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	 82b900bdda
			
		
	
	
		82b900bdda
		
	
	
	
	
		
			
			It used to be updated before the first iteration, causing the
window/viewport size values to be incorrect during the initialization
phase (e.g. during the first `_ready` notification).
(cherry picked from commit 3f059b90d6)
		
	
			
		
			
				
	
	
		
			991 lines
		
	
	
	
		
			30 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			991 lines
		
	
	
	
		
			30 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /*************************************************************************/
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| /*  library_godot_display.js                                             */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| /*
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|  * Display Server listeners.
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|  * Keeps track of registered event listeners so it can remove them on shutdown.
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|  */
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| const GodotDisplayListeners = {
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| 	$GodotDisplayListeners__deps: ['$GodotOS'],
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| 	$GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });',
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| 	$GodotDisplayListeners: {
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| 		handlers: [],
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| 
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| 		has: function (target, event, method, capture) {
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| 			return GodotDisplayListeners.handlers.findIndex(function (e) {
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| 				return e.target === target && e.event === event && e.method === method && e.capture === capture;
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| 			}) !== -1;
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| 		},
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| 
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| 		add: function (target, event, method, capture) {
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| 			if (GodotDisplayListeners.has(target, event, method, capture)) {
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| 				return;
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| 			}
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| 			function Handler(p_target, p_event, p_method, p_capture) {
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| 				this.target = p_target;
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| 				this.event = p_event;
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| 				this.method = p_method;
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| 				this.capture = p_capture;
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| 			}
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| 			GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture));
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| 			target.addEventListener(event, method, capture);
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| 		},
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| 
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| 		clear: function () {
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| 			GodotDisplayListeners.handlers.forEach(function (h) {
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| 				h.target.removeEventListener(h.event, h.method, h.capture);
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| 			});
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| 			GodotDisplayListeners.handlers.length = 0;
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| 		},
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| 	},
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| };
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| mergeInto(LibraryManager.library, GodotDisplayListeners);
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| 
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| /*
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|  * Drag and drop handler.
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|  * This is pretty big, but basically detect dropped files on GodotConfig.canvas,
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|  * process them one by one (recursively for directories), and copies them to
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|  * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
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|  * event (that requires a string array of paths).
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|  *
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|  * NOTE: The temporary files are removed after the callback. This means that
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|  * deferred callbacks won't be able to access the files.
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|  */
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| const GodotDisplayDragDrop = {
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| 	$GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'],
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| 	$GodotDisplayDragDrop: {
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| 		promises: [],
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| 		pending_files: [],
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| 
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| 		add_entry: function (entry) {
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| 			if (entry.isDirectory) {
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| 				GodotDisplayDragDrop.add_dir(entry);
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| 			} else if (entry.isFile) {
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| 				GodotDisplayDragDrop.add_file(entry);
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| 			} else {
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| 				GodotRuntime.error('Unrecognized entry...', entry);
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| 			}
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| 		},
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| 
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| 		add_dir: function (entry) {
