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	 75dae1b9a9
			
		
	
	
		75dae1b9a9
		
	
	
	
	
		
			
			Renamed: - `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h` (same for `coremidi` and `winmidi`) - `main/timer_sync.h` -> `main_timer_sync.h` - `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
		
			
				
	
	
		
			2063 lines
		
	
	
	
		
			70 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2063 lines
		
	
	
	
		
			70 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  main.cpp                                                             */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "main.h"
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| 
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| #include "core/input_map.h"
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| #include "core/io/file_access_network.h"
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| #include "core/io/file_access_pack.h"
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| #include "core/io/file_access_zip.h"
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| #include "core/io/image_loader.h"
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| #include "core/io/ip.h"
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| #include "core/io/resource_loader.h"
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| #include "core/io/stream_peer_ssl.h"
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| #include "core/io/stream_peer_tcp.h"
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| #include "core/message_queue.h"
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| #include "core/os/dir_access.h"
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| #include "core/os/os.h"
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| #include "core/project_settings.h"
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| #include "core/register_core_types.h"
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| #include "core/script_debugger_local.h"
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| #include "core/script_debugger_remote.h"
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| #include "core/script_language.h"
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| #include "core/translation.h"
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| #include "core/version.h"
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| #include "core/version_hash.gen.h"
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| #include "drivers/register_driver_types.h"
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| #include "main/app_icon.gen.h"
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| #include "main/input_default.h"
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| #include "main/main_timer_sync.h"
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| #include "main/performance.h"
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| #include "main/splash.gen.h"
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| #include "main/splash_editor.gen.h"
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| #include "main/tests/test_main.h"
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| #include "modules/register_module_types.h"
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| #include "platform/register_platform_apis.h"
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| #include "scene/main/scene_tree.h"
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| #include "scene/main/viewport.h"
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| #include "scene/register_scene_types.h"
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| #include "scene/resources/packed_scene.h"
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| #include "servers/arvr_server.h"
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| #include "servers/audio_server.h"
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| #include "servers/physics_2d_server.h"
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| #include "servers/physics_server.h"
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| #include "servers/register_server_types.h"
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| 
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| #ifdef TOOLS_ENABLED
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| #include "editor/doc/doc_data.h"
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| #include "editor/doc/doc_data_class_path.gen.h"
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| #include "editor/editor_node.h"
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| #include "editor/editor_settings.h"
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| #include "editor/project_manager.h"
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| #endif
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| 
 | |
| /* Static members */
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| 
 | |
| // Singletons
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| 
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| // Initialized in setup()
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| static Engine *engine = NULL;
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| static ProjectSettings *globals = NULL;
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| static InputMap *input_map = NULL;
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| static TranslationServer *translation_server = NULL;
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| static Performance *performance = NULL;
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| static PackedData *packed_data = NULL;
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| #ifdef MINIZIP_ENABLED
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| static ZipArchive *zip_packed_data = NULL;
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| #endif
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| static FileAccessNetworkClient *file_access_network_client = NULL;
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| static ScriptDebugger *script_debugger = NULL;
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| static MessageQueue *message_queue = NULL;
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| 
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| // Initialized in setup2()
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| static AudioServer *audio_server = NULL;
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| static ARVRServer *arvr_server = NULL;
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| static PhysicsServer *physics_server = NULL;
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| static Physics2DServer *physics_2d_server = NULL;
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| // We error out if setup2() doesn't turn this true
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| static bool _start_success = false;
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| 
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| // Drivers
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| 
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| static int video_driver_idx = -1;
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| static int audio_driver_idx = -1;
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| 
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| // Engine config/tools
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| 
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| static bool editor = false;
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| static bool project_manager = false;
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| static String locale;
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| static bool show_help = false;
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| static bool auto_quit = false;
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| static OS::ProcessID allow_focus_steal_pid = 0;
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| #ifdef TOOLS_ENABLED
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| static bool auto_build_solutions = false;
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| #endif
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| 
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| // Display
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| 
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| static OS::VideoMode video_mode;
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| static int init_screen = -1;
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| static bool init_fullscreen = false;
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| static bool init_maximized = false;
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| static bool init_windowed = false;
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| static bool init_always_on_top = false;
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| static bool init_use_custom_pos = false;
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| static Vector2 init_custom_pos;
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| static bool force_lowdpi = false;
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| 
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| // Debug
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| 
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| static bool use_debug_profiler = false;
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| #ifdef DEBUG_ENABLED
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| static bool debug_collisions = false;
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| static bool debug_navigation = false;
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| #endif
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| static int frame_delay = 0;
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| static bool disable_render_loop = false;
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| static int fixed_fps = -1;
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| static bool print_fps = false;
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| 
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| /* Helper methods */
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| 
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| // Used by Mono module, should likely be registered in Engine singleton instead
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| // FIXME: This is also not 100% accurate, `project_manager` is only true when it was requested,
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| // but not if e.g. we fail to load and project and fallback to the manager.
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| bool Main::is_project_manager() {
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| 	return project_manager;
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| }
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| 
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| static String unescape_cmdline(const String &p_str) {
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| 	return p_str.replace("%20", " ");
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| }
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| 
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| static String get_full_version_string() {
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| 	String hash = String(VERSION_HASH);
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| 	if (hash.length() != 0)
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| 		hash = "." + hash.left(7);
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| 	return String(VERSION_FULL_BUILD) + hash;
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| }
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| 
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| // FIXME: Could maybe be moved to PhysicsServerManager and Physics2DServerManager directly
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| // to have less code in main.cpp.
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| void initialize_physics() {
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| 	/// 3D Physics Server
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| 	physics_server = PhysicsServerManager::new_server(ProjectSettings::get_singleton()->get(PhysicsServerManager::setting_property_name));
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| 	if (!physics_server) {
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| 		// Physics server not found, Use the default physics
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| 		physics_server = PhysicsServerManager::new_default_server();
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| 	}
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| 	ERR_FAIL_COND(!physics_server);
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| 	physics_server->init();
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| 
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| 	/// 2D Physics server
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| 	physics_2d_server = Physics2DServerManager::new_server(ProjectSettings::get_singleton()->get(Physics2DServerManager::setting_property_name));
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| 	if (!physics_2d_server) {
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| 		// Physics server not found, Use the default physics
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| 		physics_2d_server = Physics2DServerManager::new_default_server();
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| 	}
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| 	ERR_FAIL_COND(!physics_2d_server);
