godot/drivers/d3d12
Thaddeus Crews ccf414ecb4
Merge pull request #112989 from blueskythlikesclouds/typed-uav-load-additional-check
Check for Typed UAV Load Additional Formats capability when creating D3D12 device.
2025-11-21 14:46:53 -06:00
..
d3d12_godot_nir_bridge.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
d3d12_hooks.cpp Add support for Direct3D 12 OpenXR backend. 2025-04-19 20:39:33 -07:00
d3d12_hooks.h Add support for Direct3D 12 OpenXR backend. 2025-04-19 20:39:33 -07:00
d3d12ma.cpp Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00
dxil_hash.cpp CI: Add MinGW/GCC build to Windows GHA 2024-10-10 10:10:55 -05:00
dxil_hash.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_context_driver_d3d12.cpp Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00
rendering_context_driver_d3d12.h Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00
rendering_device_driver_d3d12.cpp Merge pull request #112989 from blueskythlikesclouds/typed-uav-load-additional-check 2025-11-21 14:46:53 -06:00
rendering_device_driver_d3d12.h Check for Typed UAV Load Additional Formats capability when creating D3D12 device. 2025-11-20 19:26:00 +03:00
rendering_shader_container_d3d12.cpp Greatly reduce shader conversion time & fix spec constant bitmasking on D3D12. 2025-11-03 12:14:57 +03:00
rendering_shader_container_d3d12.h Metal: Stable argument buffers; GPU rendering crashes; visionOS exports 2025-10-28 08:45:26 +11:00
SCsub Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00