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			151 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="Timer" inherits="Node" category="Core" version="3.0.alpha.custom_build">
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| 	<brief_description>
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| 		A countdown timer.
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| 	</brief_description>
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| 	<description>
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| 		Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one shot" mode.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<demos>
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| 	</demos>
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| 	<methods>
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| 		<method name="get_time_left" qualifiers="const">
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| 			<return type="float">
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| 			</return>
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| 			<description>
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| 				Return the time left for timeout in seconds if the timer is active, 0 otherwise.
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| 			</description>
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| 		</method>
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| 		<method name="get_timer_process_mode" qualifiers="const">
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| 			<return type="int" enum="Timer.TimerProcessMode">
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| 			</return>
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| 			<description>
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| 				Return the timer's processing mode.
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| 			</description>
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| 		</method>
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| 		<method name="get_wait_time" qualifiers="const">
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| 			<return type="float">
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| 			</return>
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| 			<description>
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| 				Return the wait time in seconds.
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| 			</description>
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| 		</method>
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| 		<method name="has_autostart" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<description>
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| 				Return true if set to automatically start when entering the scene.
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| 			</description>
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| 		</method>
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| 		<method name="is_one_shot" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<description>
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| 				Return true if configured as one-shot.
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| 			</description>
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| 		</method>
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| 		<method name="is_paused" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<description>
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| 				Return if the timer is paused or not.
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| 			</description>
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| 		</method>
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| 		<method name="is_stopped" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<description>
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| 			</description>
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| 		</method>
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| 		<method name="set_autostart">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="enable" type="bool">
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| 			</argument>
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| 			<description>
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| 				Set to automatically start when entering the scene.
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| 			</description>
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| 		</method>
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| 		<method name="set_one_shot">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="enable" type="bool">
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| 			</argument>
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| 			<description>
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| 				Set as one-shot. If enabled, the timer will stop after timeout, otherwise it will automatically restart.
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| 			</description>
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| 		</method>
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| 		<method name="set_paused">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="paused" type="bool">
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| 			</argument>
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| 			<description>
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| 				Set whether the timer is paused or not. A paused timer will be inactive until it is unpaused again.
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| 			</description>
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| 		</method>
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| 		<method name="set_timer_process_mode">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="mode" type="int" enum="Timer.TimerProcessMode">
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| 			</argument>
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| 			<description>
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| 				Set the timer's processing mode (fixed or idle, use TIMER_PROCESS_* constants as argument).
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| 			</description>
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| 		</method>
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| 		<method name="set_wait_time">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="time_sec" type="float">
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| 			</argument>
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| 			<description>
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| 				Set wait time in seconds. When the time is over, it will emit the timeout signal.
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| 			</description>
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| 		</method>
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| 		<method name="start">
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| 			<return type="void">
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| 			</return>
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| 			<description>
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| 				Start the Timer.
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| 			</description>
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| 		</method>
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| 		<method name="stop">
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| 			<return type="void">
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| 			</return>
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| 			<description>
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| 				Stop (cancel) the Timer.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="autostart" type="bool" setter="set_autostart" getter="has_autostart">
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| 			If [code]true[/code], Timer will automatically start when entering the scene tree. Default value: [code]false[/code].
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| 		</member>
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| 		<member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot">
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| 			If [code]true[/code], Timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code].
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| 		</member>
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| 		<member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" enum="Timer.TimerProcessMode">
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| 			Processing mode. Uses TIMER_PROCESS_* constants as value.
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| 		</member>
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| 		<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time">
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| 			Wait time in seconds.
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| 		</member>
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| 	</members>
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| 	<signals>
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| 		<signal name="timeout">
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| 			<description>
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| 				Emitted when the Timer reaches 0.
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| 			</description>
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| 		</signal>
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| 	</signals>
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| 	<constants>
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| 		<constant name="TIMER_PROCESS_PHYSICS" value="0">
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| 			Update the Timer during the physics step at each frame (fixed framerate processing).
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| 		</constant>
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| 		<constant name="TIMER_PROCESS_IDLE" value="1">
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| 			Update the Timer during the idle time at each frame.
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| 		</constant>
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| 	</constants>
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| </class>
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