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| 	physics_2d_server->init();
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| }
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| 
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| void finalize_physics() {
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| 	physics_server->finish();
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| 	memdelete(physics_server);
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| 
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| 	physics_2d_server->finish();
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| 	memdelete(physics_2d_server);
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| }
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| 
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| //#define DEBUG_INIT
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| #ifdef DEBUG_INIT
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| #define MAIN_PRINT(m_txt) print_line(m_txt)
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| #else
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| #define MAIN_PRINT(m_txt)
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| #endif
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| 
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| void Main::print_help(const char *p_binary) {
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| 
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| 	print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - https://godotengine.org");
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| 	OS::get_singleton()->print("(c) 2007-2019 Juan Linietsky, Ariel Manzur.\n");
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| 	OS::get_singleton()->print("(c) 2014-2019 Godot Engine contributors.\n");
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| 	OS::get_singleton()->print("\n");
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| 	OS::get_singleton()->print("Usage: %s [options] [path to scene or 'project.godot' file]\n", p_binary);
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| 	OS::get_singleton()->print("\n");
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| 
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| 	OS::get_singleton()->print("General options:\n");
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| 	OS::get_singleton()->print("  -h, --help                       Display this help message.\n");
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| 	OS::get_singleton()->print("  --version                        Display the version string.\n");
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| 	OS::get_singleton()->print("  -v, --verbose                    Use verbose stdout mode.\n");
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| 	OS::get_singleton()->print("  --quiet                          Quiet mode, silences stdout messages. Errors are still displayed.\n");
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| 	OS::get_singleton()->print("\n");
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| 
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| 	OS::get_singleton()->print("Run options:\n");
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| #ifdef TOOLS_ENABLED
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| 	OS::get_singleton()->print("  -e, --editor                     Start the editor instead of running the scene.\n");
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| 	OS::get_singleton()->print("  -p, --project-manager            Start the project manager, even if a project is auto-detected.\n");
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| #endif
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| 	OS::get_singleton()->print("  -q, --quit                       Quit after the first iteration.\n");
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| 	OS::get_singleton()->print("  -l, --language <locale>          Use a specific locale (<locale> being a two-letter code).\n");
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| 	OS::get_singleton()->print("  --path <directory>               Path to a project (<directory> must contain a 'project.godot' file).\n");
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| 	OS::get_singleton()->print("  -u, --upwards                    Scan folders upwards for project.godot file.\n");
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| 	OS::get_singleton()->print("  --main-pack <file>               Path to a pack (.pck) file to load.\n");
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| 	OS::get_singleton()->print("  --render-thread <mode>           Render thread mode ('unsafe', 'safe', 'separate').\n");
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| 	OS::get_singleton()->print("  --remote-fs <address>            Remote filesystem (<host/IP>[:<port>] address).\n");
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| 	OS::get_singleton()->print("  --remote-fs-password <password>  Password for remote filesystem.\n");
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| 	OS::get_singleton()->print("  --audio-driver <driver>          Audio driver (");
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| 	for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) {
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| 		if (i != 0)
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| 			OS::get_singleton()->print(", ");
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| 		OS::get_singleton()->print("'%s'", OS::get_singleton()->get_audio_driver_name(i));
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| 	}
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| 	OS::get_singleton()->print(").\n");
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| 	OS::get_singleton()->print("  --video-driver <driver>          Video driver (");
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| 	for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) {
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| 		if (i != 0)
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| 			OS::get_singleton()->print(", ");
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| 		OS::get_singleton()->print("'%s'", OS::get_singleton()->get_video_driver_name(i));
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| 	}
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| 	OS::get_singleton()->print(").\n");
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| 	OS::get_singleton()->print("\n");
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| 
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| 	OS::get_singleton()->print("Display options:\n");
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| 	OS::get_singleton()->print("  -f, --fullscreen                 Request fullscreen mode.\n");
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| 	OS::get_singleton()->print("  -m, --maximized                  Request a maximized window.\n");
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| 	OS::get_singleton()->print("  -w, --windowed                   Request windowed mode.\n");
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| 	OS::get_singleton()->print("  -t, --always-on-top              Request an always-on-top window.\n");
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| 	OS::get_singleton()->print("  --resolution <W>x<H>             Request window resolution.\n");
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| 	OS::get_singleton()->print("  --position <X>,<Y>               Request window position.\n");
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| 	OS::get_singleton()->print("  --low-dpi                        Force low-DPI mode (macOS and Windows only).\n");
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| 	OS::get_singleton()->print("  --no-window                      Disable window creation (Windows only). Useful together with --script.\n");
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| 	OS::get_singleton()->print("\n");
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| 
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| 	OS::get_singleton()->print("Debug options:\n");
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| 	OS::get_singleton()->print("  -d, --debug                      Debug (local stdout debugger).\n");
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| 	OS::get_singleton()->print("  -b, --breakpoints                Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
 | |
| 	OS::get_singleton()->print("  --profiling                      Enable profiling in the script debugger.\n");
 | |
| 	OS::get_singleton()->print("  --remote-debug <address>         Remote debug (<host/IP>:<port> address).\n");
 | |
| #ifdef DEBUG_ENABLED
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| 	OS::get_singleton()->print("  --debug-collisions               Show collisions shapes when running the scene.\n");
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| 	OS::get_singleton()->print("  --debug-navigation               Show navigation polygons when running the scene.\n");
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| #endif
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| 	OS::get_singleton()->print("  --frame-delay <ms>               Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
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| 	OS::get_singleton()->print("  --time-scale <scale>             Force time scale (higher values are faster, 1.0 is normal speed).\n");
 | |
| 	OS::get_singleton()->print("  --disable-render-loop            Disable render loop so rendering only occurs when called explicitly from script.\n");
 | |
| 	OS::get_singleton()->print("  --disable-crash-handler          Disable crash handler when supported by the platform code.\n");
 | |
| 	OS::get_singleton()->print("  --fixed-fps <fps>                Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
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| 	OS::get_singleton()->print("  --print-fps                      Print the frames per second to the stdout.\n");
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| 	OS::get_singleton()->print("\n");
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| 
 | |
| 	OS::get_singleton()->print("Standalone tools:\n");
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| 	OS::get_singleton()->print("  -s, --script <script>            Run a script.\n");
 | |
| 	OS::get_singleton()->print("  --check-only                     Only parse for errors and quit (use with --script).\n");
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	OS::get_singleton()->print("  --export <target>                Export the project using the given export target. Export only main pack if path ends with .pck or .zip.\n");
 | |
| 	OS::get_singleton()->print("  --export-debug <target>          Like --export, but use debug template.\n");
 | |
| 	OS::get_singleton()->print("  --doctool <path>                 Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
 | |
| 	OS::get_singleton()->print("  --no-docbase                     Disallow dumping the base types (used with --doctool).\n");
 | |
| 	OS::get_singleton()->print("  --build-solutions                Build the scripting solutions (e.g. for C# projects).\n");
 | |
| #ifdef DEBUG_METHODS_ENABLED
 | |
| 	OS::get_singleton()->print("  --gdnative-generate-json-api     Generate JSON dump of the Godot API for GDNative bindings.\n");
 | |
| #endif
 | |
| 	OS::get_singleton()->print("  --test <test>                    Run a unit test (");
 | |
| 	const char **test_names = tests_get_names();
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| 	const char *comma = "";
 | |
| 	while (*test_names) {
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| 		OS::get_singleton()->print("%s'%s'", comma, *test_names);
 | |
| 		test_names++;
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| 		comma = ", ";
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| 	}
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| 	OS::get_singleton()->print(").\n");
 | |
| #endif
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| }
 | |
| 
 | |
| /* Engine initialization
 | |
|  *
 | |
|  * Consists of several methods that are called by each platform's specific main(argc, argv).
 | |
|  * To fully understand engine init, one should therefore start from the platform's main and
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|  * see how it calls into the Main class' methods.
 | |
|  *
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|  * The initialization is typically done in 3 steps (with the setup2 step triggered either
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|  * automatically by setup, or manually in the platform's main).
 | |
|  *
 | |
|  * - setup(execpath, argc, argv, p_second_phase) is the main entry point for all platforms,
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|  *   responsible for the initialization of all low level singletons and core types, and parsing
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|  *   command line arguments to configure things accordingly.
 | |
|  *   If p_second_phase is true, it will chain into setup2() (default behaviour). This is
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|  *   disabled on some platforms (Android, iOS, UWP) which trigger the second step in their
 | |
|  *   own time.
 | |
|  *
 | |
|  * - setup2(p_main_tid_override) registers high level servers and singletons, displays the
 | |
|  *   boot splash, then registers higher level types (scene, editor, etc.).
 | |
|  *
 | |
|  * - start() is the last step and that's where command line tools can run, or the main loop
