godot/scene
Rémi Verschelde 318a81779b
Merge pull request #107498 from bruvzg/force_native_crash
Fix `set_force_native` when window is not in tree.
2025-06-13 18:37:52 +02:00
..
2d Add navigation path query parameter limits 2025-06-13 14:42:26 +02:00
3d Add navigation path query parameter limits 2025-06-13 14:42:26 +02:00
animation Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
audio Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
debugger Add support for taking embedded window screenshots. 2025-06-09 11:40:36 +03:00
gui Merge pull request #107347 from bruvzg/hr_hr_hr 2025-06-13 01:30:47 +02:00
main Merge pull request #107498 from bruvzg/force_native_crash 2025-06-13 18:37:52 +02:00
resources Merge pull request #107453 from LunaCapra/bent-normals-triplanar 2025-06-12 22:49:29 +02:00
theme Merge pull request #107347 from bruvzg/hr_hr_hr 2025-06-13 01:30:47 +02:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
property_utils.cpp Validate custom type script before loading it 2025-03-02 14:55:30 +01:00
property_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Merge pull request #106846 from TokageItLab/mod-target 2025-06-06 17:37:19 +02:00
register_scene_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_string_names.h [RTL] Add paragraph separation theme property. 2025-06-10 12:13:48 +03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00