mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	 2d20fc39aa
			
		
	
	
		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			35 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="CSGCylinder" inherits="CSGPrimitive" version="3.2">
 | |
| 	<brief_description>
 | |
| 		A CSG Cylinder shape.
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		This node allows you to create a cylinder (or cone) for use with the CSG system.
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| 	<methods>
 | |
| 	</methods>
 | |
| 	<members>
 | |
| 		<member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false">
 | |
| 			If [code]true[/code] a cone is created, the [member radius] will only apply to one side.
 | |
| 		</member>
 | |
| 		<member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
 | |
| 			The height of the cylinder.
 | |
| 		</member>
 | |
| 		<member name="material" type="Material" setter="set_material" getter="get_material">
 | |
| 			The material used to render the cylinder.
 | |
| 		</member>
 | |
| 		<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
 | |
| 			The radius of the cylinder.
 | |
| 		</member>
 | |
| 		<member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">
 | |
| 			The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
 | |
| 		</member>
 | |
| 		<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
 | |
| 			If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look.
 | |
| 		</member>
 | |
| 	</members>
 | |
| 	<constants>
 | |
| 	</constants>
 | |
| </class>
 |