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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			162 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  file_access_android.cpp                                              */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "file_access_android.h"
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| #include "core/string/print_string.h"
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| 
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| AAssetManager *FileAccessAndroid::asset_manager = nullptr;
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| 
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| /*void FileAccessAndroid::make_default() {
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| 	create_func=create_android;
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| }*/
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| 
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| FileAccess *FileAccessAndroid::create_android() {
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| 	return memnew(FileAccessAndroid);
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| }
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| 
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| Error FileAccessAndroid::_open(const String &p_path, int p_mode_flags) {
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| 	String path = fix_path(p_path).simplify_path();
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| 	if (path.begins_with("/"))
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| 		path = path.substr(1, path.length());
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| 	else if (path.begins_with("res://"))
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| 		path = path.substr(6, path.length());
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| 
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| 	ERR_FAIL_COND_V(p_mode_flags & FileAccess::WRITE, ERR_UNAVAILABLE); //can't write on android..
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| 	a = AAssetManager_open(asset_manager, path.utf8().get_data(), AASSET_MODE_STREAMING);
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| 	if (!a)
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| 		return ERR_CANT_OPEN;
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| 	//ERR_FAIL_COND_V(!a,ERR_FILE_NOT_FOUND);
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| 	len = AAsset_getLength(a);
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| 	pos = 0;
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| 	eof = false;
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| 
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| 	return OK;
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| }
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| 
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| void FileAccessAndroid::close() {
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| 	if (!a)
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| 		return;
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| 	AAsset_close(a);
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| 	a = nullptr;
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| }
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| 
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| bool FileAccessAndroid::is_open() const {
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| 	return a != nullptr;
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| }
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| 
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| void FileAccessAndroid::seek(size_t p_position) {
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| 	ERR_FAIL_COND(!a);
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| 	AAsset_seek(a, p_position, SEEK_SET);
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| 	pos = p_position;
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| 	if (pos > len) {
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| 		pos = len;
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| 		eof = true;
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| 	} else {
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| 		eof = false;
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| 	}
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| }
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| 
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| void FileAccessAndroid::seek_end(int64_t p_position) {
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| 	ERR_FAIL_COND(!a);
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| 	AAsset_seek(a, p_position, SEEK_END);
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| 	pos = len + p_position;
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| }
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| 
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| size_t FileAccessAndroid::get_position() const {
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| 	return pos;
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| }
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| 
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| size_t FileAccessAndroid::get_len() const {
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| 	return len;
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| }
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| 
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| bool FileAccessAndroid::eof_reached() const {
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| 	return eof;
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| }
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| 
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| uint8_t FileAccessAndroid::get_8() const {
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| 	if (pos >= len) {
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| 		eof = true;
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| 		return 0;
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| 	}
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| 
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| 	uint8_t byte;
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| 	AAsset_read(a, &byte, 1);
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| 	pos++;
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| 	return byte;
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| }
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| 
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| int FileAccessAndroid::get_buffer(uint8_t *p_dst, int p_length) const {
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| 	off_t r = AAsset_read(a, p_dst, p_length);
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| 
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| 	if (pos + p_length > len) {
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| 		eof = true;
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| 	}
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| 
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| 	if (r >= 0) {
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| 		pos += r;
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| 		if (pos > len) {
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| 			pos = len;
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| 		}
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| 	}
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| 	return r;
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| }
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| 
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| Error FileAccessAndroid::get_error() const {
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| 	return eof ? ERR_FILE_EOF : OK; //not sure what else it may happen
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| }
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| 
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| void FileAccessAndroid::flush() {
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| 	ERR_FAIL();
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| }
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| 
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| void FileAccessAndroid::store_8(uint8_t p_dest) {
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| 	ERR_FAIL();
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| }
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| 
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| bool FileAccessAndroid::file_exists(const String &p_path) {
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| 	String path = fix_path(p_path).simplify_path();
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| 	if (path.begins_with("/"))
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| 		path = path.substr(1, path.length());
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| 	else if (path.begins_with("res://"))
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| 		path = path.substr(6, path.length());
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| 
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| 	AAsset *at = AAssetManager_open(asset_manager, path.utf8().get_data(), AASSET_MODE_STREAMING);
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| 
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| 	if (!at)
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| 		return false;
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| 
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| 	AAsset_close(at);
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| 	return true;
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| }
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| 
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| FileAccessAndroid::~FileAccessAndroid() {
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| 	close();
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| }
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