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| 			GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) {
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| 				const reader = entry.createReader();
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| 				reader.readEntries(function (entries) {
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| 					for (let i = 0; i < entries.length; i++) {
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| 						GodotDisplayDragDrop.add_entry(entries[i]);
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| 					}
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| 					resolve();
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| 				});
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| 			}));
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| 		},
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| 
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| 		add_file: function (entry) {
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| 			GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) {
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| 				entry.file(function (file) {
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| 					const reader = new FileReader();
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| 					reader.onload = function () {
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| 						const f = {
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| 							'path': file.relativePath || file.webkitRelativePath,
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| 							'name': file.name,
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| 							'type': file.type,
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| 							'size': file.size,
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| 							'data': reader.result,
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| 						};
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| 						if (!f['path']) {
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| 							f['path'] = f['name'];
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| 						}
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| 						GodotDisplayDragDrop.pending_files.push(f);
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| 						resolve();
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| 					};
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| 					reader.onerror = function () {
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| 						GodotRuntime.print('Error reading file');
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| 						reject();
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| 					};
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| 					reader.readAsArrayBuffer(file);
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| 				}, function (err) {
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| 					GodotRuntime.print('Error!');
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| 					reject();
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| 				});
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| 			}));
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| 		},
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| 
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| 		process: function (resolve, reject) {
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| 			if (GodotDisplayDragDrop.promises.length === 0) {
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| 				resolve();
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| 				return;
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| 			}
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| 			GodotDisplayDragDrop.promises.pop().then(function () {
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| 				setTimeout(function () {
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| 					GodotDisplayDragDrop.process(resolve, reject);
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| 				}, 0);
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| 			});
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| 		},
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| 
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| 		_process_event: function (ev, callback) {
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| 			ev.preventDefault();
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| 			if (ev.dataTransfer.items) {
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| 				// Use DataTransferItemList interface to access the file(s)
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| 				for (let i = 0; i < ev.dataTransfer.items.length; i++) {
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| 					const item = ev.dataTransfer.items[i];
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| 					let entry = null;
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| 					if ('getAsEntry' in item) {
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| 						entry = item.getAsEntry();
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| 					} else if ('webkitGetAsEntry' in item) {
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| 						entry = item.webkitGetAsEntry();
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| 					}
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| 					if (entry) {
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| 						GodotDisplayDragDrop.add_entry(entry);
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| 					}
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| 				}
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| 			} else {
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| 				GodotRuntime.error('File upload not supported');
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| 			}
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| 			new Promise(GodotDisplayDragDrop.process).then(function () {
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| 				const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
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| 				const drops = [];
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| 				const files = [];
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| 				FS.mkdir(DROP);
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| 				GodotDisplayDragDrop.pending_files.forEach((elem) => {
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| 					const path = elem['path'];
