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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5)
79 lines
2.7 KiB
XML
79 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ScriptEditor" inherits="PanelContainer" version="3.4">
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<brief_description>
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Godot editor's script editor.
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</brief_description>
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<description>
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[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="can_drop_data_fw" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="point" type="Vector2" />
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<argument index="1" name="data" type="Variant" />
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<argument index="2" name="from" type="Control" />
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<description>
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</description>
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</method>
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<method name="drop_data_fw">
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<return type="void" />
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<argument index="0" name="point" type="Vector2" />
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<argument index="1" name="data" type="Variant" />
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<argument index="2" name="from" type="Control" />
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<description>
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</description>
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</method>
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<method name="get_current_script">
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<return type="Script" />
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<description>
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Returns a [Script] that is currently active in editor.
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</description>
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</method>
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<method name="get_drag_data_fw">
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<return type="Variant" />
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<argument index="0" name="point" type="Vector2" />
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<argument index="1" name="from" type="Control" />
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<description>
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</description>
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</method>
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<method name="get_open_scripts" qualifiers="const">
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<return type="Array" />
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<description>
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Returns an array with all [Script] objects which are currently open in editor.
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</description>
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</method>
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<method name="goto_line">
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<return type="void" />
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<argument index="0" name="line_number" type="int" />
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<description>
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Goes to the specified line in the current script.
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</description>
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</method>
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<method name="open_script_create_dialog">
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<return type="void" />
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<argument index="0" name="base_name" type="String" />
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<argument index="1" name="base_path" type="String" />
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<description>
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Opens the script create dialog. The script will extend [code]base_name[/code]. The file extension can be omitted from [code]base_path[/code]. It will be added based on the selected scripting language.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="editor_script_changed">
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<argument index="0" name="script" type="Script" />
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<description>
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Emitted when user changed active script. Argument is a freshly activated [Script].
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</description>
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</signal>
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<signal name="script_close">
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<argument index="0" name="script" type="Script" />
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<description>
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Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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