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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5)
65 lines
3.2 KiB
XML
65 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Navigation2D" inherits="Node2D" version="3.4">
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<brief_description>
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2D navigation and pathfinding node.
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</brief_description>
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<description>
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Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. By default, these are automatically collected from child [NavigationPolygonInstance] nodes, but they can also be added on the fly with [method navpoly_add].
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[b]Note:[/b] The current navigation system has many known issues and will not always return optimal paths as expected. These issues will be fixed in Godot 4.0.
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</description>
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<tutorials>
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<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
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</tutorials>
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<methods>
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<method name="get_closest_point">
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<return type="Vector2" />
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<argument index="0" name="to_point" type="Vector2" />
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<description>
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Returns the navigation point closest to the point given. Points are in local coordinate space.
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</description>
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</method>
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<method name="get_closest_point_owner">
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<return type="Object" />
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<argument index="0" name="to_point" type="Vector2" />
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<description>
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Returns the owner of the [NavigationPolygon] which contains the navigation point closest to the point given. This is usually a [NavigationPolygonInstance]. For polygons added via [method navpoly_add], returns the owner that was given (or [code]null[/code] if the [code]owner[/code] parameter was omitted).
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</description>
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</method>
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<method name="get_simple_path">
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<return type="PoolVector2Array" />
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<argument index="0" name="start" type="Vector2" />
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<argument index="1" name="end" type="Vector2" />
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<argument index="2" name="optimize" type="bool" default="true" />
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<description>
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Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the path is smoothed by merging path segments where possible.
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[b]Note:[/b] This method has known issues and will often return non-optimal paths. These issues will be fixed in Godot 4.0.
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</description>
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</method>
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<method name="navpoly_add">
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<return type="int" />
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<argument index="0" name="mesh" type="NavigationPolygon" />
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<argument index="1" name="xform" type="Transform2D" />
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<argument index="2" name="owner" type="Object" default="null" />
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<description>
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Adds a [NavigationPolygon]. Returns an ID for use with [method navpoly_remove] or [method navpoly_set_transform]. If given, a [Transform2D] is applied to the polygon. The optional [code]owner[/code] is used as return value for [method get_closest_point_owner].
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</description>
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</method>
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<method name="navpoly_remove">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<description>
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Removes the [NavigationPolygon] with the given ID.
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</description>
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</method>
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<method name="navpoly_set_transform">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="xform" type="Transform2D" />
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<description>
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Sets the transform applied to the [NavigationPolygon] with the given ID.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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