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| 					GodotFS.copy_to_fs(DROP + path, elem['data']);
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| 					let idx = path.indexOf('/');
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| 					if (idx === -1) {
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| 						// Root file
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| 						drops.push(DROP + path);
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| 					} else {
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| 						// Subdir
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| 						const sub = path.substr(0, idx);
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| 						idx = sub.indexOf('/');
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| 						if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
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| 							drops.push(DROP + sub);
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| 						}
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| 					}
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| 					files.push(DROP + path);
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| 				});
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| 				GodotDisplayDragDrop.promises = [];
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| 				GodotDisplayDragDrop.pending_files = [];
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| 				callback(drops);
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| 				const dirs = [DROP.substr(0, DROP.length - 1)];
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| 				// Remove temporary files
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| 				files.forEach(function (file) {
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| 					FS.unlink(file);
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| 					let dir = file.replace(DROP, '');
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| 					let idx = dir.lastIndexOf('/');
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| 					while (idx > 0) {
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| 						dir = dir.substr(0, idx);
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| 						if (dirs.indexOf(DROP + dir) === -1) {
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| 							dirs.push(DROP + dir);
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| 						}
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| 						idx = dir.lastIndexOf('/');
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| 					}
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| 				});
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| 				// Remove dirs.
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| 				dirs.sort(function (a, b) {
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| 					const al = (a.match(/\//g) || []).length;
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| 					const bl = (b.match(/\//g) || []).length;
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| 					if (al > bl) {
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| 						return -1;
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| 					} else if (al < bl) {
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| 						return 1;
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| 					}
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| 					return 0;
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| 				}).forEach(function (dir) {
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| 					FS.rmdir(dir);
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| 				});
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| 			});
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| 		},
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| 
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| 		handler: function (callback) {
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| 			return function (ev) {
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| 				GodotDisplayDragDrop._process_event(ev, callback);
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| 			};
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| 		},
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| 	},
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| };
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| mergeInto(LibraryManager.library, GodotDisplayDragDrop);
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| 
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| const GodotDisplayVK = {
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| 
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| 	$GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'],
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| 	$GodotDisplayVK__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayVK.clear(); resolve(); });',
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| 	$GodotDisplayVK: {
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| 		textinput: null,
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| 		textarea: null,
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| 
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| 		available: function () {
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| 			return GodotConfig.virtual_keyboard && 'ontouchstart' in window;
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| 		},
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| 
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| 		init: function (input_cb) {
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| 			function create(what) {
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| 				const elem = document.createElement(what);
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| 				elem.style.display = 'none';
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| 				elem.style.position = 'absolute';
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| 				elem.style.zIndex = '-1';
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| 				elem.style.background = 'transparent';
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| 				elem.style.padding = '0px';
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| 				elem.style.margin = '0px';
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| 				elem.style.overflow = 'hidden';
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| 				elem.style.width = '0px';
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| 				elem.style.height = '0px';