 | |
|  *   can be created eventually and the project settings put into action. That's also where
 | |
|  *   the editor node is created, if relevant.
 | |
|  *   start() does it own argument parsing for a subset of the command line arguments described
 | |
|  *   in help, it's a bit messy and should be globalized with the setup() parsing somehow.
 | |
|  */
 | |
| 
 | |
| Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_phase) {
 | |
| 	RID_OwnerBase::init_rid();
 | |
| 
 | |
| 	OS::get_singleton()->initialize_core();
 | |
| 
 | |
| 	engine = memnew(Engine);
 | |
| 
 | |
| 	ClassDB::init();
 | |
| 
 | |
| 	MAIN_PRINT("Main: Initialize CORE");
 | |
| 
 | |
| 	register_core_types();
 | |
| 	register_core_driver_types();
 | |
| 
 | |
| 	MAIN_PRINT("Main: Initialize Globals");
 | |
| 
 | |
| 	Thread::_main_thread_id = Thread::get_caller_id();
 | |
| 
 | |
| 	globals = memnew(ProjectSettings);
 | |
| 	input_map = memnew(InputMap);
 | |
| 
 | |
| 	register_core_settings(); //here globals is present
 | |
| 
 | |
| 	translation_server = memnew(TranslationServer);
 | |
| 	performance = memnew(Performance);
 | |
| 	ClassDB::register_class<Performance>();
 | |
| 	engine->add_singleton(Engine::Singleton("Performance", performance));
 | |
| 
 | |
| 	GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
 | |
| 
 | |
| 	MAIN_PRINT("Main: Parse CMDLine");
 | |
| 
 | |
| 	/* argument parsing and main creation */
 | |
| 	List<String> args;
 | |
| 	List<String> main_args;
 | |
| 
 | |
| 	for (int i = 0; i < argc; i++) {
 | |
| 
 | |
| 		args.push_back(String::utf8(argv[i]));
 | |
| 	}
 | |
| 
 | |
| 	List<String>::Element *I = args.front();
 | |
| 
 | |
| 	I = args.front();
 | |
| 
 | |
| 	while (I) {
 | |
| 
 | |
| 		I->get() = unescape_cmdline(I->get().strip_escapes());
 | |
| 		I = I->next();
 | |
| 	}
 | |
| 
 | |
| 	I = args.front();
 | |
| 
 | |
| 	String video_driver = "";
 | |
| 	String audio_driver = "";
 | |
| 	String project_path = ".";
 | |
| 	bool upwards = false;
 | |
| 	String debug_mode;
 | |
| 	String debug_host;
 | |
| 	String main_pack;
 | |
| 	bool quiet_stdout = false;
 | |
| 	int rtm = -1;
 | |
| 
 | |
| 	String remotefs;
 | |
| 	String remotefs_pass;
 | |
| 
 | |
| 	Vector<String> breakpoints;
 | |
| 	bool use_custom_res = true;
 | |
| 	bool force_res = false;
 | |
| 	bool found_project = false;
 | |
| 
 | |
| 	packed_data = PackedData::get_singleton();
 | |
| 	if (!packed_data)
 | |
| 		packed_data = memnew(PackedData);
 | |
| 
 | |
| #ifdef MINIZIP_ENABLED
 | |
| 
 | |
| 	//XXX: always get_singleton() == 0x0
 | |
| 	zip_packed_data = ZipArchive::get_singleton();
 | |
| 	//TODO: remove this temporary fix
 | |
| 	if (!zip_packed_data) {
 | |
| 		zip_packed_data = memnew(ZipArchive);
 | |
| 	}
 | |
| 
 | |
| 	packed_data->add_pack_source(zip_packed_data);
 | |
| #endif
 | |
| 
 | |
| 	I = args.front();
 | |
| 	while (I) {
 | |
| 
 | |
| 		List<String>::Element *N = I->next();
 | |
| 
 | |
| 		if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // display help
 | |
| 
 | |
| 			show_help = true;
 | |
| 			goto error;
 | |
| 
 | |
| 		} else if (I->get() == "--version") {
 | |
| 
 | |
| 			print_line(get_full_version_string());
 | |
| 			goto error;
 | |
| 
 | |
| 		} else if (I->get() == "--resolution") { // force resolution
 | |
| 
 | |
| 			if (I->next()) {
 | |
| 
 | |
| 				String vm = I->next()->get();
 | |
| 
 | |
| 				if (vm.find("x") == -1) { // invalid parameter format
 | |
| 
 | |
| 					OS::get_singleton()->print("Invalid resolution '%s', it should be e.g. '1280x720'.\n", vm.utf8().get_data());
 | |
| 					goto error;
 | |
| 				}
 | |
| 
 | |
| 				int w = vm.get_slice("x", 0).to_int();
 | |
| 				int h = vm.get_slice("x", 1).to_int();
 | |
| 
 | |
| 				if (w <= 0 || h <= 0) {
 | |
| 
 | |
| 					OS::get_singleton()->print("Invalid resolution '%s', width and height must be above 0.\n", vm.utf8().get_data());
 | |
| 					goto error;
 | |
| 				}
 | |
| 
 | |
| 				video_mode.width = w;
 | |
| 				video_mode.height = h;
 | |
| 				force_res = true;
 | |
| 
 | |
| 				N = I->next()->next();
 | |
| 			} else {
 | |
| 				OS::get_singleton()->print("Missing resolution argument, aborting.\n");
 | |
| 				goto error;
 | |
| 			}
 | |
| 		} else if (I->get() == "--position") { // set window position
 | |
| 
 | |
| 			if (I->next()) {
 | |
| 
 | |
| 				String vm = I->next()->get();
 | |
| 
 | |
| 				if (vm.find(",") == -1) { // invalid parameter format
 | |
| 
 | |
| 					OS::get_singleton()->print("Invalid position '%s', it should be e.g. '80,128'.\n", vm.utf8().get_data());
 | |
| 					goto error;
 | |
| 				}
 | |
| 
 | |
| 				int x = vm.get_slice(",", 0).to_int();
 | |
| 				int y = vm.get_slice(",", 1).to_int();
 | |
| 
 | |
| 				init_custom_pos = Point2(x, y);
 | |
| 				init_use_custom_pos = true;
 | |
| 
 | |
| 				N = I->next()->next();
 | |
| 			} else {
 | |
| 				OS::get_singleton()->print("Missing position argument, aborting.\n");
 | |
| 				goto error;
 | |
| 			}
 | |
| 
 | |
| 		} else if (I->get() == "-m" || I->get() == "--maximized") { // force maximized window
 | |
| 
 | |
| 			init_maximized = true;
 | |
| 			video_mode.maximized = true;
 | |
| 		} else if (I->get() == "-w" || I->get() == "--windowed") { // force windowed window
 | |
| 
 | |
| 			init_windowed = true;
 | |
| 		} else if (I->get() == "-t" || I->get() == "--always-on-top") { // force always-on-top window
 | |
| 
 | |
| 			init_always_on_top = true;
 | |
| 		} else if (I->get() == "--profiling") { // enable profiling
 | |
| 
 | |
| 			use_debug_profiler = true;
 | |
| 		} else if (I->get() == "--video-driver") { // force video driver
 | |
| 
 | |
| 			if (I->next()) {
 | |
| 
 | |
| 				video_driver = I->next()->get();
 | |
| 				N = I->next()->next();
 | |
| 			} else {
 | |
| 				OS::get_singleton()->print("Missing video driver argument, aborting.\n");
 | |
| 				goto error;
 | |
| 			}
 | |
| 		} else if (I->get() == "-l" || I->get() == "--language") { // language
 | |
| 
 | |
| 			if (I->next()) {
 | |
| 
 | |
| 				locale = I->next()->get();
 | |
| 				N = I->next()->next();
 | |
| 			} else {
 | |
| 				OS::get_singleton()->print("Missing language argument, aborting.\n");
 | |
| 				goto error;
 | |
| 			}
 | |
| 		} else if (I->get() == "--low-dpi") { // force low DPI (macOS only)
 | |
| 
 | |
| 			force_lowdpi = true;
 | |
| 		} else if (I->get() == "--remote-fs") { // remote filesystem
 | |
| 
 | |
| 			if (I->next()) {
 | |
| 
 | |
| 				remotefs = I->next()->get();
 | |
| 				N = I->next()->next();
 | |
| 			} else {
 | |
| 				OS::get_singleton()->print("Missing remote filesystem address, aborting.\n");
 | |
| 				goto error;
 | |
| 			}
 | |
| 		} else if (I->get() == "--remote-fs-password") { // remote filesystem password
 | |
| 
 | |
| 			if (I->next()) {
 | |
| 
 | |
| 				remotefs_pass = I->next()->get();
 | |
| 				N = I->next()->next();
 | |
| 			} else {
 | |
| 				OS::get_singleton()->print("Missing remote filesystem password, aborting.\n");
 | |
| 				goto error;
 | |
| 			}
 | |
| 		} else if (I->get() == "--render-thread") { // render thread mode
 | |
| 
 | |
| 			if (I->next()) {
 | |
| 
 | |
| 				if (I->next()->get() == "safe")
 | |
| 					rtm = OS::RENDER_THREAD_SAFE;
 | |
| 				else if (I->next()->get() == "unsafe")
 | |
| 					rtm = OS::RENDER_THREAD_UNSAFE;
 | |
| 				else if (I->next()->get() == "separate")
 | |
| 					rtm = OS::RENDER_SEPARATE_THREAD;
 | |
| 
 | |
| 				N = I->next()->next();
 | |
| 			} else {
 | |
| 				OS::get_singleton()->print("Missing render thread mode argument, aborting.\n");
 | |
| 				goto error;
 | |
| 			}
 | |
| 
 | |
| 		} else if (I->get() == "--audio-driver") { // audio driver
 | |
| 
 | |
| 			if (I->next()) {
 | |
| 
 | |
| 				audio_driver = I->next()->get();
 | |
| 				N = I->next()->next();
 | |
| 			} else {
 | |
| 				OS::get_singleton()->print("Missing audio driver argument, aborting.\n");
 | |
| 				goto error;
 | |
| 			}
 | |
| 
 | |
| 		} else if (I->get() == "-f" || I->get() == "--fullscreen") { // force fullscreen
 | |
| 
 | |
| 			//video_mode.fullscreen=false;
 | |
| 			init_fullscreen = true;
 | |
| #ifdef TOOLS_ENABLED
 | |
| 		} else if (I->get() == "-e" || I->get() == "--editor") { // starts editor
 | |
| 
 | |
| 			editor = true;
 | |
| 		} else if (I->get() == "-p" || I->get() == "--project-manager") { // starts project manager
 | |
| 
 | |
| 			project_manager = true;
 | |
| 		} else if (I->get() == "--build-solutions") { // Build the scripting solution such C#
 | |
| 
 | |
| 			auto_build_solutions = true;
 | |
| 			editor = true;
 | |
| #endif
 | |
| 		} else if (I->get() == "--no-window") { // disable window creation, Windows only
 | |
| 
 | |
| 			OS::get_singleton()->set_no_window_mode(true);
 | |
| 		} else if (I->get() == "--quiet") { // quieter output
 | |
| 
 | |
| 			quiet_stdout = true;
 | |
| 		} else if (I->get() == "-v" || I->get() == "--verbose") { // verbose output
 | |
| 			OS::get_singleton()->_verbose_stdout = true;
 | |
| 		} else if (I->get() == "--path") { // set path of project to start or edit
 | |
| 
 | |
| 			if (I->next()) {
 | |
| 
 | |
| 				String p = I->next()->get();
 | |
| 				if (OS::get_singleton()->set_cwd(p) == OK) {
 | |
| 					//nothing
 | |
| 				} else {
 | |
| 					project_path = I->next()->get(); //use project_path instead
 | |
| 				}
 | |
| 				N = I->next()->next();
 | |
| 			} else {
 | |
| 				OS::get_singleton()->print("Missing relative or absolute path, aborting.\n");
 | |
| 				goto error;
 | |
| 			}
 | |
| 		} else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards
 | |
| 			upwards = true;
 | |
| 		} else if (I->get() == "-q" || I->get() == "--quit") { // Auto quit at the end of the first main loop iteration
 | |
| 			auto_quit = true;
 | |
| 		} else if (I->get().ends_with("project.godot")) {
 | |
| 			String path;
 | |
| 			String file = I->get();
 | |
| 			int sep = MAX(file.find_last("/"), file.find_last("\\"));
 | |
| 			if (sep == -1)
 | |
| 				path = ".";
 | |
| 			else {
 | |
| 				path = file.substr(0, sep);
 | |
| 			}
 | |
| 			if (OS::get_singleton()->set_cwd(path) == OK) {
 | |
| 				// path already specified, don't override
 | |
| 			} else {
 | |
| 				project_path = path;
 | |
| 			}
 | |
| #ifdef TOOLS_ENABLED
 | |
| 			editor = true;
 | |
| #endif
 | |
| 		} else if (I->get() == "-b" || I->get() == "--breakpoints") { // add breakpoints
 | |
| 
 | |
| 			if (I->next()) {
 | |
| 
 | |
| 				String bplist = I->next()->get();
 | |
| 				breakpoints = bplist.split(",");
 | |
| 				N = I->next()->next();
 | |
| 			} else {
 | |
| 				OS::get_singleton()->print("Missing list of breakpoints, aborting.\n");
 | |
| 				goto error;
 | |
| 			}
 | |
| 
 | |
| 		} else if (I->get() == "--frame-delay") { // force frame delay
 | |
| 
 | |
| 			if (I->next()) {
 | |
| 
 | |
| 				frame_delay = I->next()->get().to_int();
 | |
| 				N = I->next()->next();
 | |
| 			} else {
 | |
| 				OS::get_singleton()->print("Missing frame delay argument, aborting.\n");
 | |
| 				goto error;
 | |
| 			}
 | |
| 
 | |
| 		} else if (I->get() == "--time-scale") { // force time scale
 | |
| 
 | |
| 			if (I->next()) {
 | |
| 
 | |
| 				Engine::get_singleton()->set_time_scale(I->next()->get().to_double());
 | |
| 				N = I->next()->next();
 | |
| 			} else {
 | |
| 				OS::get_singleton()->print("Missing time scale argument, aborting.\n");
 | |
| 				goto error;
 | |
| 			}
 | |
| 
 | |
| 		} else if (I->get() == "--main-pack") {
 | |
| 
 | |
| 			if (I->next()) {
 | |
| 
 | |
| 				main_pack = I->next()->get();
 | |
| 				N = I->next()->next();
 | |
| 			} else {
 | |
| 				OS::get_singleton()->print("Missing path to main pack file, aborting.\n");
 | |
| 				goto error;
 | |
| 			};
 | |
| 
 | |
| 		} else if (I->get() == "-d" || I->get() == "--debug") {
 | |
| 			debug_mode = "local";
 | |
| #ifdef DEBUG_ENABLED
 | |
| 		} else if (I->get() == "--debug-collisions") {
 | |
| 			debug_collisions = true;
 | |
| 		} else if (I->get() == "--debug-navigation") {
 | |
| 			debug_navigation = true;
 | |
| #endif
 | |
| 		} else if (I->get() == "--remote-debug") {
 | |
| 			if (I->next()) {
 | |
| 
 | |
| 				debug_mode = "remote";
 | |
| 				debug_host = I->next()->get();
 | |
| 				if (debug_host.find(":") == -1) { // wrong address
 | |
| 					OS::get_singleton()->print("Invalid debug host address, it should be of the form <host/IP>:<port>.\n");
 | |
| 					goto error;
 | |
| 				}
 | |
| 				N = I->next()->next();
 | |
| 			} else {
 | |
| 				OS::get_singleton()->print("Missing remote debug host address, aborting.\n");
 | |
| 				goto error;
 | |
| 			}
 | |
| 		} else if (I->get() == "--allow_focus_steal_pid") { // not exposed to user
 | |
| 			if (I->next()) {
 | |
| 
 | |
| 				allow_focus_steal_pid = I->next()->get().to_int64();
 | |
| 				N = I->next()->next();
 | |
| 			} else {
 | |
| 				OS::get_singleton()->print("Missing editor PID argument, aborting.\n");
 | |
| 				goto error;
 | |
| 			}
 | |
| 		} else if (I->get() == "--disable-render-loop") {
 | |
| 			disable_render_loop = true;
 | |
| 		} else if (I->get() == "--fixed-fps") {
 | |
| 			if (I->next()) {
 | |
| 				fixed_fps = I->next()->get().to_int();
 | |
| 				N = I->next()->next();
 | |
| 			} else {
 | |
| 				OS::get_singleton()->print("Missing fixed-fps argument, aborting.\n");
 | |
| 				goto error;
 | |
| 			}
 | |
| 		} else if (I->get() == "--print-fps") {
 | |
| 			print_fps = true;
 | |
| 		} else if (I->get() == "--disable-crash-handler") {
 | |
| 			OS::get_singleton()->disable_crash_handler();
 | |
| 		} else {
 | |
| 			main_args.push_back(I->get());
 | |
| 		}
 | |
| 
 | |
| 		I = N;
 | |
| 	}
 | |
| 
 | |
| 	// Network file system needs to be configured before globals, since globals are based on the
 | |
| 	// 'project.godot' file which will only be available through the network if this is enabled
 | |
