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			247 lines
		
	
	
	
		
			7.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			247 lines
		
	
	
	
		
			7.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/*************************************************************************/
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/*  library_godot_fetch.js                                               */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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const GodotFetch = {
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	$GodotFetch__deps: ['$IDHandler', '$GodotRuntime'],
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	$GodotFetch: {
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		onread: function (id, result) {
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			const obj = IDHandler.get(id);
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			if (!obj) {
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				return;
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			}
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			if (result.value) {
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				obj.chunks.push(result.value);
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			}
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			obj.reading = false;
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			obj.done = result.done;
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		},
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		onresponse: function (id, response) {
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			const obj = IDHandler.get(id);
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			if (!obj) {
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				return;
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			}
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			let chunked = false;
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			response.headers.forEach(function (value, header) {
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				const v = value.toLowerCase().trim();
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				const h = header.toLowerCase().trim();
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				if (h === 'transfer-encoding' && v === 'chunked') {
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					chunked = true;
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				}
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			});
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			obj.status = response.status;
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			obj.response = response;
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			obj.reader = response.body.getReader();
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			obj.chunked = chunked;
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		},
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		onerror: function (id, err) {
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			GodotRuntime.error(err);
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			const obj = IDHandler.get(id);
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			if (!obj) {
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				return;
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			}
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			obj.error = err;
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		},
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		create: function (method, url, headers, body) {
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			const obj = {
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				request: null,
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				response: null,
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				reader: null,
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				error: null,
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				done: false,
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				reading: false,
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				status: 0,
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				chunks: [],
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				bodySize: -1,
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			};
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			const id = IDHandler.add(obj);
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			const init = {
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				method: method,
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				headers: headers,
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				body: body,
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			};
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			obj.request = fetch(url, init);
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			obj.request.then(GodotFetch.onresponse.bind(null, id)).catch(GodotFetch.onerror.bind(null, id));
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			return id;
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		},
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		free: function (id) {
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			const obj = IDHandler.get(id);
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			if (!obj) {
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				return;
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			}
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			IDHandler.remove(id);
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			if (!obj.request) {
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				return;
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			}
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			// Try to abort
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			obj.request.then(function (response) {
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				response.abort();
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			}).catch(function (e) { /* nothing to do */ });
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		},
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		read: function (id) {
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			const obj = IDHandler.get(id);
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			if (!obj) {
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				return;
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			}
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			if (obj.reader && !obj.reading) {
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				if (obj.done) {
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					obj.reader = null;
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					return;
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				}
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				obj.reading = true;
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				obj.reader.read().then(GodotFetch.onread.bind(null, id)).catch(GodotFetch.onerror.bind(null, id));
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			}
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		},
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	},
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	godot_js_fetch_create__sig: 'iiiiiii',
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	godot_js_fetch_create: function (p_method, p_url, p_headers, p_headers_size, p_body, p_body_size) {
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		const method = GodotRuntime.parseString(p_method);
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		const url = GodotRuntime.parseString(p_url);
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		const headers = GodotRuntime.parseStringArray(p_headers, p_headers_size);
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		const body = p_body_size ? GodotRuntime.heapSlice(HEAP8, p_body, p_body_size) : null;
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		return GodotFetch.create(method, url, headers.map(function (hv) {
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			const idx = hv.indexOf(':');
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			if (idx <= 0) {
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				return [];
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			}
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			return [
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				hv.slice(0, idx).trim(),
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				hv.slice(idx + 1).trim(),
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			];
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		}).filter(function (v) {
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			return v.length === 2;
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		}), body);
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	},
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	godot_js_fetch_state_get__sig: 'ii',
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	godot_js_fetch_state_get: function (p_id) {
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		const obj = IDHandler.get(p_id);
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		if (!obj) {
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			return -1;
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		}
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		if (obj.error) {
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			return -1;
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		}
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		if (!obj.response) {
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			return 0;
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		}
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		if (obj.reader) {
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			return 1;
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		}
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		if (obj.done) {
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			return 2;
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		}
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		return -1;
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	},
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	godot_js_fetch_http_status_get__sig: 'ii',
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	godot_js_fetch_http_status_get: function (p_id) {
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		const obj = IDHandler.get(p_id);
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		if (!obj || !obj.response) {
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			return 0;
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		}
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		return obj.status;
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	},
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	godot_js_fetch_read_headers__sig: 'iiii',
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	godot_js_fetch_read_headers: function (p_id, p_parse_cb, p_ref) {
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		const obj = IDHandler.get(p_id);
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		if (!obj || !obj.response) {
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			return 1;
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		}
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		const cb = GodotRuntime.get_func(p_parse_cb);
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		const arr = [];
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		obj.response.headers.forEach(function (v, h) {
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			arr.push(`${h}:${v}`);
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		});
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		const c_ptr = GodotRuntime.allocStringArray(arr);
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		cb(arr.length, c_ptr, p_ref);
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		GodotRuntime.freeStringArray(c_ptr, arr.length);
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		return 0;
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	},
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	godot_js_fetch_read_chunk__sig: 'iiii',
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	godot_js_fetch_read_chunk: function (p_id, p_buf, p_buf_size) {
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		const obj = IDHandler.get(p_id);
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		if (!obj || !obj.response) {
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			return 0;
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		}
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		let to_read = p_buf_size;
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		const chunks = obj.chunks;
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		while (to_read && chunks.length) {
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			const chunk = obj.chunks[0];
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			if (chunk.length > to_read) {
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				GodotRuntime.heapCopy(HEAP8, chunk.slice(0, to_read), p_buf);
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				chunks[0] = chunk.slice(to_read);
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				to_read = 0;
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			} else {
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				GodotRuntime.heapCopy(HEAP8, chunk, p_buf);
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				to_read -= chunk.length;
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				chunks.pop();
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			}
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		}
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		if (!chunks.length) {
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			GodotFetch.read(p_id);
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		}
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		return p_buf_size - to_read;
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	},
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	godot_js_fetch_body_length_get__sig: 'ii',
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	godot_js_fetch_body_length_get: function (p_id) {
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		const obj = IDHandler.get(p_id);
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		if (!obj || !obj.response) {
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			return -1;
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		}
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		return obj.bodySize;
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	},
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	godot_js_fetch_is_chunked__sig: 'ii',
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	godot_js_fetch_is_chunked: function (p_id) {
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		const obj = IDHandler.get(p_id);
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		if (!obj || !obj.response) {
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			return -1;
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		}
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		return obj.chunked ? 1 : 0;
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	},
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	godot_js_fetch_free__sig: 'vi',
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	godot_js_fetch_free: function (id) {
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		GodotFetch.free(id);
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	},
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};
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autoAddDeps(GodotFetch, '$GodotFetch');
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mergeInto(LibraryManager.library, GodotFetch);
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