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d3d12_godot_nir_bridge.h
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Core: Modernize C headers with C++ equivalents
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2025-05-02 08:23:01 -05:00 |
d3d12_hooks.cpp
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Add support for Direct3D 12 OpenXR backend.
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2025-04-19 20:39:33 -07:00 |
d3d12_hooks.h
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Add support for Direct3D 12 OpenXR backend.
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2025-04-19 20:39:33 -07:00 |
d3d12ma.cpp
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Revert "SCons: Add CPPEXTPATH for external includes"
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2025-10-06 13:09:22 -05:00 |
dxil_hash.cpp
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CI: Add MinGW/GCC build to Windows GHA
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2024-10-10 10:10:55 -05:00 |
dxil_hash.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
rendering_context_driver_d3d12.cpp
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Revert "SCons: Add CPPEXTPATH for external includes"
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2025-10-06 13:09:22 -05:00 |
rendering_context_driver_d3d12.h
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Revert "SCons: Add CPPEXTPATH for external includes"
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2025-10-06 13:09:22 -05:00 |
rendering_device_driver_d3d12.cpp
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Fix D3D12 not checking for fullscreen clear region correctly.
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2025-10-06 16:56:05 +03:00 |
rendering_device_driver_d3d12.h
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Revert "SCons: Add CPPEXTPATH for external includes"
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2025-10-06 13:09:22 -05:00 |
rendering_shader_container_d3d12.cpp
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Revert "SCons: Add CPPEXTPATH for external includes"
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2025-10-06 13:09:22 -05:00 |
rendering_shader_container_d3d12.h
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Renderer: Move reflect_spirv to RenderingShaderContainer
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2025-09-30 06:40:14 +10:00 |
SCsub
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Revert "SCons: Add CPPEXTPATH for external includes"
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2025-10-06 13:09:22 -05:00 |