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			2346 lines
		
	
	
	
		
			64 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2346 lines
		
	
	
	
		
			64 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  gdscript.cpp                                                         */
 | |
| /*************************************************************************/
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| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
 | |
| #include "gdscript.h"
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| 
 | |
| #include <stdint.h>
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| 
 | |
| #include "core/config/engine.h"
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| #include "core/config/project_settings.h"
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| #include "core/core_constants.h"
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| #include "core/core_string_names.h"
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| #include "core/io/file_access.h"
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| #include "core/io/file_access_encrypted.h"
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| #include "core/os/os.h"
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| #include "gdscript_analyzer.h"
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| #include "gdscript_cache.h"
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| #include "gdscript_compiler.h"
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| #include "gdscript_parser.h"
 | |
| #include "gdscript_warning.h"
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| 
 | |
| #ifdef TESTS_ENABLED
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| #include "tests/gdscript_test_runner.h"
 | |
| #endif
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| 
 | |
| ///////////////////////////
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| 
 | |
| GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
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| 	name = p_name;
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| }
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| 
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| bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
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| 	bool ok;
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| 	int v = ClassDB::get_integer_constant(name, p_name, &ok);
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| 
 | |
| 	if (ok) {
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| 		r_ret = v;
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| 		return true;
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| 	} else {
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| 		return false;
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| 	}
 | |
| }
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| 
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| void GDScriptNativeClass::_bind_methods() {
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| 	ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);
 | |
| }
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| 
 | |
| Variant GDScriptNativeClass::_new() {
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| 	Object *o = instantiate();
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| 	ERR_FAIL_COND_V_MSG(!o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");
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| 
 | |
| 	RefCounted *rc = Object::cast_to<RefCounted>(o);
 | |
| 	if (rc) {
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| 		return REF(rc);
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| 	} else {
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| 		return o;
 | |
| 	}
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| }
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| 
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| Object *GDScriptNativeClass::instantiate() {
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| 	return ClassDB::instantiate(name);
 | |
| }
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| 
 | |
| GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) {
 | |
| 	if (p_script->initializer) {
 | |
| 		return p_script->initializer;
 | |
| 	} else {
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| 		GDScript *base = p_script->_base;
 | |
| 		if (base != nullptr) {
 | |
| 			return _super_constructor(base);
 | |
| 		} else {
 | |
| 			return nullptr;
 | |
| 		}
 | |
| 	}
 | |
| }
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| 
 | |
| void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) {
 | |
| 	GDScript *base = p_script->_base;
 | |
| 	if (base != nullptr) {
 | |
| 		_super_implicit_constructor(base, p_instance, r_error);
 | |
| 		if (r_error.error != Callable::CallError::CALL_OK) {
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 	p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);
 | |
| }
 | |
| 
 | |
| GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
 | |
| 	/* STEP 1, CREATE */
 | |
| 
 | |
| 	GDScriptInstance *instance = memnew(GDScriptInstance);
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| 	instance->base_ref_counted = p_is_ref_counted;
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| 	instance->members.resize(member_indices.size());
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| 	instance->script = Ref<GDScript>(this);
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| 	instance->owner = p_owner;
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| 	instance->owner_id = p_owner->get_instance_id();
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	//needed for hot reloading
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| 	for (const KeyValue<StringName, MemberInfo> &E : member_indices) {
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| 		instance->member_indices_cache[E.key] = E.value.index;
 | |
| 	}
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| #endif
 | |
| 	instance->owner->set_script_instance(instance);
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| 
 | |
| 	/* STEP 2, INITIALIZE AND CONSTRUCT */
 | |
| 	{
 | |
| 		MutexLock lock(GDScriptLanguage::singleton->lock);
 | |
| 		instances.insert(instance->owner);
 | |
| 	}
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| 
 | |
| 	_super_implicit_constructor(this, instance, r_error);
 | |
| 	if (r_error.error != Callable::CallError::CALL_OK) {
 | |
| 		instance->script = Ref<GDScript>();
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| 		instance->owner->set_script_instance(nullptr);
 | |
| 		{
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| 			MutexLock lock(GDScriptLanguage::singleton->lock);
 | |
| 			instances.erase(p_owner);
 | |
| 		}
 | |
| 		ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
 | |
| 	}
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| 
 | |
| 	if (p_argcount < 0) {
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| 		return instance;
 | |
| 	}
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| 
 | |
| 	initializer = _super_constructor(this);
 | |
| 	if (initializer != nullptr) {
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| 		initializer->call(instance, p_args, p_argcount, r_error);
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| 		if (r_error.error != Callable::CallError::CALL_OK) {
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| 			instance->script = Ref<GDScript>();
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| 			instance->owner->set_script_instance(nullptr);
 | |
| 			{
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| 				MutexLock lock(GDScriptLanguage::singleton->lock);
 | |
| 				instances.erase(p_owner);
 | |
| 			}
 | |
| 			ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
 | |
| 		}
 | |
| 	}
 | |
| 	//@TODO make thread safe
 | |
| 	return instance;
 | |
| }
 | |
| 
 | |
| Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
 | |
| 	/* STEP 1, CREATE */
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| 
 | |
| 	if (!valid) {
 | |
| 		r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
 | |
| 		return Variant();
 | |
| 	}
 | |
| 
 | |
| 	r_error.error = Callable::CallError::CALL_OK;
 | |
| 	REF ref;
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| 	Object *owner = nullptr;
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| 
 | |
| 	GDScript *_baseptr = this;
 | |
| 	while (_baseptr->_base) {
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| 		_baseptr = _baseptr->_base;
 | |
| 	}
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| 
 | |
| 	ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
 | |
| 	if (_baseptr->native.ptr()) {
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| 		owner = _baseptr->native->instantiate();
 | |
| 	} else {
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| 		owner = memnew(RefCounted); //by default, no base means use reference
 | |
| 	}
 | |
| 	ERR_FAIL_COND_V_MSG(!owner, Variant(), "Can't inherit from a virtual class.");
 | |
| 
 | |
| 	RefCounted *r = Object::cast_to<RefCounted>(owner);
 | |
| 	if (r) {
 | |
| 		ref = REF(r);
 | |
| 	}
 | |
| 
 | |
| 	GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
 | |
| 	if (!instance) {
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| 		if (ref.is_null()) {
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| 			memdelete(owner); //no owner, sorry
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| 		}
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| 		return Variant();
 | |
| 	}
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| 
 | |
| 	if (ref.is_valid()) {
 | |
| 		return ref;
 | |
| 	} else {
 | |
| 		return owner;
 | |
| 	}
 | |
| }
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| 
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| bool GDScript::can_instantiate() const {
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| #ifdef TOOLS_ENABLED
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| 	return valid && (tool || ScriptServer::is_scripting_enabled());
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| #else
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| 	return valid;
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| #endif
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| }
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| 
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| Ref<Script> GDScript::get_base_script() const {
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| 	if (_base) {
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| 		return Ref<GDScript>(_base);
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| 	} else {
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| 		return Ref<Script>();
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| 	}
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| }
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| 
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| StringName GDScript::get_instance_base_type() const {
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| 	if (native.is_valid()) {
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| 		return native->get_name();
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| 	}
 | |
| 	if (base.is_valid() && base->is_valid()) {
