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		7bbd545432
		
	
	
	
	
		
			
			Helps a lot with soft bodies and generally useful to avoid shapes to go through the ground in certain cases. Added an option in ConcavePolygonShape to re-enable backface collision on specific bodies if needed.
		
			
				
	
	
		
			610 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			610 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  shape_bullet.cpp                                                     */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "shape_bullet.h"
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| 
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| #include "btRayShape.h"
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| #include "bullet_physics_server.h"
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| #include "bullet_types_converter.h"
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| #include "bullet_utilities.h"
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| #include "core/config/project_settings.h"
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| #include "shape_owner_bullet.h"
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| 
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| #include <BulletCollision/CollisionDispatch/btInternalEdgeUtility.h>
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| #include <BulletCollision/CollisionShapes/btConvexPointCloudShape.h>
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| #include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
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| #include <btBulletCollisionCommon.h>
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| 
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| /**
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| 	@author AndreaCatania
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| */
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| 
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| ShapeBullet::ShapeBullet() {}
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| 
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| ShapeBullet::~ShapeBullet() {}
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| 
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| btCollisionShape *ShapeBullet::create_bt_shape(const Vector3 &p_implicit_scale, real_t p_extra_edge) {
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| 	btVector3 s;
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| 	G_TO_B(p_implicit_scale, s);
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| 	return create_bt_shape(s, p_extra_edge);
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| }
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| 
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| btCollisionShape *ShapeBullet::prepare(btCollisionShape *p_btShape) const {
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| 	p_btShape->setUserPointer(const_cast<ShapeBullet *>(this));
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| 	p_btShape->setMargin(margin);
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| 	return p_btShape;
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| }
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| 
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| void ShapeBullet::notifyShapeChanged() {
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| 	for (Map<ShapeOwnerBullet *, int>::Element *E = owners.front(); E; E = E->next()) {
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| 		ShapeOwnerBullet *owner = static_cast<ShapeOwnerBullet *>(E->key());
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| 		owner->shape_changed(owner->find_shape(this));
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| 	}
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| }
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| 
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| void ShapeBullet::add_owner(ShapeOwnerBullet *p_owner) {
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| 	Map<ShapeOwnerBullet *, int>::Element *E = owners.find(p_owner);
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| 	if (E) {
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| 		E->get()++;
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| 	} else {
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| 		owners[p_owner] = 1; // add new owner
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| 	}
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| }
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| 
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| void ShapeBullet::remove_owner(ShapeOwnerBullet *p_owner, bool p_permanentlyFromThisBody) {
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| 	Map<ShapeOwnerBullet *, int>::Element *E = owners.find(p_owner);
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| 	if (!E) {
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| 		return;
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| 	}
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| 	E->get()--;
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| 	if (p_permanentlyFromThisBody || 0 >= E->get()) {
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| 		owners.erase(E);
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| 	}
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| }
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| 
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| bool ShapeBullet::is_owner(ShapeOwnerBullet *p_owner) const {
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| 	return owners.has(p_owner);
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| }
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| 
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| const Map<ShapeOwnerBullet *, int> &ShapeBullet::get_owners() const {
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| 	return owners;
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| }
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| 
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| void ShapeBullet::set_margin(real_t p_margin) {
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| 	margin = p_margin;
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| 	notifyShapeChanged();
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| }
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| 
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| real_t ShapeBullet::get_margin() const {
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| 	return margin;
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| }
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| 
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| btEmptyShape *ShapeBullet::create_shape_empty() {
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| 	return bulletnew(btEmptyShape);
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| }
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| 
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| btStaticPlaneShape *ShapeBullet::create_shape_plane(const btVector3 &planeNormal, btScalar planeConstant) {
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| 	return bulletnew(btStaticPlaneShape(planeNormal, planeConstant));
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| }
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| 
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| btSphereShape *ShapeBullet::create_shape_sphere(btScalar radius) {
