godot/drivers/d3d12
Thaddeus Crews 1cf0bc2c6c
Merge pull request #111321 from blueskythlikesclouds/d3d12-region-fix
Fix D3D12 not checking for fullscreen clear region correctly.
2025-10-08 13:56:40 -05:00
..
d3d12_godot_nir_bridge.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
d3d12_hooks.cpp Add support for Direct3D 12 OpenXR backend. 2025-04-19 20:39:33 -07:00
d3d12_hooks.h Add support for Direct3D 12 OpenXR backend. 2025-04-19 20:39:33 -07:00
d3d12ma.cpp Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00
dxil_hash.cpp CI: Add MinGW/GCC build to Windows GHA 2024-10-10 10:10:55 -05:00
dxil_hash.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_context_driver_d3d12.cpp Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00
rendering_context_driver_d3d12.h Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00
rendering_device_driver_d3d12.cpp Fix D3D12 not checking for fullscreen clear region correctly. 2025-10-06 16:56:05 +03:00
rendering_device_driver_d3d12.h Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00
rendering_shader_container_d3d12.cpp Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00
rendering_shader_container_d3d12.h Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
SCsub Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00