| 	FileAccessNetwork::configure();
 | |
| 	if (remotefs != "") {
 | |
| 
 | |
| 		file_access_network_client = memnew(FileAccessNetworkClient);
 | |
| 		int port;
 | |
| 		if (remotefs.find(":") != -1) {
 | |
| 			port = remotefs.get_slicec(':', 1).to_int();
 | |
| 			remotefs = remotefs.get_slicec(':', 0);
 | |
| 		} else {
 | |
| 			port = 6010;
 | |
| 		}
 | |
| 
 | |
| 		Error err = file_access_network_client->connect(remotefs, port, remotefs_pass);
 | |
| 		if (err) {
 | |
| 			OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i.\n", remotefs.utf8().get_data(), port);
 | |
| 			goto error;
 | |
| 		}
 | |
| 
 | |
| 		FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES);
 | |
| 	}
 | |
| 
 | |
| 	if (globals->setup(project_path, main_pack, upwards) == OK) {
 | |
| 		found_project = true;
 | |
| 	} else {
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 		editor = false;
 | |
| #else
 | |
| 		String error_msg = "Error: Could not load game data at path '" + project_path + "'. Is the .pck file missing?\n";
 | |
| 		OS::get_singleton()->print(error_msg.ascii().get_data());
 | |
| 		OS::get_singleton()->alert(error_msg);
 | |
| 
 | |
| 		goto error;
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
 | |
| 	ProjectSettings::get_singleton()->set_custom_property_info("memory/limits/multithreaded_server/rid_pool_prealloc", PropertyInfo(Variant::INT, "memory/limits/multithreaded_server/rid_pool_prealloc", PROPERTY_HINT_RANGE, "0,500,1")); // No negative and limit to 500 due to crashes
 | |
| 	GLOBAL_DEF("network/limits/debugger_stdout/max_chars_per_second", 2048);
 | |
| 	ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger_stdout/max_chars_per_second", PropertyInfo(Variant::INT, "network/limits/debugger_stdout/max_chars_per_second", PROPERTY_HINT_RANGE, "0, 4096, 1, or_greater"));
 | |
| 	GLOBAL_DEF("network/limits/debugger_stdout/max_messages_per_frame", 10);
 | |
| 	ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger_stdout/max_messages_per_frame", PropertyInfo(Variant::INT, "network/limits/debugger_stdout/max_messages_per_frame", PROPERTY_HINT_RANGE, "0, 20, 1, or_greater"));
 | |
| 	GLOBAL_DEF("network/limits/debugger_stdout/max_errors_per_frame", 10);
 | |
| 	ProjectSettings::get_singleton()->set_custom_property_info("network/limits/debugger_stdout/max_errors_per_frame", PropertyInfo(Variant::INT, "network/limits/debugger_stdout/max_errors_per_frame", PROPERTY_HINT_RANGE, "0, 20, 1, or_greater"));
 | |
| 
 | |
| 	if (debug_mode == "remote") {
 | |
| 
 | |
| 		ScriptDebuggerRemote *sdr = memnew(ScriptDebuggerRemote);
 | |
| 		uint16_t debug_port = 6007;
 | |
| 		if (debug_host.find(":") != -1) {
 | |
| 			int sep_pos = debug_host.find_last(":");
 | |
| 			debug_port = debug_host.substr(sep_pos + 1, debug_host.length()).to_int();
 | |
| 			debug_host = debug_host.substr(0, sep_pos);
 | |
| 		}
 | |
| 		Error derr = sdr->connect_to_host(debug_host, debug_port);
 | |
| 
 | |
| 		if (derr != OK) {
 | |
| 			memdelete(sdr);
 | |
| 		} else {
 | |
| 			script_debugger = sdr;
 | |
| 			sdr->set_allow_focus_steal_pid(allow_focus_steal_pid);
 | |
| 		}
 | |
| 	} else if (debug_mode == "local") {
 | |
| 
 | |
| 		script_debugger = memnew(ScriptDebuggerLocal);
 | |
| 		OS::get_singleton()->initialize_debugging();
 | |
| 	}
 | |
| 	if (script_debugger) {
 | |
| 		//there is a debugger, parse breakpoints
 | |
| 
 | |
| 		for (int i = 0; i < breakpoints.size(); i++) {
 | |
| 
 | |
| 			String bp = breakpoints[i];
 | |
| 			int sp = bp.find_last(":");
 | |
| 			if (sp == -1) {
 | |
| 				ERR_EXPLAIN("Invalid breakpoint: '" + bp + "', expected file:line format.");
 | |
| 				ERR_CONTINUE(sp == -1);
 | |
| 			}
 | |
| 
 | |
| 			script_debugger->insert_breakpoint(bp.substr(sp + 1, bp.length()).to_int(), bp.substr(0, sp));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (editor) {
 | |
| 		packed_data->set_disabled(true);
 | |
| 		globals->set_disable_feature_overrides(true);
 | |
| 	}
 | |
| 
 | |
| #endif
 | |
| 
 | |
| 	GLOBAL_DEF("logging/file_logging/enable_file_logging", false);
 | |
| 	GLOBAL_DEF("logging/file_logging/log_path", "user://logs/log.txt");
 | |
| 	GLOBAL_DEF("logging/file_logging/max_log_files", 10);
 | |
| 	ProjectSettings::get_singleton()->set_custom_property_info("logging/file_logging/max_log_files", PropertyInfo(Variant::INT, "logging/file_logging/max_log_files", PROPERTY_HINT_RANGE, "0,20,1,or_greater")); //no negative numbers
 | |
| 	if (FileAccess::get_create_func(FileAccess::ACCESS_USERDATA) && GLOBAL_GET("logging/file_logging/enable_file_logging")) {
 | |
| 		String base_path = GLOBAL_GET("logging/file_logging/log_path");
 | |
| 		int max_files = GLOBAL_GET("logging/file_logging/max_log_files");
 | |
| 		OS::get_singleton()->add_logger(memnew(RotatedFileLogger(base_path, max_files)));
 | |
| 	}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (editor) {
 | |
| 		Engine::get_singleton()->set_editor_hint(true);
 | |
| 		main_args.push_back("--editor");
 | |
| 		if (!init_windowed) {
 | |
| 			init_maximized = true;
 | |
| 			video_mode.maximized = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (!project_manager) {
 | |
| 		// Determine if the project manager should be requested
 | |
| 		project_manager = main_args.size() == 0 && !found_project;
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	if (main_args.size() == 0 && String(GLOBAL_DEF("application/run/main_scene", "")) == "") {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 		if (!editor && !project_manager) {
 | |
| #endif
 | |
| 			OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n");
 | |
| 			goto error;
 | |
| #ifdef TOOLS_ENABLED
 | |
| 		}
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	if (editor || project_manager) {
 | |
| 		use_custom_res = false;
 | |
| 		input_map->load_default(); //keys for editor
 | |
| 	} else {
 | |
| 		input_map->load_from_globals(); //keys for game
 | |
| 	}
 | |
| 
 | |
| 	if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stdout"))) {
 | |
| 		quiet_stdout = true;
 | |
| 	}
 | |
| 	if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stderr"))) {
 | |
| 		_print_error_enabled = false;
 | |
| 	};
 | |
| 
 | |
| 	if (quiet_stdout)
 | |
| 		_print_line_enabled = false;
 | |
| 
 | |
| 	OS::get_singleton()->set_cmdline(execpath, main_args);
 | |
| 
 | |
| 	GLOBAL_DEF("rendering/quality/driver/driver_name", "GLES3");
 | |
| 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_name", PropertyInfo(Variant::STRING, "rendering/quality/driver/driver_name", PROPERTY_HINT_ENUM, "GLES2,GLES3"));
 | |
| 	if (video_driver == "") {
 | |
| 		video_driver = GLOBAL_GET("rendering/quality/driver/driver_name");
 | |
| 	}
 | |
| 
 | |
| 	GLOBAL_DEF("rendering/quality/driver/driver_fallback", "Best");
 | |
| 	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_fallback", PropertyInfo(Variant::STRING, "rendering/quality/driver/driver_fallback", PROPERTY_HINT_ENUM, "Best,Never"));
 | |
| 
 | |
| 	// Assigning here even though it's GLES2-specific, to be sure that it appears in docs
 | |
| 	GLOBAL_DEF("rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround", false);
 | |
| 
 | |
| 	GLOBAL_DEF("display/window/size/width", 1024);
 | |
| 	ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/width", PropertyInfo(Variant::INT, "display/window/size/width", PROPERTY_HINT_RANGE, "0,7680,or_greater")); // 8K resolution
 | |
| 	GLOBAL_DEF("display/window/size/height", 600);
 | |
| 	ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/height", PropertyInfo(Variant::INT, "display/window/size/height", PROPERTY_HINT_RANGE, "0,4320,or_greater")); // 8K resolution
 | |
| 	GLOBAL_DEF("display/window/size/resizable", true);
 | |
| 	GLOBAL_DEF("display/window/size/borderless", false);
 | |
| 	GLOBAL_DEF("display/window/size/fullscreen", false);
 | |
| 	GLOBAL_DEF("display/window/size/always_on_top", false);
 | |
| 	GLOBAL_DEF("display/window/size/test_width", 0);
 | |
| 	ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/test_width", PropertyInfo(Variant::INT, "display/window/size/test_width", PROPERTY_HINT_RANGE, "0,7680,or_greater")); // 8K resolution
 | |
| 	GLOBAL_DEF("display/window/size/test_height", 0);
 | |
| 	ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/test_height", PropertyInfo(Variant::INT, "display/window/size/test_height", PROPERTY_HINT_RANGE, "0,4320,or_greater")); // 8K resolution
 | |
| 
 | |
| 	if (use_custom_res) {
 | |
| 
 | |
| 		if (!force_res) {
 | |
| 			video_mode.width = GLOBAL_GET("display/window/size/width");
 | |
| 			video_mode.height = GLOBAL_GET("display/window/size/height");
 | |
| 
 | |
| 			if (globals->has_setting("display/window/size/test_width") && globals->has_setting("display/window/size/test_height")) {
 | |
| 				int tw = globals->get("display/window/size/test_width");
 | |
| 				int th = globals->get("display/window/size/test_height");
 | |
| 				if (tw > 0 && th > 0) {
 | |
| 					video_mode.width = tw;
 | |
| 					video_mode.height = th;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		video_mode.resizable = GLOBAL_GET("display/window/size/resizable");
 | |
| 		video_mode.borderless_window = GLOBAL_GET("display/window/size/borderless");
 | |
| 		video_mode.fullscreen = GLOBAL_GET("display/window/size/fullscreen");
 | |
| 		video_mode.always_on_top = GLOBAL_GET("display/window/size/always_on_top");
 | |
| 	}
 | |
| 
 | |
| 	if (!force_lowdpi) {
 | |
| 		OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", false);
 | |
| 	}
 | |
| 
 | |
| 	OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/allow_per_pixel_transparency", false);
 | |
| 
 | |
| 	video_mode.use_vsync = GLOBAL_DEF("display/window/vsync/use_vsync", true);
 | |
| 	OS::get_singleton()->_use_vsync = video_mode.use_vsync;
 | |
| 
 | |
| 	video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency", false);
 | |
| 	video_mode.layered_splash = GLOBAL_DEF("display/window/per_pixel_transparency_splash", false);
 | |
| 
 | |
| 	GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation", 2);
 | |
| 	GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation.mobile", 3);
 | |
| 
 | |
| 	if (editor || project_manager) {
 | |
| 		// The editor and project manager always detect and use hiDPI if needed
 | |
| 		OS::get_singleton()->_allow_hidpi = true;
 | |
| 		OS::get_singleton()->_allow_layered = false;
 | |
| 	}
 | |
| 
 | |
| 	Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false);
 | |
| 	OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
 | |
| 	if (rtm == -1) {
 | |
| 		rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE);
 | |
| 	}
 | |
| 
 | |
| 	if (rtm >= 0 && rtm < 3) {
 | |
| 		if (editor) {
 | |
| 			rtm = OS::RENDER_THREAD_SAFE;
 | |
| 		}
 | |
| 		OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm);
 | |
| 	}
 | |
| 
 | |
| 	/* Determine audio and video drivers */
 | |
| 
 | |
| 	for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) {
 | |
| 
 | |
| 		if (video_driver == OS::get_singleton()->get_video_driver_name(i)) {
 | |
| 
 | |
| 			video_driver_idx = i;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (video_driver_idx < 0) {
 | |
| 
 | |
| 		//OS::get_singleton()->alert("Invalid Video Driver: " + video_driver);
 | |
| 		video_driver_idx = 0;
 | |
| 		//goto error;
 | |
| 	}
 | |
| 
 | |
| 	if (audio_driver == "") { // specified in project.godot
 | |
| 		audio_driver = GLOBAL_DEF_RST("audio/driver", OS::get_singleton()->get_audio_driver_name(0));
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) {
 | |
| 
 | |
| 		if (audio_driver == OS::get_singleton()->get_audio_driver_name(i)) {
 | |
| 
 | |
| 			audio_driver_idx = i;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (audio_driver_idx < 0) {
 | |
| 
 | |
| 		OS::get_singleton()->alert("Invalid Audio Driver: " + audio_driver);
 | |
| 		audio_driver_idx = 0;
 | |
| 		//goto error;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		String orientation = GLOBAL_DEF("display/window/handheld/orientation", "landscape");
 | |
| 
 | |
| 		if (orientation == "portrait")
 | |
| 			OS::get_singleton()->set_screen_orientation(OS::SCREEN_PORTRAIT);
 | |
| 		else if (orientation == "reverse_landscape")
 | |
| 			OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_LANDSCAPE);
 | |
| 		else if (orientation == "reverse_portrait")
 | |
| 			OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_PORTRAIT);
 | |
| 		else if (orientation == "sensor_landscape")
 | |
| 			OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_LANDSCAPE);
 | |
| 		else if (orientation == "sensor_portrait")
 | |
| 			OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_PORTRAIT);
 | |
| 		else if (orientation == "sensor")
 | |
| 			OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR);
 | |
| 		else
 | |
| 			OS::get_singleton()->set_screen_orientation(OS::SCREEN_LANDSCAPE);
 | |
| 	}
 | |
| 
 | |
| 	Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/physics_fps", 60));
 | |
| 	Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5));
 | |
| 	Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0));
 | |
| 	ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps", PropertyInfo(Variant::INT, "debug/settings/fps/force_fps", PROPERTY_HINT_RANGE, "0,120,1,or_greater"));
 | |
| 
 | |
| 	GLOBAL_DEF("debug/settings/stdout/print_fps", false);
 | |
| 
 | |
| 	if (!OS::get_singleton()->_verbose_stdout) //overridden
 | |
| 		OS::get_singleton()->_verbose_stdout = GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
 | |
| 
 | |
| 	if (frame_delay == 0) {
 | |
| 		frame_delay = GLOBAL_DEF("application/run/frame_delay_msec", 0);
 | |
| 		ProjectSettings::get_singleton()->set_custom_property_info("application/run/frame_delay_msec", PropertyInfo(Variant::INT, "application/run/frame_delay_msec", PROPERTY_HINT_RANGE, "0,100,1,or_greater")); // No negative numbers
 | |
| 	}
 | |
| 
 | |
