godot/thirdparty/spirv-reflect
Dario cf00643565 Use re-spirv in the Vulkan driver to optimize shaders.
Includes contributions by Rémi to unify usage of SPIR-V Headers across the dependencies.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-12-02 11:39:11 -03:00
..
patches Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
LICENSE spirv-reflect: Update to upstream commit c0ce03a (Jan 6, 2021) 2021-01-08 14:30:44 +01:00
spirv_reflect.c Thirdparty: Harmonize patches to document downstream changes 2025-02-06 01:40:03 +01:00
spirv_reflect.h Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00