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This is mostly a maintenance update that brings the compressor inline with the recently published Khronos Data Format Specification 1.4 release which clarified some ambiguity in the specification. This update also gives minor codec optimizations, bug fixes, and image quality improvements. The biggest improvement for Godot is that builds using MSVC cl.exe will now correctly default to the SSE2-optimized backend rather than the reference C backend. This makes compression more than 3 times faster. Builds using other compilers (GCC, LLVM/Clang) were not impacted by the underlying issue, and see no performance uplift.
622 lines
19 KiB
C++
622 lines
19 KiB
C++
// SPDX-License-Identifier: Apache-2.0
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// ----------------------------------------------------------------------------
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// Copyright 2011-2024 Arm Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); you may not
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// use this file except in compliance with the License. You may obtain a copy
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// of the License at:
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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// ----------------------------------------------------------------------------
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/**
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* @brief Functions to decompress a symbolic block.
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*/
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#include "astcenc_internal.h"
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#include <stdio.h>
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#include <assert.h>
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/**
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* @brief Compute the integer linear interpolation of two color endpoints.
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*
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* @param u8_mask The mask for lanes using decode_unorm8 rather than decode_f16.
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* @param color0 The endpoint0 color.
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* @param color1 The endpoint1 color.
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* @param weights The interpolation weight (between 0 and 64).
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*
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* @return The interpolated color.
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*/
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static vint4 lerp_color_int(
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vmask4 u8_mask,
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vint4 color0,
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vint4 color1,
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vint4 weights
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) {
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vint4 weight1 = weights;
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vint4 weight0 = vint4(64) - weight1;
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vint4 color = (color0 * weight0) + (color1 * weight1) + vint4(32);
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color = asr<6>(color);
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// For decode_unorm8 values force the codec to bit replicate. This allows the
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// rest of the codec to assume the full 0xFFFF range for everything and ignore
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// the decode_mode setting
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vint4 color_u8 = asr<8>(color) * vint4(257);
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color = select(color, color_u8, u8_mask);
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return color;
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}
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/**
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* @brief Convert integer color value into a float value for the decoder.
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*
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* @param data The integer color value post-interpolation.
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* @param lns_mask If set treat lane as HDR (LNS) else LDR (unorm16).
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*
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* @return The float color value.
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*/
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static inline vfloat4 decode_texel(
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vint4 data,
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vmask4 lns_mask
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) {
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vint4 color_lns = vint4::zero();
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vint4 color_unorm = vint4::zero();
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if (any(lns_mask))
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{
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color_lns = lns_to_sf16(data);
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}
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if (!all(lns_mask))
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{
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color_unorm = unorm16_to_sf16(data);
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}
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// Pick components and then convert to FP16
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vint4 datai = select(color_unorm, color_lns, lns_mask);
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return float16_to_float(datai);
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}
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/* See header for documentation. */
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void unpack_weights(
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const block_size_descriptor& bsd,
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const symbolic_compressed_block& scb,
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const decimation_info& di,
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bool is_dual_plane,
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int weights_plane1[BLOCK_MAX_TEXELS],
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int weights_plane2[BLOCK_MAX_TEXELS]
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) {
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// Safe to overshoot as all arrays are allocated to full size
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if (!is_dual_plane)
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{
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// Build full 64-entry weight lookup table
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vtable_64x8 table;
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vtable_prepare(table, scb.weights);
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for (unsigned int i = 0; i < bsd.texel_count; i += ASTCENC_SIMD_WIDTH)
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{
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vint summed_value(8);
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vint weight_count(di.texel_weight_count + i);
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int max_weight_count = hmax_s(weight_count);
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promise(max_weight_count > 0);
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for (int j = 0; j < max_weight_count; j++)
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{
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vint texel_weights(di.texel_weights_tr[j] + i);
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vint texel_weights_int(di.texel_weight_contribs_int_tr[j] + i);
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summed_value += vtable_lookup_32bit(table, texel_weights) * texel_weights_int;