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| 	return bulletnew(btSphereShape(radius));
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| }
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| 
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| btBoxShape *ShapeBullet::create_shape_box(const btVector3 &boxHalfExtents) {
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| 	return bulletnew(btBoxShape(boxHalfExtents));
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| }
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| 
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| btCapsuleShape *ShapeBullet::create_shape_capsule(btScalar radius, btScalar height) {
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| 	return bulletnew(btCapsuleShape(radius, height));
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| }
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| 
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| btCylinderShape *ShapeBullet::create_shape_cylinder(btScalar radius, btScalar height) {
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| 	return bulletnew(btCylinderShape(btVector3(radius, height / 2.0, radius)));
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| }
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| 
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| btConvexPointCloudShape *ShapeBullet::create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling) {
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| 	return bulletnew(btConvexPointCloudShape(&p_vertices[0], p_vertices.size(), p_local_scaling));
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| }
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| 
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| btScaledBvhTriangleMeshShape *ShapeBullet::create_shape_concave(btBvhTriangleMeshShape *p_mesh_shape, const btVector3 &p_local_scaling) {
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| 	if (p_mesh_shape) {
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| 		return bulletnew(btScaledBvhTriangleMeshShape(p_mesh_shape, p_local_scaling));
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| 	} else {
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| 		return nullptr;
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| 	}
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| }
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| 
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| btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
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| 	const btScalar ignoredHeightScale(1);
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| 	const int YAxis = 1; // 0=X, 1=Y, 2=Z
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| 	const bool flipQuadEdges = false;
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| 	const void *heightsPtr = p_heights.ptr();
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| 
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| 	btHeightfieldTerrainShape *heightfield = bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, p_min_height, p_max_height, YAxis, PHY_FLOAT, flipQuadEdges));
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| 
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| 	// The shape can be created without params when you do PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_HEIGHTMAP)
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| 	if (heightsPtr) {
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| 		heightfield->buildAccelerator(16);
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| 	}
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| 
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| 	return heightfield;
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| }
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| 
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| btRayShape *ShapeBullet::create_shape_ray(real_t p_length, bool p_slips_on_slope) {
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| 	btRayShape *r(bulletnew(btRayShape(p_length)));
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| 	r->setSlipsOnSlope(p_slips_on_slope);
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| 	return r;
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| }
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| 
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| /* PLANE */
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| 
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| PlaneShapeBullet::PlaneShapeBullet() :
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| 		ShapeBullet() {}
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| 
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| void PlaneShapeBullet::set_data(const Variant &p_data) {
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| 	setup(p_data);
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| }
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| 
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| Variant PlaneShapeBullet::get_data() const {
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| 	return plane;
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| }
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| 
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| PhysicsServer3D::ShapeType PlaneShapeBullet::get_type() const {
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| 	return PhysicsServer3D::SHAPE_PLANE;
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| }
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| 
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| void PlaneShapeBullet::setup(const Plane &p_plane) {
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| 	plane = p_plane;
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| 	notifyShapeChanged();
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| }
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| 
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| btCollisionShape *PlaneShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
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| 	btVector3 btPlaneNormal;
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| 	G_TO_B(plane.normal, btPlaneNormal);
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| 	return prepare(PlaneShapeBullet::create_shape_plane(btPlaneNormal, plane.d));
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| }
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| 
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| /* Sphere */
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| 
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| SphereShapeBullet::SphereShapeBullet() :
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| 		ShapeBullet() {}
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| 
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| void SphereShapeBullet::set_data(const Variant &p_data) {
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| 	setup(p_data);
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| }
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| 
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| Variant SphereShapeBullet::get_data() const {
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| 	return radius;
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| }
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| 
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| PhysicsServer3D::ShapeType SphereShapeBullet::get_type() const {
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| 	return PhysicsServer3D::SHAPE_SPHERE;