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| 				elem.style.border = '0px';
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| 				elem.style.outline = 'none';
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| 				elem.readonly = true;
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| 				elem.disabled = true;
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| 				GodotDisplayListeners.add(elem, 'input', function (evt) {
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| 					const c_str = GodotRuntime.allocString(elem.value);
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| 					input_cb(c_str, elem.selectionEnd);
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| 					GodotRuntime.free(c_str);
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| 				}, false);
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| 				GodotDisplayListeners.add(elem, 'blur', function (evt) {
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| 					elem.style.display = 'none';
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| 					elem.readonly = true;
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| 					elem.disabled = true;
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| 				}, false);
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| 				GodotConfig.canvas.insertAdjacentElement('beforebegin', elem);
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| 				return elem;
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| 			}
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| 			GodotDisplayVK.textinput = create('input');
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| 			GodotDisplayVK.textarea = create('textarea');
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| 			GodotDisplayVK.updateSize();
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| 		},
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| 		show: function (text, multiline, start, end) {
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| 			if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
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| 				return;
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| 			}
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| 			if (GodotDisplayVK.textinput.style.display !== '' || GodotDisplayVK.textarea.style.display !== '') {
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| 				GodotDisplayVK.hide();
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| 			}
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| 			GodotDisplayVK.updateSize();
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| 			const elem = multiline ? GodotDisplayVK.textarea : GodotDisplayVK.textinput;
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| 			elem.readonly = false;
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| 			elem.disabled = false;
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| 			elem.value = text;
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| 			elem.style.display = 'block';
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| 			elem.focus();
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| 			elem.setSelectionRange(start, end);
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| 		},
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| 		hide: function () {
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| 			if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
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| 				return;
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| 			}
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| 			[GodotDisplayVK.textinput, GodotDisplayVK.textarea].forEach(function (elem) {
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| 				elem.blur();
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| 				elem.style.display = 'none';
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| 				elem.value = '';
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| 			});
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| 		},
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| 		updateSize: function () {
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| 			if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
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| 				return;
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| 			}
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| 			const rect = GodotConfig.canvas.getBoundingClientRect();
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| 			function update(elem) {
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| 				elem.style.left = `${rect.left}px`;
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| 				elem.style.top = `${rect.top}px`;
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| 				elem.style.width = `${rect.width}px`;
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| 				elem.style.height = `${rect.height}px`;
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| 			}
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| 			update(GodotDisplayVK.textinput);
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| 			update(GodotDisplayVK.textarea);
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| 		},
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| 		clear: function () {
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| 			if (GodotDisplayVK.textinput) {
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| 				GodotDisplayVK.textinput.remove();
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| 				GodotDisplayVK.textinput = null;
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| 			}
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| 			if (GodotDisplayVK.textarea) {
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| 				GodotDisplayVK.textarea.remove();
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| 				GodotDisplayVK.textarea = null;
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| 			}
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| 		},
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| 	},
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| };
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| mergeInto(LibraryManager.library, GodotDisplayVK);
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| 
 | |
| /*
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|  * Display server cursor helper.
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|  * Keeps track of cursor status and custom shapes.
