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			91 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  wsl_client.h                                                         */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef WSLCLIENT_H
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#define WSLCLIENT_H
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#ifndef JAVASCRIPT_ENABLED
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#include "core/error_list.h"
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#include "core/io/stream_peer_ssl.h"
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#include "core/io/stream_peer_tcp.h"
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#include "websocket_client.h"
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#include "wsl_peer.h"
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#include "wslay/wslay.h"
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class WSLClient : public WebSocketClient {
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	GDCIIMPL(WSLClient, WebSocketClient);
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private:
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	int _in_buf_size;
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	int _in_pkt_size;
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	int _out_buf_size;
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	int _out_pkt_size;
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	Ref<WSLPeer> _peer;
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	Ref<StreamPeerTCP> _tcp;
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	Ref<StreamPeer> _connection;
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	CharString _request;
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	int _requested;
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	uint8_t _resp_buf[WSL_MAX_HEADER_SIZE];
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	int _resp_pos;
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	String _response;
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	String _key;
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	String _host;
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	int _port;
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	Array ip_candidates;
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	Vector<String> _protocols;
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	bool _use_ssl;
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	void _do_handshake();
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	bool _verify_headers(String &r_protocol);
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public:
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	Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets);
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	Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>());
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	int get_max_packet_size() const;
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	Ref<WebSocketPeer> get_peer(int p_peer_id) const;
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	void disconnect_from_host(int p_code = 1000, String p_reason = "");
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	IP_Address get_connected_host() const;
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	uint16_t get_connected_port() const;
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	virtual ConnectionStatus get_connection_status() const;
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	virtual void poll();
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	WSLClient();
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	~WSLClient();
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};
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#endif // JAVASCRIPT_ENABLED
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#endif // WSLCLIENT_H
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