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| }
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| 
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| void SphereShapeBullet::setup(real_t p_radius) {
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| 	radius = p_radius;
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| 	notifyShapeChanged();
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| }
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| 
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| btCollisionShape *SphereShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
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| 	return prepare(ShapeBullet::create_shape_sphere(radius * p_implicit_scale[0] + p_extra_edge));
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| }
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| 
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| /* Box */
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| BoxShapeBullet::BoxShapeBullet() :
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| 		ShapeBullet() {}
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| 
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| void BoxShapeBullet::set_data(const Variant &p_data) {
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| 	setup(p_data);
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| }
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| 
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| Variant BoxShapeBullet::get_data() const {
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| 	Vector3 g_half_extents;
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| 	B_TO_G(half_extents, g_half_extents);
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| 	return g_half_extents;
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| }
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| 
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| PhysicsServer3D::ShapeType BoxShapeBullet::get_type() const {
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| 	return PhysicsServer3D::SHAPE_BOX;
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| }
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| 
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| void BoxShapeBullet::setup(const Vector3 &p_half_extents) {
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| 	G_TO_B(p_half_extents, half_extents);
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| 	notifyShapeChanged();
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| }
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| 
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| btCollisionShape *BoxShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
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| 	return prepare(ShapeBullet::create_shape_box((half_extents * p_implicit_scale) + btVector3(p_extra_edge, p_extra_edge, p_extra_edge)));
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| }
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| 
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| /* Capsule */
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| 
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| CapsuleShapeBullet::CapsuleShapeBullet() :
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| 		ShapeBullet() {}
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| 
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| void CapsuleShapeBullet::set_data(const Variant &p_data) {
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| 	Dictionary d = p_data;
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| 	ERR_FAIL_COND(!d.has("radius"));
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| 	ERR_FAIL_COND(!d.has("height"));
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| 	setup(d["height"], d["radius"]);
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| }
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| 
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| Variant CapsuleShapeBullet::get_data() const {
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| 	Dictionary d;
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| 	d["radius"] = radius;
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| 	d["height"] = height;
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| 	return d;
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| }
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| 
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| PhysicsServer3D::ShapeType CapsuleShapeBullet::get_type() const {
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| 	return PhysicsServer3D::SHAPE_CAPSULE;
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| }
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| 
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| void CapsuleShapeBullet::setup(real_t p_height, real_t p_radius) {
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| 	radius = p_radius;
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| 	height = p_height;
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| 	notifyShapeChanged();
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| }
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| 
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| btCollisionShape *CapsuleShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
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| 	return prepare(ShapeBullet::create_shape_capsule(radius * p_implicit_scale[0] + p_extra_edge, height * p_implicit_scale[1]));
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| }
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| 
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| /* Cylinder */
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| 
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| CylinderShapeBullet::CylinderShapeBullet() :
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| 		ShapeBullet() {}
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| 
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| void CylinderShapeBullet::set_data(const Variant &p_data) {
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| 	Dictionary d = p_data;
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| 	ERR_FAIL_COND(!d.has("radius"));
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| 	ERR_FAIL_COND(!d.has("height"));
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| 	setup(d["height"], d["radius"]);
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| }
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| 
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| Variant CylinderShapeBullet::get_data() const {
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| 	Dictionary d;
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| 	d["radius"] = radius;
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| 	d["height"] = height;
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| 	return d;
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| }
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| 
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| PhysicsServer3D::ShapeType CylinderShapeBullet::get_type() const {
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| 	return PhysicsServer3D::SHAPE_CYLINDER;
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| }
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| 
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| void CylinderShapeBullet::setup(real_t p_height, real_t p_radius) {