 | |
| 		return base->get_instance_base_type();
 | |
| 	}
 | |
| 	return StringName();
 | |
| }
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| 
 | |
| struct _GDScriptMemberSort {
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| 	int index = 0;
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| 	StringName name;
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| 	_FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }
 | |
| };
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
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| 
 | |
| void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
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| 	placeholders.erase(p_placeholder);
 | |
| }
 | |
| #endif
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| 
 | |
| void GDScript::_get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const {
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| 	const GDScript *current = this;
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| 	while (current) {
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| 		for (const KeyValue<StringName, GDScriptFunction *> &E : current->member_functions) {
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| 			GDScriptFunction *func = E.value;
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| 			MethodInfo mi;
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| 			mi.name = E.key;
 | |
| 			for (int i = 0; i < func->get_argument_count(); i++) {
 | |
| 				PropertyInfo arginfo = func->get_argument_type(i);
 | |
| #ifdef TOOLS_ENABLED
 | |
| 				arginfo.name = func->get_argument_name(i);
 | |
| #endif
 | |
| 				mi.arguments.push_back(arginfo);
 | |
| 			}
 | |
| 
 | |
| 			mi.return_val = func->get_return_type();
 | |
| 			r_list->push_back(mi);
 | |
| 		}
 | |
| 		if (!p_include_base) {
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		current = current->_base;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GDScript::get_script_method_list(List<MethodInfo> *r_list) const {
 | |
| 	_get_script_method_list(r_list, true);
 | |
| }
 | |
| 
 | |
| void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const {
 | |
| 	const GDScript *sptr = this;
 | |
| 	List<PropertyInfo> props;
 | |
| 
 | |
| 	while (sptr) {
 | |
| 		Vector<_GDScriptMemberSort> msort;
 | |
| 		for (const KeyValue<StringName, PropertyInfo> &E : sptr->member_info) {
 | |
| 			_GDScriptMemberSort ms;
 | |
| 			ERR_CONTINUE(!sptr->member_indices.has(E.key));
 | |
| 			ms.index = sptr->member_indices[E.key].index;
 | |
| 			ms.name = E.key;
 | |
| 			msort.push_back(ms);
 | |
| 		}
 | |
| 
 | |
| 		msort.sort();
 | |
| 		msort.reverse();
 | |
| 		for (int i = 0; i < msort.size(); i++) {
 | |
| 			props.push_front(sptr->member_info[msort[i].name]);
 | |
| 		}
 | |
| 		if (!p_include_base) {
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		sptr = sptr->_base;
 | |
| 	}
 | |
| 
 | |
| 	for (const PropertyInfo &E : props) {
 | |
| 		r_list->push_back(E);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GDScript::get_script_property_list(List<PropertyInfo> *r_list) const {
 | |
| 	_get_script_property_list(r_list, true);
 | |
| }
 | |
| 
 | |
| bool GDScript::has_method(const StringName &p_method) const {
 | |
| 	return member_functions.has(p_method);
 | |
| }
 | |
| 
 | |
| MethodInfo GDScript::get_method_info(const StringName &p_method) const {
 | |
| 	const Map<StringName, GDScriptFunction *>::Element *E = member_functions.find(p_method);
 | |
| 	if (!E) {
 | |
| 		return MethodInfo();
 | |
| 	}
 | |
| 
 | |
| 	GDScriptFunction *func = E->get();
 | |
| 	MethodInfo mi;
 | |
| 	mi.name = E->key();
 | |
| 	for (int i = 0; i < func->get_argument_count(); i++) {
 | |
| 		mi.arguments.push_back(func->get_argument_type(i));
 | |
| 	}
 | |
| 
 | |
| 	mi.return_val = func->get_return_type();
 | |
| 	return mi;
 | |
| }
 | |
| 
 | |
| bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 
 | |
| 	const Map<StringName, Variant>::Element *E = member_default_values_cache.find(p_property);
 | |
| 	if (E) {
 | |
| 		r_value = E->get();
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (base_cache.is_valid()) {
 | |
| 		return base_cache->get_property_default_value(p_property, r_value);
 | |
| 	}
 | |
| #endif
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| ScriptInstance *GDScript::instance_create(Object *p_this) {
 | |
| 	GDScript *top = this;
 | |
| 	while (top->_base) {
 | |
| 		top = top->_base;
 | |
| 	}
 | |
| 
 | |
| 	if (top->native.is_valid()) {
 | |
| 		if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
 | |
| 			if (EngineDebugger::is_active()) {
 | |
| 				GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
 | |
| 			}
 | |
| 			ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type '" + p_this->get_class() + "'" + ".");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Callable::CallError unchecked_error;
 | |
| 	return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
 | |
| }
 | |
| 
 | |
| PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
 | |
| 	placeholders.insert(si);
 | |
| 	_update_exports(nullptr, false, si);
 | |
| 	return si;
 | |
| #else
 | |
| 	return nullptr;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| bool GDScript::instance_has(const Object *p_this) const {
 | |
| 	MutexLock lock(GDScriptLanguage::singleton->lock);
 | |
| 
 | |
| 	return instances.has((Object *)p_this);
 | |
| }
 | |
| 
 | |
| bool GDScript::has_source_code() const {
 | |
| 	return source != "";
 | |
| }
 | |
| 
 | |
| String GDScript::get_source_code() const {
 | |
| 	return source;
 | |
| }
 | |
| 
 | |
| void GDScript::set_source_code(const String &p_code) {
 | |
| 	if (source == p_code) {
 | |
| 		return;
 | |
| 	}
 | |
| 	source = p_code;
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	source_changed_cache = true;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
 | |
| 	if (base_cache.is_valid()) {
 | |
| 		base_cache->_update_exports_values(values, propnames);
 | |
| 	}
 | |
| 
 | |
| 	for (const KeyValue<StringName, Variant> &E : member_default_values_cache) {
 | |
| 		values[E.key] = E.value;
 | |
| 	}
 | |
| 
 | |
| 	for (const PropertyInfo &E : members_cache) {
 | |
| 		propnames.push_back(E);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GDScript::_add_doc(const DocData::ClassDoc &p_inner_class) {
 | |
| 	if (_owner) {
 | |
| 		_owner->_add_doc(p_inner_class);
 | |
| 	} else {
 | |
| 		for (int i = 0; i < docs.size(); i++) {
 | |
| 			if (docs[i].name == p_inner_class.name) {
 | |
| 				docs.remove(i);
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 		docs.append(p_inner_class);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GDScript::_clear_doc() {
 | |
| 	docs.clear();
 | |
| 	doc = DocData::ClassDoc();
 | |
| }
 | |
| 
 | |
| void GDScript::_update_doc() {
 | |
| 	_clear_doc();
 | |
| 
 | |
| 	doc.script_path = "\"" + get_path().get_slice("://", 1) + "\"";
 | |
| 	if (!name.is_empty()) {
 | |
| 		doc.name = name;
 | |
| 	} else {
 | |
| 		doc.name = doc.script_path;
 | |
| 	}
 | |
| 
 | |
| 	if (_owner) {
 | |
| 		doc.name = _owner->doc.name + "." + doc.name;
 | |
| 		doc.script_path = doc.script_path + "." + doc.name;
 | |
| 	}
 | |
| 
 | |
| 	doc.is_script_doc = true;
 | |
| 
 | |
| 	if (base.is_valid() && base->is_valid()) {
 | |
| 		if (base->doc.name != String()) {
 | |
| 			doc.inherits = base->doc.name;
 | |
| 		} else {
 | |
| 			doc.inherits = base->get_instance_base_type();
 | |
| 		}
 | |
| 	} else if (native.is_valid()) {
 | |
| 		doc.inherits = native->get_name();
 | |
| 	}
 | |
| 
 | |
| 	doc.brief_description = doc_brief_description;
 | |
| 	doc.description = doc_description;
 | |
| 	doc.tutorials = doc_tutorials;
 | |
| 
 | |
| 	for (const KeyValue<String, DocData::EnumDoc> &E : doc_enums) {
 | |
| 		if (E.value.description != "") {
 | |
| 			doc.enums[E.key] = E.value.description;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	List<MethodInfo> methods;
 | |
| 	_get_script_method_list(&methods, false);
 | |
| 	for (int i = 0; i < methods.size(); i++) {
 | |
| 		// Ignore internal methods.
 | |
| 		if (methods[i].name[0] == '@') {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		DocData::MethodDoc method_doc;
 | |
| 		const String &class_name = methods[i].name;
 | |
| 		if (member_functions.has(class_name)) {
 | |
| 			GDScriptFunction *fn = member_functions[class_name];
 | |
| 
 | |
| 			// Change class name if return type is script reference.
 | |
| 			GDScriptDataType return_type = fn->get_return_type();
 | |
| 			if (return_type.kind == GDScriptDataType::GDSCRIPT) {
 | |
| 				methods[i].return_val.class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(return_type.script_type));
 | |
| 			}
 | |
| 
 | |
| 			// Change class name if argument is script reference.
 | |
| 			for (int j = 0; j < fn->get_argument_count(); j++) {
 | |
| 				GDScriptDataType arg_type = fn->get_argument_type(j);
 | |
| 				if (arg_type.kind == GDScriptDataType::GDSCRIPT) {
 | |
| 					methods[i].arguments[j].class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(arg_type.script_type));
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		if (doc_functions.has(methods[i].name)) {
 | |
| 			DocData::method_doc_from_methodinfo(method_doc, methods[i], doc_functions[methods[i].name]);
 | |
| 		} else {
 | |
| 			DocData::method_doc_from_methodinfo(method_doc, methods[i], String());
 | |
| 		}
 | |
| 		doc.methods.push_back(method_doc);
 | |
| 	}
 | |
| 
 | |
| 	List<PropertyInfo> props;
 | |
| 	_get_script_property_list(&props, false);
 | |
| 	for (int i = 0; i < props.size(); i++) {
 | |
| 		ScriptMemberInfo scr_member_info;
 | |
| 		scr_member_info.propinfo = props[i];
 | |
| 		scr_member_info.propinfo.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
 | |
| 		if (member_indices.has(props[i].name)) {
 | |
| 			const MemberInfo &mi = member_indices[props[i].name];
 | |
| 			scr_member_info.setter = mi.setter;
 | |
| 			scr_member_info.getter = mi.getter;
 | |
| 			if (mi.data_type.kind == GDScriptDataType::GDSCRIPT) {
 | |
| 				scr_member_info.propinfo.class_name = _get_gdscript_reference_class_name(
 | |
| 						Object::cast_to<GDScript>(mi.data_type.script_type));
 | |
| 			}
 | |
| 		}
 | |
| 		if (member_default_values.has(props[i].name)) {
 | |
| 			scr_member_info.has_default_value = true;
 | |
| 			scr_member_info.default_value = member_default_values[props[i].name];
 | |
| 		}
 | |
| 		if (doc_variables.has(props[i].name)) {
 | |
| 			scr_member_info.doc_string = doc_variables[props[i].name];
 | |
| 		}
 | |
| 
 | |
| 		DocData::PropertyDoc prop_doc;
 | |
| 		DocData::property_doc_from_scriptmemberinfo(prop_doc, scr_member_info);
 | |
| 		doc.properties.push_back(prop_doc);
 | |
| 	}
 | |
| 
 | |
| 	List<MethodInfo> signals;
 | |
| 	_get_script_signal_list(&signals, false);
 | |
| 	for (int i = 0; i < signals.size(); i++) {
 | |
| 		DocData::MethodDoc signal_doc;
 | |
| 		if (doc_signals.has(signals[i].name)) {
 | |
| 			DocData::signal_doc_from_methodinfo(signal_doc, signals[i], doc_signals[signals[i].name]);
 | |
| 		} else {
 | |
| 			DocData::signal_doc_from_methodinfo(signal_doc, signals[i], String());
 | |
| 		}
 | |
| 		doc.signals.push_back(signal_doc);
 | |
| 	}
 | |
| 
 | |
| 	for (const KeyValue<StringName, Variant> &E : constants) {
 | |
| 		if (subclasses.has(E.key)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		// Enums.