| 	OS::get_singleton()->set_low_processor_usage_mode(GLOBAL_DEF("application/run/low_processor_mode", false));
 | |
| 	OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(GLOBAL_DEF("application/run/low_processor_mode_sleep_usec", 8000));
 | |
| 	ProjectSettings::get_singleton()->set_custom_property_info("application/run/low_processor_mode_sleep_usec", PropertyInfo(Variant::INT, "application/run/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "0,33200,1,or_greater")); // No negative numbers
 | |
| 
 | |
| 	Engine::get_singleton()->set_frame_delay(frame_delay);
 | |
| 
 | |
| 	message_queue = memnew(MessageQueue);
 | |
| 
 | |
| 	if (p_second_phase)
 | |
| 		return setup2();
 | |
| 
 | |
| 	return OK;
 | |
| 
 | |
| error:
 | |
| 
 | |
| 	video_driver = "";
 | |
| 	audio_driver = "";
 | |
| 	project_path = "";
 | |
| 
 | |
| 	args.clear();
 | |
| 	main_args.clear();
 | |
| 
 | |
| 	if (show_help)
 | |
| 		print_help(execpath);
 | |
| 
 | |
| 	if (performance)
 | |
| 		memdelete(performance);
 | |
| 	if (input_map)
 | |
| 		memdelete(input_map);
 | |
| 	if (translation_server)
 | |
| 		memdelete(translation_server);
 | |
| 	if (globals)
 | |
| 		memdelete(globals);
 | |
| 	if (engine)
 | |
| 		memdelete(engine);
 | |
| 	if (script_debugger)
 | |
| 		memdelete(script_debugger);
 | |
| 	if (packed_data)
 | |
| 		memdelete(packed_data);
 | |
| 	if (file_access_network_client)
 | |
| 		memdelete(file_access_network_client);
 | |
| 
 | |
| 	unregister_core_driver_types();
 | |
| 	unregister_core_types();
 | |
| 
 | |
| 	OS::get_singleton()->_cmdline.clear();
 | |
| 
 | |
| 	if (message_queue)
 | |
| 		memdelete(message_queue);
 | |
| 	OS::get_singleton()->finalize_core();
 | |
| 	locale = String();
 | |
| 
 | |
| 	return ERR_INVALID_PARAMETER;
 | |
| }
 | |
| 
 | |
| Error Main::setup2(Thread::ID p_main_tid_override) {
 | |
| 
 | |
| 	if (p_main_tid_override) {
 | |
| 		Thread::_main_thread_id = p_main_tid_override;
 | |
| 	}
 | |
| 
 | |
| 	Error err = OS::get_singleton()->initialize(video_mode, video_driver_idx, audio_driver_idx);
 | |
| 	if (err != OK) {
 | |
| 		return err;
 | |
| 	}
 | |
| 
 | |
| 	if (init_use_custom_pos) {
 | |
| 		OS::get_singleton()->set_window_position(init_custom_pos);
 | |
| 	}
 | |
| 
 | |
| 	// right moment to create and initialize the audio server
 | |
| 
 | |
| 	audio_server = memnew(AudioServer);
 | |
| 	audio_server->init();
 | |
| 
 | |
| 	// also init our arvr_server from here
 | |
| 	arvr_server = memnew(ARVRServer);
 | |
| 
 | |
| 	register_core_singletons();
 | |
| 
 | |
| 	MAIN_PRINT("Main: Setup Logo");
 | |
| 
 | |
| #ifdef JAVASCRIPT_ENABLED
 | |
| 	bool show_logo = false;
 | |
| #else
 | |
| 	bool show_logo = true;
 | |
| #endif
 | |
| 
 | |
| 	if (init_screen != -1) {
 | |
| 		OS::get_singleton()->set_current_screen(init_screen);
 | |
| 	}
 | |
| 	if (init_windowed) {
 | |
| 		//do none..
 | |
| 	} else if (init_maximized) {
 | |
| 		OS::get_singleton()->set_window_maximized(true);
 | |
| 	} else if (init_fullscreen) {
 | |
| 		OS::get_singleton()->set_window_fullscreen(true);
 | |
| 	}
 | |
| 	if (init_always_on_top) {
 | |
| 		OS::get_singleton()->set_window_always_on_top(true);
 | |
| 	}
 | |
| 
 | |
| 	register_server_types();
 | |
| 
 | |
| 	MAIN_PRINT("Main: Load Remaps");
 | |
| 
 | |
| 	Color clear = GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3));
 | |
| 	VisualServer::get_singleton()->set_default_clear_color(clear);
 | |
| 
 | |
| 	if (show_logo) { //boot logo!
 | |
| 		String boot_logo_path = GLOBAL_DEF("application/boot_splash/image", String());
 | |
| 		bool boot_logo_scale = GLOBAL_DEF("application/boot_splash/fullsize", true);
 | |
| 		ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/image", PropertyInfo(Variant::STRING, "application/boot_splash/image", PROPERTY_HINT_FILE, "*.png"));
 | |
| 
 | |
| 		Ref<Image> boot_logo;
 | |
| 
 | |
| 		boot_logo_path = boot_logo_path.strip_edges();
 | |
| 
 | |
| 		if (boot_logo_path != String()) {
 | |
| 			boot_logo.instance();
 | |
| 			Error err = ImageLoader::load_image(boot_logo_path, boot_logo);
 | |
| 			if (err)
 | |
| 				ERR_PRINTS("Non-existing or invalid boot splash at: " + boot_logo_path + ". Loading default splash.");
 | |
| 		}
 | |
| 
 | |
| 		Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color);
 | |
| 		if (boot_logo.is_valid()) {
 | |
| 			OS::get_singleton()->_msec_splash = OS::get_singleton()->get_ticks_msec();
 | |
| 			VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale);
 | |
| 
 | |
| 		} else {
 | |
| #ifndef NO_DEFAULT_BOOT_LOGO
 | |
| 			MAIN_PRINT("Main: Create bootsplash");
 | |
| #if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
 | |
| 			Ref<Image> splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png));
 | |
| #else
 | |
| 			Ref<Image> splash = memnew(Image(boot_splash_png));
 | |
| #endif
 | |
| 
 | |
| 			MAIN_PRINT("Main: ClearColor");
 | |
| 			VisualServer::get_singleton()->set_default_clear_color(boot_bg_color);
 | |
| 			MAIN_PRINT("Main: Image");
 | |
| 			VisualServer::get_singleton()->set_boot_image(splash, boot_bg_color, false);
 | |
| #endif
 | |
| 		}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 		Ref<Image> icon = memnew(Image(app_icon_png));
 | |
| 		OS::get_singleton()->set_icon(icon);
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	MAIN_PRINT("Main: DCC");
 | |
| 	VisualServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3)));
 | |
| 	MAIN_PRINT("Main: END");
 | |
| 
 | |
| 	GLOBAL_DEF("application/config/icon", String());
 | |
| 	ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", PropertyInfo(Variant::STRING, "application/config/icon", PROPERTY_HINT_FILE, "*.png,*.webp"));
 | |
| 
 | |
| 	InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
 | |
| 	if (id) {
 | |
| 		if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) && !(editor || project_manager)) {
 | |
| 			if (!OS::get_singleton()->has_touchscreen_ui_hint()) {
 | |
| 				//only if no touchscreen ui hint, set emulation
 | |
| 				id->set_emulate_touch_from_mouse(true);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true)));
 | |
| 	}
 | |
| 
 | |
| 	MAIN_PRINT("Main: Load Remaps");
 | |
| 
 | |
| 	MAIN_PRINT("Main: Load Scene Types");
 | |
| 
 | |
| 	register_scene_types();
 | |
| 
 | |
| 	GLOBAL_DEF("display/mouse_cursor/custom_image", String());
 | |
| 	GLOBAL_DEF("display/mouse_cursor/custom_image_hotspot", Vector2());
 | |
| 	ProjectSettings::get_singleton()->set_custom_property_info("display/mouse_cursor/custom_image", PropertyInfo(Variant::STRING, "display/mouse_cursor/custom_image", PROPERTY_HINT_FILE, "*.png,*.webp"));
 | |
| 
 | |
| 	if (String(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image")) != String()) {
 | |
| 
 | |
| 		Ref<Texture> cursor = ResourceLoader::load(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image"));
 | |
| 		if (cursor.is_valid()) {
 | |
| 			Vector2 hotspot = ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image_hotspot");
 | |
| 			Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot);
 | |
| 		}
 | |
| 	}
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	ClassDB::set_current_api(ClassDB::API_EDITOR);
 | |
| 	EditorNode::register_editor_types();
 | |
| 
 | |
| 	ClassDB::set_current_api(ClassDB::API_CORE);
 | |
| 
 | |
| #endif
 | |
| 
 | |
| 	MAIN_PRINT("Main: Load Modules, Physics, Drivers, Scripts");
 | |
| 
 | |
| 	register_platform_apis();
 | |
| 	register_module_types();
 | |
| 
 | |
| 	initialize_physics();
 | |
| 	register_server_singletons();
 | |
| 
 | |
| 	register_driver_types();
 | |
| 
 | |
| 	// This loads global classes, so it must happen before custom loaders and savers are registered
 | |
| 	ScriptServer::init_languages();
 | |
| 
 | |
| 	MAIN_PRINT("Main: Load Translations");
 | |
| 
 | |
| 	translation_server->setup(); //register translations, load them, etc.
 | |
| 	if (locale != "") {
 | |
| 
 | |
| 		translation_server->set_locale(locale);
 | |
| 	}
 | |
| 	translation_server->load_translations();
 | |
| 	ResourceLoader::load_translation_remaps(); //load remaps for resources
 | |
| 
 | |
| 	ResourceLoader::load_path_remaps();
 | |
| 
 | |
| 	audio_server->load_default_bus_layout();
 | |
| 
 | |
| 	if (use_debug_profiler && script_debugger) {
 | |
| 		script_debugger->profiling_start();
 | |
| 	}
 | |
| 	_start_success = true;
 | |
| 	locale = String();
 | |
| 
 | |
| 	ClassDB::set_current_api(ClassDB::API_NONE); //no more api is registered at this point
 | |
| 
 | |
| 	print_verbose("CORE API HASH: " + itos(ClassDB::get_api_hash(ClassDB::API_CORE)));
 | |
| 	print_verbose("EDITOR API HASH: " + itos(ClassDB::get_api_hash(ClassDB::API_EDITOR)));
 | |
| 	MAIN_PRINT("Main: Done");
 | |
| 
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| // everything the main loop needs to know about frame timings
 | |
| static MainTimerSync main_timer_sync;
 | |
| 
 | |
| bool Main::start() {
 | |
| 
 | |
| 	ERR_FAIL_COND_V(!_start_success, false);
 | |
| 
 | |
| 	bool hasicon = false;
 | |
| 	String doc_tool;
 | |
| 	List<String> removal_docs;
 | |
| 	bool doc_base = true;
 | |
| 	String game_path;
 | |
| 	String script;
 | |
| 	String test;
 | |
| 	String _export_preset;
 | |
| 	bool export_debug = false;
 | |
| 	bool check_only = false;
 | |
| 
 | |
| 	main_timer_sync.init(OS::get_singleton()->get_ticks_usec());
 | |
| 
 | |
| 	List<String> args = OS::get_singleton()->get_cmdline_args();
 | |
| 	for (int i = 0; i < args.size(); i++) {
 | |
| 		//parameters that do not have an argument to the right
 | |
| 		if (args[i] == "--no-docbase") {
 | |
| 			doc_base = false;
 | |
| #ifdef TOOLS_ENABLED
 | |
| 		} else if (args[i] == "-e" || args[i] == "--editor") {
 | |
| 			editor = true;
 | |
| 		} else if (args[i] == "-p" || args[i] == "--project-manager") {
 | |
| 			project_manager = true;
 | |
| #endif
 | |
| 		} else if (args[i].length() && args[i][0] != '-' && game_path == "") {
 | |
| 			game_path = args[i];
 | |
| 		} else if (args[i] == "--check-only") {
 | |
| 			check_only = true;
 | |
| 		}
 | |
| 		//parameters that have an argument to the right
 | |
| 		else if (i < (args.size() - 1)) {
 | |
| 			bool parsed_pair = true;
 | |
| 			if (args[i] == "-s" || args[i] == "--script") {
 | |
| 				script = args[i + 1];
 | |
| 			} else if (args[i] == "--test") {
 | |
| 				test = args[i + 1];
 | |
| #ifdef TOOLS_ENABLED
 | |
| 			} else if (args[i] == "--doctool") {
 | |
| 				doc_tool = args[i + 1];
 | |
| 				for (int j = i + 2; j < args.size(); j++)
 | |
| 					removal_docs.push_back(args[j]);
 | |
| 			} else if (args[i] == "--export") {
 | |
| 				editor = true; //needs editor
 | |
| 				if (i + 1 < args.size()) {
 | |
| 					_export_preset = args[i + 1];
 | |
| 				} else {
 | |
| 					ERR_PRINT("Export preset name not specified");
 | |
| 					return false;
 | |
| 				}
 | |
| 			} else if (args[i] == "--export-debug") {
 | |
| 				editor = true; //needs editor
 | |
| 				if (i + 1 < args.size()) {
 | |
| 					_export_preset = args[i + 1];
 | |
| 				} else {
 | |
| 					ERR_PRINT("Export preset name not specified");
 | |
| 					return false;
 | |
| 				}
 | |
| 				export_debug = true;
 | |
| #endif
 | |
| 			} else {
 | |
| 				// The parameter does not match anything known, don't skip the next argument
 | |
| 				parsed_pair = false;
 | |
| 			}
 | |
| 			if (parsed_pair) {
 | |
| 				i++;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	GLOBAL_DEF("editor/active", editor);
 | |
| 
 | |
| 	String main_loop_type;
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	if (doc_tool != "") {
 | |
| 
 | |
| 		{
 | |
| 			DirAccessRef da = DirAccess::open(doc_tool);
 | |
| 			if (!da) {
 | |
| 				ERR_EXPLAIN("Argument supplied to --doctool must be a base godot build directory");
 | |
| 				ERR_FAIL_V(false);
 | |
| 			}
 | |
| 		}
 | |
| 		DocData doc;
 | |
| 		doc.generate(doc_base);
 | |
| 
 | |
| 		DocData docsrc;
 | |
| 		Map<String, String> doc_data_classes;
 | |
| 		Set<String> checked_paths;
 | |
| 		print_line("Loading docs...");
 | |
| 
 | |
| 		for (int i = 0; i < _doc_data_class_path_count; i++) {
 | |
| 			String path = doc_tool.plus_file(_doc_data_class_paths[i].path);
 | |
| 			String name = _doc_data_class_paths[i].name;
 | |
| 			doc_data_classes[name] = path;
 | |
| 			if (!checked_paths.has(path)) {
 | |
| 				checked_paths.insert(path);
 | |
| 				docsrc.load_classes(path);
 | |
| 				print_line("Loading docs from: " + path);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		String index_path = doc_tool.plus_file("doc/classes");
 | |
| 		docsrc.load_classes(index_path);
 | |
| 		checked_paths.insert(index_path);
 | |
| 		print_line("Loading docs from: " + index_path);
 | |
| 
 | |
| 		print_line("Merging docs...");
 | |
| 		doc.merge_from(docsrc);
 | |
| 		for (Set<String>::Element *E = checked_paths.front(); E; E = E->next()) {
 | |
| 			print_line("Erasing old docs at: " + E->get());
 | |
| 			DocData::erase_classes(E->get());
 | |
| 		}
 | |
| 
 | |
| 		print_line("Generating new docs...");
 | |
| 		doc.save_classes(index_path, doc_data_classes);
 | |
| 
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| #endif
 | |
| 
 | |
| 	if (_export_preset != "") {
 | |
| 		if (game_path == "") {
 | |
| 			String err = "Command line param ";
 | |
| 			err += export_debug ? "--export-debug" : "--export";
 | |
| 			err += " passed but no destination path given.\n";
 | |
| 			err += "Please specify the binary's file path to export to. Aborting export.";
 | |
| 			ERR_PRINT(err.utf8().get_data());
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (script == "" && game_path == "" && String(GLOBAL_DEF("application/run/main_scene", "")) != "") {
 | |
| 		game_path = GLOBAL_DEF("application/run/main_scene", "");
 | |
| 	}
 | |
| 
 | |
| 	MainLoop *main_loop = NULL;
 | |
| 	if (editor) {
 | |
| 		main_loop = memnew(SceneTree);
 | |
| 	};
 | |
| 
 | |
| 	if (test != "") {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 		main_loop = test_main(test, args);
