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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5)
112 lines
5.9 KiB
XML
112 lines
5.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GeometryInstance" inherits="VisualInstance" version="3.4">
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<brief_description>
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Base node for geometry-based visual instances.
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</brief_description>
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<description>
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Base node for geometry-based visual instances. Shares some common functionality like visibility and custom materials.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_flag" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="flag" type="int" enum="GeometryInstance.Flags" />
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<description>
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Returns the [enum GeometryInstance.Flags] that have been set for this object.
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</description>
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</method>
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<method name="set_custom_aabb">
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<return type="void" />
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<argument index="0" name="aabb" type="AABB" />
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<description>
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Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero.
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</description>
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</method>
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<method name="set_flag">
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<return type="void" />
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<argument index="0" name="flag" type="int" enum="GeometryInstance.Flags" />
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<argument index="1" name="value" type="bool" />
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<description>
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Sets the [enum GeometryInstance.Flags] specified. See [enum GeometryInstance.Flags] for options.
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</description>
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</method>
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</methods>
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<members>
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<member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance.ShadowCastingSetting" default="1">
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The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
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</member>
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<member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin" default="0.0">
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The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
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</member>
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<member name="generate_lightmap" type="bool" setter="set_generate_lightmap" getter="get_generate_lightmap" default="true">
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When disabled, the mesh will be taken into account when computing indirect lighting, but the resulting lightmap will not be saved. Useful for emissive only materials or shadow casters.
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</member>
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<member name="lightmap_scale" type="int" setter="set_lightmap_scale" getter="get_lightmap_scale" enum="GeometryInstance.LightmapScale" default="0">
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Scale factor for the generated baked lightmap. Useful for adding detail to certain mesh instances.
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</member>
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<member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0">
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The GeometryInstance's max LOD distance.
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[b]Note:[/b] This property currently has no effect.
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</member>
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<member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis" default="0.0">
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The GeometryInstance's max LOD margin.
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[b]Note:[/b] This property currently has no effect.
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</member>
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<member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance" default="0.0">
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The GeometryInstance's min LOD distance.
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[b]Note:[/b] This property currently has no effect.
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</member>
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<member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" default="0.0">
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The GeometryInstance's min LOD margin.
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[b]Note:[/b] This property currently has no effect.
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</member>
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<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
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The material override for the whole geometry.
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If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
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</member>
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<member name="use_in_baked_light" type="bool" setter="set_flag" getter="get_flag" default="false">
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If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] or [BakedLightmap].
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</member>
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</members>
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<constants>
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<constant name="LIGHTMAP_SCALE_1X" value="0" enum="LightmapScale">
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The generated lightmap texture will have the original size.
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</constant>
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<constant name="LIGHTMAP_SCALE_2X" value="1" enum="LightmapScale">
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The generated lightmap texture will be twice as large, on each axis.
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</constant>
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<constant name="LIGHTMAP_SCALE_4X" value="2" enum="LightmapScale">
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The generated lightmap texture will be 4 times as large, on each axis.
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</constant>
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<constant name="LIGHTMAP_SCALE_8X" value="3" enum="LightmapScale">
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The generated lightmap texture will be 8 times as large, on each axis.
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</constant>
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<constant name="LIGHTMAP_SCALE_MAX" value="4" enum="LightmapScale">
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</constant>
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<constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting">
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Will not cast any shadows.
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</constant>
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<constant name="SHADOW_CASTING_SETTING_ON" value="1" enum="ShadowCastingSetting">
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Will cast shadows from all visible faces in the GeometryInstance.
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Will take culling into account, so faces not being rendered will not be taken into account when shadow casting.
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</constant>
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<constant name="SHADOW_CASTING_SETTING_DOUBLE_SIDED" value="2" enum="ShadowCastingSetting">
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Will cast shadows from all visible faces in the GeometryInstance.
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Will not take culling into account, so all faces will be taken into account when shadow casting.
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</constant>
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<constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3" enum="ShadowCastingSetting">
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Will only show the shadows casted from this object.
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In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be.
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</constant>
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<constant name="FLAG_USE_BAKED_LIGHT" value="0" enum="Flags">
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Will allow the GeometryInstance to be used when baking lights using a [GIProbe] or [BakedLightmap].
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</constant>
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<constant name="FLAG_DRAW_NEXT_FRAME_IF_VISIBLE" value="1" enum="Flags">
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Unused in this class, exposed for consistency with [enum VisualServer.InstanceFlags].
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</constant>
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<constant name="FLAG_MAX" value="2" enum="Flags">
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Represents the size of the [enum Flags] enum.
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</constant>
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</constants>
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</class>
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