 | |
| 		bool is_enum = false;
 | |
| 		if (E.value.get_type() == Variant::DICTIONARY) {
 | |
| 			if (doc_enums.has(E.key)) {
 | |
| 				is_enum = true;
 | |
| 				for (int i = 0; i < doc_enums[E.key].values.size(); i++) {
 | |
| 					doc_enums[E.key].values.write[i].enumeration = E.key;
 | |
| 					doc.constants.push_back(doc_enums[E.key].values[i]);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		if (!is_enum && doc_enums.has("@unnamed_enums")) {
 | |
| 			for (int i = 0; i < doc_enums["@unnamed_enums"].values.size(); i++) {
 | |
| 				if (E.key == doc_enums["@unnamed_enums"].values[i].name) {
 | |
| 					is_enum = true;
 | |
| 					DocData::ConstantDoc constant_doc;
 | |
| 					constant_doc.enumeration = "@unnamed_enums";
 | |
| 					DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_enums["@unnamed_enums"].values[i].description);
 | |
| 					doc.constants.push_back(constant_doc);
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		if (!is_enum) {
 | |
| 			DocData::ConstantDoc constant_doc;
 | |
| 			String doc_description;
 | |
| 			if (doc_constants.has(E.key)) {
 | |
| 				doc_description = doc_constants[E.key];
 | |
| 			}
 | |
| 			DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_description);
 | |
| 			doc.constants.push_back(constant_doc);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
 | |
| 		E.value->_update_doc();
 | |
| 	}
 | |
| 
 | |
| 	_add_doc(doc);
 | |
| }
 | |
| #endif
 | |
| 
 | |
| bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 
 | |
| 	static Vector<GDScript *> base_caches;
 | |
| 	if (!p_recursive_call) {
 | |
| 		base_caches.clear();
 | |
| 	}
 | |
| 	base_caches.append(this);
 | |
| 
 | |
| 	bool changed = false;
 | |
| 
 | |
| 	if (source_changed_cache) {
 | |
| 		source_changed_cache = false;
 | |
| 		changed = true;
 | |
| 
 | |
| 		String basedir = path;
 | |
| 
 | |
| 		if (basedir == "") {
 | |
| 			basedir = get_path();
 | |
| 		}
 | |
| 
 | |
| 		if (basedir != "") {
 | |
| 			basedir = basedir.get_base_dir();
 | |
| 		}
 | |
| 
 | |
| 		GDScriptParser parser;
 | |
| 		GDScriptAnalyzer analyzer(&parser);
 | |
| 		Error err = parser.parse(source, path, false);
 | |
| 
 | |
| 		if (err == OK && analyzer.analyze() == OK) {
 | |
| 			const GDScriptParser::ClassNode *c = parser.get_tree();
 | |
| 
 | |
| 			if (base_cache.is_valid()) {
 | |
| 				base_cache->inheriters_cache.erase(get_instance_id());
 | |
| 				base_cache = Ref<GDScript>();
 | |
| 			}
 | |
| 
 | |
| 			if (c->extends_used) {
 | |
| 				String path = "";
 | |
| 				if (String(c->extends_path) != "" && String(c->extends_path) != get_path()) {
 | |
| 					path = c->extends_path;
 | |
| 					if (path.is_relative_path()) {
 | |
| 						String base = get_path();
 | |
| 						if (base == "" || base.is_relative_path()) {
 | |
| 							ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
 | |
| 						} else {
 | |
| 							path = base.get_base_dir().plus_file(path);
 | |
| 						}
 | |
| 					}
 | |
| 				} else if (c->extends.size() != 0) {
 | |
| 					const StringName &base = c->extends[0];
 | |
| 
 | |
| 					if (ScriptServer::is_global_class(base)) {
 | |
| 						path = ScriptServer::get_global_class_path(base);
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				if (path != "") {
 | |
| 					if (path != get_path()) {
 | |
| 						Ref<GDScript> bf = ResourceLoader::load(path);
 | |
| 
 | |
| 						if (bf.is_valid()) {
 | |
| 							base_cache = bf;
 | |
| 							bf->inheriters_cache.insert(get_instance_id());
 | |
| 						}
 | |
| 					} else {
 | |
| 						ERR_PRINT(("Path extending itself in  " + path).utf8().get_data());
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			members_cache.clear();
 | |
| 			member_default_values_cache.clear();
 | |
| 			_signals.clear();
 | |
| 
 | |
| 			for (int i = 0; i < c->members.size(); i++) {
 | |
| 				const GDScriptParser::ClassNode::Member &member = c->members[i];
 | |
| 
 | |
| 				switch (member.type) {
 | |
| 					case GDScriptParser::ClassNode::Member::VARIABLE: {
 | |
| 						if (!member.variable->exported) {
 | |
| 							continue;
 | |
| 						}
 | |
| 
 | |
| 						members_cache.push_back(member.variable->export_info);
 | |
| 						Variant default_value;
 | |
| 						if (member.variable->initializer && member.variable->initializer->is_constant) {
 | |
| 							default_value = member.variable->initializer->reduced_value;
 | |
| 						}
 | |
| 						member_default_values_cache[member.variable->identifier->name] = default_value;
 | |
| 					} break;
 | |
| 					case GDScriptParser::ClassNode::Member::SIGNAL: {
 | |
| 						// TODO: Cache this in parser to avoid loops like this.
 | |
| 						Vector<StringName> parameters_names;
 | |
| 						parameters_names.resize(member.signal->parameters.size());
 | |
| 						for (int j = 0; j < member.signal->parameters.size(); j++) {
 | |
| 							parameters_names.write[j] = member.signal->parameters[j]->identifier->name;
 | |
| 						}
 | |
| 						_signals[member.signal->identifier->name] = parameters_names;
 | |
| 					} break;
 | |
| 					default:
 | |
| 						break; // Nothing.
 | |
| 				}
 | |
| 			}
 | |
| 		} else {
 | |
| 			placeholder_fallback_enabled = true;
 | |
| 			return false;
 | |
| 		}
 | |
| 	} else if (placeholder_fallback_enabled) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	placeholder_fallback_enabled = false;
 | |
| 
 | |
| 	if (base_cache.is_valid() && base_cache->is_valid()) {
 | |
| 		for (int i = 0; i < base_caches.size(); i++) {
 | |
| 			if (base_caches[i] == base_cache.ptr()) {
 | |
| 				if (r_err) {
 | |
| 					*r_err = true;
 | |
| 				}
 | |
| 				valid = false; // to show error in the editor
 | |
| 				base_cache->valid = false;
 | |
| 				base_cache->inheriters_cache.clear(); // to prevent future stackoverflows
 | |
| 				base_cache.unref();
 | |
| 				base.unref();
 | |
| 				_base = nullptr;
 | |
| 				ERR_FAIL_V_MSG(false, "Cyclic inheritance in script class.");
 | |
| 			}
 | |
| 		}
 | |
| 		if (base_cache->_update_exports(r_err, true)) {
 | |
| 			if (r_err && *r_err) {
 | |
| 				return false;
 | |
| 			}
 | |
| 			changed = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(
 | |
| 
 | |
| 		// update placeholders if any
 | |
| 		Map<StringName, Variant> values;
 | |
| 		List<PropertyInfo> propnames;
 | |
| 		_update_exports_values(values, propnames);
 | |
| 
 | |
| 		if (changed) {
 | |
| 			for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
 | |
| 				E->get()->update(propnames, values);
 | |
| 			}
 | |
| 		} else {
 | |
| 			p_instance_to_update->update(propnames, values);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return changed;
 | |
| 
 | |
| #else
 | |
| 	return false;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void GDScript::update_exports() {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 
 | |
| 	bool cyclic_error = false;
 | |
| 	_update_exports(&cyclic_error);
 | |
| 	if (cyclic_error) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	Set<ObjectID> copy = inheriters_cache; //might get modified
 | |
| 
 | |
| 	for (Set<ObjectID>::Element *E = copy.front(); E; E = E->next()) {
 | |
| 		Object *id = ObjectDB::get_instance(E->get());
 | |
| 		GDScript *s = Object::cast_to<GDScript>(id);
 | |
| 		if (!s) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		s->update_exports();
 | |
| 	}
 | |
| 
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
 | |
| 	p_sc->path = p_path;
 | |
| 	for (KeyValue<StringName, Ref<GDScript>> &E : p_sc->subclasses) {
 | |
| 		_set_subclass_path(E.value, p_path);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Error GDScript::reload(bool p_keep_state) {
 | |
| 	bool has_instances;
 | |
| 	{
 | |
| 		MutexLock lock(GDScriptLanguage::singleton->lock);
 | |
| 
 | |
| 		has_instances = instances.size();
 | |
| 	}
 | |
| 
 | |
| 	ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
 | |
| 
 | |
| 	String basedir = path;
 | |
| 
 | |
| 	if (basedir == "") {
 | |
| 		basedir = get_path();
 | |
| 	}
 | |
| 
 | |
| 	if (basedir != "") {
 | |
| 		basedir = basedir.get_base_dir();
 | |
| 	}
 | |
| 
 | |
| 	if (source.find("%BASE%") != -1) {
 | |
| 		//loading a template, don't parse
 | |
| 		return OK;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		String source_path = path;
 | |
| 		if (source_path.is_empty()) {
 | |
| 			source_path = get_path();
 | |
| 		}
 | |
| 		if (!source_path.is_empty()) {
 | |
| 			MutexLock lock(GDScriptCache::singleton->lock);
 | |
| 			if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) {
 | |
| 				GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	valid = false;
 | |
| 	GDScriptParser parser;
 | |
| 	Error err = parser.parse(source, path, false);
 | |
| 	if (err) {
 | |
| 		if (EngineDebugger::is_active()) {
 | |
| 			GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
 | |
| 		}
 | |
| 		// TODO: Show all error messages.