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| 	radius = p_radius;
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| 	height = p_height;
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| 	notifyShapeChanged();
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| }
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| 
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| btCollisionShape *CylinderShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
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| 	return prepare(ShapeBullet::create_shape_cylinder(radius * p_implicit_scale[0] + p_margin, height * p_implicit_scale[1] + p_margin));
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| }
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| 
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| /* Convex polygon */
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| 
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| ConvexPolygonShapeBullet::ConvexPolygonShapeBullet() :
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| 		ShapeBullet() {}
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| 
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| void ConvexPolygonShapeBullet::set_data(const Variant &p_data) {
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| 	setup(p_data);
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| }
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| 
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| void ConvexPolygonShapeBullet::get_vertices(Vector<Vector3> &out_vertices) {
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| 	const int n_of_vertices = vertices.size();
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| 	out_vertices.resize(n_of_vertices);
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| 	for (int i = n_of_vertices - 1; 0 <= i; --i) {
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| 		B_TO_G(vertices[i], out_vertices.write[i]);
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| 	}
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| }
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| 
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| Variant ConvexPolygonShapeBullet::get_data() const {
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| 	ConvexPolygonShapeBullet *variable_self = const_cast<ConvexPolygonShapeBullet *>(this);
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| 	Vector<Vector3> out_vertices;
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| 	variable_self->get_vertices(out_vertices);
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| 	return out_vertices;
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| }
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| 
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| PhysicsServer3D::ShapeType ConvexPolygonShapeBullet::get_type() const {
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| 	return PhysicsServer3D::SHAPE_CONVEX_POLYGON;
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| }
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| 
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| void ConvexPolygonShapeBullet::setup(const Vector<Vector3> &p_vertices) {
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| 	// Make a copy of vertices
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| 	const int n_of_vertices = p_vertices.size();
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| 	vertices.resize(n_of_vertices);
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| 	for (int i = n_of_vertices - 1; 0 <= i; --i) {
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| 		G_TO_B(p_vertices[i], vertices[i]);
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| 	}
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| 	notifyShapeChanged();
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| }
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| 
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| btCollisionShape *ConvexPolygonShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
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| 	if (!vertices.size()) {
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| 		// This is necessary since 0 vertices
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| 		return prepare(ShapeBullet::create_shape_empty());
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| 	}
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| 	btCollisionShape *cs(ShapeBullet::create_shape_convex(vertices));
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| 	cs->setLocalScaling(p_implicit_scale);
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| 	prepare(cs);
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| 	return cs;
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| }
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| 
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| /* Concave polygon */
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| 
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| ConcavePolygonShapeBullet::ConcavePolygonShapeBullet() :
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| 		ShapeBullet() {}
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| 
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| ConcavePolygonShapeBullet::~ConcavePolygonShapeBullet() {
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| 	if (meshShape) {
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| 		delete meshShape->getMeshInterface();
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| 		delete meshShape->getTriangleInfoMap();
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| 		bulletdelete(meshShape);
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| 	}
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| 	faces = Vector<Vector3>();
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| }
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| 
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| void ConcavePolygonShapeBullet::set_data(const Variant &p_data) {
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| 	Dictionary d = p_data;
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| 	ERR_FAIL_COND(!d.has("faces"));
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| 
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| 	setup(d["faces"]);
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| }
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| 
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| Variant ConcavePolygonShapeBullet::get_data() const {
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| 	Dictionary d;
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| 	d["faces"] = faces;
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| 
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| 	return d;
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| }
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| 
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| PhysicsServer3D::ShapeType ConcavePolygonShapeBullet::get_type() const {
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| 	return PhysicsServer3D::SHAPE_CONCAVE_POLYGON;
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| }
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| 
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| void ConcavePolygonShapeBullet::setup(Vector<Vector3> p_faces) {
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| 	faces = p_faces;
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| 	if (meshShape) {