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|  */
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| const GodotDisplayCursor = {
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| 	$GodotDisplayCursor__deps: ['$GodotOS', '$GodotConfig'],
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| 	$GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });',
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| 	$GodotDisplayCursor: {
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| 		shape: 'auto',
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| 		visible: true,
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| 		cursors: {},
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| 		set_style: function (style) {
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| 			GodotConfig.canvas.style.cursor = style;
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| 		},
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| 		set_shape: function (shape) {
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| 			GodotDisplayCursor.shape = shape;
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| 			let css = shape;
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| 			if (shape in GodotDisplayCursor.cursors) {
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| 				const c = GodotDisplayCursor.cursors[shape];
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| 				css = `url("${c.url}") ${c.x} ${c.y}, auto`;
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| 			}
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| 			if (GodotDisplayCursor.visible) {
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| 				GodotDisplayCursor.set_style(css);
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| 			}
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| 		},
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| 		clear: function () {
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| 			GodotDisplayCursor.set_style('');
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| 			GodotDisplayCursor.shape = 'auto';
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| 			GodotDisplayCursor.visible = true;
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| 			Object.keys(GodotDisplayCursor.cursors).forEach(function (key) {
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| 				URL.revokeObjectURL(GodotDisplayCursor.cursors[key]);
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| 				delete GodotDisplayCursor.cursors[key];
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| 			});
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| 		},
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| 	},
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| };
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| mergeInto(LibraryManager.library, GodotDisplayCursor);
 | |
| 
 | |
| /*
 | |
|  * Display Gamepad API helper.
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|  */
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| const GodotDisplayGamepads = {
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| 	$GodotDisplayGamepads__deps: ['$GodotRuntime', '$GodotDisplayListeners'],
 | |
| 	$GodotDisplayGamepads: {
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| 		samples: [],
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| 
 | |
| 		get_pads: function () {
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| 			try {
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| 				// Will throw in iframe when permission is denied.
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| 				// Will throw/warn in the future for insecure contexts.
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| 				// See https://github.com/w3c/gamepad/pull/120
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| 				const pads = navigator.getGamepads();
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| 				if (pads) {
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| 					return pads;
 | |
| 				}
 | |
| 				return [];
 | |
| 			} catch (e) {
 | |
| 				return [];
 | |
| 			}
 | |
| 		},
 | |
| 
 | |
| 		get_samples: function () {
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| 			return GodotDisplayGamepads.samples;
 | |
| 		},
 | |
| 
 | |
| 		get_sample: function (index) {
 | |
| 			const samples = GodotDisplayGamepads.samples;
 | |
| 			return index < samples.length ? samples[index] : null;
 | |
| 		},
 | |
| 
 | |
| 		sample: function () {
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| 			const pads = GodotDisplayGamepads.get_pads();
 | |
| 			const samples = [];
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| 			for (let i = 0; i < pads.length; i++) {
 | |
| 				const pad = pads[i];
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| 				if (!pad) {
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| 					samples.push(null);
 | |
| 					continue;
 | |
| 				}
 | |
| 				const s = {
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| 					standard: pad.mapping === 'standard',
 | |
| 					buttons: [],
 | |
| 					axes: [],
 | |
| 					connected: pad.connected,
 | |
| 				};
 | |
| 				for (let b = 0; b < pad.buttons.length; b++) {
 | |
| 					s.buttons.push(pad.buttons[b].value);
 | |
| 				}
 | |
| 				for (let a = 0; a < pad.axes.length; a++) {
 | |
| 					s.axes.push(pad.axes[a]);
 | |
| 				}
 | |
| 				samples.push(s);
 | |
| 			}
 | |
| 			GodotDisplayGamepads.samples = samples;
 | |
| 		},
 | |
| 
 | |
| 		init: function (onchange) {
 | |
| 			GodotDisplayListeners.samples = [];
 | |
| 			function add(pad) {
 | |
| 				const guid = GodotDisplayGamepads.get_guid(pad);
 | |
| 				const c_id = GodotRuntime.allocString(pad.id);
 | |
| 				const c_guid = GodotRuntime.allocString(guid);
 | |
| 				onchange(pad.index, 1, c_id, c_guid);
 | |
| 				GodotRuntime.free(c_id);
 | |
| 				GodotRuntime.free(c_guid);
 | |
| 			}
 | |
| 			const pads = GodotDisplayGamepads.get_pads();
 | |
| 			for (let i = 0; i < pads.length; i++) {
 | |
| 				// Might be reserved space.
 | |
| 				if (pads[i]) {
 | |
| 					add(pads[i]);
 | |
| 				}
 | |
| 			}
 | |
| 			GodotDisplayListeners.add(window, 'gamepadconnected', function (evt) {
 | |
| 				add(evt.gamepad);
 | |
| 			}, false);
 | |
| 			GodotDisplayListeners.add(window, 'gamepaddisconnected', function (evt) {
 | |
| 				onchange(evt.gamepad.index, 0);
 | |
| 			}, false);
 | |
| 		},
 | |
| 
 | |
| 		get_guid: function (pad) {
 | |
| 			if (pad.mapping) {
 | |