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}
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store(lsr<4>(summed_value), weights_plane1 + i);
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}
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}
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else
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{
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// Build a 32-entry weight lookup table per plane
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// Plane 1
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vtable_32x8 tab_plane1;
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vtable_prepare(tab_plane1, scb.weights);
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// Plane 2
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vtable_32x8 tab_plane2;
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vtable_prepare(tab_plane2, scb.weights + 32);
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for (unsigned int i = 0; i < bsd.texel_count; i += ASTCENC_SIMD_WIDTH)
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{
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vint sum_plane1(8);
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vint sum_plane2(8);
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vint weight_count(di.texel_weight_count + i);
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int max_weight_count = hmax_s(weight_count);
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promise(max_weight_count > 0);
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for (int j = 0; j < max_weight_count; j++)
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{
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vint texel_weights(di.texel_weights_tr[j] + i);
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vint texel_weights_int(di.texel_weight_contribs_int_tr[j] + i);
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sum_plane1 += vtable_lookup_32bit(tab_plane1, texel_weights) * texel_weights_int;
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sum_plane2 += vtable_lookup_32bit(tab_plane2, texel_weights) * texel_weights_int;
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}
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store(lsr<4>(sum_plane1), weights_plane1 + i);
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store(lsr<4>(sum_plane2), weights_plane2 + i);
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}
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}
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}
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/**
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* @brief Return an FP32 NaN value for use in error colors.
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*
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* This NaN encoding will turn into 0xFFFF when converted to an FP16 NaN.
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*
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* @return The float color value.
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*/
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static float error_color_nan()
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{
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if32 v;
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v.u = 0xFFFFE000U;
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return v.f;
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}
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/* See header for documentation. */
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void decompress_symbolic_block(
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astcenc_profile decode_mode,
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const block_size_descriptor& bsd,
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int xpos,
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int ypos,
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int zpos,
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const symbolic_compressed_block& scb,
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image_block& blk
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) {
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blk.xpos = xpos;
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blk.ypos = ypos;
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blk.zpos = zpos;
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blk.data_min = vfloat4::zero();
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blk.data_mean = vfloat4::zero();
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blk.data_max = vfloat4::zero();
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blk.grayscale = false;
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// If we detected an error-block, blow up immediately.
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if (scb.block_type == SYM_BTYPE_ERROR)
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{
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for (unsigned int i = 0; i < bsd.texel_count; i++)
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{
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blk.data_r[i] = error_color_nan();
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blk.data_g[i] = error_color_nan();
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blk.data_b[i] = error_color_nan();
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blk.data_a[i] = error_color_nan();
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blk.rgb_lns[i] = 0;
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blk.alpha_lns[i] = 0;
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}
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return;
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}
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if ((scb.block_type == SYM_BTYPE_CONST_F16) ||
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(scb.block_type == SYM_BTYPE_CONST_U16))
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{
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vfloat4 color;
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uint8_t use_lns = 0;
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// UNORM16 constant color block
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if (scb.block_type == SYM_BTYPE_CONST_U16)
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{
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vint4 colori(scb.constant_color);
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// Determine the UNORM8 rounding on the decode
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vmask4 u8_mask = get_u8_component_mask(decode_mode, blk);
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// The real decoder would just use the top 8 bits, but we rescale
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// in to a 16-bit value that rounds correctly.
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vint4 colori_u8 = asr<8>(colori) * 257;
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colori = select(colori, colori_u8, u8_mask);
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vint4 colorf16 = unorm16_to_sf16(colori);
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color = float16_to_float(colorf16);
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}
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// FLOAT16 constant color block
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else
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{
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switch (decode_mode)
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{
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case ASTCENC_PRF_LDR_SRGB:
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case ASTCENC_PRF_LDR:
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color = vfloat4(error_color_nan());
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break;
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case ASTCENC_PRF_HDR_RGB_LDR_A:
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case ASTCENC_PRF_HDR:
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// Constant-color block; unpack from FP16 to FP32.
