godot/core/io/socket_server.h
Stuart Carnie 7227fdd805 Core: Add UNIX domain socket support
> [!NOTE]
>
> Later versions of Windows has support for `AF_UNIX`, so it could be
> added.
2025-09-26 05:46:19 +10:00

77 lines
3 KiB
C++

/**************************************************************************/
/* socket_server.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/io/net_socket.h"
#include "core/io/stream_peer_socket.h"
class SocketServer : public RefCounted {
GDCLASS(SocketServer, RefCounted);
protected:
enum {
MAX_PENDING_CONNECTIONS = 8,
};
Ref<NetSocket> _sock;
static void _bind_methods();
Error _listen(const NetSocket::Address &p_addr);
template <typename T>
Ref<T> _take_connection() {
Ref<T> conn;
if (!is_connection_available()) {
return conn;
}
Ref<NetSocket> ns;
NetSocket::Address addr;
ns = _sock->accept(addr);
if (ns.is_null()) {
return conn;
}
conn.instantiate();
conn->accept_socket(ns, addr);
return conn;
}
public:
bool is_listening() const;
bool is_connection_available() const;
virtual Ref<StreamPeerSocket> take_socket_connection() = 0;
void stop(); // Stop listening
SocketServer();
~SocketServer();
};