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Made possible by EIREXE, xsellier and the SDL team. This commit includes statically linked SDL3 for Windows, Linux and macOS. The vendored copy of SDL3 was setup to only build the required subsystems for gamepad/joystick support, with some patches to be able to make it as minimal as possible and reduce the impact on binary size and code size. Co-authored-by: Álex Román Núñez <eirexe123@gmail.com> Co-authored-by: Xavier Sellier <xsellier@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_sensor_c_h_
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#define SDL_sensor_c_h_
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#ifdef SDL_THREAD_SAFETY_ANALYSIS
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extern SDL_Mutex *SDL_sensor_lock;
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#endif
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struct SDL_SensorDriver;
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// Useful functions and variables from SDL_sensor.c
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// Initialization and shutdown functions
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extern bool SDL_InitSensors(void);
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extern void SDL_QuitSensors(void);
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// Return whether the sensor system is currently initialized
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extern bool SDL_SensorsInitialized(void);
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// Return whether the sensors are currently locked
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extern bool SDL_SensorsLocked(void);
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// Make sure we currently have the sensors locked
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extern void SDL_AssertSensorsLocked(void) SDL_ASSERT_CAPABILITY(SDL_sensor_lock);
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extern void SDL_LockSensors(void) SDL_ACQUIRE(SDL_sensor_lock);
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extern void SDL_UnlockSensors(void) SDL_RELEASE(SDL_sensor_lock);
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// Function to return whether there are any sensors opened by the application
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extern bool SDL_SensorsOpened(void);
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// Update an individual sensor, used by gamepad sensor fusion
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extern void SDL_UpdateSensor(SDL_Sensor *sensor);
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// Internal event queueing functions
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extern void SDL_SendSensorUpdate(Uint64 timestamp, SDL_Sensor *sensor, Uint64 sensor_timestamp, float *data, int num_values);
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#endif // SDL_sensor_c_h_
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