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color = float16_to_float(vint4(scb.constant_color));
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use_lns = 1;
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break;
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}
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}
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for (unsigned int i = 0; i < bsd.texel_count; i++)
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{
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blk.data_r[i] = color.lane<0>();
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blk.data_g[i] = color.lane<1>();
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blk.data_b[i] = color.lane<2>();
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blk.data_a[i] = color.lane<3>();
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blk.rgb_lns[i] = use_lns;
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blk.alpha_lns[i] = use_lns;
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}
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return;
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}
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// Get the appropriate partition-table entry
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int partition_count = scb.partition_count;
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const auto& pi = bsd.get_partition_info(partition_count, scb.partition_index);
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// Get the appropriate block descriptors
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const auto& bm = bsd.get_block_mode(scb.block_mode);
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const auto& di = bsd.get_decimation_info(bm.decimation_mode);
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bool is_dual_plane = static_cast<bool>(bm.is_dual_plane);
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// Unquantize and undecimate the weights
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int plane1_weights[BLOCK_MAX_TEXELS];
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int plane2_weights[BLOCK_MAX_TEXELS];
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unpack_weights(bsd, scb, di, is_dual_plane, plane1_weights, plane2_weights);
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// Now that we have endpoint colors and weights, we can unpack texel colors
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int plane2_component = scb.plane2_component;
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vmask4 plane2_mask = vint4::lane_id() == vint4(plane2_component);
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vmask4 u8_mask = get_u8_component_mask(decode_mode, blk);
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for (int i = 0; i < partition_count; i++)
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{
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// Decode the color endpoints for this partition
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vint4 ep0;
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vint4 ep1;
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bool rgb_lns;
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bool a_lns;
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unpack_color_endpoints(decode_mode,
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scb.color_formats[i],
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scb.color_values[i],
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rgb_lns, a_lns,
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ep0, ep1);
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vmask4 lns_mask(rgb_lns, rgb_lns, rgb_lns, a_lns);
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int texel_count = pi.partition_texel_count[i];
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for (int j = 0; j < texel_count; j++)
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{
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int tix = pi.texels_of_partition[i][j];
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vint4 weight = select(vint4(plane1_weights[tix]), vint4(plane2_weights[tix]), plane2_mask);
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vint4 color = lerp_color_int(u8_mask, ep0, ep1, weight);
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vfloat4 colorf = decode_texel(color, lns_mask);
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blk.data_r[tix] = colorf.lane<0>();
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blk.data_g[tix] = colorf.lane<1>();
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blk.data_b[tix] = colorf.lane<2>();
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blk.data_a[tix] = colorf.lane<3>();
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}
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}
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}
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#if !defined(ASTCENC_DECOMPRESS_ONLY)
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/* See header for documentation. */
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float compute_symbolic_block_difference_2plane(
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const astcenc_config& config,
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const block_size_descriptor& bsd,
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const symbolic_compressed_block& scb,
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const image_block& blk
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) {
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// If we detected an error-block, blow up immediately.
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if (scb.block_type == SYM_BTYPE_ERROR)
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{
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return ERROR_CALC_DEFAULT;
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}
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assert(scb.block_mode >= 0);
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assert(scb.partition_count == 1);
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assert(bsd.get_block_mode(scb.block_mode).is_dual_plane == 1);
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// Get the appropriate block descriptor
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const block_mode& bm = bsd.get_block_mode(scb.block_mode);
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const decimation_info& di = bsd.get_decimation_info(bm.decimation_mode);
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// Unquantize and undecimate the weights
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int plane1_weights[BLOCK_MAX_TEXELS];
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int plane2_weights[BLOCK_MAX_TEXELS];
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unpack_weights(bsd, scb, di, true, plane1_weights, plane2_weights);
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vmask4 plane2_mask = vint4::lane_id() == vint4(scb.plane2_component);
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vfloat4 summa = vfloat4::zero();
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// Decode the color endpoints for this partition
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vint4 ep0;
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vint4 ep1;
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bool rgb_lns;
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bool a_lns;
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unpack_color_endpoints(config.profile,
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scb.color_formats[0],
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scb.color_values[0],
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rgb_lns, a_lns,
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ep0, ep1);
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vmask4 u8_mask = get_u8_component_mask(config.profile, blk);
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// Unpack and compute error for each texel in the partition
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unsigned int texel_count = bsd.texel_count;
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for (unsigned int i = 0; i < texel_count; i++)
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{
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vint4 weight = select(vint4(plane1_weights[i]), vint4(plane2_weights[i]), plane2_mask);
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vint4 colori = lerp_color_int(u8_mask, ep0, ep1, weight);
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vfloat4 color = int_to_float(colori);
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vfloat4 oldColor = blk.texel(i);
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// Compare error using a perceptual decode metric for RGBM textures
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if (config.flags & ASTCENC_FLG_MAP_RGBM)
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{
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// Fail encodings that result in zero weight M pixels. Note that this can cause
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// "interesting" artifacts if we reject all useful encodings - we typically get max
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// brightness encodings instead which look just as bad. We recommend users apply a
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// bias to their stored M value, limiting the lower value to 16 or 32 to avoid
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// getting small M values post-quantization, but we can't prove it would never
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// happen, especially at low bit rates ...
