godot/platform/visionos
Rémi Verschelde 4219ce91f2
Merge pull request #110485 from bruvzg/aemb_dtr
Fix iOS/visionOS export plugin crash on exit.
2025-10-13 07:35:19 +02:00
..
api
doc_classes mention 'build version' in iOS, macOS, and visionOS export docs 2025-08-13 23:22:31 +02:00
export Merge pull request #110485 from bruvzg/aemb_dtr 2025-10-13 07:35:19 +02:00
detect.py [Apple embedded] Adopt SwiftUI lifecycle for Apple embedded platforms 2025-09-22 18:20:04 -07:00
display_layer_visionos.h
display_layer_visionos.mm
display_server_visionos.h
display_server_visionos.mm Cleanup and unify DisplayServer screen methods and documentation. 2025-06-02 08:03:48 +03:00
godot_view_visionos.h
godot_view_visionos.mm [Apple embedded] Adopt SwiftUI lifecycle for Apple embedded platforms 2025-09-22 18:20:04 -07:00
main_visionos.mm [Apple embedded] Adopt SwiftUI lifecycle for Apple embedded platforms 2025-09-22 18:20:04 -07:00
os_visionos.h
os_visionos.mm
platform_config.h
platform_thread.h
platform_visionos_builders.py
README.md Merge pull request #107789 from rsanchezsaez/apple/apple-embedded-export-template 2025-09-19 13:07:09 -05:00
SCsub
visionos.h

visionOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the visionOS platform port.

This platform derives from the Apple Embedded abstract platform (drivers/apple_embedded).

This platform uses shared Apple code (drivers/apple).

See also misc/dist/apple_embedded_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation

The compiling and exporting process is the same as on iOS, but replacing the ios parameter by visionos.