godot/platform/macos/os_macos.h
2025-07-17 08:42:55 +03:00

190 lines
7.4 KiB
C++

/**************************************************************************/
/* os_macos.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "crash_handler_macos.h"
#include "core/input/input.h"
#import "drivers/coreaudio/audio_driver_coreaudio.h"
#import "drivers/coremidi/midi_driver_coremidi.h"
#include "drivers/unix/os_unix.h"
#include "servers/audio_server.h"
class JoypadSDL;
class OS_MacOS : public OS_Unix {
#ifdef COREAUDIO_ENABLED
AudioDriverCoreAudio audio_driver;
#endif
#ifdef COREMIDI_ENABLED
MIDIDriverCoreMidi midi_driver;
#endif
CrashHandler crash_handler;
List<String> launch_service_args;
CGFloat _weight_to_ct(int p_weight) const;
CGFloat _stretch_to_ct(int p_stretch) const;
String _get_default_fontname(const String &p_font_name) const;
static _FORCE_INLINE_ String get_framework_executable(const String &p_path);
protected:
const char *execpath = nullptr;
int argc = 0;
char **argv = nullptr;
#ifdef SDL_ENABLED
JoypadSDL *joypad_sdl = nullptr;
#endif
MainLoop *main_loop = nullptr;
CFRunLoopTimerRef wait_timer = nil;
virtual void initialize_core() override;
virtual void initialize() override;
virtual void finalize() override;
virtual void initialize_joypads() override;
virtual void set_main_loop(MainLoop *p_main_loop) override;
virtual void delete_main_loop() override;
public:
virtual void add_frame_delay(bool p_can_draw, bool p_wake_for_events) override;
virtual void set_cmdline_platform_args(const List<String> &p_args);
virtual List<String> get_cmdline_platform_args() const override;
virtual void load_shell_environment() const override;
virtual String get_name() const override;
virtual String get_distribution_name() const override;
virtual String get_version() const override;
virtual String get_version_alias() const override;
virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;
virtual Error open_dynamic_library(const String &p_path, void *&p_library_handle, GDExtensionData *p_data = nullptr) override;
virtual MainLoop *get_main_loop() const override;
virtual String get_config_path() const override;
virtual String get_data_path() const override;
virtual String get_cache_path() const override;
virtual String get_temp_path() const override;
virtual String get_bundle_resource_dir() const override;
virtual String get_bundle_icon_path() const override;
virtual String get_godot_dir_name() const override;
virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override;
virtual Error shell_open(const String &p_uri) override;
virtual Error shell_show_in_file_manager(String p_path, bool p_open_folder) override;
virtual String get_locale() const override;
virtual Vector<String> get_system_fonts() const override;
virtual String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
virtual Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
virtual String get_executable_path() const override;
virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) override;
virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) override;
virtual Error open_with_program(const String &p_program_path, const List<String> &p_paths) override;
virtual bool is_process_running(const ProcessID &p_pid) const override;
virtual String get_unique_id() const override;
virtual String get_processor_name() const override;
virtual String get_model_name() const override;
virtual bool is_sandboxed() const override;
virtual bool request_permission(const String &p_name) override;
virtual Vector<String> get_granted_permissions() const override;
virtual void revoke_granted_permissions() override;
#ifdef TOOLS_ENABLED
static bool is_debugger_attached();
void wait_for_debugger(uint32_t p_msec);
#endif
virtual bool _check_internal_feature_support(const String &p_feature) override;
virtual void disable_crash_handler() override;
virtual bool is_disable_crash_handler() const override;
virtual Error move_to_trash(const String &p_path) override;
virtual String get_system_ca_certificates() override;
virtual OS::PreferredTextureFormat get_preferred_texture_format() const override;
virtual void run() = 0;
OS_MacOS(const char *p_execpath, int p_argc, char **p_argv);
};
class OS_MacOS_NSApp : public OS_MacOS {
id delegate = nullptr;
bool should_terminate = false;
bool main_started = false;
CFRunLoopObserverRef pre_wait_observer = nil;
void terminate();
public:
void start_main(); // Initializes and runs Godot main loop.
void cleanup();
bool os_should_terminate() const { return should_terminate; }
int get_cmd_argc() const { return argc; }
virtual void run() override;
OS_MacOS_NSApp(const char *p_execpath, int p_argc, char **p_argv);
};
class OS_MacOS_Headless : public OS_MacOS {
public:
virtual void run() override;
OS_MacOS_Headless(const char *p_execpath, int p_argc, char **p_argv);
};
#ifdef DEBUG_ENABLED
class OS_MacOS_Embedded : public OS_MacOS {
public:
virtual void run() override;
OS_MacOS_Embedded(const char *p_execpath, int p_argc, char **p_argv);
};
#endif