 | |
| 		_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
 | |
| 		ERR_FAIL_V(ERR_PARSE_ERROR);
 | |
| 	}
 | |
| 
 | |
| 	GDScriptAnalyzer analyzer(&parser);
 | |
| 	err = analyzer.analyze();
 | |
| 
 | |
| 	if (err) {
 | |
| 		if (EngineDebugger::is_active()) {
 | |
| 			GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
 | |
| 		}
 | |
| 
 | |
| 		const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front();
 | |
| 		while (e != nullptr) {
 | |
| 			_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
 | |
| 			e = e->next();
 | |
| 		}
 | |
| 		ERR_FAIL_V(ERR_PARSE_ERROR);
 | |
| 	}
 | |
| 
 | |
| 	bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool();
 | |
| 
 | |
| 	GDScriptCompiler compiler;
 | |
| 	err = compiler.compile(&parser, this, p_keep_state);
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	_update_doc();
 | |
| #endif
 | |
| 
 | |
| 	if (err) {
 | |
| 		if (can_run) {
 | |
| 			if (EngineDebugger::is_active()) {
 | |
| 				GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
 | |
| 			}
 | |
| 			_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
 | |
| 			ERR_FAIL_V(ERR_COMPILATION_FAILED);
 | |
| 		} else {
 | |
| 			return err;
 | |
| 		}
 | |
| 	}
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	for (const GDScriptWarning &warning : parser.get_warnings()) {
 | |
| 		if (EngineDebugger::is_active()) {
 | |
| 			Vector<ScriptLanguage::StackInfo> si;
 | |
| 			EngineDebugger::get_script_debugger()->send_error("", get_path(), warning.start_line, warning.get_name(), warning.get_message(), false, ERR_HANDLER_WARNING, si);
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	valid = true;
 | |
| 
 | |
| 	for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
 | |
| 		_set_subclass_path(E.value, path);
 | |
| 	}
 | |
| 
 | |
| 	_init_rpc_methods_properties();
 | |
| 
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| ScriptLanguage *GDScript::get_language() const {
 | |
| 	return GDScriptLanguage::get_singleton();
 | |
| }
 | |
| 
 | |
| void GDScript::get_constants(Map<StringName, Variant> *p_constants) {
 | |
| 	if (p_constants) {
 | |
| 		for (const KeyValue<StringName, Variant> &E : constants) {
 | |
| 			(*p_constants)[E.key] = E.value;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GDScript::get_members(Set<StringName> *p_members) {
 | |
| 	if (p_members) {
 | |
| 		for (Set<StringName>::Element *E = members.front(); E; E = E->next()) {
 | |
| 			p_members->insert(E->get());
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const {
 | |
| 	return rpc_functions;
 | |
| }
 | |
| 
 | |
| Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
 | |
| 	GDScript *top = this;
 | |
| 	while (top) {
 | |
| 		Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);
 | |
| 		if (E) {
 | |
| 			ERR_FAIL_COND_V_MSG(!E->get()->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");
 | |
| 
 | |
| 			return E->get()->call(nullptr, p_args, p_argcount, r_error);
 | |
| 		}
 | |
| 		top = top->_base;
 | |
| 	}
 | |
| 
 | |
| 	//none found, regular
 | |
| 
 | |
| 	return Script::call(p_method, p_args, p_argcount, r_error);
 | |
| }
 | |
| 
 | |
| bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
 | |
| 	{
 | |
| 		const GDScript *top = this;
 | |
| 		while (top) {
 | |
| 			{
 | |
| 				const Map<StringName, Variant>::Element *E = top->constants.find(p_name);
 | |
| 				if (E) {
 | |
| 					r_ret = E->get();
 | |
| 					return true;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			{
 | |
| 				const Map<StringName, Ref<GDScript>>::Element *E = subclasses.find(p_name);
 | |
| 				if (E) {
 | |
| 					r_ret = E->get();
 | |
| 					return true;
 | |
| 				}
 | |
| 			}
 | |
| 			top = top->_base;
 | |
| 		}
 | |
| 
 | |
| 		if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
 | |
| 			r_ret = get_source_code();
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool GDScript::_set(const StringName &p_name, const Variant &p_value) {
 | |
| 	if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
 | |
| 		set_source_code(p_value);
 | |
| 		reload();
 | |
| 	} else {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
 | |
| 	p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
 | |
| }
 | |
| 
 | |
| void GDScript::_bind_methods() {
 | |
| 	ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);
 | |
| }
 | |
| 
 | |
| Vector<uint8_t> GDScript::get_as_byte_code() const {
 | |
| 	return Vector<uint8_t>();
 | |
| };
 | |
| 
 | |
| // TODO: Fully remove this. There's not this kind of "bytecode" anymore.
 | |
| Error GDScript::load_byte_code(const String &p_path) {
 | |
| 	return ERR_COMPILATION_FAILED;
 | |
| }
 | |
| 
 | |
| Error GDScript::load_source_code(const String &p_path) {
 | |
| 	Vector<uint8_t> sourcef;
 | |
| 	Error err;
 | |
| 	FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
 | |
| 	if (err) {
 | |
| 		ERR_FAIL_COND_V(err, err);
 | |
| 	}
 | |
| 
 | |
| 	uint64_t len = f->get_length();
 | |
| 	sourcef.resize(len + 1);
 | |
| 	uint8_t *w = sourcef.ptrw();
 | |
| 	uint64_t r = f->get_buffer(w, len);
 | |
| 	f->close();
 | |
| 	memdelete(f);
 | |
| 	ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
 | |
| 	w[len] = 0;
 | |
| 
 | |
| 	String s;
 | |
| 	if (s.parse_utf8((const char *)w)) {
 | |
| 		ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
 | |
| 	}
 | |
| 
 | |
| 	source = s;
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	source_changed_cache = true;
 | |
| #endif
 | |
| 	path = p_path;
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| const Map<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {
 | |
| 	return member_functions;
 | |
| }
 | |
| 
 | |
| StringName GDScript::debug_get_member_by_index(int p_idx) const {
 | |
| 	for (const KeyValue<StringName, MemberInfo> &E : member_indices) {
 | |
| 		if (E.value.index == p_idx) {
 | |
| 			return E.key;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return "<error>";
 | |
| }
 | |
| 
 | |
| Ref<GDScript> GDScript::get_base() const {
 | |
| 	return base;
 | |
| }
 | |
| 
 | |
| bool GDScript::inherits_script(const Ref<Script> &p_script) const {
 | |
| 	Ref<GDScript> gd = p_script;
 | |
| 	if (gd.is_null()) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	const GDScript *s = this;
 | |
| 
 | |
| 	while (s) {
 | |
| 		if (s == p_script.ptr()) {
 | |
| 			return true;
 | |
| 		}
 | |
| 		s = s->_base;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool GDScript::has_script_signal(const StringName &p_signal) const {
 | |
| 	if (_signals.has(p_signal)) {
 | |
| 		return true;
 | |
| 	}
 | |
| 	if (base.is_valid()) {
 | |
| 		return base->has_script_signal(p_signal);
 | |
| 	}
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	else if (base_cache.is_valid()) {
 | |
| 		return base_cache->has_script_signal(p_signal);
 | |
| 	}
 | |
| #endif
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void GDScript::_get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const {
 | |
| 	for (const KeyValue<StringName, Vector<StringName>> &E : _signals) {
 | |
| 		MethodInfo mi;
 | |
| 		mi.name = E.key;
 | |
| 		for (int i = 0; i < E.value.size(); i++) {
 | |
| 			PropertyInfo arg;
 | |
| 			arg.name = E.value[i];
 | |
| 			mi.arguments.push_back(arg);
 | |
| 		}
 | |
| 		r_list->push_back(mi);
 | |
| 	}
 | |
| 
 | |
| 	if (!p_include_base) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (base.is_valid()) {
 | |
| 		base->get_script_signal_list(r_list);
 | |
| 	}
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	else if (base_cache.is_valid()) {
 | |
| 		base_cache->get_script_signal_list(r_list);
 | |
| 	}
 | |
| 
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
 | |
| 	_get_script_signal_list(r_signals, true);
 | |
| }
 | |
| 
 | |
| String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript) {
 | |
| 	ERR_FAIL_NULL_V(p_gdscript, String());
 | |
| 
 | |
| 	String class_name;
 | |
| 	while (p_gdscript) {
 | |
| 		if (class_name == "") {
 | |
| 			class_name = p_gdscript->get_script_class_name();
 | |
| 		} else {
 | |
| 			class_name = p_gdscript->get_script_class_name() + "." + class_name;
 | |
| 		}
 | |
| 		p_gdscript = p_gdscript->_owner;
 | |
| 	}
 | |
| 	return class_name;
 | |
| }
 | |
| 
 | |
| GDScript::GDScript() :
 | |
| 		script_list(this) {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	{
 | |
| 		MutexLock lock(GDScriptLanguage::get_singleton()->lock);
 | |
| 
 | |
| 		GDScriptLanguage::get_singleton()->script_list.add(&script_list);
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void GDScript::_save_orphaned_subclasses() {
 | |
| 	struct ClassRefWithName {
 | |
| 		ObjectID id;
 | |
| 		String fully_qualified_name;
 | |
| 	};
 | |
| 	Vector<ClassRefWithName> weak_subclasses;
 | |
| 	// collect subclasses ObjectID and name
 | |
| 	for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
 | |
| 		E.value->_owner = nullptr; //bye, you are no longer owned cause I died
 | |
| 		ClassRefWithName subclass;
 | |
| 		subclass.id = E.value->get_instance_id();
 | |
| 		subclass.fully_qualified_name = E.value->fully_qualified_name;
 | |
| 		weak_subclasses.push_back(subclass);
 | |
| 	}
 | |
| 
 | |
| 	// clear subclasses to allow unused subclasses to be deleted
 | |
| 	subclasses.clear();
 | |
| 	// subclasses are also held by constants, clear those as well
 | |
| 	constants.clear();
 | |
| 
 | |
| 	// keep orphan subclass only for subclasses that are still in use
 | |
| 	for (int i = 0; i < weak_subclasses.size(); i++) {
 | |
| 		ClassRefWithName subclass = weak_subclasses[i];
 | |
| 		Object *obj = ObjectDB::get_instance(subclass.id);
 | |
| 		if (!obj) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		// subclass is not released
 | |
| 		GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GDScript::_init_rpc_methods_properties() {
 | |
| 	// Copy the base rpc methods so we don't mask their IDs.
 | |
| 	rpc_functions.clear();
 | |
| 	if (base.is_valid()) {
 | |
| 		rpc_functions = base->rpc_functions;
 | |
| 	}
 | |
| 
 | |
| 	GDScript *cscript = this;
 | |
| 	Map<StringName, Ref<GDScript>>::Element *sub_E = subclasses.front();
 | |
| 	while (cscript) {
 | |
| 		// RPC Methods
 | |
| 		for (KeyValue<StringName, GDScriptFunction *> &E : cscript->member_functions) {
 | |
| 			Multiplayer::RPCConfig config = E.value->get_rpc_config();
 | |
| 			if (config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {
 | |
| 				config.name = E.value->get_name();
 | |
| 				if (rpc_functions.find(config) == -1) {
 | |
| 					rpc_functions.push_back(config);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (cscript != this) {
 | |
| 			sub_E = sub_E->next();
 | |
| 		}
 | |
| 
 | |
| 		if (sub_E) {
 | |
| 			cscript = sub_E->get().ptr();
 | |
| 		} else {
 | |
| 			cscript = nullptr;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Sort so we are 100% that they are always the same.
