godot/drivers/vulkan/rendering_shader_container_vulkan.h
Stuart Carnie 65e8b0951b Renderer: Move reflect_spirv to RenderingShaderContainer
This change introduces a new protected type, `ReflectedShaderStage` to
`RenderingShaderContainer` that derived types use to access SPIR-V and
the reflected module, `SpvReflectShaderModule` allowing implementations
to use the reflection information to compile their platform-specific
module.

* Fixes memory leak in `reflect_spirv` that would not deallocate the
  `SpvReflectShaderModule` if an error occurred.
* Removes unnecessary allocation when creating `SpvReflectShaderModule`
  by passing `NO_COPY` flag to `spvReflectCreateShaderModule2`
  constructor function.
* Replaces `VectorView` with `Span` for consistency
* Fixes unnecessary allocations in D3D12 shader container in
  `_convert_spirv_to_nir` and `_convert_spirv_to_dxil` which implicitly
  converted the old `VectorView` to a `Vector`
2025-09-30 06:40:14 +10:00

67 lines
3.3 KiB
C++

/**************************************************************************/
/* rendering_shader_container_vulkan.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
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#pragma once
#include "servers/rendering/rendering_shader_container.h"
class RenderingShaderContainerVulkan : public RenderingShaderContainer {
GDSOFTCLASS(RenderingShaderContainerVulkan, RenderingShaderContainer);
public:
static const uint32_t FORMAT_VERSION;
enum CompressionFlagsVulkan {
COMPRESSION_FLAG_SMOLV = 0x10000,
};
bool debug_info_enabled = false;
protected:
virtual uint32_t _format() const override;
virtual uint32_t _format_version() const override;
virtual bool _set_code_from_spirv(Span<ReflectedShaderStage> p_spirv) override;
public:
RenderingShaderContainerVulkan(bool p_debug_info_enabled);
};
class RenderingShaderContainerFormatVulkan : public RenderingShaderContainerFormat {
private:
bool debug_info_enabled = false;
public:
virtual Ref<RenderingShaderContainer> create_container() const override;
virtual ShaderLanguageVersion get_shader_language_version() const override;
virtual ShaderSpirvVersion get_shader_spirv_version() const override;
void set_debug_info_enabled(bool p_debug_info_enabled);
RenderingShaderContainerFormatVulkan();
virtual ~RenderingShaderContainerFormatVulkan();
};