| 				return pad.mapping;
 | |
| 			}
 | |
| 			const ua = navigator.userAgent;
 | |
| 			let os = 'Unknown';
 | |
| 			if (ua.indexOf('Android') >= 0) {
 | |
| 				os = 'Android';
 | |
| 			} else if (ua.indexOf('Linux') >= 0) {
 | |
| 				os = 'Linux';
 | |
| 			} else if (ua.indexOf('iPhone') >= 0) {
 | |
| 				os = 'iOS';
 | |
| 			} else if (ua.indexOf('Macintosh') >= 0) {
 | |
| 				// Updated iPads will fall into this category.
 | |
| 				os = 'MacOSX';
 | |
| 			} else if (ua.indexOf('Windows') >= 0) {
 | |
| 				os = 'Windows';
 | |
| 			}
 | |
| 
 | |
| 			const id = pad.id;
 | |
| 			// Chrom* style: NAME (Vendor: xxxx Product: xxxx)
 | |
| 			const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i;
 | |
| 			// Firefox/Safari style (safari may remove leading zeores)
 | |
| 			const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i;
 | |
| 			let vendor = '';
 | |
| 			let product = '';
 | |
| 			if (exp1.test(id)) {
 | |
| 				const match = exp1.exec(id);
 | |
| 				vendor = match[1].padStart(4, '0');
 | |
| 				product = match[2].padStart(4, '0');
 | |
| 			} else if (exp2.test(id)) {
 | |
| 				const match = exp2.exec(id);
 | |
| 				vendor = match[1].padStart(4, '0');
 | |
| 				product = match[2].padStart(4, '0');
 | |
| 			}
 | |
| 			if (!vendor || !product) {
 | |
| 				return `${os}Unknown`;
 | |
| 			}
 | |
| 			return os + vendor + product;
 | |
| 		},
 | |
| 	},
 | |
| };
 | |
| mergeInto(LibraryManager.library, GodotDisplayGamepads);
 | |
| 
 | |
| const GodotDisplayScreen = {
 | |
| 	$GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
 | |
| 	$GodotDisplayScreen: {
 | |
| 		desired_size: [0, 0],
 | |
| 		hidpi: true,
 | |
| 		getPixelRatio: function () {
 | |
| 			return GodotDisplayScreen.hidpi ? window.devicePixelRatio || 1 : 1;
 | |
| 		},
 | |
| 		isFullscreen: function () {
 | |
| 			const elem = document.fullscreenElement || document.mozFullscreenElement
 | |
| 				|| document.webkitFullscreenElement || document.msFullscreenElement;
 | |
| 			if (elem) {
 | |
| 				return elem === GodotConfig.canvas;
 | |
| 			}
 | |
| 			// But maybe knowing the element is not supported.
 | |
| 			return document.fullscreen || document.mozFullScreen
 | |
| 				|| document.webkitIsFullscreen;
 | |
| 		},
 | |
| 		hasFullscreen: function () {
 | |
| 			return document.fullscreenEnabled || document.mozFullScreenEnabled
 | |
| 				|| document.webkitFullscreenEnabled;
 | |
| 		},
 | |
| 		requestFullscreen: function () {
 | |
| 			if (!GodotDisplayScreen.hasFullscreen()) {
 | |
| 				return 1;
 | |
| 			}
 | |
| 			const canvas = GodotConfig.canvas;
 | |
| 			try {
 | |
| 				const promise = (canvas.requestFullscreen || canvas.msRequestFullscreen
 | |
| 					|| canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
 | |
| 					|| canvas.webkitRequestFullscreen
 | |
| 				).call(canvas);
 | |
| 				// Some browsers (Safari) return undefined.
 | |
| 				// For the standard ones, we need to catch it.
 | |
| 				if (promise) {
 | |
| 					promise.catch(function () {
 | |
| 						// nothing to do.
 | |
| 					});
 | |
| 				}
 | |
| 			} catch (e) {
 | |
| 				return 1;
 | |
| 			}
 | |
| 			return 0;
 | |
| 		},
 | |
| 		exitFullscreen: function () {
 | |
| 			if (!GodotDisplayScreen.isFullscreen()) {
 | |
| 				return 0;
 | |
| 			}
 | |
| 			try {
 | |
| 				const promise = document.exitFullscreen();
 | |
| 				if (promise) {
 | |
| 					promise.catch(function () {
 | |
| 						// nothing to do.
 | |
| 					});
 | |
| 				}
 | |
| 			} catch (e) {
 | |
| 				return 1;
 | |
| 			}
 | |
| 			return 0;
 | |
| 		},
 | |
| 		_updateGL: function () {
 | |
| 			const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef
 | |
| 			const gl = GL.getContext(gl_context_handle);
 | |
| 			if (gl) {
 | |
| 				GL.resizeOffscreenFramebuffer(gl);
 | |
| 			}
 | |
| 		},
 | |
| 		updateSize: function () {
 | |
| 			const isFullscreen = GodotDisplayScreen.isFullscreen();
 | |
| 			const wantsFullWindow = GodotConfig.canvas_resize_policy === 2;
 | |
| 			const noResize = GodotConfig.canvas_resize_policy === 0;
 | |
| 			const wwidth = GodotDisplayScreen.desired_size[0];
 | |
| 			const wheight = GodotDisplayScreen.desired_size[1];
 | |
| 			const canvas = GodotConfig.canvas;
 | |
| 			let width = wwidth;
 | |
| 			let height = wheight;
 | |
| 			if (noResize) {
 | |
| 				// Don't resize canvas, just update GL if needed.
 | |
| 				if (canvas.width !== width || canvas.height !== height) {
 | |
| 					GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
 | |
| 					GodotDisplayScreen._updateGL();
 | |
| 					return 1;
 | |
| 				}
 | |
| 				return 0;
 | |
| 			}
 | |
| 			const scale = GodotDisplayScreen.getPixelRatio();
 | |
| 			if (isFullscreen || wantsFullWindow) {
 | |
| 				// We need to match screen size.
 | |
| 				width = window.innerWidth * scale;
 | |
| 				height = window.innerHeight * scale;
 | |
| 			}
 | |
| 			const csw = `${width / scale}px`;
 | |
| 			const csh = `${height / scale}px`;
 | |
| 			if (canvas.style.width !== csw || canvas.style.height !== csh || canvas.width !== width || canvas.height !== height) {
 | |
| 				// Size doesn't match.
 | |
| 				// Resize canvas, set correct CSS pixel size, update GL.
 | |
| 				canvas.width = width;
 | |
| 				canvas.height = height;
 | |
| 				canvas.style.width = csw;
 | |
| 				canvas.style.height = csh;
 | |
| 				GodotDisplayScreen._updateGL();
 | |
| 				return 1;
 | |
| 			}
 | |
| 			return 0;
 | |
| 		},
 | |
| 	},
 | |
| };
 | |
| mergeInto(LibraryManager.library, GodotDisplayScreen);
 | |
| 
 | |
| /**
 | |
|  * Display server interface.
 | |
|  *
 | |
|  * Exposes all the functions needed by DisplayServer implementation.
 | |
|  */
 | |
| const GodotDisplay = {
 | |
| 	$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen', '$GodotDisplayVK'],
 | |
| 	$GodotDisplay: {
 | |
| 		window_icon: '',
 | |
| 		findDPI: function () {
 | |
| 			function testDPI(dpi) {
 | |
| 				return window.matchMedia(`(max-resolution: ${dpi}dpi)`).matches;
 | |
| 			}
 | |
| 			function bisect(low, high, func) {
 | |
| 				const mid = parseInt(((high - low) / 2) + low, 10);
 | |
| 				if (high - low <= 1) {
 | |
| 					return func(high) ? high : low;
 | |
| 				}
 | |
| 				if (func(mid)) {
 | |
| 					return bisect(low, mid, func);
 | |
| 				}
 | |
| 				return bisect(mid, high, func);
 | |
| 			}
 | |
| 			try {
 | |
| 				const dpi = bisect(0, 800, testDPI);
 | |
| 				return dpi >= 96 ? dpi : 96;
 | |
| 			} catch (e) {
 | |
| 				return 96;
 | |
| 			}
 | |
| 		},