 | |
| 
 | |
| 		if (!main_loop)
 | |
| 			return false;
 | |
| 
 | |
| #endif
 | |
| 
 | |
| 	} else if (script != "") {
 | |
| 
 | |
| 		Ref<Script> script_res = ResourceLoader::load(script);
 | |
| 		ERR_EXPLAIN("Can't load script: " + script);
 | |
| 		ERR_FAIL_COND_V(script_res.is_null(), false);
 | |
| 
 | |
| 		if (check_only) {
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		if (script_res->can_instance() /*&& script_res->inherits_from("SceneTreeScripted")*/) {
 | |
| 
 | |
| 			StringName instance_type = script_res->get_instance_base_type();
 | |
| 			Object *obj = ClassDB::instance(instance_type);
 | |
| 			MainLoop *script_loop = Object::cast_to<MainLoop>(obj);
 | |
| 			if (!script_loop) {
 | |
| 				if (obj)
 | |
| 					memdelete(obj);
 | |
| 				ERR_EXPLAIN("Can't load script '" + script + "', it does not inherit from a MainLoop type");
 | |
| 				ERR_FAIL_COND_V(!script_loop, false);
 | |
| 			}
 | |
| 
 | |
| 			script_loop->set_init_script(script_res);
 | |
| 			main_loop = script_loop;
 | |
| 		} else {
 | |
| 
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 	} else {
 | |
| 		main_loop_type = GLOBAL_DEF("application/run/main_loop_type", "");
 | |
| 	}
 | |
| 
 | |
| 	if (!main_loop && main_loop_type == "")
 | |
| 		main_loop_type = "SceneTree";
 | |
| 
 | |
| 	if (!main_loop) {
 | |
| 		if (!ClassDB::class_exists(main_loop_type)) {
 | |
| 			OS::get_singleton()->alert("Error: MainLoop type doesn't exist: " + main_loop_type);
 | |
| 			return false;
 | |
| 		} else {
 | |
| 
 | |
| 			Object *ml = ClassDB::instance(main_loop_type);
 | |
| 			if (!ml) {
 | |
| 				ERR_EXPLAIN("Can't instance MainLoop type");
 | |
| 				ERR_FAIL_V(false);
 | |
| 			}
 | |
| 
 | |
| 			main_loop = Object::cast_to<MainLoop>(ml);
 | |
| 			if (!main_loop) {
 | |
| 
 | |
| 				memdelete(ml);
 | |
| 				ERR_EXPLAIN("Invalid MainLoop type");
 | |
| 				ERR_FAIL_V(false);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (main_loop->is_class("SceneTree")) {
 | |
| 
 | |
| 		SceneTree *sml = Object::cast_to<SceneTree>(main_loop);
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 		if (debug_collisions) {
 | |
| 			sml->set_debug_collisions_hint(true);
 | |
| 		}
 | |
| 		if (debug_navigation) {
 | |
| 			sml->set_debug_navigation_hint(true);
 | |
| 		}
 | |
| #endif
 | |
| 
 | |
| 		ResourceLoader::add_custom_loaders();
 | |
| 		ResourceSaver::add_custom_savers();
 | |
| 
 | |
| 		if (!project_manager && !editor) { // game
 | |
| 			if (game_path != "" || script != "") {
 | |
| 				//autoload
 | |
| 				List<PropertyInfo> props;
 | |
| 				ProjectSettings::get_singleton()->get_property_list(&props);
 | |
| 
 | |
| 				//first pass, add the constants so they exist before any script is loaded
 | |
| 				for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
 | |
| 
 | |
| 					String s = E->get().name;
 | |
| 					if (!s.begins_with("autoload/"))
 | |
| 						continue;
 | |
| 					String name = s.get_slicec('/', 1);
 | |
| 					String path = ProjectSettings::get_singleton()->get(s);
 | |
| 					bool global_var = false;
 | |
| 					if (path.begins_with("*")) {
 | |
| 						global_var = true;
 | |
| 					}
 | |
| 
 | |
| 					if (global_var) {
 | |
| 						for (int i = 0; i < ScriptServer::get_language_count(); i++) {
 | |
| 							ScriptServer::get_language(i)->add_global_constant(name, Variant());
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				//second pass, load into global constants
 | |
| 				List<Node *> to_add;
 | |
| 				for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
 | |
| 
 | |
| 					String s = E->get().name;
 | |
| 					if (!s.begins_with("autoload/"))
 | |
| 						continue;
 | |
| 					String name = s.get_slicec('/', 1);
 | |
| 					String path = ProjectSettings::get_singleton()->get(s);
 | |
| 					bool global_var = false;
 | |
| 					if (path.begins_with("*")) {
 | |
| 						global_var = true;
 | |
| 						path = path.substr(1, path.length() - 1);
 | |
| 					}
 | |
| 
 | |
| 					RES res = ResourceLoader::load(path);
 | |
| 					ERR_EXPLAIN("Can't autoload: " + path);
 | |
| 					ERR_CONTINUE(res.is_null());
 | |
| 					Node *n = NULL;
 | |
| 					if (res->is_class("PackedScene")) {
 | |
| 						Ref<PackedScene> ps = res;
 | |
| 						n = ps->instance();
 | |
| 					} else if (res->is_class("Script")) {
 | |
| 						Ref<Script> s = res;
 | |
| 						StringName ibt = s->get_instance_base_type();
 | |
| 						bool valid_type = ClassDB::is_parent_class(ibt, "Node");
 | |
| 						ERR_EXPLAIN("Script does not inherit a Node: " + path);
 | |
| 						ERR_CONTINUE(!valid_type);
 | |
| 
 | |
| 						Object *obj = ClassDB::instance(ibt);
 | |
| 
 | |
| 						ERR_EXPLAIN("Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
 | |
| 						ERR_CONTINUE(obj == NULL);
 | |
| 
 | |
| 						n = Object::cast_to<Node>(obj);
 | |
| 						n->set_script(s.get_ref_ptr());
 | |
| 					}
 | |
| 
 | |
| 					ERR_EXPLAIN("Path in autoload not a node or script: " + path);
 | |
| 					ERR_CONTINUE(!n);
 | |
| 					n->set_name(name);
 | |
| 
 | |
| 					//defer so references are all valid on _ready()
 | |
| 					to_add.push_back(n);
 | |
| 
 | |
| 					if (global_var) {
 | |
| 						for (int i = 0; i < ScriptServer::get_language_count(); i++) {
 | |
| 							ScriptServer::get_language(i)->add_global_constant(name, n);
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				for (List<Node *>::Element *E = to_add.front(); E; E = E->next()) {
 | |
| 
 | |
| 					sml->get_root()->add_child(E->get());
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 
 | |
| 		EditorNode *editor_node = NULL;
 | |
| 		if (editor) {
 | |
| 
 | |
| 			editor_node = memnew(EditorNode);
 | |
| 			sml->get_root()->add_child(editor_node);
 | |
| 
 | |
| 			//root_node->set_editor(editor);
 | |
| 			//startup editor
 | |
| 
 | |
| 			if (_export_preset != "") {
 | |
| 
 | |
| 				editor_node->export_preset(_export_preset, game_path, export_debug, "", true);
 | |
| 				game_path = ""; //no load anything
 | |
| 			}
 | |
| 		}
 | |
| #endif
 | |
| 
 | |
| 		if (!editor && !project_manager) {
 | |
| 			//standard helpers that can be changed from main config
 | |
| 
 | |
| 			String stretch_mode = GLOBAL_DEF("display/window/stretch/mode", "disabled");
 | |
| 			String stretch_aspect = GLOBAL_DEF("display/window/stretch/aspect", "ignore");
 | |
| 			Size2i stretch_size = Size2(GLOBAL_DEF("display/window/size/width", 0), GLOBAL_DEF("display/window/size/height", 0));
 | |
| 			real_t stretch_shrink = GLOBAL_DEF("display/window/stretch/shrink", 1.0f);
 | |
| 
 | |
| 			SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED;
 | |
| 			if (stretch_mode == "2d")
 | |
| 				sml_sm = SceneTree::STRETCH_MODE_2D;
 | |
| 			else if (stretch_mode == "viewport")
 | |
| 				sml_sm = SceneTree::STRETCH_MODE_VIEWPORT;
 | |
| 
 | |
| 			SceneTree::StretchAspect sml_aspect = SceneTree::STRETCH_ASPECT_IGNORE;
 | |
| 			if (stretch_aspect == "keep")
 | |
| 				sml_aspect = SceneTree::STRETCH_ASPECT_KEEP;
 | |
| 			else if (stretch_aspect == "keep_width")
 | |
| 				sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_WIDTH;
 | |
| 			else if (stretch_aspect == "keep_height")
 | |
| 				sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_HEIGHT;
 | |
| 			else if (stretch_aspect == "expand")
 | |
| 				sml_aspect = SceneTree::STRETCH_ASPECT_EXPAND;
 | |
| 
 | |
| 			sml->set_screen_stretch(sml_sm, sml_aspect, stretch_size, stretch_shrink);
 | |
| 
 | |
| 			sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
 | |
| 			sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
 | |
| 			String appname = ProjectSettings::get_singleton()->get("application/config/name");
 | |
| 			appname = TranslationServer::get_singleton()->translate(appname);
 | |
| 			OS::get_singleton()->set_window_title(appname);
 | |
| 
 | |
| 			int shadow_atlas_size = GLOBAL_GET("rendering/quality/shadow_atlas/size");
 | |
| 			int shadow_atlas_q0_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_0_subdiv");
 | |
| 			int shadow_atlas_q1_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_1_subdiv");
 | |
| 			int shadow_atlas_q2_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_2_subdiv");
 | |
| 			int shadow_atlas_q3_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_3_subdiv");
 | |
| 
 | |
| 			sml->get_root()->set_shadow_atlas_size(shadow_atlas_size);
 | |
| 			sml->get_root()->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q0_subdiv));
 | |
| 			sml->get_root()->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q1_subdiv));
 | |
| 			sml->get_root()->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q2_subdiv));
 | |
| 			sml->get_root()->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q3_subdiv));
 | |
| 			Viewport::Usage usage = Viewport::Usage(int(GLOBAL_GET("rendering/quality/intended_usage/framebuffer_allocation")));
 | |
| 			sml->get_root()->set_usage(usage);
 | |
| 
 | |
| 			bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
 | |
| 			sml->get_root()->set_snap_controls_to_pixels(snap_controls);
 | |
| 
 | |
| 			bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true);
 | |
| 			sml->set_use_font_oversampling(font_oversampling);
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			GLOBAL_DEF("display/window/stretch/mode", "disabled");
 | |
| 			ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode", PropertyInfo(Variant::STRING, "display/window/stretch/mode", PROPERTY_HINT_ENUM, "disabled,2d,viewport"));
 | |
| 			GLOBAL_DEF("display/window/stretch/aspect", "ignore");
 | |
| 			ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/aspect", PropertyInfo(Variant::STRING, "display/window/stretch/aspect", PROPERTY_HINT_ENUM, "ignore,keep,keep_width,keep_height,expand"));
 | |
| 			GLOBAL_DEF("display/window/stretch/shrink", 1);
 | |
| 			ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/shrink", PropertyInfo(Variant::REAL, "display/window/stretch/shrink", PROPERTY_HINT_RANGE, "1,8,1"));
 | |
| 			sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
 | |
| 			sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
 | |
| 			GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
 | |
| 			GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true);
 | |
| 		}
 | |
| 
 | |
| 		String local_game_path;
 | |
| 		if (game_path != "" && !project_manager) {
 | |
| 
 | |
| 			local_game_path = game_path.replace("\\", "/");
 | |
| 
 | |
| 			if (!local_game_path.begins_with("res://")) {
 | |
| 				bool absolute = (local_game_path.size() > 1) && (local_game_path[0] == '/' || local_game_path[1] == ':');
 | |
| 
 | |
| 				if (!absolute) {
 | |
| 
 | |
| 					if (ProjectSettings::get_singleton()->is_using_datapack()) {
 | |
| 
 | |
| 						local_game_path = "res://" + local_game_path;
 | |
| 
 | |
| 					} else {
 | |
| 						int sep = local_game_path.find_last("/");
 | |
| 
 | |
| 						if (sep == -1) {
 | |
| 							DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
 | |
| 							local_game_path = da->get_current_dir() + "/" + local_game_path;
 | |
| 							memdelete(da);
 | |
| 						} else {
 | |
| 
 | |
| 							DirAccess *da = DirAccess::open(local_game_path.substr(0, sep));
 | |
| 							if (da) {
 | |
| 								local_game_path = da->get_current_dir() + "/" + local_game_path.substr(sep + 1, local_game_path.length());
 | |
| 								memdelete(da);
 | |
| 							}
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			local_game_path = ProjectSettings::get_singleton()->localize_path(local_game_path);
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
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| 			if (editor) {
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| 
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| 				if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) {
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| 					Error serr = editor_node->load_scene(local_game_path);
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| 					if (serr != OK)
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| 						ERR_PRINT("Failed to load scene");
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| 				}
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| 				OS::get_singleton()->set_context(OS::CONTEXT_EDITOR);
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| 			}
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| #endif
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| 			if (!editor) {
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| 				OS::get_singleton()->set_context(OS::CONTEXT_ENGINE);
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| 			}
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| 		}
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| 
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| 		if (!project_manager && !editor) { // game
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| 
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| 			// Load SSL Certificates from Project Settings (or builtin)
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| 			StreamPeerSSL::load_certs_from_memory(StreamPeerSSL::get_project_cert_array());
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| 
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| 			if (game_path != "") {
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| 				Node *scene = NULL;
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| 				Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
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| 				if (scenedata.is_valid())
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| 					scene = scenedata->instance();
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| 
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| 				ERR_EXPLAIN("Failed loading scene: " + local_game_path);