 | |
| 	rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
 | |
| }
 | |
| 
 | |
| GDScript::~GDScript() {
 | |
| 	{
 | |
| 		MutexLock lock(GDScriptLanguage::get_singleton()->lock);
 | |
| 
 | |
| 		while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
 | |
| 			// Order matters since clearing the stack may already cause
 | |
| 			// the GDSCriptFunctionState to be destroyed and thus removed from the list.
 | |
| 			pending_func_states.remove(E);
 | |
| 			E->self()->_clear_stack();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
 | |
| 		memdelete(E.value);
 | |
| 	}
 | |
| 
 | |
| 	if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
 | |
| 		GDScriptCache::remove_script(get_path());
 | |
| 	}
 | |
| 
 | |
| 	_save_orphaned_subclasses();
 | |
| 
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	// Clearing inner class doc, script doc only cleared when the script source deleted.
 | |
| 	if (_owner) {
 | |
| 		_clear_doc();
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	{
 | |
| 		MutexLock lock(GDScriptLanguage::get_singleton()->lock);
 | |
| 
 | |
| 		GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| //////////////////////////////
 | |
| //         INSTANCE         //
 | |
| //////////////////////////////
 | |
| 
 | |
| bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
 | |
| 	//member
 | |
| 	{
 | |
| 		const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
 | |
| 		if (E) {
 | |
| 			const GDScript::MemberInfo *member = &E->get();
 | |
| 			if (member->setter) {
 | |
| 				const Variant *val = &p_value;
 | |
| 				Callable::CallError err;
 | |
| 				call(member->setter, &val, 1, err);
 | |
| 				if (err.error == Callable::CallError::CALL_OK) {
 | |
| 					return true; //function exists, call was successful
 | |
| 				}
 | |
| 			} else {
 | |
| 				if (member->data_type.has_type) {
 | |
| 					if (member->data_type.builtin_type == Variant::ARRAY && member->data_type.has_container_element_type()) {
 | |
| 						// Typed array.
 | |
| 						if (p_value.get_type() == Variant::ARRAY) {
 | |
| 							return VariantInternal::get_array(&members.write[member->index])->typed_assign(p_value);
 | |
| 						} else {
 | |
| 							return false;
 | |
| 						}
 | |
| 					} else if (!member->data_type.is_type(p_value)) {
 | |
| 						// Try conversion
 | |
| 						Callable::CallError ce;
 | |
| 						const Variant *value = &p_value;
 | |
| 						Variant converted;
 | |
| 						Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce);
 | |
| 						if (ce.error == Callable::CallError::CALL_OK) {
 | |
| 							members.write[member->index] = converted;
 | |
| 							return true;
 | |
| 						} else {
 | |
| 							return false;
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 				members.write[member->index] = p_value;
 | |
| 			}
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	GDScript *sptr = script.ptr();
 | |
| 	while (sptr) {
 | |
| 		Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
 | |
| 		if (E) {
 | |
| 			Variant name = p_name;
 | |
| 			const Variant *args[2] = { &name, &p_value };
 | |
| 
 | |
| 			Callable::CallError err;
 | |
| 			Variant ret = E->get()->call(this, (const Variant **)args, 2, err);
 | |
| 			if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 		sptr = sptr->_base;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
 | |
| 	const GDScript *sptr = script.ptr();
 | |
| 	while (sptr) {
 | |
| 		{
 | |
| 			const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
 | |
| 			if (E) {
 | |
| 				if (E->get().getter) {
 | |
| 					Callable::CallError err;
 | |
| 					r_ret = const_cast<GDScriptInstance *>(this)->call(E->get().getter, nullptr, 0, err);
 | |
| 					if (err.error == Callable::CallError::CALL_OK) {
 | |
| 						return true;
 | |
| 					}
 | |
| 				}
 | |
| 				r_ret = members[E->get().index];
 | |
| 				return true; //index found
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		{
 | |
| 			const GDScript *sl = sptr;
 | |
| 			while (sl) {
 | |
| 				const Map<StringName, Variant>::Element *E = sl->constants.find(p_name);
 | |
| 				if (E) {
 | |
| 					r_ret = E->get();
 | |
| 					return true; //index found
 | |
| 				}
 | |
| 				sl = sl->_base;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		{
 | |
| 			// Signals.
 | |
| 			const GDScript *sl = sptr;
 | |
| 			while (sl) {
 | |
| 				const Map<StringName, Vector<StringName>>::Element *E = sl->_signals.find(p_name);
 | |
| 				if (E) {
 | |
| 					r_ret = Signal(this->owner, E->key());
 | |
| 					return true; //index found
 | |
| 				}
 | |
| 				sl = sl->_base;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		{
 | |
| 			// Methods.
 | |
| 			const GDScript *sl = sptr;
 | |
| 			while (sl) {
 | |
| 				const Map<StringName, GDScriptFunction *>::Element *E = sl->member_functions.find(p_name);
 | |
| 				if (E) {
 | |
| 					r_ret = Callable(this->owner, E->key());
 | |
| 					return true; //index found
 | |
| 				}
 | |
| 				sl = sl->_base;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		{
 | |
| 			const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
 | |
| 			if (E) {
 | |
| 				Variant name = p_name;
 | |
| 				const Variant *args[1] = { &name };
 | |
| 
 | |
| 				Callable::CallError err;
 | |
| 				Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
 | |
| 				if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
 | |
| 					r_ret = ret;
 | |
| 					return true;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		sptr = sptr->_base;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
 | |
| 	const GDScript *sptr = script.ptr();
 | |
| 	while (sptr) {
 | |
| 		if (sptr->member_info.has(p_name)) {
 | |
| 			if (r_is_valid) {
 | |
| 				*r_is_valid = true;
 | |
| 			}
 | |
| 			return sptr->member_info[p_name].type;
 | |
| 		}
 | |
| 		sptr = sptr->_base;
 | |
| 	}
 | |
| 
 | |
| 	if (r_is_valid) {
 | |
| 		*r_is_valid = false;
 | |
| 	}
 | |
| 	return Variant::NIL;
 | |
| }
 | |
| 
 | |
| void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
 | |
| 	// exported members, not done yet!
 | |
| 
 | |
| 	const GDScript *sptr = script.ptr();
 | |
| 	List<PropertyInfo> props;
 | |
| 
 | |
| 	while (sptr) {
 | |
| 		const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
 | |
| 		if (E) {
 | |
| 			Callable::CallError err;
 | |
| 			Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);
 | |
| 			if (err.error == Callable::CallError::CALL_OK) {
 | |
| 				ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");
 | |
| 
 | |
| 				Array arr = ret;
 | |
| 				for (int i = 0; i < arr.size(); i++) {
 | |
| 					Dictionary d = arr[i];
 | |
| 					ERR_CONTINUE(!d.has("name"));
 | |
| 					ERR_CONTINUE(!d.has("type"));
 | |
| 					PropertyInfo pinfo;
 | |
| 					pinfo.type = Variant::Type(d["type"].operator int());
 | |
| 					ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
 | |
| 					pinfo.name = d["name"];
 | |
| 					ERR_CONTINUE(pinfo.name == "");
 | |
| 					if (d.has("hint")) {
 | |
| 						pinfo.hint = PropertyHint(d["hint"].operator int());
 | |
| 					}
 | |
| 					if (d.has("hint_string")) {
 | |
| 						pinfo.hint_string = d["hint_string"];
 | |
| 					}
 | |
| 					if (d.has("usage")) {
 | |
| 						pinfo.usage = d["usage"];
 | |
| 					}
 | |
| 
 | |
| 					props.push_back(pinfo);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		//instance a fake script for editing the values
 | |
| 
 | |
| 		Vector<_GDScriptMemberSort> msort;
 | |
| 		for (const KeyValue<StringName, PropertyInfo> &F : sptr->member_info) {
 | |
| 			_GDScriptMemberSort ms;
 | |
| 			ERR_CONTINUE(!sptr->member_indices.has(F.key));
 | |
| 			ms.index = sptr->member_indices[F.key].index;
 | |
| 			ms.name = F.key;
 | |
| 			msort.push_back(ms);
 | |
| 		}
 | |
| 
 | |
| 		msort.sort();
 | |
| 		msort.reverse();
 | |
| 		for (int i = 0; i < msort.size(); i++) {
 | |
| 			props.push_front(sptr->member_info[msort[i].name]);
 | |
| 		}
 | |
| 
 | |
| 		sptr = sptr->_base;
 | |
| 	}
 | |
| 
 | |
| 	for (const PropertyInfo &E : props) {
 | |
| 		p_properties->push_back(E);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
 | |
| 	const GDScript *sptr = script.ptr();
 | |
| 	while (sptr) {
 | |
| 		for (const KeyValue<StringName, GDScriptFunction *> &E : sptr->member_functions) {
 | |
| 			MethodInfo mi;
 | |
| 			mi.name = E.key;
 | |
| 			mi.flags |= METHOD_FLAG_FROM_SCRIPT;
 | |
| 			for (int i = 0; i < E.value->get_argument_count(); i++) {
 | |
| 				mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));
 | |
| 			}
 | |
| 			p_list->push_back(mi);
 | |
| 		}
 | |
| 		sptr = sptr->_base;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool GDScriptInstance::has_method(const StringName &p_method) const {
 | |
| 	const GDScript *sptr = script.ptr();
 | |
| 	while (sptr) {
 | |
| 		const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
 | |
| 		if (E) {
 | |
| 			return true;
 | |
| 		}
 | |
| 		sptr = sptr->_base;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
 | |
| 	GDScript *sptr = script.ptr();
 | |
| 	while (sptr) {
 | |
| 		Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
 | |
| 		if (E) {
 | |
| 			return E->get()->call(this, p_args, p_argcount, r_error);
 | |
| 		}
 | |
| 		sptr = sptr->_base;
 | |
| 	}
 | |
| 	r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
 | |
| 	return Variant();
 | |
| }
 | |
| 
 | |
| void GDScriptInstance::notification(int p_notification) {
 | |
| 	//notification is not virtual, it gets called at ALL levels just like in C.
