mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	 767e374dce
			
		
	
	
		767e374dce
		
	
	
	
	
		
			
			Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
		
			
				
	
	
		
			84 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009-2021 Intel Corporation
 | |
| // SPDX-License-Identifier: Apache-2.0
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include "primitive.h"
 | |
| 
 | |
| namespace embree
 | |
| {
 | |
|   struct Object
 | |
|   {
 | |
|     struct Type : public PrimitiveType 
 | |
|     {
 | |
|       const char* name() const;
 | |
|       size_t sizeActive(const char* This) const;
 | |
|       size_t sizeTotal(const char* This) const;
 | |
|       size_t getBytes(const char* This) const;
 | |
|     };
 | |
|     static Type type;
 | |
| 
 | |
|   public:
 | |
| 
 | |
|     /* primitive supports multiple time segments */
 | |
|     static const bool singleTimeSegment = false;
 | |
| 
 | |
|     /* Returns maximum number of stored primitives */
 | |
|     static __forceinline size_t max_size() { return 1; }
 | |
| 
 | |
|     /* Returns required number of primitive blocks for N primitives */
 | |
|     static __forceinline size_t blocks(size_t N) { return N; }
 | |
| 
 | |
|   public:
 | |
| 
 | |
|     /*! constructs a virtual object */
 | |
|     Object (unsigned geomID, unsigned primID) 
 | |
|     : _geomID(geomID), _primID(primID) {}
 | |
| 
 | |
|     __forceinline unsigned geomID() const {
 | |
|       return _geomID;
 | |
|     }
 | |
| 
 | |
|     __forceinline unsigned primID() const {
 | |
|       return _primID;
 | |
|     }
 | |
| 
 | |
|     /*! fill triangle from triangle list */
 | |
|     __forceinline void fill(const PrimRef* prims, size_t& i, size_t end, Scene* scene)
 | |
|     {
 | |
|       const PrimRef& prim = prims[i]; i++;
 | |
|       new (this) Object(prim.geomID(), prim.primID());
 | |
|     }
 | |
| 
 | |
|     /*! fill triangle from triangle list */
 | |
|     __forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& i, size_t end, Scene* scene, size_t itime)
 | |
|     {
 | |
|       const PrimRef& prim = prims[i]; i++;
 | |
|       const unsigned geomID = prim.geomID();
 | |
|       const unsigned primID = prim.primID();
 | |
|       new (this) Object(geomID, primID);
 | |
|       AccelSet* accel = (AccelSet*) scene->get(geomID);
 | |
|       return accel->linearBounds(primID,itime);
 | |
|     }
 | |
| 
 | |
|     /*! fill triangle from triangle list */
 | |
|     __forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t& i, size_t end, Scene* scene, const BBox1f time_range)
 | |
|     {
 | |
|       const PrimRefMB& prim = prims[i]; i++;
 | |
|       const unsigned geomID = prim.geomID();
 | |
|       const unsigned primID = prim.primID();
 | |
|       new (this) Object(geomID, primID);
 | |
|       AccelSet* accel = (AccelSet*) scene->get(geomID);
 | |
|       return accel->linearBounds(primID,time_range);
 | |
|     }
 | |
| 
 | |
|     /* Updates the primitive */
 | |
|     __forceinline BBox3fa update(AccelSet* mesh) {
 | |
|       return mesh->bounds(primID());
 | |
|     }
 | |
| 
 | |
|   private:
 | |
|     unsigned int _geomID;  //!< geometry ID
 | |
|     unsigned int _primID;  //!< primitive ID
 | |
|   };
 | |
| }
 |