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| 				ERR_FAIL_COND_V(!scene, false)
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| 				sml->add_current_scene(scene);
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| 
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| 				String iconpath = GLOBAL_DEF("application/config/icon", "Variant()");
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| 				if (iconpath != "") {
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| 					Ref<Image> icon;
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| 					icon.instance();
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| 					if (ImageLoader::load_image(iconpath, icon) == OK) {
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| 						OS::get_singleton()->set_icon(icon);
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| 						hasicon = true;
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| 					}
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| 				}
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| 			}
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| 		}
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| 
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| #ifdef TOOLS_ENABLED
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| 		if (project_manager || (script == "" && test == "" && game_path == "" && !editor)) {
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| 
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| 			Engine::get_singleton()->set_editor_hint(true);
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| 			ProjectManager *pmanager = memnew(ProjectManager);
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| 			ProgressDialog *progress_dialog = memnew(ProgressDialog);
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| 			pmanager->add_child(progress_dialog);
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| 			sml->get_root()->add_child(pmanager);
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| 			OS::get_singleton()->set_context(OS::CONTEXT_PROJECTMAN);
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| 		}
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| 
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| 		if (project_manager || editor) {
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| 			// Load SSL Certificates from Editor Settings (or builtin)
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| 			String certs = EditorSettings::get_singleton()->get_setting("network/ssl/editor_ssl_certificates").operator String();
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| 			if (certs != "")
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| 				StreamPeerSSL::load_certs_from_file(certs);
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| 			else
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| 				StreamPeerSSL::load_certs_from_memory(StreamPeerSSL::get_project_cert_array());
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| 		}
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| #endif
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| 	}
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| 
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| 	if (!hasicon) {
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| 		Ref<Image> icon = memnew(Image(app_icon_png));
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| 		OS::get_singleton()->set_icon(icon);
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| 	}
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| 
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| 	OS::get_singleton()->set_main_loop(main_loop);
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| 
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| 	return true;
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| }
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| 
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| /* Main iteration
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|  *
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|  * This is the iteration of the engine's game loop, advancing the state of physics,
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|  * rendering and audio.
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|  * It's called directly by the platform's OS::run method, where the loop is created
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|  * and monitored.
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|  *
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|  * The OS implementation can impact its draw step with the Main::force_redraw() method.
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|  */
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| 
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| uint64_t Main::last_ticks = 0;
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| uint64_t Main::target_ticks = 0;
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| uint32_t Main::frames = 0;
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| uint32_t Main::frame = 0;
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| bool Main::force_redraw_requested = false;
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| int Main::iterating = 0;
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| bool Main::is_iterating() {
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| 	return iterating > 0;
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| }
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| 
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| // For performance metrics
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| static uint64_t physics_process_max = 0;
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| static uint64_t idle_process_max = 0;
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| 
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| bool Main::iteration() {
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| 
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| 	//for now do not error on this
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| 	//ERR_FAIL_COND_V(iterating, false);
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| 
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| 	iterating++;
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| 
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| 	uint64_t ticks = OS::get_singleton()->get_ticks_usec();
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| 	Engine::get_singleton()->_frame_ticks = ticks;
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| 	main_timer_sync.set_cpu_ticks_usec(ticks);
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| 	main_timer_sync.set_fixed_fps(fixed_fps);
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| 
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| 	uint64_t ticks_elapsed = ticks - last_ticks;
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| 
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| 	int physics_fps = Engine::get_singleton()->get_iterations_per_second();
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| 	float frame_slice = 1.0 / physics_fps;
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| 
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| 	float time_scale = Engine::get_singleton()->get_time_scale();
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| 
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| 	MainFrameTime advance = main_timer_sync.advance(frame_slice, physics_fps);
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| 	double step = advance.idle_step;
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| 	double scaled_step = step * time_scale;
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| 
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| 	Engine::get_singleton()->_frame_step = step;
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| 
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| 	uint64_t physics_process_ticks = 0;
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| 	uint64_t idle_process_ticks = 0;
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| 
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| 	frame += ticks_elapsed;
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| 
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| 	last_ticks = ticks;
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| 
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| 	static const int max_physics_steps = 8;
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| 	if (fixed_fps == -1 && advance.physics_steps > max_physics_steps) {
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| 		step -= (advance.physics_steps - max_physics_steps) * frame_slice;
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| 		advance.physics_steps = max_physics_steps;
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| 	}
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| 
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| 	bool exit = false;
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| 
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| 	Engine::get_singleton()->_in_physics = true;
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| 
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| 	for (int iters = 0; iters < advance.physics_steps; ++iters) {
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| 
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| 		uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
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| 
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| 		PhysicsServer::get_singleton()->sync();
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| 		PhysicsServer::get_singleton()->flush_queries();
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| 
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| 		Physics2DServer::get_singleton()->sync();
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| 		Physics2DServer::get_singleton()->flush_queries();
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| 
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| 		if (OS::get_singleton()->get_main_loop()->iteration(frame_slice * time_scale)) {
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| 			exit = true;
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| 			break;
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| 		}
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| 
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| 		message_queue->flush();
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| 
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| 		PhysicsServer::get_singleton()->step(frame_slice * time_scale);
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| 
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| 		Physics2DServer::get_singleton()->end_sync();
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| 		Physics2DServer::get_singleton()->step(frame_slice * time_scale);
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| 
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| 		message_queue->flush();
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| 
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| 		physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
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| 		physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max);
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| 		Engine::get_singleton()->_physics_frames++;
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| 	}
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| 
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| 	Engine::get_singleton()->_in_physics = false;
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| 
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| 	uint64_t idle_begin = OS::get_singleton()->get_ticks_usec();
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| 
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| 	OS::get_singleton()->get_main_loop()->idle(step * time_scale);
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| 	message_queue->flush();
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| 
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| 	VisualServer::get_singleton()->sync(); //sync if still drawing from previous frames.
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| 
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| 	if (OS::get_singleton()->can_draw() && !disable_render_loop) {
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| 
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| 		if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
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| 			if (VisualServer::get_singleton()->has_changed()) {
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| 				VisualServer::get_singleton()->draw(true, scaled_step); // flush visual commands
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| 				Engine::get_singleton()->frames_drawn++;
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| 			}
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| 		} else {
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| 			VisualServer::get_singleton()->draw(true, scaled_step); // flush visual commands
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| 			Engine::get_singleton()->frames_drawn++;
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| 			force_redraw_requested = false;
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| 		}
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| 	}
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| 
