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	 767e374dce
			
		
	
	
		767e374dce
		
	
	
	
	
		
			
			Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
		
			
				
	
	
		
			84 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009-2021 Intel Corporation
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| // SPDX-License-Identifier: Apache-2.0
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| 
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| #pragma once
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| 
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| #include "instance.h"
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| #include "../common/ray.h"
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| #include "../common/point_query.h"
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| 
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| namespace embree
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| {
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|   namespace isa
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|   {
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|     struct InstanceIntersector1
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|     {
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|       typedef InstancePrimitive Primitive;
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| 
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|       struct Precalculations {
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|         __forceinline Precalculations (const Ray& ray, const void *ptr) {}
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|       };
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|       
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|       static void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim);
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|       static bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim);
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|       static bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim);
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|     };
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| 
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|     struct InstanceIntersector1MB
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|     {
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|       typedef InstancePrimitive Primitive;
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| 
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|       struct Precalculations {
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|         __forceinline Precalculations (const Ray& ray, const void *ptr) {}
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|       };
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|       
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|       static void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim);
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|       static bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim);
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|       static bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim);
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|     };
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| 
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|     template<int K>
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|       struct InstanceIntersectorK
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|     {
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|       typedef InstancePrimitive Primitive;
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|       
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|       struct Precalculations {
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|         __forceinline Precalculations (const vbool<K>& valid, const RayK<K>& ray) {}
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|       };
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|       
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|       static void intersect(const vbool<K>& valid_i, const Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& prim);
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|       static vbool<K> occluded(const vbool<K>& valid_i, const Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim);
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| 
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|       static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
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|         intersect(vbool<K>(1<<int(k)),pre,ray,context,prim);
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|       }
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|       
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|       static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
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|         occluded(vbool<K>(1<<int(k)),pre,ray,context,prim);
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|         return ray.tfar[k] < 0.0f; 
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|       }
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|     };
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| 
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|     template<int K>
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|       struct InstanceIntersectorKMB
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|     {
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|       typedef InstancePrimitive Primitive;
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|       
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|       struct Precalculations {
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|         __forceinline Precalculations (const vbool<K>& valid, const RayK<K>& ray) {}
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|       };
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|       
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|       static void intersect(const vbool<K>& valid_i, const Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& prim);
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|       static vbool<K> occluded(const vbool<K>& valid_i, const Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim);
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| 
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|       static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
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|         intersect(vbool<K>(1<<int(k)),pre,ray,context,prim);
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|       }
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|       
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|       static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
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|         occluded(vbool<K>(1<<int(k)),pre,ray,context,prim);
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|         return ray.tfar[k] < 0.0f; 
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|       }
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|     };
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|   }
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| }
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