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| 		/// Clear previous created shape
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| 		delete meshShape->getMeshInterface();
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| 		delete meshShape->getTriangleInfoMap();
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| 		bulletdelete(meshShape);
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| 	}
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| 	int src_face_count = faces.size();
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| 	if (0 < src_face_count) {
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| 		// It counts the faces and assert the array contains the correct number of vertices.
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| 		ERR_FAIL_COND(src_face_count % 3);
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| 
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| 		btTriangleMesh *shapeInterface = bulletnew(btTriangleMesh);
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| 		src_face_count /= 3;
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| 		const Vector3 *r = p_faces.ptr();
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| 		const Vector3 *facesr = r;
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| 
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| 		btVector3 supVec_0;
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| 		btVector3 supVec_1;
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| 		btVector3 supVec_2;
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| 		for (int i = 0; i < src_face_count; ++i) {
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| 			G_TO_B(facesr[i * 3 + 0], supVec_0);
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| 			G_TO_B(facesr[i * 3 + 1], supVec_1);
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| 			G_TO_B(facesr[i * 3 + 2], supVec_2);
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| 
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| 			// Inverted from standard godot otherwise btGenerateInternalEdgeInfo generates wrong edge info
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| 			shapeInterface->addTriangle(supVec_2, supVec_1, supVec_0);
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| 		}
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| 
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| 		const bool useQuantizedAabbCompression = true;
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| 
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| 		meshShape = bulletnew(btBvhTriangleMeshShape(shapeInterface, useQuantizedAabbCompression));
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| 
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| 		if (GLOBAL_DEF("physics/3d/smooth_trimesh_collision", false)) {
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| 			btTriangleInfoMap *triangleInfoMap = new btTriangleInfoMap();
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| 			btGenerateInternalEdgeInfo(meshShape, triangleInfoMap);
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| 		}
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| 	} else {
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| 		meshShape = nullptr;
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| 		ERR_PRINT("The faces count are 0, the mesh shape cannot be created");
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| 	}
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| 	notifyShapeChanged();
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| }
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| 
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| btCollisionShape *ConcavePolygonShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
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| 	btCollisionShape *cs = ShapeBullet::create_shape_concave(meshShape);
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| 	if (!cs) {
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| 		// This is necessary since if 0 faces the creation of concave return null
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| 		cs = ShapeBullet::create_shape_empty();
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| 	}
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| 	cs->setLocalScaling(p_implicit_scale);
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| 	prepare(cs);
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| 	cs->setMargin(0);
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| 	return cs;
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| }
 | |
| 
 | |
| /* Height map shape */
 | |
| 
 | |
| HeightMapShapeBullet::HeightMapShapeBullet() :
 | |
| 		ShapeBullet() {}
 | |
| 
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| void HeightMapShapeBullet::set_data(const Variant &p_data) {
 | |
| 	ERR_FAIL_COND(p_data.get_type() != Variant::DICTIONARY);
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| 	Dictionary d = p_data;
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| 	ERR_FAIL_COND(!d.has("width"));
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| 	ERR_FAIL_COND(!d.has("depth"));
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| 	ERR_FAIL_COND(!d.has("heights"));
 | |
| 
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| 	real_t l_min_height = 0.0;
 | |
| 	real_t l_max_height = 0.0;
 | |
| 
 | |
| 	// If specified, min and max height will be used as precomputed values
 | |
| 	if (d.has("min_height")) {
 | |
| 		l_min_height = d["min_height"];
 | |
| 	}
 | |
| 	if (d.has("max_height")) {
 | |
| 		l_max_height = d["max_height"];
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_COND(l_min_height > l_max_height);
 | |
| 
 | |
| 	int l_width = d["width"];
 | |
| 	int l_depth = d["depth"];
 | |
| 
 | |
| 	ERR_FAIL_COND_MSG(l_width < 2, "Map width must be at least 2.");
 | |
| 	ERR_FAIL_COND_MSG(l_depth < 2, "Map depth must be at least 2.");
 | |
| 
 | |
| 	// TODO This code will need adjustments if real_t is set to `double`,
 | |
| 	// because that precision is unnecessary for a heightmap and Bullet doesn't support it...
 | |
| 
 | |
| 	Vector<real_t> l_heights;
 | |
| 	Variant l_heights_v = d["heights"];
 | |
| 
 | |
| #ifdef REAL_T_IS_DOUBLE
 | |
| 	if (l_heights_v.get_type() == Variant::PACKED_FLOAT64_ARRAY) {
 | |
| #else
 | |
| 	if (l_heights_v.get_type() == Variant::PACKED_FLOAT32_ARRAY) {
 | |
| #endif
 | |
| 		// Ready-to-use heights can be passed
 | |
| 
 | |
| 		l_heights = l_heights_v;
 | |
| 
 | |
| 	} else if (l_heights_v.get_type() == Variant::OBJECT) {
 | |
| 		// If an image is passed, we have to convert it to a format Bullet supports.
 | |
| 		// this would be expensive to do with a script, so it's nice to have it here.
 | |
| 
 | |
| 		Ref<Image> l_image = l_heights_v;
 | |
| 		ERR_FAIL_COND(l_image.is_null());
 | |
| 
 | |
| 		// Float is the only common format between Godot and Bullet that can be used for decent collision.
 | |
| 		// (Int16 would be nice too but we still don't have it)
 | |
| 		// We could convert here automatically but it's better to not be intrusive and let the caller do it if necessary.
 | |
| 		ERR_FAIL_COND(l_image->get_format() != Image::FORMAT_RF);
 | |
| 
 | |
| 		PackedByteArray im_data = l_image->get_data();
 | |
| 
 | |
| 		l_heights.resize(l_image->get_width() * l_image->get_height());
 | |
| 
 | |
| 		real_t *w = l_heights.ptrw();
 | |
| 		const uint8_t *r = im_data.ptr();
 | |
| 		real_t *rp = (real_t *)r;
 | |
| 		// At this point, `rp` could be used directly for Bullet, but I don't know how safe it would be.