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| 	idle_process_ticks = OS::get_singleton()->get_ticks_usec() - idle_begin;
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| 	idle_process_max = MAX(idle_process_ticks, idle_process_max);
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| 	uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks;
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| 
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| 	for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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| 		ScriptServer::get_language(i)->frame();
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| 	}
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| 
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| 	AudioServer::get_singleton()->update();
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| 
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| 	if (script_debugger) {
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| 		if (script_debugger->is_profiling()) {
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| 			script_debugger->profiling_set_frame_times(USEC_TO_SEC(frame_time), USEC_TO_SEC(idle_process_ticks), USEC_TO_SEC(physics_process_ticks), frame_slice);
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| 		}
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| 		script_debugger->idle_poll();
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| 	}
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| 
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| 	frames++;
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| 	Engine::get_singleton()->_idle_frames++;
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| 
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| 	if (frame > 1000000) {
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| 
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| 		if (editor || project_manager) {
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| 			if (print_fps) {
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| 				print_line("Editor FPS: " + itos(frames));
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| 			}
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| 		} else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
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| 			print_line("Game FPS: " + itos(frames));
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| 		}
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| 
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| 		Engine::get_singleton()->_fps = frames;
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| 		performance->set_process_time(USEC_TO_SEC(idle_process_max));
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| 		performance->set_physics_process_time(USEC_TO_SEC(physics_process_max));
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| 		idle_process_max = 0;
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| 		physics_process_max = 0;
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| 
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| 		frame %= 1000000;
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| 		frames = 0;
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| 	}
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| 
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| 	iterating--;
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| 
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| 	if (fixed_fps != -1)
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| 		return exit;
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| 
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| 	if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw())
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| 		OS::get_singleton()->delay_usec(OS::get_singleton()->get_low_processor_usage_mode_sleep_usec()); //apply some delay to force idle time (results in about 60 FPS max)
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| 	else {
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| 		uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
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| 		if (frame_delay)
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| 			OS::get_singleton()->delay_usec(Engine::get_singleton()->get_frame_delay() * 1000);
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| 	}
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| 
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| 	int target_fps = Engine::get_singleton()->get_target_fps();
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| 	if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
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| 		uint64_t time_step = 1000000L / target_fps;
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| 		target_ticks += time_step;
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| 		uint64_t current_ticks = OS::get_singleton()->get_ticks_usec();
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| 		if (current_ticks < target_ticks) OS::get_singleton()->delay_usec(target_ticks - current_ticks);
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| 		current_ticks = OS::get_singleton()->get_ticks_usec();
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| 		target_ticks = MIN(MAX(target_ticks, current_ticks - time_step), current_ticks + time_step);
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| 	}
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| 
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| #ifdef TOOLS_ENABLED
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| 	if (auto_build_solutions) {
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| 		auto_build_solutions = false;
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| 		if (!EditorNode::get_singleton()->call_build()) {
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| 			ERR_FAIL_V(true);
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| 		}
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| 	}
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| #endif
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| 
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| 	return exit || auto_quit;
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| }
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| 
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| void Main::force_redraw() {
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| 	force_redraw_requested = true;
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| }
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| 
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| /* Engine deinitialization
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|  *
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|  * Responsible for freeing all the memory allocated by previous setup steps,
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|  * so that the engine closes cleanly without leaking memory or crashing.
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|  * The order matters as some of those steps are linked with each other.
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|  */
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| void Main::cleanup() {
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| 
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| 	ERR_FAIL_COND(!_start_success);
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| 
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| 	ResourceLoader::remove_custom_loaders();
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| 	ResourceSaver::remove_custom_savers();
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| 
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| 	message_queue->flush();
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| 	memdelete(message_queue);
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| 
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| 	if (script_debugger) {
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| 		if (use_debug_profiler) {
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| 			script_debugger->profiling_end();
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| 		}
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| 
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| 		memdelete(script_debugger);
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| 	}
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| 
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| 	OS::get_singleton()->delete_main_loop();
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| 
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| 	OS::get_singleton()->_cmdline.clear();
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| 	OS::get_singleton()->_execpath = "";
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| 	OS::get_singleton()->_local_clipboard = "";
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| 
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| 	ResourceLoader::clear_translation_remaps();
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| 	ResourceLoader::clear_path_remaps();
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| 
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| 	ScriptServer::finish_languages();
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| 
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| #ifdef TOOLS_ENABLED
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| 	EditorNode::unregister_editor_types();
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| #endif
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| 
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| 	if (arvr_server) {
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| 		// cleanup now before we pull the rug from underneath...
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| 		memdelete(arvr_server);
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| 	}
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| 
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| 	ImageLoader::cleanup();
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| 
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| 	unregister_driver_types();
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| 	unregister_module_types();
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| 	unregister_platform_apis();
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| 	unregister_scene_types();
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| 	unregister_server_types();
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| 
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| 	if (audio_server) {
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| 		audio_server->finish();
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| 		memdelete(audio_server);
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| 	}
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| 
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| 	OS::get_singleton()->finalize();
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| 	finalize_physics();
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| 
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| 	if (packed_data)
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| 		memdelete(packed_data);
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| 	if (file_access_network_client)
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| 		memdelete(file_access_network_client);
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| 	if (performance)
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| 		memdelete(performance);
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| 	if (input_map)
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| 		memdelete(input_map);
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| 	if (translation_server)
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| 		memdelete(translation_server);
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| 	if (globals)
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| 		memdelete(globals);
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| 	if (engine)
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| 		memdelete(engine);
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| 
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| 	if (OS::get_singleton()->is_restart_on_exit_set()) {
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| 		//attempt to restart with arguments
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| 		String exec = OS::get_singleton()->get_executable_path();
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| 		List<String> args = OS::get_singleton()->get_restart_on_exit_arguments();
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| 		OS::ProcessID pid = 0;
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| 		OS::get_singleton()->execute(exec, args, false, &pid);
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| 		OS::get_singleton()->set_restart_on_exit(false, List<String>()); //clear list (uses memory)
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| 	}
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| 
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| 	unregister_core_driver_types();
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| 	unregister_core_types();
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| 
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| 	OS::get_singleton()->clear_last_error();
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| 	OS::get_singleton()->finalize_core();
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| }
 |