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if (color.lane<3>() == 0.0f)
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{
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return -ERROR_CALC_DEFAULT;
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}
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// Compute error based on decoded RGBM color
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color = vfloat4(
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color.lane<0>() * color.lane<3>() * config.rgbm_m_scale,
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color.lane<1>() * color.lane<3>() * config.rgbm_m_scale,
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color.lane<2>() * color.lane<3>() * config.rgbm_m_scale,
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1.0f
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);
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oldColor = vfloat4(
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oldColor.lane<0>() * oldColor.lane<3>() * config.rgbm_m_scale,
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oldColor.lane<1>() * oldColor.lane<3>() * config.rgbm_m_scale,
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oldColor.lane<2>() * oldColor.lane<3>() * config.rgbm_m_scale,
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1.0f
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);
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}
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vfloat4 error = oldColor - color;
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error = min(abs(error), 1e15f);
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error = error * error;
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summa += min(dot(error, blk.channel_weight), ERROR_CALC_DEFAULT);
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}
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return summa.lane<0>();
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}
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/* See header for documentation. */
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float compute_symbolic_block_difference_1plane(
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const astcenc_config& config,
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const block_size_descriptor& bsd,
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const symbolic_compressed_block& scb,
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const image_block& blk
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) {
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assert(bsd.get_block_mode(scb.block_mode).is_dual_plane == 0);
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// If we detected an error-block, blow up immediately.
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if (scb.block_type == SYM_BTYPE_ERROR)
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{
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return ERROR_CALC_DEFAULT;
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}
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assert(scb.block_mode >= 0);
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// Get the appropriate partition-table entry
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unsigned int partition_count = scb.partition_count;
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const auto& pi = bsd.get_partition_info(partition_count, scb.partition_index);
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// Get the appropriate block descriptor
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const block_mode& bm = bsd.get_block_mode(scb.block_mode);
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const decimation_info& di = bsd.get_decimation_info(bm.decimation_mode);
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// Unquantize and undecimate the weights
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int plane1_weights[BLOCK_MAX_TEXELS];
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unpack_weights(bsd, scb, di, false, plane1_weights, nullptr);
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vmask4 u8_mask = get_u8_component_mask(config.profile, blk);
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vfloat4 summa = vfloat4::zero();
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for (unsigned int i = 0; i < partition_count; i++)
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{
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// Decode the color endpoints for this partition
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vint4 ep0;
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vint4 ep1;
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bool rgb_lns;
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bool a_lns;
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unpack_color_endpoints(config.profile,
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scb.color_formats[i],
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scb.color_values[i],
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rgb_lns, a_lns,
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ep0, ep1);
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// Unpack and compute error for each texel in the partition
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unsigned int texel_count = pi.partition_texel_count[i];
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for (unsigned int j = 0; j < texel_count; j++)
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{
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unsigned int tix = pi.texels_of_partition[i][j];
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vint4 colori = lerp_color_int(u8_mask, ep0, ep1,
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vint4(plane1_weights[tix]));
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vfloat4 color = int_to_float(colori);
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vfloat4 oldColor = blk.texel(tix);
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// Compare error using a perceptual decode metric for RGBM textures
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if (config.flags & ASTCENC_FLG_MAP_RGBM)
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{
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// Fail encodings that result in zero weight M pixels. Note that this can cause
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// "interesting" artifacts if we reject all useful encodings - we typically get max
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// brightness encodings instead which look just as bad. We recommend users apply a
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// bias to their stored M value, limiting the lower value to 16 or 32 to avoid
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// getting small M values post-quantization, but we can't prove it would never
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// happen, especially at low bit rates ...