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_is_swap_ok_cancel__sig: 'i',
 | |
| 	godot_js_display_is_swap_ok_cancel: function () {
 | |
| 		const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
 | |
| 		const plat = navigator.platform || '';
 | |
| 		if (win.indexOf(plat) !== -1) {
 | |
| 			return 1;
 | |
| 		}
 | |
| 		return 0;
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_alert__sig: 'vi',
 | |
| 	godot_js_display_alert: function (p_text) {
 | |
| 		window.alert(GodotRuntime.parseString(p_text)); // eslint-disable-line no-alert
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_screen_dpi_get__sig: 'i',
 | |
| 	godot_js_display_screen_dpi_get: function () {
 | |
| 		return GodotDisplay.findDPI();
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_pixel_ratio_get__sig: 'f',
 | |
| 	godot_js_display_pixel_ratio_get: function () {
 | |
| 		return GodotDisplayScreen.getPixelRatio();
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_fullscreen_request__sig: 'i',
 | |
| 	godot_js_display_fullscreen_request: function () {
 | |
| 		return GodotDisplayScreen.requestFullscreen();
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_fullscreen_exit__sig: 'i',
 | |
| 	godot_js_display_fullscreen_exit: function () {
 | |
| 		return GodotDisplayScreen.exitFullscreen();
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_desired_size_set__sig: 'v',
 | |
| 	godot_js_display_desired_size_set: function (width, height) {
 | |
| 		GodotDisplayScreen.desired_size = [width, height];
 | |
| 		GodotDisplayScreen.updateSize();
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_size_update__sig: 'i',
 | |
| 	godot_js_display_size_update: function () {
 | |
| 		const updated = GodotDisplayScreen.updateSize();
 | |
| 		if (updated) {
 | |
| 			GodotDisplayVK.updateSize();
 | |
| 		}
 | |
| 		return updated;
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_screen_size_get__sig: 'vii',
 | |
| 	godot_js_display_screen_size_get: function (width, height) {
 | |
| 		const scale = GodotDisplayScreen.getPixelRatio();
 | |
| 		GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32');
 | |
| 		GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_window_size_get: function (p_width, p_height) {
 | |
| 		GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32');
 | |
| 		GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_compute_position: function (x, y, r_x, r_y) {
 | |
| 		const canvas = GodotConfig.canvas;
 | |
| 		const rect = canvas.getBoundingClientRect();
 | |
| 		const rw = canvas.width / rect.width;
 | |
| 		const rh = canvas.height / rect.height;
 | |
| 		GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32');
 | |
| 		GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32');
 | |
| 	},
 | |
| 
 | |
| 	/*
 | |
| 	 * Canvas
 | |
| 	 */
 | |
| 	godot_js_display_canvas_focus__sig: 'v',
 | |
| 	godot_js_display_canvas_focus: function () {
 | |
| 		GodotConfig.canvas.focus();
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_canvas_is_focused__sig: 'i',
 | |
| 	godot_js_display_canvas_is_focused: function () {
 | |
| 		return document.activeElement === GodotConfig.canvas;
 | |
| 	},
 | |
| 
 | |
| 	/*
 | |
| 	 * Touchscreen
 | |
| 	 */
 | |
| 	godot_js_display_touchscreen_is_available__sig: 'i',
 | |
| 	godot_js_display_touchscreen_is_available: function () {
 | |
| 		return 'ontouchstart' in window;
 | |
| 	},
 | |
| 
 | |
| 	/*
 | |
| 	 * Clipboard
 | |
| 	 */
 | |
| 	godot_js_display_clipboard_set__sig: 'ii',
 | |
| 	godot_js_display_clipboard_set: function (p_text) {
 | |
| 		const text = GodotRuntime.parseString(p_text);
 | |
| 		if (!navigator.clipboard || !navigator.clipboard.writeText) {
 | |
| 			return 1;
 | |
| 		}
 | |
| 		navigator.clipboard.writeText(text).catch(function (e) {
 | |
| 			// Setting OS clipboard is only possible from an input callback.
 | |
| 			GodotRuntime.error('Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:', e);
 | |
| 		});
 | |
| 		return 0;
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_clipboard_get__sig: 'ii',
 | |
| 	godot_js_display_clipboard_get: function (callback) {
 | |
| 		const func = GodotRuntime.get_func(callback);
 | |
| 		try {
 | |
| 			navigator.clipboard.readText().then(function (result) {
 | |
| 				const ptr = GodotRuntime.allocString(result);
 | |
| 				func(ptr);
 | |
| 				GodotRuntime.free(ptr);
 | |
| 			}).catch(function (e) {
 | |
| 				// Fail graciously.
 | |
| 			});
 | |
| 		} catch (e) {
 | |
| 			// Fail graciously.
 | |
| 		}
 | |
| 	},
 | |
| 
 | |
| 	/*
 | |
| 	 * Window
 | |
| 	 */
 | |
| 	godot_js_display_window_title_set__sig: 'vi',
 | |
| 	godot_js_display_window_title_set: function (p_data) {
 | |
| 		document.title = GodotRuntime.parseString(p_data);
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_window_icon_set__sig: 'vii',
 | |
| 	godot_js_display_window_icon_set: function (p_ptr, p_len) {
 | |
| 		let link = document.getElementById('-gd-engine-icon');
 | |
| 		if (link === null) {
 | |
| 			link = document.createElement('link');
 | |
| 			link.rel = 'icon';
 | |
| 			link.id = '-gd-engine-icon';
 | |
| 			document.head.appendChild(link);
 | |
| 		}
 | |
| 		const old_icon = GodotDisplay.window_icon;
 | |
| 		const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
 | |
| 		GodotDisplay.window_icon = URL.createObjectURL(png);
 | |
| 		link.href = GodotDisplay.window_icon;
 | |
| 		if (old_icon) {
 | |
| 			URL.revokeObjectURL(old_icon);
 | |
| 		}
 | |
| 	},
 | |
| 
 | |
| 	/*
 | |
| 	 * Cursor
 | |
| 	 */
 | |
| 	godot_js_display_cursor_set_visible__sig: 'vi',
 | |
| 	godot_js_display_cursor_set_visible: function (p_visible) {
 | |
| 		const visible = p_visible !== 0;
 | |
| 		if (visible === GodotDisplayCursor.visible) {
 | |
| 			return;
 | |
| 		}
 | |
| 		GodotDisplayCursor.visible = visible;
 | |
| 		if (visible) {
 | |
| 			GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
 | |
| 		} else {
 | |
| 			GodotDisplayCursor.set_style('none');
 | |
| 		}
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_cursor_is_hidden__sig: 'i',
 | |
| 	godot_js_display_cursor_is_hidden: function () {
 | |
| 		return !GodotDisplayCursor.visible;
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_cursor_set_shape__sig: 'vi',
 | |
| 	godot_js_display_cursor_set_shape: function (p_string) {
 | |
| 		GodotDisplayCursor.set_shape(GodotRuntime.parseString(p_string));
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_cursor_set_custom_shape__sig: 'viiiii',
 | |
| 	godot_js_display_cursor_set_custom_shape: function (p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) {