 | |
| 	Variant value = p_notification;
 | |
| 	const Variant *args[1] = { &value };
 | |
| 
 | |
| 	GDScript *sptr = script.ptr();
 | |
| 	while (sptr) {
 | |
| 		Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
 | |
| 		if (E) {
 | |
| 			Callable::CallError err;
 | |
| 			E->get()->call(this, args, 1, err);
 | |
| 			if (err.error != Callable::CallError::CALL_OK) {
 | |
| 				//print error about notification call
 | |
| 			}
 | |
| 		}
 | |
| 		sptr = sptr->_base;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| String GDScriptInstance::to_string(bool *r_valid) {
 | |
| 	if (has_method(CoreStringNames::get_singleton()->_to_string)) {
 | |
| 		Callable::CallError ce;
 | |
| 		Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
 | |
| 		if (ce.error == Callable::CallError::CALL_OK) {
 | |
| 			if (ret.get_type() != Variant::STRING) {
 | |
| 				if (r_valid) {
 | |
| 					*r_valid = false;
 | |
| 				}
 | |
| 				ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
 | |
| 			}
 | |
| 			if (r_valid) {
 | |
| 				*r_valid = true;
 | |
| 			}
 | |
| 			return ret.operator String();
 | |
| 		}
 | |
| 	}
 | |
| 	if (r_valid) {
 | |
| 		*r_valid = false;
 | |
| 	}
 | |
| 	return String();
 | |
| }
 | |
| 
 | |
| Ref<Script> GDScriptInstance::get_script() const {
 | |
| 	return script;
 | |
| }
 | |
| 
 | |
| ScriptLanguage *GDScriptInstance::get_language() {
 | |
| 	return GDScriptLanguage::get_singleton();
 | |
| }
 | |
| 
 | |
| const Vector<Multiplayer::RPCConfig> GDScriptInstance::get_rpc_methods() const {
 | |
| 	return script->get_rpc_methods();
 | |
| }
 | |
| 
 | |
| void GDScriptInstance::reload_members() {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 
 | |
| 	members.resize(script->member_indices.size()); //resize
 | |
| 
 | |
| 	Vector<Variant> new_members;
 | |
| 	new_members.resize(script->member_indices.size());
 | |
| 
 | |
| 	//pass the values to the new indices
 | |
| 	for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
 | |
| 		if (member_indices_cache.has(E.key)) {
 | |
| 			Variant value = members[member_indices_cache[E.key]];
 | |
| 			new_members.write[E.value.index] = value;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//apply
 | |
| 	members = new_members;
 | |
| 
 | |
| 	//pass the values to the new indices
 | |
| 	member_indices_cache.clear();
 | |
| 	for (const KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
 | |
| 		member_indices_cache[E.key] = E.value.index;
 | |
| 	}
 | |
| 
 | |
| #endif
 | |
| }
 | |
| 
 | |
| GDScriptInstance::GDScriptInstance() {
 | |
| 	owner = nullptr;
 | |
| 	base_ref_counted = false;
 | |
| }
 | |
| 
 | |
| GDScriptInstance::~GDScriptInstance() {
 | |
| 	MutexLock lock(GDScriptLanguage::get_singleton()->lock);
 | |
| 
 | |
| 	while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
 | |
| 		// Order matters since clearing the stack may already cause
 | |
| 		// the GDSCriptFunctionState to be destroyed and thus removed from the list.
 | |
| 		pending_func_states.remove(E);
 | |
| 		E->self()->_clear_stack();
 | |
| 	}
 | |
| 
 | |
| 	if (script.is_valid() && owner) {
 | |
| 		script->instances.erase(owner);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /************* SCRIPT LANGUAGE **************/
 | |
| 
 | |
| GDScriptLanguage *GDScriptLanguage::singleton = nullptr;
 | |
| 
 | |
| String GDScriptLanguage::get_name() const {
 | |
| 	return "GDScript";
 | |
| }
 | |
| 
 | |
| /* LANGUAGE FUNCTIONS */
 | |
| 
 | |
| void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {
 | |
| 	if (globals.has(p_name)) {
 | |
| 		//overwrite existing
 | |
| 		global_array.write[globals[p_name]] = p_value;
 | |
| 		return;
 | |
| 	}
 | |
| 	globals[p_name] = global_array.size();
 | |
| 	global_array.push_back(p_value);
 | |
| 	_global_array = global_array.ptrw();
 | |
| }
 | |
| 
 | |
| void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
 | |
| 	_add_global(p_variable, p_value);
 | |
| }
 | |
| 
 | |
| void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const Variant &p_value) {
 | |
| 	named_globals[p_name] = p_value;
 | |
| }
 | |
| 
 | |
| void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
 | |
| 	ERR_FAIL_COND(!named_globals.has(p_name));
 | |
| 	named_globals.erase(p_name);
 | |
| }
 | |
| 
 | |
| void GDScriptLanguage::init() {
 | |
| 	//populate global constants
 | |
| 	int gcc = CoreConstants::get_global_constant_count();
 | |
| 	for (int i = 0; i < gcc; i++) {
 | |
| 		_add_global(StaticCString::create(CoreConstants::get_global_constant_name(i)), CoreConstants::get_global_constant_value(i));
 | |
| 	}
 | |
| 
 | |
| 	_add_global(StaticCString::create("PI"), Math_PI);
 | |
| 	_add_global(StaticCString::create("TAU"), Math_TAU);
 | |
| 	_add_global(StaticCString::create("INF"), INFINITY);
 | |
| 	_add_global(StaticCString::create("NAN"), NAN);
 | |
| 
 | |
| 	//populate native classes
 | |
| 
 | |
| 	List<StringName> class_list;
 | |
| 	ClassDB::get_class_list(&class_list);
 | |
| 	for (const StringName &n : class_list) {
 | |
| 		if (globals.has(n)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(n));
 | |
| 		_add_global(n, nc);
 | |
| 	}
 | |
| 
 | |
| 	//populate singletons
 | |
| 
 | |
| 	List<Engine::Singleton> singletons;
 | |
| 	Engine::get_singleton()->get_singletons(&singletons);
 | |
| 	for (const Engine::Singleton &E : singletons) {
 | |
| 		_add_global(E.name, E.ptr);
 | |
| 	}
 | |
| 
 | |
| #ifdef TESTS_ENABLED
 | |
| 	GDScriptTests::GDScriptTestRunner::handle_cmdline();
 | |
| #endif
 | |
| }
 | |
| 
 | |
| String GDScriptLanguage::get_type() const {
 | |
| 	return "GDScript";
 | |
| }
 | |
| 
 | |
| String GDScriptLanguage::get_extension() const {
 | |
| 	return "gd";
 | |
| }
 | |
| 
 | |
| Error GDScriptLanguage::execute_file(const String &p_path) {
 | |
| 	// ??
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| void GDScriptLanguage::finish() {
 | |
| }
 | |
| 
 | |
| void GDScriptLanguage::profiling_start() {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	MutexLock lock(this->lock);
 | |
| 
 | |
| 	SelfList<GDScriptFunction> *elem = function_list.first();
 | |
| 	while (elem) {
 | |
| 		elem->self()->profile.call_count = 0;
 | |
| 		elem->self()->profile.self_time = 0;
 | |
| 		elem->self()->profile.total_time = 0;
 | |
| 		elem->self()->profile.frame_call_count = 0;
 | |
| 		elem->self()->profile.frame_self_time = 0;
 | |
| 		elem->self()->profile.frame_total_time = 0;
 | |
| 		elem->self()->profile.last_frame_call_count = 0;
 | |
| 		elem->self()->profile.last_frame_self_time = 0;
 | |
| 		elem->self()->profile.last_frame_total_time = 0;
 | |
| 		elem = elem->next();
 | |
| 	}
 | |
| 
 | |
| 	profiling = true;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void GDScriptLanguage::profiling_stop() {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	MutexLock lock(this->lock);
 | |
| 
 | |
| 	profiling = false;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
 | |
| 	int current = 0;
 | |
| #ifdef DEBUG_ENABLED
 | |
| 
 | |
| 	MutexLock lock(this->lock);
 | |
| 
 | |
| 	SelfList<GDScriptFunction> *elem = function_list.first();
 | |
| 	while (elem) {
 | |
| 		if (current >= p_info_max) {
 | |
| 			break;
 | |
| 		}
 | |
| 		p_info_arr[current].call_count = elem->self()->profile.call_count;
 | |
| 		p_info_arr[current].self_time = elem->self()->profile.self_time;
 | |
| 		p_info_arr[current].total_time = elem->self()->profile.total_time;
 | |
| 		p_info_arr[current].signature = elem->self()->profile.signature;
 | |
| 		elem = elem->next();
 | |
| 		current++;
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	return current;
 | |
| }
 | |
| 
 | |
| int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
 | |
| 	int current = 0;
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	MutexLock lock(this->lock);
 | |
| 
 | |
| 	SelfList<GDScriptFunction> *elem = function_list.first();
 | |
| 	while (elem) {
 | |
| 		if (current >= p_info_max) {
 | |
| 			break;
 | |
| 		}
 | |
| 		if (elem->self()->profile.last_frame_call_count > 0) {
 | |
| 			p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;
 | |
| 			p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;
 | |
| 			p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;
 | |
| 			p_info_arr[current].signature = elem->self()->profile.signature;
 | |
| 			current++;
 | |
| 		}
 | |
| 		elem = elem->next();
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	return current;
 | |
| }
 | |
| 
 | |
| struct GDScriptDepSort {
 | |
| 	//must support sorting so inheritance works properly (parent must be reloaded first)
 | |
| 	bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {
 | |
| 		if (A == B) {
 | |
| 			return false; //shouldn't happen but..
