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	 768e925271
			
		
	
	
		768e925271
		
	
	
	
	
		
			
			This allows us not to have to hack our definitions in the upstream files, making it easier to upgrade to newer versions in the future. For the include paths to work, the headers are moved to a GL subfolder to match their upstream location.
		
			
				
	
	
		
			63 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import os
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| import sys
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| 
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| def is_active():
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| 	return True
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| 
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| def get_name():
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| 	return "Haiku"
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| 
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| def can_build():
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| 	if (os.name != "posix"):
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| 		return False
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| 
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| 	if (sys.platform == "darwin"):
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| 		return False
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| 
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| 	return True
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| 
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| def get_opts():
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| 	return [
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| 		('debug_release', 'Add debug symbols to release version','no')
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| 	]
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| 
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| def get_flags():
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| 	return [
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| 		('builtin_zlib', 'no'),
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| 		#('glew', 'yes'), # TODO: investigate the GLEW situation on Haiku
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| 	]
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| 
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| def configure(env):
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| 	is64 = sys.maxsize > 2**32
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| 
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| 	if (env["bits"]=="default"):
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| 		if (is64):
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| 			env["bits"]="64"
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| 		else:
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| 			env["bits"]="32"
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| 
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| 	env.Append(CPPPATH = ['#platform/haiku'])
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| 
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| 	env["CC"] = "gcc"
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| 	env["CXX"] = "g++"
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| 
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| 	if (env["target"]=="release"):
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| 		if (env["debug_release"]=="yes"):
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| 			env.Append(CCFLAGS=['-g2'])
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| 		else:
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| 			env.Append(CCFLAGS=['-O3','-ffast-math'])
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| 	elif (env["target"]=="release_debug"):
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| 		env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
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| 	elif (env["target"]=="debug"):
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| 		env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
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| 
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| 	#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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| 	env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
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| 	env.Append(CPPFLAGS = ['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
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| 	env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
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| 	env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
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| 
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| 	import methods
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| 	env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
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| 	env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
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| 	env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
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