godot/drivers/vulkan
Thaddeus Crews 2edc43df8e
Merge pull request #78598 from BastiaanOlij/resolve_depth_buffer_mobile
Resolve depth buffer in mobile renderer when required
2025-11-20 11:10:48 -06:00
..
godot_vulkan.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_device_driver_vulkan.cpp Merge pull request #78598 from BastiaanOlij/resolve_depth_buffer_mobile 2025-11-20 11:10:48 -06:00
rendering_device_driver_vulkan.h Merge pull request #78598 from BastiaanOlij/resolve_depth_buffer_mobile 2025-11-20 11:10:48 -06:00
rendering_shader_container_vulkan.cpp Metal: Stable argument buffers; GPU rendering crashes; visionOS exports 2025-10-28 08:45:26 +11:00
rendering_shader_container_vulkan.h Metal: Stable argument buffers; GPU rendering crashes; visionOS exports 2025-10-28 08:45:26 +11:00
SCsub Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00
vulkan_hooks.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
vulkan_hooks.h Implement XR_META_foveation_eye_tracked 2025-11-18 14:58:11 +00:00