|
|
if (color.lane<3>() == 0.0f)
|
|
{
|
|
return -ERROR_CALC_DEFAULT;
|
|
}
|
|
|
|
// Compute error based on decoded RGBM color
|
|
color = vfloat4(
|
|
color.lane<0>() * color.lane<3>() * config.rgbm_m_scale,
|
|
color.lane<1>() * color.lane<3>() * config.rgbm_m_scale,
|
|
color.lane<2>() * color.lane<3>() * config.rgbm_m_scale,
|
|
1.0f
|
|
);
|
|
|
|
oldColor = vfloat4(
|
|
oldColor.lane<0>() * oldColor.lane<3>() * config.rgbm_m_scale,
|
|
oldColor.lane<1>() * oldColor.lane<3>() * config.rgbm_m_scale,
|
|
oldColor.lane<2>() * oldColor.lane<3>() * config.rgbm_m_scale,
|
|
1.0f
|
|
);
|
|
}
|
|
|
|
vfloat4 error = oldColor - color;
|
|
error = min(abs(error), 1e15f);
|
|
error = error * error;
|
|
|
|
summa += min(dot(error, blk.channel_weight), ERROR_CALC_DEFAULT);
|
|
}
|
|
}
|
|
|
|
return summa.lane<0>();
|
|
}
|
|
|
|
/* See header for documentation. */
|
|
float compute_symbolic_block_difference_1plane_1partition(
|
|
const astcenc_config& config,
|
|
const block_size_descriptor& bsd,
|
|
const symbolic_compressed_block& scb,
|
|
const image_block& blk
|
|
) {
|
|
// If we detected an error-block, blow up immediately.
|
|
if (scb.block_type == SYM_BTYPE_ERROR)
|
|
{
|
|
return ERROR_CALC_DEFAULT;
|
|
}
|
|
|
|
assert(scb.block_mode >= 0);
|
|
assert(bsd.get_partition_info(scb.partition_count, scb.partition_index).partition_count == 1);
|
|
|
|
// Get the appropriate block descriptor
|
|
const block_mode& bm = bsd.get_block_mode(scb.block_mode);
|
|
const decimation_info& di = bsd.get_decimation_info(bm.decimation_mode);
|
|
|
|
// Unquantize and undecimate the weights
|
|
ASTCENC_ALIGNAS int plane1_weights[BLOCK_MAX_TEXELS];
|
|
unpack_weights(bsd, scb, di, false, plane1_weights, nullptr);
|
|
|
|
// Decode the color endpoints for this partition
|
|
vint4 ep0;
|
|
vint4 ep1;
|
|
bool rgb_lns;
|
|
bool a_lns;
|
|
|
|
unpack_color_endpoints(config.profile,
|
|
scb.color_formats[0],
|
|
scb.color_values[0],
|
|
rgb_lns, a_lns,
|
|
ep0, ep1);
|
|
|
|
vmask4 u8_mask = get_u8_component_mask(config.profile, blk);
|
|
|
|
// Unpack and compute error for each texel in the partition
|
|
vfloatacc summav = vfloatacc::zero();
|
|
|
|
vint lane_id = vint::lane_id();
|
|
|
|
unsigned int texel_count = bsd.texel_count;
|
|
for (unsigned int i = 0; i < texel_count; i += ASTCENC_SIMD_WIDTH)
|
|
{
|
|
// Compute EP1 contribution
|
|
vint weight1 = vint::loada(plane1_weights + i);
|
|
vint ep1_r = vint(ep1.lane<0>()) * weight1;
|
|
vint ep1_g = vint(ep1.lane<1>()) * weight1;
|
|
vint ep1_b = vint(ep1.lane<2>()) * weight1;
|
|