 | |
| 		}
 | |
| 		const GDScript *I = B->get_base().ptr();
 | |
| 		while (I) {
 | |
| 			if (I == A.ptr()) {
 | |
| 				// A is a base of B
 | |
| 				return true;
 | |
| 			}
 | |
| 
 | |
| 			I = I->get_base().ptr();
 | |
| 		}
 | |
| 
 | |
| 		return false; //not a base
 | |
| 	}
 | |
| };
 | |
| 
 | |
| void GDScriptLanguage::reload_all_scripts() {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	print_verbose("GDScript: Reloading all scripts");
 | |
| 	List<Ref<GDScript>> scripts;
 | |
| 	{
 | |
| 		MutexLock lock(this->lock);
 | |
| 
 | |
| 		SelfList<GDScript> *elem = script_list.first();
 | |
| 		while (elem) {
 | |
| 			if (elem->self()->get_path().is_resource_file()) {
 | |
| 				print_verbose("GDScript: Found: " + elem->self()->get_path());
 | |
| 				scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
 | |
| 			}
 | |
| 			elem = elem->next();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//as scripts are going to be reloaded, must proceed without locking here
 | |
| 
 | |
| 	scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
 | |
| 
 | |
| 	for (Ref<GDScript> &script : scripts) {
 | |
| 		print_verbose("GDScript: Reloading: " + script->get_path());
 | |
| 		script->load_source_code(script->get_path());
 | |
| 		script->reload(true);
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
 | |
| #ifdef DEBUG_ENABLED
 | |
| 
 | |
| 	List<Ref<GDScript>> scripts;
 | |
| 	{
 | |
| 		MutexLock lock(this->lock);
 | |
| 
 | |
| 		SelfList<GDScript> *elem = script_list.first();
 | |
| 		while (elem) {
 | |
| 			if (elem->self()->get_path().is_resource_file()) {
 | |
| 				scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
 | |
| 			}
 | |
| 			elem = elem->next();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//when someone asks you why dynamically typed languages are easier to write....
 | |
| 
 | |
| 	Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> to_reload;
 | |
| 
 | |
| 	//as scripts are going to be reloaded, must proceed without locking here
 | |
| 
 | |
| 	scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
 | |
| 
 | |
| 	for (Ref<GDScript> &script : scripts) {
 | |
| 		bool reload = script == p_script || to_reload.has(script->get_base());
 | |
| 
 | |
| 		if (!reload) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		to_reload.insert(script, Map<ObjectID, List<Pair<StringName, Variant>>>());
 | |
| 
 | |
| 		if (!p_soft_reload) {
 | |
| 			//save state and remove script from instances
 | |
| 			Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[script];
 | |
| 
 | |
| 			while (script->instances.front()) {
 | |
| 				Object *obj = script->instances.front()->get();
 | |
| 				//save instance info
 | |
| 				List<Pair<StringName, Variant>> state;
 | |
| 				if (obj->get_script_instance()) {
 | |
| 					obj->get_script_instance()->get_property_state(state);
 | |
| 					map[obj->get_instance_id()] = state;
 | |
| 					obj->set_script(Variant());
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| //same thing for placeholders
 | |
| #ifdef TOOLS_ENABLED
 | |
| 
 | |
| 			while (script->placeholders.size()) {
 | |
| 				Object *obj = script->placeholders.front()->get()->get_owner();
 | |
| 
 | |
| 				//save instance info
 | |
| 				if (obj->get_script_instance()) {
 | |
| 					map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());
 | |
| 					List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];
 | |
| 					obj->get_script_instance()->get_property_state(state);
 | |
| 					obj->set_script(Variant());
 | |
| 				} else {
 | |
| 					// no instance found. Let's remove it so we don't loop forever
 | |
| 					script->placeholders.erase(script->placeholders.front()->get());
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| #endif
 | |
| 
 | |
| 			for (const KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : script->pending_reload_state) {
 | |
| 				map[F.key] = F.value; //pending to reload, use this one instead
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (KeyValue<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> &E : to_reload) {
 | |
| 		Ref<GDScript> scr = E.key;
 | |
| 		scr->reload(p_soft_reload);
 | |
| 
 | |
| 		//restore state if saved
 | |
| 		for (KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : E.value) {
 | |
| 			List<Pair<StringName, Variant>> &saved_state = F.value;
 | |
| 
 | |
| 			Object *obj = ObjectDB::get_instance(F.key);
 | |
| 			if (!obj) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			if (!p_soft_reload) {
 | |
| 				//clear it just in case (may be a pending reload state)
 | |
| 				obj->set_script(Variant());
 | |
| 			}
 | |
| 			obj->set_script(scr);
 | |
| 
 | |
| 			ScriptInstance *script_instance = obj->get_script_instance();
 | |
| 
 | |
| 			if (!script_instance) {
 | |
| 				//failed, save reload state for next time if not saved
 | |
| 				if (!scr->pending_reload_state.has(obj->get_instance_id())) {
 | |
| 					scr->pending_reload_state[obj->get_instance_id()] = saved_state;
 | |
| 				}
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
 | |
| 				PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
 | |
| 				for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
 | |
| 					placeholder->property_set_fallback(G->get().first, G->get().second);
 | |
| 				}
 | |
| 			} else {
 | |
| 				for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
 | |
| 					script_instance->set(G->get().first, G->get().second);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
 | |
| 		}
 | |
| 
 | |
| 		//if instance states were saved, set them!
 | |
| 	}
 | |
| 
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void GDScriptLanguage::frame() {
 | |
| 	calls = 0;
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	if (profiling) {
 | |
| 		MutexLock lock(this->lock);
 | |
| 
 | |
| 		SelfList<GDScriptFunction> *elem = function_list.first();
 | |
| 		while (elem) {
 | |
| 			elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count;
 | |
| 			elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time;
 | |
| 			elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time;
 | |
| 			elem->self()->profile.frame_call_count = 0;
 | |
| 			elem->self()->profile.frame_self_time = 0;
 | |
| 			elem->self()->profile.frame_total_time = 0;
 | |
| 			elem = elem->next();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| #endif
 | |
| }
 | |
| 
 | |
| /* EDITOR FUNCTIONS */
 | |
| void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
 | |
| 	// TODO: Add annotations here?
 | |
| 	static const char *_reserved_words[] = {
 | |
| 		// operators
 | |
| 		"and",
 | |
| 		"in",
 | |
| 		"not",
 | |
| 		"or",
 | |
| 		// types and values
 | |
| 		"false",
 | |
| 		"float",
 | |
| 		"int",
 | |
| 		"bool",
 | |
| 		"null",
 | |
| 		"PI",
 | |
| 		"TAU",
 | |
| 		"INF",
 | |
| 		"NAN",
 | |
| 		"self",
 | |
| 		"true",
 | |
| 		"void",
 | |
| 		// functions
 | |
| 		"as",
 | |
| 		"assert",
 | |
| 		"await",
 | |
| 		"breakpoint",
 | |
| 		"class",
 | |
| 		"class_name",
 | |
| 		"extends",
 | |
| 		"is",
 | |
| 		"func",
 | |
| 		"preload",
 | |
| 		"signal",
 | |
| 		"super",
 | |
| 		"trait",
 | |
| 		"yield",
 | |
| 		// var
 | |
| 		"const",
 | |
| 		"enum",
 | |
| 		"static",
 | |
| 		"var",
 | |
| 		// control flow
 | |
| 		"break",
 | |
| 		"continue",
 | |
| 		"if",
 | |
| 		"elif",
 | |
| 		"else",
 | |
| 		"for",
 | |
| 		"pass",
 | |
| 		"return",
 | |
| 		"match",
 | |
| 		"while",
 | |
| 		nullptr
 | |
| 	};
 | |
| 
 | |
| 	const char **w = _reserved_words;
 | |
| 
 | |
| 	while (*w) {
 | |
| 		p_words->push_back(*w);
 | |
| 		w++;
 | |
| 	}
 | |
| 
 | |
| 	List<StringName> functions;
 | |
| 	GDScriptUtilityFunctions::get_function_list(&functions);
 | |
| 
 | |
| 	for (const StringName &E : functions) {
 | |
| 		p_words->push_back(String(E));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool GDScriptLanguage::is_control_flow_keyword(String p_keyword) const {
 | |
| 	return p_keyword == "break" ||
 | |
| 		   p_keyword == "continue" ||
 | |
| 		   p_keyword == "elif" ||
 | |
| 		   p_keyword == "else" ||
 | |
| 		   p_keyword == "if" ||
 | |
| 		   p_keyword == "for" ||
 | |
| 		   p_keyword == "match" ||
 | |
| 		   p_keyword == "pass" ||
 | |
| 		   p_keyword == "return" ||
 | |
| 		   p_keyword == "while";
 | |
| }
 | |
| 
 | |
| bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
 | |
| 	return p_type == "GDScript";
 | |
| }
 | |
| 
 | |
| String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
 | |
| 	Vector<uint8_t> sourcef;
 | |
| 	Error err;
 | |
| 	FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
 | |
| 	if (err) {
 | |
| 		return String();
 | |
| 	}
 | |
| 
 | |
| 	String source = f->get_as_utf8_string();
 | |
| 
 | |
| 	GDScriptParser parser;
 | |
| 	err = parser.parse(source, p_path, false);
 | |
| 
 | |
| 	// TODO: Simplify this code by using the analyzer to get full inheritance.
