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	 0fa94a9690
			
		
	
	
		0fa94a9690
		
	
	
	
	
		
			
			-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
		
			
				
	
	
		
			95 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| 
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| import os
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| import sys
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| 
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| 
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| def is_active():
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| 	return True
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| 	
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| def get_name():
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| 	return "OSX"
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| 
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| def can_build():
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| 
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| 	if (sys.platform != "darwin"):
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| 		return False
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| 
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| 	return True # osx enabled
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| 
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| def get_opts():
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| 
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| 	return [
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| 	    ('force_64_bits','Force 64 bits binary','no'),
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| 
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| 	 ]
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| 
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| def get_flags():
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| 
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| 	return [
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| 	('opengl', 'no'),
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| 	('legacygl', 'yes'),
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| 	('builtin_zlib', 'no'),
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| 	('freetype','builtin'), #use builtin freetype
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| 	]
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| 
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| 
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| 
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| def configure(env):
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| 
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| 	env.Append(CPPPATH=['#platform/osx'])
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| 
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| 	if (env["bits"]=="default"):
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| 	    env["bits"]="32"
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| 
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| 	if (env["target"]=="release"):
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| 
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| 		env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer','-ftree-vectorize','-msse2'])
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| 
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| 	elif (env["target"]=="release_debug"):
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| 
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| 		env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
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| 
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| 	elif (env["target"]=="debug"):
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| 
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| 		env.Append(CCFLAGS=['-g3', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
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| 
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| 
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| 	if (env["freetype"]!="no"):
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| 		env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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| 		env.Append(CPPPATH=['#tools/freetype'])
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| 		env.Append(CPPPATH=['#tools/freetype/freetype/include'])
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| 
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| 	if (env["bits"]=="64"):
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| 		env.Append(CCFLAGS=['-arch', 'x86_64'])
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| 		env.Append(LINKFLAGS=['-arch', 'x86_64'])
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| 	else:
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| 		env.Append(CCFLAGS=['-arch', 'i386'])
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| 		env.Append(LINKFLAGS=['-arch', 'i386'])
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| 
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| #	env.Append(CPPPATH=['#platform/osx/include/freetype2', '#platform/osx/include'])
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| #	env.Append(LIBPATH=['#platform/osx/lib'])
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| 
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| 
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| 	#if env['opengl'] == 'yes':
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| 	#	env.Append(CPPFLAGS=['-DOPENGL_ENABLED','-DGLEW_ENABLED'])
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| 
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| 	env.Append(CPPFLAGS=["-DAPPLE_STYLE_KEYS"])
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| 	env.Append(CPPFLAGS=['-DUNIX_ENABLED','-DGLES2_ENABLED','-DGLEW_ENABLED', '-DOSX_ENABLED'])
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| 	env.Append(LIBS=['pthread'])
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| 	#env.Append(CPPFLAGS=['-F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks', '-isysroot', '/Developer/SDKs/MacOSX10.4u.sdk', '-mmacosx-version-min=10.4'])
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| 	#env.Append(LINKFLAGS=['-mmacosx-version-min=10.4', '-isysroot', '/Developer/SDKs/MacOSX10.4u.sdk', '-Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk'])
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| 	env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit','-lz'])
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| 
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| 	if (env["CXX"]=="clang++"):
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| 		env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
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| 		env["CC"]="clang"
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| 		env["LD"]="clang++"
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| 
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| 	import methods
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| 
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| 	env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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| 	env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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| 	env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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| 	#env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
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| 
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| 
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