 | |
| 		const shape = GodotRuntime.parseString(p_shape);
 | |
| 		const old_shape = GodotDisplayCursor.cursors[shape];
 | |
| 		if (p_len > 0) {
 | |
| 			const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
 | |
| 			const url = URL.createObjectURL(png);
 | |
| 			GodotDisplayCursor.cursors[shape] = {
 | |
| 				url: url,
 | |
| 				x: p_hotspot_x,
 | |
| 				y: p_hotspot_y,
 | |
| 			};
 | |
| 		} else {
 | |
| 			delete GodotDisplayCursor.cursors[shape];
 | |
| 		}
 | |
| 		if (shape === GodotDisplayCursor.shape) {
 | |
| 			GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
 | |
| 		}
 | |
| 		if (old_shape) {
 | |
| 			URL.revokeObjectURL(old_shape.url);
 | |
| 		}
 | |
| 	},
 | |
| 
 | |
| 	/*
 | |
| 	 * Listeners
 | |
| 	 */
 | |
| 	godot_js_display_notification_cb__sig: 'viiiii',
 | |
| 	godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) {
 | |
| 		const canvas = GodotConfig.canvas;
 | |
| 		const func = GodotRuntime.get_func(callback);
 | |
| 		const notif = [p_enter, p_exit, p_in, p_out];
 | |
| 		['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) {
 | |
| 			GodotDisplayListeners.add(canvas, evt_name, function () {
 | |
| 				func.bind(null, notif[idx]);
 | |
| 			}, true);
 | |
| 		});
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_paste_cb__sig: 'vi',
 | |
| 	godot_js_display_paste_cb: function (callback) {
 | |
| 		const func = GodotRuntime.get_func(callback);
 | |
| 		GodotDisplayListeners.add(window, 'paste', function (evt) {
 | |
| 			const text = evt.clipboardData.getData('text');
 | |
| 			const ptr = GodotRuntime.allocString(text);
 | |
| 			func(ptr);
 | |
| 			GodotRuntime.free(ptr);
 | |
| 		}, false);
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_drop_files_cb__sig: 'vi',
 | |
| 	godot_js_display_drop_files_cb: function (callback) {
 | |
| 		const func = GodotRuntime.get_func(callback);
 | |
| 		const dropFiles = function (files) {
 | |
| 			const args = files || [];
 | |
| 			if (!args.length) {
 | |
| 				return;
 | |
| 			}
 | |
| 			const argc = args.length;
 | |
| 			const argv = GodotRuntime.allocStringArray(args);
 | |
| 			func(argv, argc);
 | |
| 			GodotRuntime.freeStringArray(argv, argc);
 | |
| 		};
 | |
| 		const canvas = GodotConfig.canvas;
 | |
| 		GodotDisplayListeners.add(canvas, 'dragover', function (ev) {
 | |
| 			// Prevent default behavior (which would try to open the file(s))
 | |
| 			ev.preventDefault();
 | |
| 		}, false);
 | |
| 		GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_setup_canvas__sig: 'viiii',
 | |
| 	godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) {
 | |
| 		const canvas = GodotConfig.canvas;
 | |
| 		GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
 | |
| 			ev.preventDefault();
 | |
| 		}, false);
 | |
| 		GodotDisplayListeners.add(canvas, 'webglcontextlost', function (ev) {
 | |
| 			alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
 | |
| 			ev.preventDefault();
 | |
| 		}, false);
 | |
| 		GodotDisplayScreen.hidpi = !!p_hidpi;
 | |
| 		switch (GodotConfig.canvas_resize_policy) {
 | |
| 		case 0: // None
 | |
| 			GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
 | |
| 			break;
 | |
| 		case 1: // Project
 | |
| 			GodotDisplayScreen.desired_size = [p_width, p_height];
 | |
| 			break;
 | |
| 		default: // Full window
 | |
| 			// Ensure we display in the right place, the size will be handled by updateSize
 | |
| 			canvas.style.position = 'absolute';
 | |
| 			canvas.style.top = 0;
 | |
| 			canvas.style.left = 0;
 | |
| 			break;
 | |
| 		}
 | |
| 		GodotDisplayScreen.updateSize();
 | |
| 		if (p_fullscreen) {
 | |
| 			GodotDisplayScreen.requestFullscreen();
 | |
| 		}
 | |
| 	},
 | |
| 
 | |
| 	/*
 | |
| 	 * Virtual Keyboard
 | |
| 	 */
 | |
| 	godot_js_display_vk_show__sig: 'viiii',
 | |
| 	godot_js_display_vk_show: function (p_text, p_multiline, p_start, p_end) {
 | |
| 		const text = GodotRuntime.parseString(p_text);
 | |
| 		const start = p_start > 0 ? p_start : 0;
 | |
| 		const end = p_end > 0 ? p_end : start;
 | |
| 		GodotDisplayVK.show(text, p_multiline, start, end);
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_vk_hide__sig: 'v',
 | |
| 	godot_js_display_vk_hide: function () {
 | |
| 		GodotDisplayVK.hide();
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_vk_available__sig: 'i',
 | |
| 	godot_js_display_vk_available: function () {
 | |
| 		return GodotDisplayVK.available();
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_vk_cb__sig: 'vi',
 | |
| 	godot_js_display_vk_cb: function (p_input_cb) {
 | |
| 		const input_cb = GodotRuntime.get_func(p_input_cb);
 | |
| 		if (GodotDisplayVK.available()) {
 | |
| 			GodotDisplayVK.init(input_cb);
 | |
| 		}
 | |
| 	},
 | |
| 
 | |
| 	/*
 | |
| 	 * Gamepads
 | |
| 	 */
 | |
| 	godot_js_display_gamepad_cb__sig: 'vi',
 | |
| 	godot_js_display_gamepad_cb: function (change_cb) {
 | |
| 		const onchange = GodotRuntime.get_func(change_cb);
 | |
| 		GodotDisplayGamepads.init(onchange);
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_gamepad_sample_count__sig: 'i',
 | |
| 	godot_js_display_gamepad_sample_count: function () {
 | |
| 		return GodotDisplayGamepads.get_samples().length;
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_gamepad_sample__sig: 'i',
 | |
| 	godot_js_display_gamepad_sample: function () {
 | |
| 		GodotDisplayGamepads.sample();
 | |
| 		return 0;
 | |
| 	},
 | |
| 
 | |
| 	godot_js_display_gamepad_sample_get__sig: 'iiiiiii',
 | |
| 	godot_js_display_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) {
 | |
| 		const sample = GodotDisplayGamepads.get_sample(p_index);
 | |
| 		if (!sample || !sample.connected) {
 | |
| 			return 1;
 | |
| 		}
 | |
| 		const btns = sample.buttons;
 | |
| 		const btns_len = btns.length < 16 ? btns.length : 16;
 | |
| 		for (let i = 0; i < btns_len; i++) {
 | |
| 			GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float');
 | |
| 		}
 | |
| 		GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32');
 | |
| 		const axes = sample.axes;
 | |
| 		const axes_len = axes.length < 10 ? axes.length : 10;
 | |
| 		for (let i = 0; i < axes_len; i++) {
 | |
| 			GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float');
 | |
| 		}
 | |
| 		GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32');
 | |
| 		const is_standard = sample.standard ? 1 : 0;
 | |
| 		GodotRuntime.setHeapValue(r_standard, is_standard, 'i32');
 | |
| 		return 0;
 | |
| 	},
 | |
| };
 | |
| 
 | |
| autoAddDeps(GodotDisplay, '$GodotDisplay');
 | |
| mergeInto(LibraryManager.library, GodotDisplay);
 |