcePixel, targetPixel, flags);
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|                         // enable this pixel
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|                         mask |= ( 1 << ( 4*py + px ) );
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|                     }
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| 
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|                     // advance to the next pixel
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|                     targetPixel += 4;
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|                 }
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|             }
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| 
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|             // compress it into the output
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|             CompressMasked( sourceRgba, mask, targetBlock, flags, metric );
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| 
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|             // advance
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|             targetBlock += bytesPerBlock;
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|         }
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|     }
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| }
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| 
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| void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags, float* metric )
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| {
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|     CompressImage(rgba, width, height, width*4, blocks, flags, metric);
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| }
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| 
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| void DecompressImage( u8* rgba, int width, int height, int pitch, void const* blocks, int flags )
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| {
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|     // fix any bad flags
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|     flags = FixFlags( flags );
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| 
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|     // loop over blocks
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| #ifdef SQUISH_USE_OPENMP
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| #   pragma omp parallel for
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| #endif
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|     for( int y = 0; y < height; y += 4 )
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|     {
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|         // initialise the block input
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|         u8 const* sourceBlock = reinterpret_cast< u8 const* >( blocks );
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|         int bytesPerBlock = ( ( flags & ( kDxt1 | kBc4 ) ) != 0 ) ? 8 : 16;
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|         sourceBlock += ( (y / 4) * ( (width + 3) / 4) ) * bytesPerBlock;
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| 
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|         for( int x = 0; x < width; x += 4 )
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|         {
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|             // decompress the block
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|             u8 targetRgba[4*16];
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|             Decompress( targetRgba, sourceBlock, flags );
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| 
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|             // write the decompressed pixels to the correct image locations
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|             u8 const* sourcePixel = targetRgba;
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|             for( int py = 0; py < 4; ++py )
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|             {
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|                 for( int px = 0; px < 4; ++px )
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|                 {
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|                     // get the target location
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|                     int sx = x + px;
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|                     int sy = y + py;
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| 
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|                     // write if we're in the image
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|                     if( sx < width && sy < height )
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|                     {
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|                         // copy the rgba value
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|                         u8* targetPixel = rgba + pitch*sy + 4*sx;
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|                         CopyRGBA(sourcePixel, targetPixel, flags);
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|                     }
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| 
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|                     // advance to the next pixel
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|                     sourcePixel += 4;
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|                 }
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|             }
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| 
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|             // advance
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|             sourceBlock += bytesPerBlock;
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|         }
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|     }
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| }
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| 
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| void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags )
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| {
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|     DecompressImage( rgba, width, height, width*4, blocks, flags );
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| }
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| 
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| static double ErrorSq(double x, double y)
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| {
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|     return (x - y) * (x - y);
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| }
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| 
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| static void ComputeBlockWMSE(u8 const *original, u8 const *compressed, unsigned int w, unsigned int h, double &cmse, double &amse)
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| {
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|     // Computes the MSE for the block and weights it by the variance of the original block.
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|     // If the variance of the original block is less than 4 (i.e. a standard deviation of 1 per channel)
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|     // then the block is close to being a single colour. Quantisation errors in single colour blocks
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|     // are easier to see than similar errors in blocks that contain more colours, particularly when there
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|     // are many such blocks in a large area (eg a blue sky background) as they cause banding.  Given that
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|     // banding is easier to see than small errors in "complex" blocks, we weight the errors by a factor
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|     // of 5. This implies that images with large, single colour areas will have a higher potential WMSE
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|     // than images with lots of detail.
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| 
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|     cmse = amse = 0;
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|     unsigned int sum_p[4];  // per channel sum of pixels
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|     unsigned int sum_p2[4]; // per channel sum of pixels squared
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|     memset(sum_p, 0, sizeof(sum_p));
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|     memset(sum_p2, 0, sizeof(sum_p2));
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|     for( unsigned int py = 0; py < 4; ++py )
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|     {
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|         for( unsigned int px = 0; px < 4; ++px )
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|         {
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|             if( px < w && py < h )
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|             {
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|                 double pixelCMSE = 0;
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|                 for( int i = 0; i < 3; ++i )
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|                 {
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|                     pixelCMSE += ErrorSq(original[i], compressed[i]);
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|                     sum_p[i] += original[i];
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|                     sum_p2[i] += (unsigned int)original[i]*original[i];
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|                 }
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|                 if( original[3] == 0 && compressed[3] == 0 )
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|                     pixelCMSE = 0; // transparent in both, so colour is inconsequential
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|                 amse += ErrorSq(original[3], compressed[3]);
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|                 cmse += pixelCMSE;
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|                 sum_p[3] += original[3];
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|                 sum_p2[3] += (unsigned int)original[3]*original[3];
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|             }
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|             original += 4;
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|             compressed += 4;
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|         }
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|     }
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|     unsigned int variance = 0;
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|     for( int i = 0; i < 4; ++i )
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|         variance += w*h*sum_p2[i] - sum_p[i]*sum_p[i];
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|     if( variance < 4 * w * w * h * h )
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|     {
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|         amse *= 5;
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|         cmse *= 5;
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|     }
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| }
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| 
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| void ComputeMSE( u8 const *rgba, int width, int height, int pitch, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE )
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| {
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|     // fix any bad flags
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|     flags = FixFlags( flags );
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|     colourMSE = alphaMSE = 0;
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| 
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|     // initialise the block input
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|     squish::u8 const* sourceBlock = dxt;
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|     int bytesPerBlock = ( ( flags & squish::kDxt1 ) != 0 ) ? 8 : 16;
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| 
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|     // loop over blocks
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|     for( int y = 0; y < height; y += 4 )
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|     {
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|         for( int x = 0; x < width; x += 4 )
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|         {
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|             // decompress the block
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|             u8 targetRgba[4*16];
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|             Decompress( targetRgba, sourceBlock, flags );
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|             u8 const* sourcePixel = targetRgba;
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| 
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|             // copy across to a similar pixel block
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|             u8 originalRgba[4*16];
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|             u8* originalPixel = originalRgba;
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| 
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|             for( int py = 0; py < 4; ++py )
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|             {
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|                 for( int px = 0; px < 4; ++px )
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|                 {
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|                     int sx = x + px;
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|                     int sy = y + py;
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|                     if( sx < width && sy < height )
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|                     {
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|                         u8 const* targetPixel = rgba + pitch*sy + 4*sx;
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|                         CopyRGBA(targetPixel, originalPixel, flags);
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|                     }
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|                     sourcePixel += 4;
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|                     originalPixel += 4;
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|                 }
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|             }
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| 
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|             // compute the weighted MSE of the block
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|             double blockCMSE, blockAMSE;
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|             ComputeBlockWMSE(originalRgba, targetRgba, std::min(4, width - x), std::min(4, height - y), blockCMSE, blockAMSE);
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|             colourMSE += blockCMSE;
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|             alphaMSE += blockAMSE;
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|             // advance
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|             sourceBlock += bytesPerBlock;
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|         }
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|     }
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|     colourMSE /= (width * height * 3);
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|     alphaMSE /= (width * height);
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| }
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| 
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| void ComputeMSE( u8 const *rgba, int width, int height, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE )
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| {
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|     ComputeMSE(rgba, width, height, width*4, dxt, flags, colourMSE, alphaMSE);
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| }
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| 
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| } // namespace squish
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