godot/modules/navigation_3d/3d/nav_mesh_generator_3d.h
smix8 7ae2c0af9d Add MultiNodeEdit support for NavigationRegion3D
Adds MultiNodeEdit support for NavigationRegion3D.
2025-06-10 16:59:29 +02:00

121 lines
5.5 KiB
C++

/**************************************************************************/
/* nav_mesh_generator_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/object/class_db.h"
#include "core/object/worker_thread_pool.h"
#include "core/templates/rid_owner.h"
#include "servers/navigation_server_3d.h"
class Node;
class NavigationMesh;
class NavigationMeshSourceGeometryData3D;
class NavMeshGenerator3D : public Object {
static NavMeshGenerator3D *singleton;
static Mutex baking_navmesh_mutex;
static Mutex generator_task_mutex;
static RWLock generator_parsers_rwlock;
static LocalVector<NavMeshGeometryParser3D *> generator_parsers;
static bool use_threads;
static bool baking_use_multiple_threads;
static bool baking_use_high_priority_threads;
public:
enum NavMeshBakeState {
BAKE_STATE_NONE,
BAKE_STATE_CONFIGURATION,
BAKE_STATE_CALC_GRID_SIZE,
BAKE_STATE_CREATE_HEIGHTFIELD,
BAKE_STATE_MARK_WALKABLE_TRIANGLES,
BAKE_STATE_CONSTRUCT_COMPACT_HEIGHTFIELD,
BAKE_STATE_ERODE_WALKABLE_AREA,
BAKE_STATE_SAMPLE_PARTITIONING,
BAKE_STATE_CREATING_CONTOURS,
BAKE_STATE_CREATING_POLYMESH,
BAKE_STATE_CONVERTING_NATIVE_NAVMESH,
BAKE_STATE_BAKE_CLEANUP,
BAKE_STATE_BAKE_FINISHED,
BAKE_STATE_MAX,
};
private:
struct NavMeshGeneratorTask3D {
enum TaskStatus {
BAKING_STARTED,
BAKING_FINISHED,
BAKING_FAILED,
CALLBACK_DISPATCHED,
CALLBACK_FAILED,
};
Ref<NavigationMesh> navigation_mesh;
Ref<NavigationMeshSourceGeometryData3D> source_geometry_data;
Callable callback;
WorkerThreadPool::TaskID thread_task_id = WorkerThreadPool::INVALID_TASK_ID;
NavMeshGeneratorTask3D::TaskStatus status = NavMeshGeneratorTask3D::TaskStatus::BAKING_STARTED;
NavMeshBakeState bake_state = NavMeshBakeState::BAKE_STATE_NONE;
};
static HashMap<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> generator_tasks;
static void generator_thread_bake(void *p_arg);
static HashMap<Ref<NavigationMesh>, NavMeshGeneratorTask3D *> baking_navmeshes;
static void generator_parse_geometry_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node, bool p_recurse_children);
static void generator_parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node);
static void generator_bake_from_source_geometry_data(NavMeshGeneratorTask3D *p_generator_task);
static bool generator_emit_callback(const Callable &p_callback);
public:
static NavMeshGenerator3D *get_singleton();
static void sync();
static void cleanup();
static void finish();
static void set_generator_parsers(LocalVector<NavMeshGeometryParser3D *> p_parsers);
static void parse_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable());
static void bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback = Callable());
static void bake_from_source_geometry_data_async(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback = Callable());
static bool is_baking(Ref<NavigationMesh> p_navigation_mesh);
static String get_baking_state_msg(Ref<NavigationMesh> p_navigation_mesh);
NavMeshGenerator3D();
~NavMeshGenerator3D();
};