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	-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
		
			
				
	
	
		
			114 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  pluginscript_loader.cpp                                              */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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// Godot imports
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#include "core/os/file_access.h"
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// Pythonscript imports
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#include "pluginscript_language.h"
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#include "pluginscript_loader.h"
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#include "pluginscript_script.h"
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ResourceFormatLoaderPluginScript::ResourceFormatLoaderPluginScript(PluginScriptLanguage *language) {
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	_language = language;
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}
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RES ResourceFormatLoaderPluginScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
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	if (r_error) {
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		*r_error = ERR_FILE_CANT_OPEN;
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	}
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	PluginScript *script = memnew(PluginScript);
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	script->init(_language);
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	Ref<PluginScript> scriptres(script);
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	Error err = script->load_source_code(p_path);
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	ERR_FAIL_COND_V(err != OK, RES());
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	script->set_path(p_original_path);
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	script->reload();
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	if (r_error) {
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		*r_error = OK;
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	}
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	return scriptres;
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}
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void ResourceFormatLoaderPluginScript::get_recognized_extensions(List<String> *p_extensions) const {
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	p_extensions->push_back(_language->get_extension());
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}
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bool ResourceFormatLoaderPluginScript::handles_type(const String &p_type) const {
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	return p_type == "Script" || p_type == _language->get_type();
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}
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String ResourceFormatLoaderPluginScript::get_resource_type(const String &p_path) const {
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	String el = p_path.get_extension().to_lower();
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	if (el == _language->get_extension()) {
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		return _language->get_type();
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	}
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	return "";
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}
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ResourceFormatSaverPluginScript::ResourceFormatSaverPluginScript(PluginScriptLanguage *language) {
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	_language = language;
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}
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Error ResourceFormatSaverPluginScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
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	Ref<PluginScript> sqscr = p_resource;
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	ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
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	String source = sqscr->get_source_code();
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	Error err;
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	FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
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	ERR_FAIL_COND_V(err, err);
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	file->store_string(source);
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	if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
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		memdelete(file);
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		return ERR_CANT_CREATE;
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	}
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	file->close();
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	memdelete(file);
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	return OK;
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}
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void ResourceFormatSaverPluginScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
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	if (Object::cast_to<PluginScript>(*p_resource)) {
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		p_extensions->push_back(_language->get_extension());
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	}
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}
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bool ResourceFormatSaverPluginScript::recognize(const RES &p_resource) const {
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	return Object::cast_to<PluginScript>(*p_resource) != nullptr;
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}
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