 | |
| 
 | |
| 		for (int i = 0; i < l_heights.size(); ++i) {
 | |
| 			w[i] = rp[i];
 | |
| 		}
 | |
| 
 | |
| 	} else {
 | |
| #ifdef REAL_T_IS_DOUBLE
 | |
| 		ERR_FAIL_MSG("Expected PackedFloat64Array or float Image.");
 | |
| #else
 | |
| 		ERR_FAIL_MSG("Expected PackedFloat32Array or float Image.");
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_COND(l_width <= 0);
 | |
| 	ERR_FAIL_COND(l_depth <= 0);
 | |
| 	ERR_FAIL_COND(l_heights.size() != (l_width * l_depth));
 | |
| 
 | |
| 	// Compute min and max heights if not specified.
 | |
| 	if (!d.has("min_height") && !d.has("max_height")) {
 | |
| 		const real_t *r = l_heights.ptr();
 | |
| 		int heights_size = l_heights.size();
 | |
| 
 | |
| 		for (int i = 0; i < heights_size; ++i) {
 | |
| 			real_t h = r[i];
 | |
| 
 | |
| 			if (h < l_min_height) {
 | |
| 				l_min_height = h;
 | |
| 			} else if (h > l_max_height) {
 | |
| 				l_max_height = h;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	setup(l_heights, l_width, l_depth, l_min_height, l_max_height);
 | |
| }
 | |
| 
 | |
| Variant HeightMapShapeBullet::get_data() const {
 | |
| 	ERR_FAIL_V(Variant());
 | |
| }
 | |
| 
 | |
| PhysicsServer3D::ShapeType HeightMapShapeBullet::get_type() const {
 | |
| 	return PhysicsServer3D::SHAPE_HEIGHTMAP;
 | |
| }
 | |
| 
 | |
| void HeightMapShapeBullet::setup(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
 | |
| 	// TODO cell size must be tweaked using localScaling, which is a shared property for all Bullet shapes
 | |
| 
 | |
| 	// If this array is resized outside of here, it should be preserved due to CoW
 | |
| 	heights = p_heights;
 | |
| 
 | |
| 	width = p_width;
 | |
| 	depth = p_depth;
 | |
| 	min_height = p_min_height;
 | |
| 	max_height = p_max_height;
 | |
| 	notifyShapeChanged();
 | |
| }
 | |
| 
 | |
| btCollisionShape *HeightMapShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
 | |
| 	btCollisionShape *cs(ShapeBullet::create_shape_height_field(heights, width, depth, min_height, max_height));
 | |
| 	cs->setLocalScaling(p_implicit_scale);
 | |
| 	prepare(cs);
 | |
| 	return cs;
 | |
| }
 | |
| 
 | |
| /* Ray shape */
 | |
| RayShapeBullet::RayShapeBullet() :
 | |
| 		ShapeBullet() {}
 | |
| 
 | |
| void RayShapeBullet::set_data(const Variant &p_data) {
 | |
| 	Dictionary d = p_data;
 | |
| 	setup(d["length"], d["slips_on_slope"]);
 | |
| }
 | |
| 
 | |
| Variant RayShapeBullet::get_data() const {
 | |
| 	Dictionary d;
 | |
| 	d["length"] = length;
 | |
| 	d["slips_on_slope"] = slips_on_slope;
 | |
| 	return d;
 | |
| }
 | |
| 
 | |
| PhysicsServer3D::ShapeType RayShapeBullet::get_type() const {
 | |
| 	return PhysicsServer3D::SHAPE_RAY;
 | |
| }
 | |
| 
 | |
| void RayShapeBullet::setup(real_t p_length, bool p_slips_on_slope) {
 | |
| 	length = p_length;
 | |
| 	slips_on_slope = p_slips_on_slope;
 | |
| 	notifyShapeChanged();
 | |
| }
 | |
| 
 | |
| btCollisionShape *RayShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
 | |
| 	return prepare(ShapeBullet::create_shape_ray(length * p_implicit_scale[1] + p_extra_edge, slips_on_slope));
 | |
| }
 |