vint ep1_a = vint(ep1.lane<3>()) * weight1;
|
|
|
|
// Compute EP0 contribution
|
|
vint weight0 = vint(64) - weight1;
|
|
vint ep0_r = vint(ep0.lane<0>()) * weight0;
|
|
vint ep0_g = vint(ep0.lane<1>()) * weight0;
|
|
vint ep0_b = vint(ep0.lane<2>()) * weight0;
|
|
vint ep0_a = vint(ep0.lane<3>()) * weight0;
|
|
|
|
// Combine contributions
|
|
vint colori_r = asr<6>(ep0_r + ep1_r + vint(32));
|
|
vint colori_g = asr<6>(ep0_g + ep1_g + vint(32));
|
|
vint colori_b = asr<6>(ep0_b + ep1_b + vint(32));
|
|
vint colori_a = asr<6>(ep0_a + ep1_a + vint(32));
|
|
|
|
// If using a U8 decode mode bit replicate top 8 bits
|
|
// so rest of codec can assume 0xFFFF max range everywhere
|
|
vint colori_r8 = asr<8>(colori_r) * vint(257);
|
|
colori_r = select(colori_r, colori_r8, vmask(u8_mask.lane<0>()));
|
|
|
|
vint colori_g8 = asr<8>(colori_g) * vint(257);
|
|
colori_g = select(colori_g, colori_g8, vmask(u8_mask.lane<1>()));
|
|
|
|
vint colori_b8 = asr<8>(colori_b) * vint(257);
|
|
colori_b = select(colori_b, colori_b8, vmask(u8_mask.lane<2>()));
|
|
|
|
vint colori_a8 = asr<8>(colori_a) * vint(257);
|
|
colori_a = select(colori_a, colori_a8, vmask(u8_mask.lane<3>()));
|
|
|
|
// Compute color diff
|
|
vfloat color_r = int_to_float(colori_r);
|
|
vfloat color_g = int_to_float(colori_g);
|
|
vfloat color_b = int_to_float(colori_b);
|
|
vfloat color_a = int_to_float(colori_a);
|
|
|
|
vfloat color_orig_r = loada(blk.data_r + i);
|
|
vfloat color_orig_g = loada(blk.data_g + i);
|
|
vfloat color_orig_b = loada(blk.data_b + i);
|
|
vfloat color_orig_a = loada(blk.data_a + i);
|
|
|
|
vfloat color_error_r = min(abs(color_orig_r - color_r), vfloat(1e15f));
|
|
vfloat color_error_g = min(abs(color_orig_g - color_g), vfloat(1e15f));
|
|
vfloat color_error_b = min(abs(color_orig_b - color_b), vfloat(1e15f));
|
|
vfloat color_error_a = min(abs(color_orig_a - color_a), vfloat(1e15f));
|
|
|
|
// Compute squared error metric
|
|
color_error_r = color_error_r * color_error_r;
|
|
color_error_g = color_error_g * color_error_g;
|
|
color_error_b = color_error_b * color_error_b;
|
|
color_error_a = color_error_a * color_error_a;
|
|
|
|
vfloat metric = color_error_r * blk.channel_weight.lane<0>()
|
|
+ color_error_g * blk.channel_weight.lane<1>()
|
|
+ color_error_b * blk.channel_weight.lane<2>()
|
|
+ color_error_a * blk.channel_weight.lane<3>();
|
|
|
|
// Mask off bad lanes
|
|
vmask mask = lane_id < vint(texel_count);
|
|
lane_id += vint(ASTCENC_SIMD_WIDTH);
|
|
haccumulate(summav, metric, mask);
|
|
}
|
|
|
|
return hadd_s(summav);
|
|
}
|
|
|
|
#endif
|