 | |
| 	if (err == OK) {
 | |
| 		const GDScriptParser::ClassNode *c = parser.get_tree();
 | |
| 		if (r_icon_path) {
 | |
| 			if (c->icon_path.is_empty() || c->icon_path.is_absolute_path()) {
 | |
| 				*r_icon_path = c->icon_path;
 | |
| 			} else if (c->icon_path.is_relative_path()) {
 | |
| 				*r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
 | |
| 			}
 | |
| 		}
 | |
| 		if (r_base_type) {
 | |
| 			const GDScriptParser::ClassNode *subclass = c;
 | |
| 			String path = p_path;
 | |
| 			GDScriptParser subparser;
 | |
| 			while (subclass) {
 | |
| 				if (subclass->extends_used) {
 | |
| 					if (!subclass->extends_path.is_empty()) {
 | |
| 						if (subclass->extends.size() == 0) {
 | |
| 							get_global_class_name(subclass->extends_path, r_base_type);
 | |
| 							subclass = nullptr;
 | |
| 							break;
 | |
| 						} else {
 | |
| 							Vector<StringName> extend_classes = subclass->extends;
 | |
| 
 | |
| 							FileAccessRef subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);
 | |
| 							if (!subfile) {
 | |
| 								break;
 | |
| 							}
 | |
| 							String subsource = subfile->get_as_utf8_string();
 | |
| 
 | |
| 							if (subsource.is_empty()) {
 | |
| 								break;
 | |
| 							}
 | |
| 							String subpath = subclass->extends_path;
 | |
| 							if (subpath.is_relative_path()) {
 | |
| 								subpath = path.get_base_dir().plus_file(subpath).simplify_path();
 | |
| 							}
 | |
| 
 | |
| 							if (OK != subparser.parse(subsource, subpath, false)) {
 | |
| 								break;
 | |
| 							}
 | |
| 							path = subpath;
 | |
| 							subclass = subparser.get_tree();
 | |
| 
 | |
| 							while (extend_classes.size() > 0) {
 | |
| 								bool found = false;
 | |
| 								for (int i = 0; i < subclass->members.size(); i++) {
 | |
| 									if (subclass->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {
 | |
| 										continue;
 | |
| 									}
 | |
| 
 | |
| 									const GDScriptParser::ClassNode *inner_class = subclass->members[i].m_class;
 | |
| 									if (inner_class->identifier->name == extend_classes[0]) {
 | |
| 										extend_classes.remove(0);
 | |
| 										found = true;
 | |
| 										subclass = inner_class;
 | |
| 										break;
 | |
| 									}
 | |
| 								}
 | |
| 								if (!found) {
 | |
| 									subclass = nullptr;
 | |
| 									break;
 | |
| 								}
 | |
| 							}
 | |
| 						}
 | |
| 					} else if (subclass->extends.size() == 1) {
 | |
| 						*r_base_type = subclass->extends[0];
 | |
| 						subclass = nullptr;
 | |
| 					} else {
 | |
| 						break;
 | |
| 					}
 | |
| 				} else {
 | |
| 					*r_base_type = "RefCounted";
 | |
| 					subclass = nullptr;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		return c->identifier != nullptr ? String(c->identifier->name) : String();
 | |
| 	}
 | |
| 
 | |
| 	return String();
 | |
| }
 | |
| 
 | |
| GDScriptLanguage::GDScriptLanguage() {
 | |
| 	calls = 0;
 | |
| 	ERR_FAIL_COND(singleton);
 | |
| 	singleton = this;
 | |
| 	strings._init = StaticCString::create("_init");
 | |
| 	strings._notification = StaticCString::create("_notification");
 | |
| 	strings._set = StaticCString::create("_set");
 | |
| 	strings._get = StaticCString::create("_get");
 | |
| 	strings._get_property_list = StaticCString::create("_get_property_list");
 | |
| 	strings._script_source = StaticCString::create("script/source");
 | |
| 	_debug_parse_err_line = -1;
 | |
| 	_debug_parse_err_file = "";
 | |
| 
 | |
| 	profiling = false;
 | |
| 	script_frame_time = 0;
 | |
| 
 | |
| 	_debug_call_stack_pos = 0;
 | |
| 	int dmcs = GLOBAL_DEF("debug/settings/gdscript/max_call_stack", 1024);
 | |
| 	ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/gdscript/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
 | |
| 
 | |
| 	if (EngineDebugger::is_active()) {
 | |
| 		//debugging enabled!
 | |
| 
 | |
| 		_debug_max_call_stack = dmcs;
 | |
| 		_call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
 | |
| 
 | |
| 	} else {
 | |
| 		_debug_max_call_stack = 0;
 | |
| 		_call_stack = nullptr;
 | |
| 	}
 | |
| 
 | |
| #ifdef DEBUG_ENABLED
 | |
| 	GLOBAL_DEF("debug/gdscript/warnings/enable", true);
 | |
| 	GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false);
 | |
| 	GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);
 | |
| 	GLOBAL_DEF("debug/gdscript/completion/autocomplete_setters_and_getters", false);
 | |
| 	for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
 | |
| 		String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
 | |
| 		bool default_enabled = !warning.begins_with("unsafe_");
 | |
| 		GLOBAL_DEF("debug/gdscript/warnings/" + warning, default_enabled);
 | |
| 	}
 | |
| #endif // DEBUG_ENABLED
 | |
| }
 | |
| 
 | |
| GDScriptLanguage::~GDScriptLanguage() {
 | |
| 	if (_call_stack) {
 | |
| 		memdelete_arr(_call_stack);
 | |
| 	}
 | |
| 
 | |
| 	// Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
 | |
| 	SelfList<GDScript> *s = script_list.first();
 | |
| 	while (s) {
 | |
| 		GDScript *script = s->self();
 | |
| 		// This ensures the current script is not released before we can check what's the next one
 | |
| 		// in the list (we can't get the next upfront because we don't know if the reference breaking
 | |
| 		// will cause it -or any other after it, for that matter- to be released so the next one
 | |
| 		// is not the same as before).
 | |
| 		script->reference();
 | |
| 
 | |
| 		for (KeyValue<StringName, GDScriptFunction *> &E : script->member_functions) {
 | |
| 			GDScriptFunction *func = E.value;
 | |
| 			for (int i = 0; i < func->argument_types.size(); i++) {
 | |
| 				func->argument_types.write[i].script_type_ref = Ref<Script>();
 | |
| 			}
 | |
| 			func->return_type.script_type_ref = Ref<Script>();
 | |
| 		}
 | |
| 		for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
 | |
| 			E.value.data_type.script_type_ref = Ref<Script>();
 | |
| 		}
 | |
| 
 | |
| 		s = s->next();
 | |
| 		script->unreference();
 | |
| 	}
 | |
| 
 | |
| 	singleton = nullptr;
 | |
| }
 | |
| 
 | |
| void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
 | |
| 	orphan_subclasses[p_qualified_name] = p_subclass;
 | |
| }
 | |
| 
 | |
| Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {
 | |
| 	Map<String, ObjectID>::Element *orphan_subclass_element = orphan_subclasses.find(p_qualified_name);
 | |
| 	if (!orphan_subclass_element) {
 | |
| 		return Ref<GDScript>();
 | |
| 	}
 | |
| 	ObjectID orphan_subclass = orphan_subclass_element->get();
 | |
| 	Object *obj = ObjectDB::get_instance(orphan_subclass);
 | |
| 	orphan_subclasses.erase(orphan_subclass_element);
 | |
| 	if (!obj) {
 | |
| 		return Ref<GDScript>();
 | |
| 	}
 | |
| 	return Ref<GDScript>(Object::cast_to<GDScript>(obj));
 | |
| }
 | |
| 
 | |
| /*************** RESOURCE ***************/
 | |
| 
 | |
| RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
 | |
| 	if (r_error) {
 | |
| 		*r_error = ERR_FILE_CANT_OPEN;
 | |
| 	}
 | |
| 
 | |
| 	Error err;
 | |
| 	Ref<GDScript> script = GDScriptCache::get_full_script(p_path, err);
 | |
| 
 | |
| 	// TODO: Reintroduce binary and encrypted scripts.
 | |
| 
 | |
| 	if (script.is_null()) {
 | |
| 		// Don't fail loading because of parsing error.
 | |
| 		script.instantiate();
 | |
| 	}
 | |
| 
 | |
| 	if (r_error) {
 | |
| 		*r_error = OK;
 | |
| 	}
 | |
| 
 | |
| 	return script;
 | |
| }
 | |
| 
 | |
| void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
 | |
| 	p_extensions->push_back("gd");
 | |
| 	// TODO: Reintroduce binary and encrypted scripts.
 | |
| 	// p_extensions->push_back("gdc");
 | |
| 	// p_extensions->push_back("gde");
 | |
| }
 | |
| 
 | |
| bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
 | |
| 	return (p_type == "Script" || p_type == "GDScript");
 | |
| }
 | |
| 
 | |
| String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
 | |
| 	String el = p_path.get_extension().to_lower();
 | |
| 	// TODO: Reintroduce binary and encrypted scripts.
 | |
| 	if (el == "gd" /*|| el == "gdc" || el == "gde"*/) {
 | |
| 		return "GDScript";
 | |
| 	}
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
 | |
| 	FileAccessRef file = FileAccess::open(p_path, FileAccess::READ);
 | |
| 	ERR_FAIL_COND_MSG(!file, "Cannot open file '" + p_path + "'.");
 | |
| 
 | |
| 	String source = file->get_as_utf8_string();
 | |
| 	if (source.is_empty()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	GDScriptParser parser;
 | |
| 	if (OK != parser.parse(source, p_path, false)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	for (const String &E : parser.get_dependencies()) {
 | |
| 		p_dependencies->push_back(E);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
 | |
| 	Ref<GDScript> sqscr = p_resource;
 | |
| 	ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
 | |
| 
 | |
| 	String source = sqscr->get_source_code();
 | |
| 
 | |
| 	Error err;
 | |
| 	FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
 | |
| 
 | |
| 	ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");
 | |
| 
 | |
| 	file->store_string(source);
 | |
| 	if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
 | |
| 		memdelete(file);
 | |
| 		return ERR_CANT_CREATE;
 | |
| 	}
 | |
| 	file->close();
 | |
| 	memdelete(file);
 | |
| 
 | |
| 	if (ScriptServer::is_reload_scripts_on_save_enabled()) {
 | |
| 		GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, false);
 | |
| 	}
 | |
| 
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| void ResourceFormatSaverGDScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
 | |
| 	if (Object::cast_to<GDScript>(*p_resource)) {
 | |
| 		p_extensions->push_back("gd");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool ResourceFormatSaverGDScript::recognize(const RES &p_resource) const {
 | |
| 	return Object::cast_to<GDScript>(*p_resource) != nullptr;
 | |
| }
 | 
