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				synced 2025-11-03 23:21:15 +00:00 
			
		
		
		
	This allows to include script_instance.h directly in the generated gdvirtual.gen.inc, and remove excessive includes from the codebase. This should also allow Resource to use GDVIRTUAL macros, which wasn't possible previously due to a circular dependency.
		
			
				
	
	
		
			233 lines
		
	
	
	
		
			8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			233 lines
		
	
	
	
		
			8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  shader_preprocessor.h                                                 */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef SHADER_PREPROCESSOR_H
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#define SHADER_PREPROCESSOR_H
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#include "core/string/ustring.h"
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#include "core/templates/list.h"
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#include "core/templates/local_vector.h"
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#include "core/templates/rb_map.h"
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#include "core/templates/rb_set.h"
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#include "core/typedefs.h"
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#include "core/io/resource_loader.h"
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#include "core/object/script_language.h"
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#include "core/os/os.h"
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#include "scene/resources/shader.h"
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#include "scene/resources/shader_include.h"
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class ShaderPreprocessor {
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public:
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	enum CompletionType {
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		COMPLETION_TYPE_NONE,
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		COMPLETION_TYPE_DIRECTIVE,
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		COMPLETION_TYPE_PRAGMA_DIRECTIVE,
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		COMPLETION_TYPE_PRAGMA,
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		COMPLETION_TYPE_CONDITION,
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		COMPLETION_TYPE_INCLUDE_PATH,
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	};
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	struct FilePosition {
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		String file;
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		int line = 0;
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	};
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	struct Region {
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		String file;
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		int from_line = -1;
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		int to_line = -1;
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		bool enabled = false;
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		Region *parent = nullptr;
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	};
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private:
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	struct Token {
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		char32_t text;
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		int line;
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		Token();
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		Token(char32_t p_text, int p_line);
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	};
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	// The real preprocessor that understands basic shader and preprocessor language syntax.
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	class Tokenizer {
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	public:
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		String code;
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		int line;
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		int index;
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		int size;
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		LocalVector<Token> generated;
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	private:
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		void add_generated(const Token &p_t);
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		char32_t next();
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	public:
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		int get_line() const;
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		int get_index() const;
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		char32_t peek();
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		int consume_line_continuations(int p_offset);
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		void get_and_clear_generated(LocalVector<char32_t> *r_out);
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		void backtrack(char32_t p_what);
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		LocalVector<Token> advance(char32_t p_what);
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		void skip_whitespace();
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		bool consume_empty_line();
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		String get_identifier(bool *r_is_cursor = nullptr, bool p_started = false);
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		String peek_identifier();
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		Token get_token();
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		Tokenizer(const String &p_code);
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	};
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	class CommentRemover {
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	private:
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		LocalVector<char32_t> stripped;
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		String code;
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		int index;
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		int line;
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		int comment_line_open;
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		int comments_open;
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		int strings_open;
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	public:
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		String get_error() const;
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		int get_error_line() const;
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		char32_t peek() const;
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		bool advance(char32_t p_what);
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		String strip();
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		CommentRemover(const String &p_code);
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	};
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	struct Define {
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		Vector<String> arguments;
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		String body;
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	};
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	struct Branch {
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		Vector<bool> conditions;
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		Branch *parent = nullptr;
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		bool else_defined = false;
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		Branch() {}
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		Branch(bool p_condition, Branch *p_parent) :
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				parent(p_parent) {
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			conditions.push_back(p_condition);
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		}
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	};
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	struct State {
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		RBMap<String, Define *> defines;
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		List<Branch> branches;
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		Branch *current_branch = nullptr;
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		int condition_depth = 0;
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		RBSet<String> includes;
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		List<uint64_t> cyclic_include_hashes; // Holds code hash of includes.
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		int include_depth = 0;
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		String current_filename;
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		String current_shader_type;
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		String error;
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		List<FilePosition> include_positions;
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		bool save_regions = false;
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		RBMap<String, List<Region>> regions;
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		Region *previous_region = nullptr;
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		bool disabled = false;
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		CompletionType completion_type = COMPLETION_TYPE_NONE;
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		HashSet<Ref<ShaderInclude>> shader_includes;
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	};
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private:
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	LocalVector<char32_t> output;
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	State *state = nullptr;
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private:
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	static bool is_char_word(char32_t p_char);
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	static bool is_char_space(char32_t p_char);
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	static bool is_char_end(char32_t p_char);
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	static String vector_to_string(const LocalVector<char32_t> &p_v, int p_start = 0, int p_end = -1);
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	static String tokens_to_string(const LocalVector<Token> &p_tokens);
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	void _set_expected_error(const String &p_what, int p_line) {
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		set_error(vformat(RTR("Expected a '%s'."), p_what), p_line);
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	}
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	void _set_unexpected_token_error(const String &p_what, int p_line) {
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		set_error(vformat(RTR("Unexpected token: '%s'."), p_what), p_line);
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	}
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	void process_directive(Tokenizer *p_tokenizer);
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	void process_define(Tokenizer *p_tokenizer);
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	void process_elif(Tokenizer *p_tokenizer);
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	void process_else(Tokenizer *p_tokenizer);
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	void process_endif(Tokenizer *p_tokenizer);
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	void process_if(Tokenizer *p_tokenizer);
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	void process_ifdef(Tokenizer *p_tokenizer);
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	void process_ifndef(Tokenizer *p_tokenizer);
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	void process_include(Tokenizer *p_tokenizer);
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	void process_pragma(Tokenizer *p_tokenizer);
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	void process_undef(Tokenizer *p_tokenizer);
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	void add_region(int p_line, bool p_enabled, Region *p_parent_region);
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	void start_branch_condition(Tokenizer *p_tokenizer, bool p_success, bool p_continue = false);
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	Error expand_condition(const String &p_string, int p_line, String &r_result);
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	void expand_output_macros(int p_start, int p_line);
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	Error expand_macros(const String &p_string, int p_line, String &r_result);
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	bool expand_macros_once(const String &p_line, int p_line_number, const RBMap<String, Define *>::Element *p_define_pair, String &r_expanded);
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	bool find_match(const String &p_string, const String &p_value, int &r_index, int &r_index_start);
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	void concatenate_macro_body(String &r_body);
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	String next_directive(Tokenizer *p_tokenizer, const Vector<String> &p_directives);
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	void add_to_output(const String &p_str);
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	void set_error(const String &p_error, int p_line);
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	static Define *create_define(const String &p_body);
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	void clear_state();
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	Error preprocess(State *p_state, const String &p_code, String &r_result);
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public:
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	typedef void (*IncludeCompletionFunction)(List<ScriptLanguage::CodeCompletionOption> *);
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	Error preprocess(const String &p_code, const String &p_filename, String &r_result, String *r_error_text = nullptr, List<FilePosition> *r_error_position = nullptr, List<Region> *r_regions = nullptr, HashSet<Ref<ShaderInclude>> *r_includes = nullptr, List<ScriptLanguage::CodeCompletionOption> *r_completion_options = nullptr, List<ScriptLanguage::CodeCompletionOption> *r_completion_defines = nullptr, IncludeCompletionFunction p_include_completion_func = nullptr);
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	static void get_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords, bool p_ignore_context_keywords = false);
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	static void get_pragma_list(List<String> *r_pragmas);
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	ShaderPreprocessor();
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	~ShaderPreprocessor();
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};
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#endif // SHADER_PREPROCESSOR_H
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